Score for each completed road, city or abbey - JesWeb
3â Score for each completed road, city or abbey, and take back each involved follower. Placing a follower. Is only allowed if no other follo- wer is already on the ...
Game Turn 1– Place a land tile 2– Place a follower on this tile (optional) 3– Score for each completed road, city or abbey, and take back each involved follower. Placing a follower Is only allowed if no other follower is already on the same part of land. Scoring for completed lands When a road, city or abbey is completed, the player with the most followers on it scores as shown on the table. Players then take back the followers they had on the completed land.
Completed 1 pt per tile road making the road. Completed 2 pt per tile city making the city, + 2 pt per pennant. Exception—a 2-tile city only scores 2 Completed When surrounded by 8 abbey tiles, scores 9 pt. Field
A field scores nothing during the game.
End of game When a player gets the last tile, he plays his turn and the game finishes with the final scoring. The player with most followers on an uncompleted land scores as follow: Uncompleted roads or cities: 1 pt per tile, + 1 pt per pennant (for a city) Uncompleted abbey: 1 pt for the abbey tile and each surrounding tile. Fields: For each city, the number of farmers surrounding it is taken into account. The player with most farmers scores 3 for the city (in case of tie, each player scores 3). A city can score 3 pt only once for a given player.
Game Turn 1– Place a land tile 2– Place a follower on this tile (optional) 3– Score for each completed road, city or abbey, and take back each involved follower. Placing a follower Is only allowed if no other follower is already on the same part of land. Scoring for completed lands When a road, city or abbey is completed, the player with the most followers on it scores as shown on the table. Players then take back the followers they had on the completed land.
Completed 1 pt per tile road making the road. Completed 2 pt per tile city making the city, + 2 pt per pennant. Exception—a 2-tile city only scores 2 Completed When surrounded by 8 abbey tiles, scores 9 pt. Field
A field scores nothing during the game.
End of game When a player gets the last tile, he plays his turn and the game finishes with the final scoring. The player with most followers on an uncompleted land scores as follow: Uncompleted roads or cities: 1 pt per tile, + 1 pt per pennant (for a city) Uncompleted abbey: 1 pt for the abbey tile and each surrounding tile. Fields: For each city, the number of farmers surrounding it is taken into account. The player with most farmers scores 3 for the city (in case of tie, each player scores 3). A city can score 3 pt only once for a given player.
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