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Objects, projects and people – An introduction to design. J. Huysentruyt. PEOPLE .... Historical research (in the company's records). – Literature surveys.
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Objects, Projects and People An introduction to design Part 5: People Version 1.1 24.10.2011

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PEOPLE

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What is a designer?

Objects, projects and people – An introduction to design

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A designer: Brunel

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A designer: Gustave Eiffel

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A designer: Lloyd Wright

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A designer: Le Corbusier

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A designer: Kelly Johnson

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A designer: Qian Xueshen

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A designer: Sergei Korelev

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A designer: Werner von Braun

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A designer: other cases Person

Role

Main artefact

Da Vinci



Scientist , artist, designer

• •

Only designs.dwarings No realisations

Tsiolkowski



Russian scientist





Established key elements of rocket flight and space exploration No realisations

Wright brothers

• •

Bike manufacturers Designed , realised and demonstrated the first flying aerplane



The first flying plane

Spivak



Chief engineer



XB-70 Valkyrie, an experimental Mach 3 bomber

Hilliker



Chief engineer



F-16 Fighting Falcon, a very successful fighter airplane

Designers are mostly known in limited circles and rarely enjoy universal recognition Objects, projects and people – An introduction to design

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What is a designer? • An engineer? • An architect?

Narrow definition – Designer is not a function: it is a role in a project – A designer is somebody who designs

• An artist? • An inventor? • A scientist? • An adviser? • A manager? • An entrepreneur?

Broader definition – Successful designers are more that designers in the strict sense. They have multiple capabilities: • (Helping) in actually realising the artefact • Managing a team • Understanding the technicalities of design • Bringing people together to work towards a single goal

• • Objects, projects and people – An introduction to design

Understanding the real needs of users Convincng sponsor and stakeholders

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What does a designer?

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Design processes as done by the designer (1) The external/functional view: executing the design task – Planning • Objectives • Scope • Deliverables • Timing • Themes

Sponsors, other stakeholders

Start

Stop

Time

– Monitoring • Progress • Content – Level of detail – Consistency – Adequacy as to the requirements & constraints – Remains to be done

Design process (as a black box)

Design results

Costs

– Producing the final results

In reality, there is a lot of turbulence when designing Objects, projects and people – An introduction to design

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Design processes as done by the designer (2) • This type of design process description describes – the WHAT – but not the HOW – The sequence of the steps to be undertaken

• It is often subject to a lot of interpretation

• It does require a lot of knowledge

• It can usefully serve to check completeness of the design, if not, the progress. Objects, projects and people – An introduction to design

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Design processes as done by the designer (3) The designer The internal view on the design process Expression processes

Cognitive processes Processes . Activation of cognitive content (long-term memory) . Transformation of activated content . Conflict resolution (problem solving) . Evaluation (according to personal & external criteria)

Difficulties . Incompatibility of viewpoints . Language (proper to each domain) . Tensions and pressures between Objects, people projects and people – An introduction to design

Modes . Verbalisation . Sketching . Design notes . Design reports . Drawings . Mock-up/prototype

Interaction processes Interaction with . Documents (e.g. design notes & results, ….) . Data-bases . Objects (five senses) . People (stakeholders, colleagues, experts) Version 1.1 24.10.2011

Media . Own body . Paper . Whiteboard . Computer

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Design processes as done by the designer (4): cognitive Project intent (refinement)

Artefact type

Requrements

Functionality/ utility/services provided

Constraints

Embodiment

Applicable standards

Anticipation of artefact life-cycle

Realisation

Implement-ation

Use Operation Maintenance

Supervision

Cognitive strategies

Working memory/ Design space Activation, projection & enrichment Long-term

Transformation

memory

Evaluation Expression

Constructs &clusters

Design records Re-integration/learning Cognitive processes are governed, amongst other factors, by cognitive economy: identifying for an activity, the cost of the effort to be done against reward of successful completion Objects, projects and people – An introduction to design

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Disposal

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Design processes as done by the designer (5): cognitive Cognitive strategies: – Are about accessing the content of the long-term memory

Possible strategies – Using a specific method – Random access (free-wheeling)

External information resources – Historical research (in the company’s records) – Literature surveys – Mathematical models – Consultations with industry and other companies with related and/or experience

– Brainstorming around certain themes – Recalling design situations (even on the basis of affects/emotions: what was righth? What went wrong? – Recalling situations where associated with relevant artefacts – Association by analogy e.g. sensing objects And…. – Solving an unrelated problem in parallel

Objects, projects and people – An introduction to design

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How to represent the (individual) design process? t1

t2

t3

t…

t…

Design as Populating, organising and verifying the design space

Design task

Objects, projects and people – An introduction to design

Evaluating the content of design space

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Who is a designer?

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The designer as an individual • Profile – Scientist – Engineer (see Vincenti) – Artist

• Characteristics – Competence: 10.000 hours – Passion – Persistence

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What makes a good designer? • Imaginative • Opportunistic: focused on the goals

Of course, there are different types of designers – More rational (engineers) – More intuitive (artists)

• Drive: a designer is do-er

– In between (architects)

• Persistence (obsession?) • Innovative/creative: inventing • Interest for realisation

It is said takes 10.000 hours before being excellent in a domain of pratice Objects, projects and people – An introduction to design

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Summary: the main concepts • What is a designer? • What does a designer? – Cognitive processes – Interaction processes – Expression processes

• Who is a designer?

Objects, projects and people – An introduction to design

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