Special cards. Use the tactical rules (Beachhead to Berlin p77 to p86) for choosing the special cards. Special cards: Each player has a 40 special cards deck (2 ...
Stalingrad, USSR, September 14th 1942 Story : Early September 1942, after a summer full of numerous victories and conquest of large territories, the 6. Armee under General Von Paulus move towards the industrial city of Stalingrad on the Volga River. The Red Army seems at bay and only some weak even demoralized units are facing the Germans. But, on September 12th, General Tchouikov takes command of the 62nd Army defending the city. He gives a new energy to these units reinforced by labour militia. However, on September 13th, the Germans take the offensive. The soldiers of the 194. Grenadier regiment are confident and move around the train station towards the Volga River. The next morning, the attack is renewed. The grenadiers progress through residential areas and their high buildings. But Tchouikov needs time to allow the arrival of reinforcements. Whereas the units of the 194. Regiment see the banks of the Volga River, a violent Russian counter attack supported by artillery is launched. The blitzkrieg is over.
Russian units: Reinforced elements of the 10th Fusiliers Division
8 Rifle + 9 Green + 1 Company CO + 1 Commissar 1 82mm Mortar + 2 MG Crew Supporting artillery 1 120mm Mortar
German units:
Reinforced elements of the 194. Grenadier Regiment 1 Pak 38 + 1 75mm Howitzer + 2 Engineers + 10 Rifle + 1 Company CO 2 Platoon leader + 2 MG Crew + 1 Flamethrower Supporting artillery 1 80mm Mortar
Scenario rules: Use the tactical rules. The two players set up in the same time with a screen between then. The player who starts first is determined randomly after the set-up. The battlefield consists of RU (Ruined City), MC (Major City). German Headquarters RU1 MC2 RU3 RU4 RU5 RU6 RU7 RU8 RU9 RU10 MC11 RU12 Russian Headquarters 1.
Turns No turn limit.
2.
Supply Each player receives 20 points at start. Moreover, both players receive 2 supply dices each turn. Supply points remain hidden during the game.
3.
Special cards Use the tactical rules (Beachhead to Berlin p77 to p86) for choosing the special cards. Special cards: Each player has a 40 special cards deck (2 identical cards max.) of his own choice. Each player draws 1 free card each turn with the possibility of buying only one other card at the cost of 6 supply points). Each player takes randomly 5 special cards in this deck before the game begins.
4.
Fortifications 3 Fortified buildings are set in RU10, RU11 and RU12.
5.
Others No refits are allowed.
Set up: Russian player: The elements of the 10th Fusiliers Division in RU10, RU11, RU12 and in the Russian HQ. The supporting artillery in the Russian HQ. It cannot move. German player: The elements of the 194. Grenadier Rgt in RU1, RU2, RU3 and in the German HQ. The supporting artillery in the German HQ. It cannot move.
Victory Any player who holds RU5 and RU8 two consecutive turns wins the game.
Credits Scenario by Philippe Naud and Jean Devaux adapted for The Last Crusade by Florent Coupeau Originally published in Vae Victis 22.
Special cards. Use the tactical rules (Beachhead to Berlin p77 to p86) for choosing the special cards. Special cards : Each player has a 28 special cards deck (2 ...
Special cards. Use the tactical rules (Beachhead to Berlin p77 to p86) for choosing the special cards. Special cards : Each player has a 32 special cards deck (2 ...
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Special cards. Use the tactical rules (Beachhead to Berlin p77 to p86) for choosing the special cards. Special cards: Each player has a 36 special cards deck (2 ...