Villebaudon, July 28 1944 - The Last Crusade CCG

Special cards. Use the tactical rules (Beachhead to Berlin p77 to p86) for choosing the special cards. Special cards : Each player has a 32 special cards deck (2 ...
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Pouppeville, France, June 6th 1944 Story : With the invasion at Normandy underway, the first Allied troops to see fighting were the men of the airborne divisions. Most of these early encounters for the 101st Airborne Division occurred at the many German strongpoints and scattered villages located behind the invasion beaches. In helping to secure the southern beach exits for the troops on Utah Beach, a small combat group from the 3rd Battalion of the 501st Regiment set out to clear the village of Pouppeville at beach Exit #1. By 0800, Colonel Ewell and his men had reached the village and begun their attack. With numerically inferior troops, the American paratroopers fought their way through the village in heavy houseto-house fighting. But with the garrison losing contact with their battalion headquarters in St. Come-du-Mont, German resistance soon faltered and the local commander surrendered. Later that day, first contact between seaborne and airborne troops was made at the village of Pouppeville between Colonel Ewell’s men and the 2nd Battalion, 8th Infantry Regiment of the U.S. 4th Infantry Division.

U.S. units :  Elements of the 3rd battalion, 501st Parachute Regiment 6 Airborne Platoon + 1 Company CO + 1 Platoon leader 1 MG Crew + 1 Bazooka

German units : 

Elements of Battalion III, Infanterie Regiment 1058 5 Rifle + 2 Green + 1 MG Crew + 2 3.7 cm Flak 43

Scenario rules : Use the tactical rules. The German player sets up first and the U.S. player starts first. The battlefield consists of VI (Village), CL (Clear), HI (Hills), TO (Town). U.S. Headquarters CL1 HI2 HI3 VI4 TO5 TO6 TO7 VI8 VI9 German Headquarters 1.

Turns 8 Turns

2.

Supply Each player receives 10 points at start. Moreover, the U.S. player receives 2 supply dices each turn until the end of the game. The German player receives 1 die each turn until the end of the game Supply points remain hidden during the game.

3.

Special cards Use the tactical rules (Beachhead to Berlin p77 to p86) for choosing the special cards. Special cards : Each player has a 32 special cards deck (2 identical cards max.) of his own choice. Each player draws 1 free card each turn with the possibility of buying only one other card at the cost of 6 supply points). Each player takes randomly 4 special cards in this deck before the game begins.

4.

German Anti-aircraft guns They may not be moved from their initial locations.

5.

Others No refits are allowed.

Set up :

Turn 1: German 1 3.7 cm Flak 43 in VI4 and the other one in VI9. the other units in VI4, TO5, TO6, TO7, VI8, VI9. U.S.

The elements of the 3rd battalion in the U.S. Headquarters.

Victory Provided that the two 3.7 cm Flak 43 are destroyed, the U.S. player wins at the end of any player turn if he controls TO5, TO6, TO7.

Credits Scenario by unknown adapted for The Last Crusade by Florent Coupeau