ENFORCERS Vraksian armies are allowed one Enforcer for each 500

No formation may have more than one Enforcer. Aircraft and Titans are not allowed to carry Enforcers. VRAKSIAN HERETICS: SERVANTS OF SLAUGHTER.
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VRAKSIAN HERETICS: SERVANTS OF SLAUGHTER The Vraksian Heretics are an Imperial Guard Regiment that has turned to the patronage of Chaos. This iteration represents a Regiment half way down the path to chaos, with a recognisable imperial structure but many chaotic elements. Specifically, this Regiment has started to worship Khorne.

SPECIAL RULE: ENFORCERS Vraksian armies are allowed one Enforcer for each 500 points available to the army list. The first Enforcer must be attached to the Supreme commander’s Company (If there is one present). Subsequent Enforcers may be attached to any formation in any order. No formation may have more than one Enforcer. Aircraft and Titans are not allowed to carry Enforcers.

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Vraksian Heretics Army List Vraksian Heretics armies have a Strategy Rating of 2. All formations have an initiative rating of 2+, except Khorne Berserkers formations which have an initiative rating of 1+.

Core Companies FORMATION

UNITS

COST

Regimental HQ

One Exalted Champion of Khorne unit and twelve Imperial Guard Infantry units. May add six Chimeras and a Rhino

350 points (+150 points)

Infantry Company

One Renegade Champion unit and twelve Imperial Guard Infantry units

250 points

Leman Russ Tank Company

Ten Leman Russ, 0-1 Leman Russ may be exchanged for a Leman Russ Vanquisher.

625 points (+25 points)

Malcador Tank Company

Ten Malcador, Malcador Annihilator or Malcador Defender tanks in any combination.

650 points

Bloodgor Attack Company

12 Bloodgor Beastmen units.

250 points

Support Formations Two Support Formation may be selected for each Company in your army list. FORMATION

UNITS

COST

Artillery Battery

Three Basilisks, Manticores or Bombards

250 points

Sentinel Squadron

Four Sentinels

100 points

Flak Battery

Three Hydras

150 points

Disciples of Xaphan

Eight Disciples of Xaphan units plus four Chimeras.

300 points

Khorne Berserkers

Six Khorne Berserkers units plus three Rhinos.

275 points

Defiler Squadron

Four Defilers May add a Brass Scorpion

300 points (+200 points)

Brass Scorpions

Three Brass Scorpions

500 points

Armoured Fist Platoon

Ten Infantry units, plus five Chimeras.

300 points

0-1 Deathstrike Platoon

Two Deathstrike Missile Launchers

200 points

Formation Upgrades Each Company in your army list may select 0-3 Upgrades. Each Company may not select each upgrade type more than once. UPGRADE

UNITS

COST

Defilers

Two Defiler units

150 points

Infantry Platoon

Six infantry units

100 points

Tank Squadron

Three Leman Russ, Leman Russ Demolishers, Malcadors, Malcador Defender or Malcador Annihilators.

200 points

Hellhound Squadron

Three Hellhounds

150 points

Hounds of Xaphan

Three Hounds of Xaphan units

75 points

Ogryn Berserkers

Three Ogryn Berserker units

125 points

Flak

One Hydra

50 points

Allies Up to one third of your army list may be Allies. FORMATION

UNITS

COST

Hellblade Squadron

Three Hellblade Fighters

200 points

Hell Talon Squadron

Two Hell Talon Bombers

200 points

Harbinger

One Harbinger Bomber

500 points

Chaos Warhound Titan

One Chaos Warhound Titan

275 points

Chaos Reaver Titan

One Chaos Reaver Titan

650 points

Chaos Warlord Titan

One Chaos Warlord Titan

825 points

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Insert Text< Chaos Warhound Titan (Standard Configuration) Type

Speed

Armour Save

Close Combat

Firefight

War Engine

30cm

5+

4+

4+

Weapon

Range

Firepower

Notes

Vulcan Megabolter Plasma Blastgun

45cm 45cm

4xAP3+/AT5+ 2x MW2+

Forward Arc Slow Firing, Forward Arc

Damage Capacity 3. 2 Void Shields. Critical Hit Effect: The Chaos Warhound is caught off-balance and staggers. Move it D6cm in a random direction. If thi smove takes the Warhound into immpassable terrain or another unit it can’t move over then it stops when it contacts the obstruction and suffers an extra point of damage. If it staggers into or over any units then they will take a hit on a D6 roll of 6+ (make saving throws for the unit normally). Notes: Fearless, Inspiring, Reinforced Armour , Walker. May step over units and impassable or dangerous terrain that is lower than the Titan’s knees and up to 2cm wide. The plasma blastgun may either fire one shot and still have one shot ‘in reserve’ for next turn, or fire two shots and not shoot next turn at all.

Chaos Reaver Titan

Chaos Reaver Titan (Lord of Battles Configuration) Type

Speed

Armour Save

Close Combat

Firefight

War Engine

20cm

4+

3+

3+

Weapon

Range

Gatling Blaster 60cm Titan Powerfist (Base Contact) Apocalypse Missile Launcher 60cm

Firepower

Notes

4x AP4+/AT4+ Assault Weapons BP3

Forward Arc Extra Attacks (+3), Titan Killer (D3) Fixed Forward Arc

Damage Capacity 6. 4 Void Shields. Critical Hit Effect: The Chaos Reaver’s plasma reactor has been damaged. Roll a D6 for the Chaos Reaver in the end phase of every turn: on a roll of 1 the reactor explodes destroying the Chaos Reaver, on a roll of 2-3 the Reaver suffers one more point of damage, and on a roll of 4-6 the reactor is repaired and will cause no further trouble. If the reactor explodes, any units within 5cm of the Chaos Reaver will be hit on a roll of 5+. Notes: Fearless, Inspiring, Reinforced Armour , Walker. May step over units and impassable or dangerous terrain that is lower than the Titan’s knees and up to 2cm wide.

Chaos Warlord Titan >Insert Text< Chaos Warlord Titan (Bloodgod Configuration) Type

Speed

Armour Save

Close Combat

Firefight

War Engine

15cm

4+

2+

3+

Weapon

Range

Firepower

Notes

Quake Cannon Titan Powerfist Vulcan Megabolter Vulcan Megabolter

90cm (Base Contact) 45cm 45cm

BP3 Assault Weapons 4xAP3+/AT5+ 4xAP3+/AT5+

Macro-Weapon, Forward Arc Extra Attacks (+3), Titan Killer (D3) Fixed Forwards Fixed Forwards

Damage Capacity 6. 4 Void Shields. Critical Hit Effect: The Chaos Warlord’s plasma reactor has been damaged. Roll a D6 for the Chaos Warlord in the end phase of every turn: on a roll of 1 the reactor explodes destroying the Chaos Warlord, on a roll of 2-3 the Warlord suffers one more point of damage, and on a roll of 4-6 the reactor is repaired and will cause no further trouble. If the reactor explodes, any units within 5cm of the Chaos Warlord will be hit on a roll of 5+. Notes: Fearless, Inspiring, Reinforced Armour , Walker, Thick Rear Armour. May step over units and impassable or dangerous terrain that is lower than the Titan’s knees and up to 2cm wide.