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The external view is the view of those who are not deeply involved in the design process: sponsors, manager. The external view can also be adopted by the ...
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Objects, Projects and People An introduction to design Part 4: Design Version 1.1 24.10.2011

J. Huysentruyt

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DESIGN

Objects, projects and people – An introduction to design

Version 1.1 24.10.2011

J. Huysentruyt

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What is design? What is it’s purpose?

Objects, projects and people – An introduction to design

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J. Huysentruyt

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The definition of design (see Webster dictionary) Noun – A decorative pattern – The formal structure of a picture – The arrangement of forms, colours, materials etc. – A plan conceived in mind

Design as an intention

– A purpose, intention

Design as process

Verb – To invent and bring into being

Design as result (of the process)

– To prepare plans or a sketch or model – To plan in the mind – To intend for a particular purpose

Objects, projects and people – An introduction to design

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The design process in context First definition Project intent

Design process

Concept or artefact

Design result

Most often, there is feedback from design on the definition of the artefact

Realisation & implementation processes

Impact of . Production Artefact

∆?

. Use/operation . Maintenance . Disposal

(One or more instances)

Design is situated between the first expression of an intent and it’s realisation through an artefact. Objects, projects and people – An introduction to design

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Design: many perspectives to describe the nature of design Design as expressing through the model of the artefact the project intent

Preparation of realisation: design distinct from realisation

Design as a mental process (designer) and as a collaboration process (design team)

Design as the mapping between the needs and possibilities (constraints: technical, organisational, …)

Design as problem solving (finding ONE solution or finding the BEST solution

Design as the description of the artefact so that it can be realised

Objects, projects and people – An introduction to design

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The purpose of design: uncertainty & risk reduction - 1 Uncertainty (Number of degrees of freedom)

Definition

Uncertainty . Defensive interpretation: risk . Pro-active interpretation: opportunity

Design

. Overall objectives defined . Artefact-type defined

Realisation

. Artefact specified for realisation

Objects, projects and people – An introduction to design

. End of operational life of artefact

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Operation

. End of operational life of artefact J. Huysentruyt

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The purpose of design: uncertainty & risk reduction - 2 But, do NOT forget – One can over-design: leaving not flexibility for the realisation – One cannot eliminate risk – … and….

« The proof of the pudding is in the eating »

Objects, projects and people – An introduction to design

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J. Huysentruyt

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Why is design important?

Objects, projects and people – An introduction to design

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An example: Saturn 5 vs N-1 Aspect 3

Lift-off thrust (*1000 ton)

2.7

5

Number of engines (Stage 1)

30

3

Number of stages

5

120

Capability (tons in low orbit)

75

++

Ground testing

--

+

Computer capability

+-

12,5

Successes

0

0.5

Failures

4

Reasons for American win . Single programme . Programme management . System engineering . Selection of H2 as fuel for upper stages . Ground testing . Technological maturity . Financial resources Objects, projects and people – An introduction to design

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An example: vehicle hardware cost

Vehicle

Weight to payload

Vehicle

Cost

Delta II 7925

45 to 1

Delta II 7925

$2.820/kg

Atlas II A

27 to 1

Atlas II A

$6.530/kg

Titan IV 401

48 to 1

Titan IV 401

$2.325/kg

Space Shuttle (r)

87 to 1

Space Shuttle (r)

$529.280/kg

F-15 aircraft (r)

$2.650/kg

Commercial jet (r)

$880/kg

Automobile (r)

$7/kg

(r): re-usable

Costs in 1993 dollars

Objects, projects and people – An introduction to design

Version 1.1 24.10.2011

J. Huysentruyt

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The external view on design

Objects, projects and people – An introduction to design

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J. Huysentruyt

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The external view on design

The external view is the view of those who are not deeply involved in the design process: sponsors, manager. The external view can also be adopted by the designer himself when planning the activity or evaluating progress as comapred to the task he has to carry out.

Sponsors, other stakeholders

Start

Stop

Time Design process (as a black box)

Design results

Costs Objects, projects and people – An introduction to design

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Design: topics to be addressed (core) Design constructs

Project intent (refinement)

Artefact type

Requrements

Functionality/ utility/services provided

Embodiment Constraints

(the artefact made real)

Anticipation of artefact life-cycle

Applicable standards Realisation (as process)

Implementation

Use Operation Maintenance

Disposal

Validation base Objects, projects and people – An introduction to design

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Design results: contents

Requirements (the precise understanding of the needs) Specification of the artefact (functionality + embodiment) Realisation: processes, resources and costs

Design results

Anticipation of life-cycle + consequences

Justification of design decisions (alternatives, criteria, …)

Update of the justification of the project as a whole (input)

This is a « nominal » list of design results. In actual projects (a) the scope (b) the level of detail and (c) the level of explicitness of the design results may vary. Objects, projects and people – An introduction to design

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Managing complexity: artefact decomposition

Objects, projects and people – An introduction to design

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Managing complexity: breaking down the artefact (1)

The work breakdown structure is a means so as to manage complexity and to distribute the work Objects, projects and people – An introduction to design

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Managing complexity: breaking down the artefact (2) 1. Fuselage

3. Electronics

1.

Nose (moveable)

1.

Control

2.

Main fuselage

2.

Navigation

3.

Wing

3.

4.

Rudder

Fuel management (transfer of fuel during flight)

5.

Engine nacelle

2. Engines 1.

Intake (move-able)

2.

Compressor

3.

Turbine

4.

Post-combustion

5.

Nozzle

6.

Thrust reversal

7.

Starter

8.

Electricity supply

Objects, projects and people – An introduction to design

4. Landing gear 1.

Nose gear

2.

Main gear

5. Equipment for passengers 1.

Air conditioning

2.

Seats

3.

Safety equipment

4.

Kictchen

6. Etc... Version 1.1 24.10.2011

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Managing complexity: breaking down the artefact (3) Breakdown structure: distributing the work

• Over the design team, taking into account the different disciplines that are required to design an airplane

• Over different contractors in order – To stimulate competition (better designs, lower cost) – To avoid that some contractors might become to powerful

The allocation of work to different designer and/or organisations requires the accurate definition of the interfaces as a well disciplined management of the evolution of the system components that interface each with each other Objects, projects and people – An introduction to design

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The variety in design

Objects, projects and people – An introduction to design

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The variety in design Design organisation Collaborative design . Different designers . Different design organisations Participative design . Strong involvement of stakeholders e.g. users

Design disciplines (case: Aeronautics) . Design and systems engineering . Aerodynamics . Structures & materials . Propulsion . Dynamics and control . Computers & software . Modern aerospace engineering Design resources

Scope and depth of design Design scope . System/archictural design . Sub-system design . Component design

. Design experience . Design methods . Design knowledge resources

Level of detail (depth) System definition . Overall design . Detailed design

Objects, projects and people – An introduction to design

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Additional reflections on design

Objects, projects and people – An introduction to design

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• Imagination • Intuition on the base of

From

Conditions for design

Dreamers – Ancient Greeks, Cyrano de Bergerac

knowledge and experience

Science finction

• Maturity

– Jules Verne

– Of technology • Military • Space • Aeronatics • Racing (Formula 1) • Household appliance

Scientists – Tsiolkowski, Oberth, Esnault Pelterie Experimental engineers – Godard, Korelev, von Braun, Qian_Xueshen Initial applications e.g. the Cold War – Arms race (Intercontinental balistic missile To

– Ofthe design knowledge and experience (possibly coming from other domains • Experience with relevant artefacts • Education • Methods • Tools

The example of space exploration

– Race to the moon Dissemination (+- all major countries)

Objects, projects and people – An introduction to design

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What determines design? Project context

Designer’s knowlegde

Knowlegde Available information sources

Experience

Design process

Design result

Project intention/needs

Standards

Decision criteria Personality of the designer

Values

. Personal values . . Team values . Organisational values

Methods & tools

Objects, projects and people – An introduction to design

. Creativity/innovation drive . Attitude towards risk . Persistence

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What can be designed? • Can a garden be designed? Up to what level – Is less than what can be imagined

• Design-ability – Is not a binary value – Depending on the type of object, only certain aspects can be designed • Pile of sand: form • Garden • Pen • Robot • Operating system • A self programming machine – Design-ability relates to predictability of the properties (static and dynamic) of the artefact

« They didn’t know it was impossible. So they did it! » (Mark Twain) Objects, projects and people – An introduction to design

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Summary

Objects, projects and people – An introduction to design

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Summary: the main concepts • The definition and purpose of design • The importance of design • The external view on design • The variety in design • A few additional reflections on design – What determines design? – What can be designed?

Objects, projects and people – An introduction to design

Version 1.1 24.10.2011

J. Huysentruyt