BULLSEYE (Lester)
PL11
STRENGTH
STAMINA
AGILITY
DEXTERITY
FIGHTING
INTELLECT
AWARENESS
PRESENCE
2 [3]
4
4
8
7
3
2
1 POWERS
Adamantium-Reinforced Skeleton: Enhanced Strength 1; Protection 1 • 3 points Perfect Aim: Perception Range Damage 4, Innate, Ricochet 3, Quirk (requires projectile) • 15 points EQUIPMENT Heavy Pistol: Ranged Damage 4 • 8 points Kevlar Vest: Protection 2, Limited to Ballistic • 1 point Shuriken: Ranged Multiattack Damage 1 • 3 points
OFFENSE Initiative +8 Heavy Pistol +14, Ranged • Damage 4 Perfect Aim, Perception Range • Damage 4 Shuriken +16, Ranged • Damage 1 (Multiattack, Crit 18-20) Thrown objects +16, Ranged • Damage 4 (Crit 18-20) Unarmed +11, Close • Damage 3 DEFENSE TOUGHNESS FORTITUDE WILL
8*/7/5* 8 8
DODGE PARRY
14 12
* vs. ballistic ** Without Defensive Roll bonus
SKILLS Athletics 4 (+7), Close Combat: Unarmed 4 (+11), Expertise: Military 6 (+9), Expertise: Streetwise 8 (+11), Insight 4 (+6), Intimidation 12 (+13), Perception 8 (+10), Ranged Combat: Throwing 2 (+16), Sleight of Hand 8 (+16), Vehicles 4 (+12) ADVANTAGES DESIGN NOTES Bullseye’s Perfect Aim lets him automatically hit something, but if he cannot use it if he wants to benefit from Power Attack or Improved Critical and must instead make an attack roll as usual.
Accurate Attack, All-Out Attack, Benefit (Ambidexterity), Daze (Intimidation), Defensive Roll 2, Equipment 3, Improved Aim, Improved Critical 2 (Throwing), Improved Initiative, Power Attack, Precise Attack 2 (Ranged, Cover and Concealment), Quick Draw, Ranged Attack 6, Redirect, Startle, Throwing Mastery 4, Ultimate Effort (Aim)
POWER POINTS Abilities 62 + Powers 18 + Advantages 30 + Skills 30 + Defenses 25 = Total 165 COMPLICATIONS Enemy: Daredevil. Reputation: Insane criminal assassin. Weakness: The adamantium reinforcement in Bullseye’s spine and skeleton makes him susceptible to magnetic effects.