Might & Magic Might & Magic IV – Cartes et plans Cartes et plans

(14/13) Holy Book of Elvenkind. (10/12) Evil Archer camp ... (15/11) Gargoyles' lair. Zone C2. (9/15) Asp. (10/6) Carlawna. (8/11) Falagner. (9/1) Captain Nystor.
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Might & Magic IV – Cartes et plans

Face Claire de Xeen La découpe du monde est faite en tranches verticales

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Zone A 1 (8/8) Castle Basenji (11/5) Arie (4/12) HP +250 (7/6) Energy resistance +50

Zone A 2 (11/9) Southern Sphinx (6/13) Prayer master skill (10.000 GP)

Zone A3 (4/6) Winterkill (15/12) Kai Wu (15/6) Ninja Pagoda (10/0) Glom (6/1) Winter Druid (3/14) AC +30

Zone A4 (10/8) Cyclops outpost (3/3) SP +250 (12/14) Cold resistance +50

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Zone B1 (12/8) Northern Sphinx

Zone B2 (12/4) Warzone (1/10) Summer Druid

Zone B3 (11/0) Darkstone Tower (9/6) Halon (6/3) Thickbark the Tree (0/3) Accuracy +50 (15/4) Intellect +50

Zone B4 (2/15) Cave of Illusions (11/10) Golem Dungeon (2/7) Ice Trolls' lair (14/13) Holy Book of Elvenkind (10/12) Evil Archer camp

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Zone C1 (2/4) Endurance +50 (15/11) Gargoyles' lair

Zone C2 (9/15) Asp (10/6) Carlawna (8/11) Falagner (9/1) Captain Nystor (5/0) Ogres' lair (15/9) Autumn Druid (1/8) Barbarian camp

Zone C3 (11/7) Rivercity (3/8) Tito (14/5) Danulf (12/13) Medin the Fisherman (0/0) Personality +50 (15/0) Magic resistance +50 (15/10) Physical statistics +10

Zone C4 (11/12) Newcastle (6/6) Tomb of 1000 Terrors (6/15) Tower of High Magic (1/11) Evil Ranger camp

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Zone D1 (10/5) Dragon Tower

Zone D2 (8/2) Castle Burlock (9/9) Dwarf Mine 5 (3/8) Might +50 (14/2) Merchant skill (6000 GP)

Zone D3 (4/13) Darzog's Tower (12/8) Ligono the Ghost (15/4) Electricity resistance +50 (8/9) Mental statistics +10 (3/1) Sprite Eggs (10/12) Boat to Rivercity

Zone D4 (13/5) Nightshadow (12/3) Mirabeth the Mermaid (2/1) Ligono's skull (8/14) Wand of Fairy Magic (15/15) Celia

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Zone E1 (14/12) Dragon Cave (15/2) Volcano Cave

Zone E2 (9/1) Dwarf mine 3 (1/1) Dwarf mine 4 (3/4) Speed +50 (13/3) Fire resistance +50 (9/2) Orc outpost

Zone E3 (3/4) Dungeon of Death (3/14) Spring Druid (8/6) SP +25 (9/14) Elemental resistance +20 (11/12) Spot Secret Doors skill (500 GP) (14/13) Orc outpost

Zone E4 (4/4) Temple of Yak (5/14) Orothin's Bone Whistle

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Zone F1

Zone F2

Zone F3 (10/13) Vertigo (5/13) Dwarf mine 1 (7/15) Dwarf mine 2 (8/10) Travel pyramid (4/5) Derek (9/6) Orothin (9/11) Myra the Herbalist (0/1) +5 Level (1/7) Luck +60 (7/7) HP +25 (12/12) AC +5 (14/6) Poison resistance +50

Zone F4 (10/9) Witch Tower (9/3) Valia, Crusader skill

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Nightshadow (12/4) Guild (14/11) Guild Membership (250 GP) (8/4) Blacksmith (14/17) Well (+10 Level temp.) (10/3) Mirror

Winterkill (7/1) Guild (1/8) Guild Membership (1.000 GP) (6/11) Well (+50 Might) (10/14) Mirror

Asp (2/1) Guild (6/7) Guild Membership (500 GP) (8/3) Well (+100 HP) (12/1) Mirror

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Rivercity

(24/16) Tavern (6/21) Temple (6/30) Guild (25/27) Guild Membership (500 GP) (24/9) Blacksmith (12/12) Training (up to Level 15) (25/3) Bank (14/18) Well (+100 SP) (19/18) Mirror (19/23) Swimming skill (100 GP) (22/30) Navigator skill (2.000 GP) (30/1) Bodybuilder skill (1.000 GP) (30/3) Arms Master skill (300 GP) (30/30) Mountaineer skill (5.000 GP) (16/23) Boat to eastern shore (100 GP)

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Vertigo

(24/5) Tavern (15/28) Temple (20/13) Guild (16/11) Guild Membership (25 GP) (8/4) Blacksmith (10/11) Training (up to Level 10) (26/17) Bank (14/17) Well (restores HP) (14/10) Mirror (8/16) Cartography skill (100 GP) (25/26) Pathfinding skill (2.500 GP)

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