Paladin Spells 3.5 - Orkerhulen.dk

Oct 10, 2003 - Spell. Description. Schl Comp. Time. Range. Target, Effect, Area. Duration. Save. SR PHB. □ Bless. Allies gains +1 att, +1 vs fear. Ench V,S,DF.
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Paladin Spells SPELLS PER DAY

RANGES

BONUS SPELLS LEVEL

3.5

1

2

3

CLOSE

MEDIUM

LONG

25 ft + 5 ft / 2 LVLS

100 ft + 10 ft / LVL

400 ft + 40 ft / LVL

4

SPELL SAVE DC

LEVEL 1 £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £

Spell Bless Bless Water Bless Weapon Create Water Cure Light Wounds Detect Poison Detect Undead Divine Favor Endure Elements Magic Weapon Protection from Chaos Protection from Evil Read Magic Resistance Restoration, Lesser Virtue

Description Allies gains +1 att, +1 vs fear Make holy water Blesses weapon against evil foes Creates 2 gallons/lvl of pure water Cures 1d8+1/lvl (+5) Detects poison in creature or item Reveals undead within 60-ft You gain att, dmg bonus +1/3 lvls Protected in extreme temperatures Weapon gets +1 att/dmg +2 AC and saves vs chaotic creatures +2 AC and saves vs evil creatures Read scrolls and spellbooks Target gains +1 on saves Restores ability scores Target gains 1 temporary hp

Schl Ench Trans Trans Conj Conj Div Div Evoc Abjur Trans Abjur Abjur Div Abjur Conj Trans

Comp V,S,DF V,S,M V,S V,S V,S V,S V,S,M/DF V,S,DF V,S V,S,F,DF V,S,M/DF V,S,M/DF V,S,F V,S,M/DF V,S V,S,DF

Time 1a 1 min 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 3 rnds 1a

Range 50-ft Touch Touch Close Touch Close 60-ft Self Touch Touch Touch Touch Self Touch Touch Touch

Target, Effect, Area Allies in 50-ft Water flask Weapon Up to 2 gallons/lvl One creature Creat,obj or 5-ft cube Cone Caster One creature Weapon One creature One creature 250 words/min One creature One creature One creature

Duration 1 min/lvl Instantaneous 1 min/lvl Instantaneous Instantaneous Instantaneous Conc, 1min/lvl (D) 1 min 24 hours 1 min/lvl 1 min/lvl (D) 1 min/lvl (D) 10 min/lvl 1 min Instantaneous 1 min

Save Will negs Will half Will negs Will negs Will negs Will negs Will negs Will negs Fort negs

SR Yes Yes Yes Yes Yes Yes Yes Yes

PHB 205 205 205 215 215 219 220 224 226 251 266 266 269 272 272 298

Time 1a 1a 1a 1a 1a 1a 1a 1a 1a

Range Touch Touch Touch Touch Close Touch Close Close Close

Target, Effect, Area One creature One creature One creature One creature 4 creatures in 30-ft One creature One creature One creat or item 20-ft radius

Duration 1 min/lvl 1 hr/lvl 1 min/lvl 1 min/lvl Instantaneous 10 min/lvl 1 hr/lvl (D) 24 hours 1 min/lvl

Save Will negs Fort negs Will negs Will negs Will negs Fort negs Will negs Will negs Will negs

SR Yes Yes Yes Yes Yes Yes Yes Yes Yes

PHB 207 217 225 259 271 272 278 297 303

Range Touch Touch Close Medium Touch Touch Touch Close 40-ft Touch

Target, Effect, Area One creature Item 60-ft radius Creature/lvl in 30-ft Special Mount 10-ft radius 10-ft radius Weapon or 50 proj. 40-ft radius One creature

Duration Instantaneous 10 min/lvl (D) Conc, 1 rnd/lvl Instantaneous Instantaneous 10 min/lvl 10 min/lvl 1 hr/lvl 1 rnd/lvl Instantaneous

Save Will half Will negs Will negs Will negs Will negs Will negs Fort negs

SR Yes Yes Yes Yes Yes

PHB 216 216 221 223 239 249 249 251 264 270

1a

Touch

Creature or item

Instantaneous

Will negs

Yes 270

Time 1 min 1a 1a 1a 1a 1a 10 min 1a 3 rnds

Range Close Touch Touch Touch Touch Touch Touch Touch Touch

Target, Effect, Area Creature/lvl in 30-ft One creature One living creature Special Special Weapon One creature Creat / obj 1 cu ft/lvl One creature

Duration Instantaneous Instantaneous 10 min/lvl 1 rnd/lvl or till used 1 rnd/lvl or till used 1 rnd/lvl Permanent 10 min/lvl Instantaneous

Save Special Will half Special Special Will negs Will negs

SR Yes Sp Sp Yes Yes Yes

LEVEL 2 £ £ £ £ £ £ £ £ £

Spell Bull's Strength Delay Poison Eagle's Splendor Owl's Wisdom Remove Paralysis Resist Energy Shield Other Undetectable Alignment Zone of Truth

Description +4 Str Stops poison from harming target +4 Cha +4 Wis Frees creats from parlys/hold/slow Ignores 10 energy dmg/rnd Target +1 AC, save, half dmg to caster Conceals alignment for 24 hours Targets within area cannot lie

Schl Trans Conj Trans Trans Conj Abjur Abjur Abjur Ench

Comp V,S,M/DF V,S,DF V,S,M/DF V,S,M/DF V,S V,S,DF V,S,F V,S, V,S,DF

LEVEL 3 Spell Cure Moderate Wounds Daylight Discern Lies Dispel Magic Heal Mount Magic Circle against Chaos Magic Circle against Evil Magic Weapon, Greater Prayer Remove Blindness / Deafness £ Remove Curse £ £ £ £ £ £ £ £ £ £

Description Schl Cures 2d8+1/lvl (+10) Conj 60-ft radius of bright light Evoc Reveals deliberate falsehoods Div Cancels magical effects (+10) Abjur Heals paladin's special mount Conj Non-lawful creatures cannot enter Abjur Non-good creatures cannot enter Abjur Weapon gets +1/4 lvl att/dmg (5) Trans Allies+1 att,dmg,save,skill, Enemies -1 Ench Cure normal or magical conditions Conj Frees item or person from curse

Comp V,S V,S V,S,DF V,S V,S V,S,M/DF V,S,M/DF

Time 1a 1a 1a 1a 1a 1a 1a V,S,F,M/DF 1 a V,S,DF 1a V,S 1a

Abjur V,S

LEVEL 4 £ £ £ £ £ £ £ £ £

Spell Break Enchantment Cure Serious Wounds Death Ward Dispel Chaos Dispel Evil Holy Sword Mark of Justice Neutralize Poison Restoration

Description Frees target from enchantments Cures 3d8+1/lvl (+15) Immunity to death spells/effects +4 AC against chaotic attackers, banish +4 AC against evil attackers, banish +5 Holy weapon, +2d6 dmg vs evil Designates act that triggers curse Detoxifies venom in or on target Restores ability, neg lvls, one exp lvl

http://www.militaryfocus.com/dnd/index.htm

Schl Abjur Conj Necro Abjur Abjur Evoc Necro Conj Conj

Comp V,S V,S V,S,DF V,S,DF V,S,DF V,S V,S,DF V,S,M/DF V,S,M

Dungeons and Dragons 3.5 Paladin Spells

PHB 207 216 217 222 222 242 252 257 272

October 10, 2003