user instruction manual

Kahuna User Instruction Manual – Issue 2.3, Rev 1. © 2005 Snell & Wilcox ..... The configuration settings may be saved for future use allowing various set- up options to be available. ...... V.Pos in steps of line pairs. H position will be smooth.
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SD/HD PRODUCTION SWITCHER

USER INSTRUCTION MANUAL Part Number: RMY3 KAHUNA-USER

Snell & Wilcox

ABOUT THIS MANUAL Thank you for purchasing your new Kahuna SD/HD Production Switcher. This User Instruction Manual will help you through each stage of setup, configuration and operation of Kahuna. If you have any questions regarding the use and operation of your Kahuna, please refer to the contact details listed at the rear of this manual.

Kahuna User Instruction Manual – Issue 2.3, Rev 1 Page I

© 2005

Snell & Wilcox

Snell & Wilcox

1

WARNINGS AND PRECAUTIONS

1.1

Explanation of Safety Symbols This symbol refers the user to important information contained in the accompanying literature. Refer to installation manual. This symbol indicates that hazardous voltages are present inside. No user serviceable parts inside. This unit should only be serviced by trained personnel.

1.2

Safety Warnings CAUTION RISK OF ELECTRIC SHOCK DO NOT REMOVE COVERS NO USER SERVICABLE PARTS REFER SERVICING TO QUALIFIED PERSONNEL ONLY

Servicing instructions, where given, are for use by qualified personnel only. To reduce risk of electric shock do not perform any actions on this equipment other than contained in the operating instructions, unless you are qualified to do so. Refer all servicing to qualified personnel.

Warning TO REDUCE THE RISK OF ELECTRIC SHOCK, DO NOT EXPOSE THIS APPLIANCE TO RAIN OR MOISTURE.

! ! !

1.3

Always ensure that the unit is properly earthed and power connections correctly made. This equipment must be supplied from a power system providing a PROTECTIVE EARTH connection and having a neutral connection which can be reliably identified. The power outlet supplying power to the unit should be close to the unit and easily accessible

Lithium Batteries Battery Warning

CAUTION This equipment contains a lithium battery There is a danger of explosion if this is replaced incorrectly. Replace only with the same or equivalent type. Dispose of used batteries according to the manufacturers instructions. Batteries shall only be replaced by trained service technicians

The Kahuna mainframe unit contains Lithium batteries to provide non-volatile memory. Used batteries should be disposed of according to the manufacturers instruction. Ensure that the same make and model of battery is used if replacement is required (a manufacturer recommended equivalent may be used if the original type is not available).

Kahuna User Instruction Manual – Issue 2.3, Rev 1 Page II

© 2005 Snell & Wilcox

Snell & Wilcox

1.4

Mains Supply Voltage Before connecting the equipment, observe the safety warnings section and ensure that the local mains supply is within the rating stated on the rear of the equipment.

Fig 1

Mains sockets on the Control Panel

Circuit Breakers Kahuna Mainframe has a circuit breakers on the mains input of each power supply. In the event of a fault a plunger will pop out and protrude from the rear of the breaker. To reset remove power from the unit, press the plunger back in and then restore power to the unit. Warning! If the breaker continually trips disconnect the unit and consult your dealer or service agent. Fig 2

Fig 3

Circuit breaker on PSU

Mains sockets on the Mainframe Unit

Note: Kahuna systems have power supplies that are suitable for the following voltages:

Mains Input To Mainframe PSU (9648003)

100/240V at 50 and 60Hz.

To Control Panel PSU (9648401)

100/240V at 50 and 60Hz

(covering 2ME Compact, 2ME Compact TB, 2ME, 3ME and 4ME control panels) To an external DC PSU for the 1ME Compact Control Panel: (part No 9648703)

100/240V at 50 and 60Hz

To (optional) external DC PSU for the Master Aux Panel and Remote Aux Panel: (part No 9648701A)

100/240V at 50 and 60Hz

To (optional) external DC PSU for the GUI panel: (part No 9648703)

100/240V at 50 and 60Hz

Note: To reduce the risk of electric shock, plug each power supply cord into separate branch circuits employing separate service grounds. Kahuna User Instruction Manual – Issue 2.3, Rev 1 Page III

© 2005

Snell & Wilcox

Snell & Wilcox

Power cable supplied for the USA The controller panel is shipped with a power cord with a (10A) IEC moulded free socket on one end and a standard 3-pin plug on the other. If you are required to remove the molded mains supply plug, dispose of the plug immediately in a safe manner. The colour code for the lead is as follows:

GREEN lead connected to E

(Protective Earth Conductor)

WHITE lead connected to N

(Neutral Conductor)

BLACK lead connected to L

(Live Conductor)

The mainframe is shipped with a power cord with a standard 16A IEC moulded free socket on one end and a standard 3-pin plug on the other. If you are required to remove the moulded mains supply plug, dispose of the plug immediately in a safe manner. The colour code for the lead is as follows:

GREEN lead connected to E WHITE lead connected to N

(Protective Earth Conductor) (Neutral Conductor)

BLACK lead connected to L

(Live Conductor)

Kahuna User Instruction Manual – Issue 2.3, Rev 1 Page IV

© 2005 Snell & Wilcox

Snell & Wilcox

Power cable supplied for countries other than the USA The controller panel is shipped with a power cable with a standard (10A) IEC moulded free socket on one end and a standard IEC moulded plug on the other. If you are required to remove the moulded mains supply plug, dispose of the plug immediately in a safe manner. The colour code for the lead is as follows:

Free Plug

Free Socket

GREEN/YELLOW lead connected to E

(Protective Earth Conductor)

BLUE lead connected to N

(Neutral Conductor)

BROWN lead connected to L

(Live Conductor)

The mainframe is shipped with a power cable with a standard 16A IEC moulded free socket on one end and a standard 16A IEC moulded plug on the other. If you are required to remove the moulded mains supply plug, dispose of the plug immediately in a safe manner. The colour code for the lead is as follows:

GREEN/YELLOW lead connected to E BLUE lead connected to N

(Protective Earth Conductor) (Neutral Conductor)

BROWN lead connected to L

(Live Conductor)

Kahuna User Instruction Manual – Issue 2.3, Rev 1 Page V

© 2005

Snell & Wilcox

Snell & Wilcox

Safety Standards This equipment complies with the following standards:

BS EN60950 (2000) Safety of information Technology Equipment Including Electrical Business Equipment.

UL1419 (2nd Edition) Standard for Safety – Professional Video and Audio equipment

EMC Standards This unit conforms to the following standards: BS EN 55103-1 : 1997 (Environmental E4) Electromagnetic Compatibility, Product family standard for audio, video, audio-visual and entertainment lighting control apparatus for professional use. Part 1. Emission

BS EN 55103-2 : 1997 (Environmental E2) Electromagnetic Compatibility, Product family standard for audio, video, audio-visual and entertainment lighting control apparatus for professional use. Part 2. Immunity Federal Communications Commission Rules Part 15, Class A :1998

EMC Performance of Cables and Connectors Snell & Wilcox products are designed to meet or exceed the requirements of the appropriate European EMC standards. In order to achieve this performance in real installations it is essential to use cables and connectors with good EMC characteristics. All signal connections (including remote control connections) shall be made with screened cables terminated in connectors having a metal shell. The cable screen shall have a large-area contact with the metal shell.

COAXIAL CABLES Coaxial cables connections (particularly serial digital video connections) shall be made with high-quality double-screened coaxial cables such as Belden 8281 or BBC type PSF1/2M.

D-TYPE CONNECTORS D-type connectors shall have metal shells making good RF contact with the cable screen. Connectors having "dimples" which improve the contact between the plug and socket shells, are recommended.

Kahuna User Instruction Manual – Issue 2.3, Rev 1 Page VI

© 2005 Snell & Wilcox

Snell & Wilcox

TABLE OF CONTENTS ABOUT THIS MANUAL WARNINGS AND PRECAUTIONS

I II

Explanation of Safety Symbols Safety Warnings Lithium Batteries Mains Supply Circuit Breakers Mains Input Power cable supplied for the USA Power cable supplied for countries other than the USA Safety Standards

II II II III III III IV V VI

CHAPTER 1 PRODUCT OVERVIEW (SECTION 1) Important Information

A1 A2

GRAPHICAL USER INTERFACE (GUI) OPERATION (SECTION 2)

A3

GUI and Button Operation – Basic Overview Menu Selection Buttons GUI Screen Rotary Controls and Integer USB Ports and PSU LED’s Function Selection Buttons Using the GUI Menus Other Menu Operations Using the Trackerball and Joystick Multi-press Button Modes Time and Timecode Adjustments GUI QWERTY Keyboard Function

A3 A4 A5 A5 A5 A5 A7 A8 A11 A12 A13 A13

INITIAL SETUP (SECTION 3)

A14

Logical Switcher Menu Configure Serial Ports Menu Configure Menu Upgrade Mainframe Menu Status Log Menu Connected to Kahuna or Top Menu Defaults Menu

A15 A16 A16 A17 A17 A18 A19

CONFIGURATION AND SETUP (SECTION 4)

A21

Overview

A21

INPUT OUTPUT CONFIGURATION (SECTION 4.1)

A22

Input/Output Config Lock Function

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A22 A23

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Snell & Wilcox

TABLE OF CONTENTS ENGINEERING SETUP (SECTION 4.2)

A25

Source Standards Format Fusion ME Outputs Using Format Fusion on Background Buses Video Standards Input Status Status Monitor Port Protocols Serial Protocols IP Client Protocols IP Server Protocols IP Gateways Source Names GPO Overlay Setup Options Menu

A26 A27 A29 A31 A33 A35 A37 A38 A39 A39 A41 A42 A43 A44 A46 A48

USER CONFIG (SECTION 4.3)

A48

Aux Bus Setup Selecting a Source on an Aux Panel Ancillary Mapping Crosspoint Mapping Crosspoint Mapping – Store Setup Crosspoint Mapping – Source Names Mattes and Washes Wash Generator ME Re-Entry Fade To Black Fade To Black Using the Timeline Control Buttons

A49 A50 A51 A53 A54 A55 A56 A57 A58 A59 A60

PANEL (SECTION 4.4)

A61

Panel Preferences GUI Preferences ME Slave Config Macros ME Button Link Button Maps Panel Config - Edit Button Map Menu Edit Button Map – Save Menu Aux Panels Real Aux/Internal Aux RollCall Logging

A62 A63 A64 A65 A66 A67 A68 A69 A70 A70 A71

FILING SYSTEM (SECTION 4.5)

A72

Filing System – Projects Filing System – Config Filing System – GMEM, DMEM, Macros and Stills Importing / Exporting menu

Kahuna User Instruction Manual – Issue 2.3, Rev 1 Page VIII

A72 A73 A73 A74

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Snell & Wilcox

TABLE OF CONTENTS PERIPHERALS (4.6)

A75

Tally Control Video Disk Communications Protocol – VDCP Control Play List Playout Record GVG100 Control VTR Control P Bus Setup Router Setup Router X Y Router Control Number Pad

A75 A75 A76 A78 A79 A89 A80 A81 A82 A83 A83

CHAPTER 2 USING THE CONTROL PANEL (SECTION 5)

B1

CROSSPOINT CONTROL BUTTONS (SECTION 6)

B2

How to Setup Crosspoint Mapping Using the GUI

B3

TRANSITION CONTROL (SECTION 7)

B5

Key On/Off Transition Control Button Functions Setting Transitions Background Transitions Key Transitions User Function Buttons Key Control Key Control Function Buttons Assignable Controls Assigned Functions ME Enables Number Pad

B5 B6 B7 B7 B7 B8 B9 B9 B11 B12 B13 B14

DMEM AND GMEM (SECTION 8)

B15

DMEM / GMEM Overview DMEMs GMEMs DMEM / GMEM and Store Save and Load Using the Number Pad DMEM Save GMEM save Hard GMEMs Soft GMEMs Store Save in a DMEM DMEM and GMEM Load Store Load DMEM/GMEM Enables Timeline Function Buttons Panel Control

AUX PANEL SETUP (SECTION 9)

B22

Aux Panel Control Aux Panel Setup

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B15 B15 B15 B16 B16 B16 B16 B16 B17 B17 B17 B18 B19 B21 B23 B23

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TABLE OF CONTENTS CHAPTER 3 FEATURE EXPLANATIONS

C1

COLOR CORRECTION (SECTION 10)

C2

Input Color Correction YUV Menu RGB Menu Bleed Menu Bus Color I/O Setup – Output Color ME Color Correction – Settings Legalizer ME Color Correction – ME Outputs Aux Color Correction – Settings Legalizer Aux Color Correction – Aux Setups Mattes and Washes Wash Generator

C2 C2 C4 C5 C5 C6 C6 C6 C7 C9 C9 C9 C11 C12

STORES (SECTION 11)

C14

Importing Stores Naming and Saving a Store in the Filing System User Setup – Store Setup Menu How to Define the Store / Clip Length Store Memory Allocation Store Grab Loading Stills and Clips Stores and Clips Play and Edit Play Edit Store Save Pan/Crop Store Contents

C14 C15 C15 C16 C17 C18 C19 C20 C20 C21 C21 C22 C22

TRANSITION CONTROL (SECTION 12)

C23

Wipe Menu Structure Advanced Wipe Settings Modulation Parameters Secondary Wipes Radial Splits Main Transition Control Mix Menu Structure User Mix 1 & 2 Wipe Settings

C23 C24 C25 C26 C27 C28 C29 C31 C32

KEYING (SECTION 13)

C35

Keying Theory Key Sources Selecting a Type of Key Using Key Control Key Priority Other Key Control Functions

Kahuna User Instruction Manual – Issue 2.3, Rev 1 Page X

C35 C36 C37 C38 C39

© 2005 Snell & Wilcox

Snell & Wilcox

TABLE OF CONTENTS Fill and Key Store Coupling Store Coupling Fill Store and Key Store Crosspoint Mapping Keying Using the GUI Linear and Luma Keying Key Control Using Assignable Controls Chroma Keying Clean the Key Clean the Fill Util Masks Preset Masks 1 & 2 Border Generator Border Extrusion Drop Shadow

C41 C41 C41 C42 C42 C45 C46 C46 C47 C48 C49 C50 C51 C52 C52

TIMELINES (SECTION 14)

C53

Timeline Menu Structure DVE Timeline Selection Keyframe Edit Pause Transition Creating a Timeline Ripple Modify Keyframe Macros – Macro Assignment Inserting a Macro Enables Menu

C53 C54 C55 C56 C56 C57 C60 C62 C63 C64

UTIL BUS (SECTION 15)

C65

Util Bus Overview

C65

MACROS (SECTION 16)

C66

Macro Record Macro Test and Edit Bitmap Saving a Macro Assigning Macros to Buttons GPI Buttons Macro Load

C66 C67 C67 C68 C69 C69 C70

RESIZE (SECTION 17)

C71

Resize Menu Structure Fill Effects Key Settings Key Effects Resize using the Assignable Control and the Key Control

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C71 C75 C76 C77 C78

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TABLE OF CONTENTS MODULATE FUNCTION (SECTION 18)

C79

Modulate Overview Global Modulators Bus Config Group I/O Config Group and User Config Group Modulator Setup How to Use the Modulator Function

C79 C79 C80 C81 C82 C82

SD/HD AND HD/HD OPTION (FORMAT FUSION) (SECTION 19)

C84

Source Standard Definition Using an SD Input in HD

C84 C85

VIDEO TIMING – TECHNICAL REFERENCE (SECTION 20)

C87

Introduction Vertical Picture Position Minimum Delay Reference and Genlock Timing The Exceptions Kahuna Working as a Genlock Reference Summary

C87 C87 C87 C88 C89 C89 C89

CHAPTER 4 DVE

D1

Introduction to DVE

D1

DVE SOURCES (SECTION 21)

D2

Setting up the DVE Sources Aux Setup Setting up the Surfaces Border & Crop Menu Effects Menu Lighting Menu Shade Menu Keyer Menu Color Effects Menu

D2 D2 D3 D4 D6 D7 D9 D10 D11

DVE MODELS (SECTION 22)

D13

Examples of Basic DVE Model Shapes Two Tile Model Slab Model Understanding DVE Surfaces DVE Models Menu Understanding How DVE Models Move Axis, Yaw, Pitch and Roll Surface and Target Adjustment Two Tiles Model Transforms Menu Advanced Menu DVE Primary Transform Menu Slab Model Slab Position and Adjustment

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D13 D13 D13 D14 D15 D16 D16 D16 D17 D18 D20 D21 D23 D24

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TABLE OF CONTENTS Fragment Model Push and Squeeze Model Page Turn and Page Roll Highlight Blur

D25 D27 D29 D31

CHAPTER 5 COUPLED FILL/KEY CLIP FROM A VTR CLIP (SECTION 23)

E1

Setup the Store and Memory Allocation Setup the Crosspoints How to Grab the Fill Clip Editing the Fill Clip Couple the Fill and Key Stores Review the Results Save the Coupled Fill and Key Store

E1 E2 E2 E3 E4 E5 E5

CREATE A CLIP TRANSITION (SECTION 24)

E6

Procedure Select a Key Layer Set the Transition Time Setup the Transition

E6 E6 E6 E7

CREATE A MACRO LOADING A DMEM (SECTION 25)

E8

Procedure Select a DMEM and Record the Macro Test the Macro Create a Bitmap Save the Macro Assign the Macro to a Button Store the User Function Button

E8 E8 E8 E9 E9 E10 E10

CREATE A MACRO RUNNING A VTR AND A GPO (SECTION 26)

E11

Procedure Setup the VTR Function Record the Macro and the GPO Test the Macro Create a Bitmap Save the Macro Assign the Macro to a Button Store the User Function Button

E11 E11 E12 E13 E13 E14 E14 E14

CREATE A TIMELINE (SECTION 27)

E15

Before Starting ME Enable Create a Timeline Test the Timeline Edit the Timeline

E15 E16 E16 E17 E17

USING BUTTON MAPPING (SECTION 28)

E18

Setup ME Banks Setup Crosspoints

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E18 E18

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TABLE OF CONTENTS USING A SHOTBOX TO CONTROL PLASMA FEEDS (SECTION 29) Setting Up the Aux Panel Assigning a Macro to an Aux Button

E20 E20 E21

CREATE A BASIC SLAB MODEL (SECTION 30)

E22

Set up the Crosspoint Set up the Surfaces

E22 E23

USING A DVE MODEL AS A BACKGROUND TRANSITION (SECTION 31) Set up the Fragment Model Test the Timeline Record the Macro

E24 E24 E25 E25

USING A KEYED SOURCE WITH THE DVE (SECTION 32)

E26

Set up the Two Tiles Model Apply to the Key Layer

E26 E27

USING A BGND DVE TRANSITION AND KEYED CLIP (SECTION 32)

E28

CONTACT INFORMATION AND COPYRIGHT DISCLAIMER

E30

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CHAPTER 1 PRODUCT OVERVIEW

SECTION 1

This user manual relates to the control panel, the GUI and the auxiliary control panels only. See the Installation manual for connectivity of the Kahuna system. Diagrams below are for illustration purposes only. The Kahuna switcher is available as a 2, 3 or 4ME system. The standard system setup consists of the Kahuna mainframe, 1ME Compact, 2ME Compact, 2, 3 and 4ME control panel (options), GUI, optional Master Aux panel and up to 16, 1RU Remote Aux panels. Any one of the ME banks on the control panel may be configured to control any of the switcher ME’s in the mainframe. Thus a system may have fewer or more ME switching banks on the control panel than there are actual ME’s in the Kahuna mainframe.

The Kahuna mainframe can also be networked so other mainframes and control panels can be connected, so any one mainframe can also be controlled by more than one control panel, but one control panel can only control one mainframe. The 11RU mainframe contains all the ME/DVE boards, which control the system. Each ME consists of two boards. If the DVE option is fitted, then this is up to a further two cards. Each mainframe can have up to 4 power supplies (only two fitted as standard). These give n+1 or dual redundant capability, depending on the facilities fitted. A full 4ME system requires a minimum of 2 power supplies. However, this gives no redundancy. All video input and output connections and timing signals are to the mainframe. Kahuna has up to 80 video inputs, which may be SD or HD or any combination of both. All of the inputs are usable as either video or Key. Kahuna provides a full mixer/effects architecture with modifiable, wipe patterns, Linear, Non-Additive and Matte Mixes and Fade to Black.

Kahuna User Instruction Manual – Issue 2.3 Rev 1 Page A1

© 2005 Snell & Wilcox

Snell & Wilcox

IMPORTANT INFORMATION Kahuna may be configured in a number of different ways to meet requirements for video standards, control protocols, source mapping and video/Key coupling, among others. The various set-up parameters are split into two separate groups. The configuration settings may be saved for future use allowing various setup options to be available. As well as the configuration set-up the actual operation set-up of the panel can be stored. This includes the selected transition, the Key sources, the still store contents and the timeline settings. All these settings are accessed via menus in the GUI and will be explained later. It is recommended that Kahuna has been through a basic setup via the Quick Setup Guide, which gives a basic insight into the setup and configuration of Kahuna.

Light Bulb Symbol

The light bulb symbol will appear in sections throughout this manual, it signifies a helpful hint or tip.

Before Starting

Before starting, as mentioned in the Quick Setup Guide it is essential to have a USB keyboard connected to one of the USB ports at the back of the GUI. This will enable the setups and configurations to be named ready to be saved.

Kahuna User Instruction Manual – Issue 2.3 Rev 1 Page A2

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Snell & Wilcox

GRAPHICAL USER INTERFACE (GUI) OPERATION

SECTION 2

The Graphical User Interface is a touch screen interface displaying menus that are used to set parameters for the switcher functions. Down the left side of the GUI are twenty-four buttons in-groups of six, used for menu selection (twenty-one buttons are used at this time). On the right side of the display there are five rotary controls paired with five buttons, these are used to set menu parameters and are the only controls associated with the display. All other GUI functions depend on the touch screen.

All menus and button functions will be described in detail in this manual.

Note

GUI and Button Operation – Basic Overview 2

1

3

5

Kahuna User Instruction Manual – Issue 2.3 Rev 1 Page A3

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The following section gives a brief description of each button function on the GUI. All the functions and menus will be described in detail later in this manual.

1.

Menu Selection Buttons Source

Source buttons: INPUT COLOR – crosspoint source color correction BUS COLOR – Bus color correction OUTPUT COLOR – ME color correction and Aux color correction MATT WASH – Matte and Wash setup and adjustment STORE – setup of stills and clips CROSSPOINTS – naming and setup of crosspoints and setup of Fill/Key Sources.

Transition

Transition buttons: TRANS – setup wipe patterns and borders KEYER – setup Key layers for each ME TIMELINE – setup timeline functions UTIL BUS – setup each ME utility Bus and crosspoint functions MACRO – creation and setup of macros

DVE

DVE buttons: RE-SIZE – re-size and position of Key layers and Fill/Key settings and effects. DVE XFORM - adds a final Source and Target transform to the DVE Model DVE MODEL – list of DVE Model options DVE SURFACE – setup sources for the DVE Models and special effects MODULATE - adds modulation effects to transitions, wipes, borders, 2D effects and 3D effects.

System

System buttons: PERIPH – Editor, VDCP, VTR, Tally, P Bus and Router Controls FILING SYS – creation of all setup files including GMEM, DMEM, macros, stills and clips, button maps and import/export of files PANEL Config– setup GUI and panel preferences, macros, ME button linking I/O CONFIG – input source file and color correction setup ENG CONFIG – setup source standards, ME outputs, video standards, status monitoring, port protocols, source names, GPO/GPI, overlay and system upgrade options USER CONFIG – setup Aux Bus, crosspoint mapping, store setup for each ME and setup of mattes and washes STATUS – panel and mainframe software status and day, date and time adjustment SHORT CUTS – future option

2.

GUI Screen Touch screen interface displaying menus that are used to set parameters for controlling the Kahuna system. Kahuna User Instruction Manual – Issue 2.3 Rev 1 Page A4

© 2005 Snell & Wilcox

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3. Rotary Controls and Integer Buttons Rotary Controls – used to adjust the GUI menu parameters Integer Buttons – used to adjust a parameter values incrementally or snap back to a preset parameter level

4. USB Ports and PSU LED’s USB Ports – there are three USB ports, one at the front, two at the rear. The three main functions are Keyboard and mouse input and memory device input PSU LED’s – will light green when power is applied to the GUI.

5. Function Selection Buttons Delegate ME1 to ME4

These buttons select which ME(s) the current menu is controlling. The buttons will have no effect in menus that do not control some aspect of a ME. If all the ME buttons are lit this means that a specific control will affect all the ME’s

3D DVE1 & 2

These buttons select which 3D DVE(s) the current menu is controlling.

BGND A & B

These buttons select which background layer(s) the current menu is controlling. The buttons will have no effect in menus that do not control some aspect of a background layer. These buses are often referred to as Prog/Preset on the output ME of the switcher.

KEY1 to KEY4

These buttons select which Key layer(s) the current menu is controlling. The buttons will have no effect in menus that do not control some aspect of a Key layer.

NORMAL

A double press and release of this button normalizes all the adjustable values in the current menu.

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MOD ASSIGN

Assigns a modulation effect to a chosen parameter.

MACRO REC

Will record any button press sequences in “Real Time” to the macro function, which can then be setup within the macro menu.

UNDO & REDO

Incrementally undo or redo (as much as possible) changes

COPY & PASTE

The Copy & Paste function enables the user to quickly and simply transfer values from one parameter to another. This function can be used to record and transfer one or two co-ordinates or even the detail of a whole ME. Example. To Copy the Resize details from one Key layer to another, press [RESIZE] on the GUI and go to the Resize Fill menu. Touch the appropriate attacher box, in this example, the X Position, Y Position attacher. While holding down the [Copy] button, press the X, Y and Zoom [SNAP] buttons. Notice that a dialogue box will appear and record the button presses and co-ordinates in order.

Next, using one of the Delegate buttons to select the required Key layer or Background, that the values will be pasted into, hold down [PASTE] and then apply to the X, Y and Zoom buttons accordingly. When copying an entire ME all Sources and Keys the are enabled in the ME Enables area will be recorded to the clipboard. The Copy & Paste process is the same, hold down [COPY], press [ME4] then hold down [PASTE] and press [ME3].

BACK, UP, FWD

The back and forward buttons move through menus previously visited. Up climbs up the hierarchy of the current menu to the parent menu level.

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Using the GUI Menus 1 2 3

All menus have a title bar situated at the top of the menu and from one to five analog display areas situated down the right side of the menu.

1. Title Bar

Note

The title bar shows the full title of the current menu. A second line in the title bar will indicate the mainframe the system is connected to, or that it is controlling a particular ME, Background, Key or DVE. Touching the Title Bar at the top of the page will allow the user to return to the menu page's original state, as would be the case if leaving the menu and then re-entered it. Adjustments to attacher parameters remain unchanged; it just acts as a shortcut to the original combination of attacher boxes

2. Analog Control The analog control area located at the right side of the GUI screen enables adjustment to various menu parameters via a rotary control or button assigned in pairs. There are five sets of rotary control/button pairs, one for each analog display. Switch between each set of controls by touching the appropriate area on the GUI screen menu. As well as the controls on the GUI, a Keyboard can be attached via the USB sockets located at the front and rear of the GUI, or using the tracker ball and joystick mounted on the control panel. When active the parameter indicators will turn RED, shown below are three symbols that indicate an attachment:

Attachment Indicators Gray/Red - circle indicates that a rotary control/button can be or is attached. Not Active

Active

Gray/Red - rectangle indicates that a Keyboard can be or is attached. Gray/Red - triangle indicates that the joystick/trackerball can be or is attached.

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Snell & Wilcox

3. Menu Showing Parameters The adjustable parameter sets may be grouped, in which case they will be included as shown in diagram (a) below. Touching an individual parameter box will display its specific adjustable parameters in the parameter controls down the right side of the menu display. There will be no more than five circles within any group. When the parameter in the attacher box is changed the symbol along side the parameter set changes to red, as shown in diagram (b).

(a)

Adjustable Parameter Sets

(b)

Symbol changes from Gray to Red

Other Menu Operations

Menu Links

These buttons are links to sub menus. When the button is dark Blue, this depicts the current menu. When the button is light Blue, touch the button to go into the relevant sub menu.

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Snell & Wilcox

Action Buttons

These buttons turn a specific function On or Off. The buttons are Gray with Black text until touched, depending on which menu they are in, when touched, they will either turn Green, Amber or Red, but never Blue.

Parameter Control Attacher This area of the menu will be known as an ‘Attacher’ throughout the rest of this manual. Touch the attacher and the attachment indicators will turn Red. The parameter controls on the right of the menu screen will change to reflect the variables in the attacher. The parameters are changed using parameter controls and the USB keyboard.

Note

Some of the attachment indicators may be Red when the menu is entered, this indicates that the specific parameter is already attached to the parameter control.

Parameter Control The parameter control is used to change the parameters linked to the attacher, use the button to change the value incrementally or use the rotary control for exact adjustments.

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Tables

Tables hold setup specific information, such as crosspoint, ME, and store information.

‘Named’ Box

This is a single or a group of attacher parameters that have a title and are grouped within a boxed area of the menu.

Swatch

This is a matte or a wash which can be used as a Fill, border or background.

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Using the Trackerball and Joystick Any parameter set that has an X-Y adjustment will be attached to the joystick and or trackerball, as well as a rotary control/button pair. Where a parameter set is attached to a rotary control/button pair and the joystick/trackerball the parameter set symbol will be a red circle and the analog display will show a red triangle, see below.

Trackerball

Joystick 1

When a parameter set is attached to the joystick and/or trackerball it may be independently locked to either one of them by using the [Mem] button (1). When either one is so locked any further attachment is only to the non locked device and rotary control/button pair. Where both devices are locked, attachment is only to the rotary control/button pair. To lock a parameter set to the Joystick or Trackerball press and hold the [Mem] button. When locked a short press on the [Mem] button will toggle control between the locked memory set and that of the current menu.

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Multi-press Button Modes The buttons situated next to the rotary controls on the GUI have a Double Press function. The button is illuminated Green until the rotary control is turned, at which point the button will turn Orange, denoting that an attached parameter has been changed. Press the button once again and it will illuminate Red for two seconds, notice that the parameter has jumped to an incremental value, normally in steps of five or ten. Double press the button and the parameter will revert back to its original start point, the button will once again turn Green.

1

2

3

4

The actions in the different types of attachments are:Column 1: This is a Linear type control where turning the rotary control will increase or decrease the value. A single press of the button snaps the value and a double press normalizes the value. Touching the analog value area will allow direct positional control of the indicator ball, press and hold the snap button next to the rotary control to allow numeric entry using the number pad on the control panel. The red triangles indicate that the parameters are also linked to the Joystick and/or trackerball. Column 2: This is a Text List type of control where rotating the rotary control causes the list to move through the window to select one. Pressing the button will normalize the selection. Touching the top line will cause the menu to scroll up and touching the bottom line will cause the menu to scroll down Column 3: This is an On/Off type of control where turning the rotary control clockwise sets On and counter clockwise sets Off. Pressing the button toggles between On & Off. Touching the “buttons” in the analog value area sets the appropriate condition. Column 4: These analog boxes are linked in that the On/Off “button” in each box switch as one to enable or disable the complete parameter set. Double press the snap button next to the rotary control to normalize to a default setting. Press and hold the snap button to allow numeric entry using the number pad on the control panel

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Time and Timecode Adjustments It is worth mentioning that some menus described in this manual will have the option of adjusting the duration of Seconds, Frames and Fields, as shown in the diagram below (1) Example: - Duration: 03:041 This shows the duration as, 03(seconds):04(frames) 1(fields) Press and hold the snap button next to the parameter to allow numeric entry using the number pad on the control panel.

1 Delay shown: 00:041 which is 4 frames and field 1

GUI QWERTY Keyboard Function The GUI has an on-screen QWERTY keyboard option that can be used to enter crosspoint names, Matte and Wash names etc. Any menu that has a name parameter can display the GUI QWERTY keyboard, touch the name parameter box twice and the keyboard will appear on the screen. The keyboard will display the name parameter in the top part of the keyboard display. Enter the chosen name, then press “Enter” the keyboard will disappear and revert back to the original menu and the parameter will have the new name. To enter an upper case character, touch the “Shift” button once, the button will go Green, and the first character entered will be upper case, the Green shift button will go back to its original colour and all other characters entered will be lower case. To return to the original menu screen if no changes are made to a parameter, press the “Cancel” button on the keyboard.

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INITIAL SETUP

SECTION 3 When the system has gone through the initialization sequence, the Connect menu will appear on the GUI screen. In this menu we can see how the Kahuna is configured and if any other mainframes are connected to the system via a network. The Switcher Login column (1) will show if the mainframe has been configured to work as a single mainframe or up to 4 independent mainframes (explained later in this chapter) the column will also show if other mainframes are connected via a network. Switcher Status (2) column will have the given name of the Switcher. If other mainframes are connected during operation, press the [Search] button (3) and the system will search for any other mainframes.

1

4

2

3 5

Note

Pressing the Mainframe Config menu button (4) will enter the Logical Switcher menu; this menu has sub menus which allow software upgrades, mainframe setup, system information and serial port access. All these menus will be described in detail in the next section. The {Panel Config…} menu link button (5) will enter the GUI configuration menu, showing the current software version, IP Address and the given name (6) as shown below. Any changes to the GUI software will take effect when the Kahuna mainframe is upgraded, explained in the “Upgrade” section in this chapter. Status Log File – in the unlikely event that the Panel should fail, this function allows critical data relating to a possible problem to be down loaded onto a USB memory device or a Zip™ disk in the form of a (.txt ) file, this is so the data can be analyzed on a computer. Press the {Search For Devices} button to locate the USB memory device or a Zip™ disk, then press the {Export} button. Information will then download to the selected device. Press the {Back…} menu link button to go back into the Connect menu. There should be no reason to alter any parameters in this menu. 6

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Logical Switcher Menu

Kahuna Mainframe is a very flexible system and can be configured in a number of ways, the ME cards and DVE cards (slots as shown above) have the option of being setup to work as separate Logical Switchers. The default mainframe setting will show all the ME’s/DVE’s setup as a single mainframe in the top Logical Switcher row (SwitcherA). All the available ME/DVE slots will be highlighted in Red, as shown in the diagram above. The number of ME/DVE slots that can be selected and activated will depend on how many ME/DVE cards are fitted in the mainframe. If the mainframe is fully populated i.e. it has 4 sets of ME cards fitted, each ME can be assigned to work as a single ME mainframe, two 2ME mainframes or a number of combinations (can be setup as a maximum of 4 mainframes). To change the default setup, touch a Red ME slot in the SwitcherA row and the ME slot button will change to blank Gray. Next select a switcher row (SwitcherB to D) and touch the desired ME slot in that row. The slot button will turn to Red; this will indicate the ME slot is selected for that switcher. Once the ME slots have been assigned to the required switchers, press the {Apply} menu link button, the system will revert back to the Connect menu where the new mainframe setup is shown in the Switcher Login column If there are a limited amount of ME/DVE cards fitted to the mainframe the empty column will read (Not Fitted) in each Gray square.

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Configure Serial Ports Menu

Serial ports can be configured and assigned to individual switchers in the same way as ME/DVE’s, as described in the Logical Switcher menu. By pressing one of the Gray buttons in the switcher row, an individual serial port can be assigned to that switcher. The way the serial ports are setup will again obviously depend on how switchers are setup in the Logical Switcher menu.

Configure Menu

1

The Configure Menu is similar to the Panel Config menu, as mentioned earlier. It shows the mainframe software version, IP address and the name of the mainframe (1). A default name will be selected for the mainframe relating to the number of ME’s the system contains. If required the mainframe can be re-named, to do this, enter the new name into the Mainframe Name attacher box using the USB Keyboard, then press return on the Keyboard to confirm the new name. Only use the {Apply IP} menu link button if the IP address has been changed. Format Hard Drive – the {Format Hard Drive} action button does exactly what it says, when pressed, a dialog box will appear asking to confirm the format request. If the hard drive is formatted, this will erase all the files on the hard drive including projects, DMEMS, stills and setup files.

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Upgrade Mainframe Menu

The Upgrade Mainframe menu allows the user to upgrade the system software. There are two ways to upgrade the software: 1. The Zip™ Drive located on the left side of the GUI panel. 2. USB memory device via the USB port on the front or at the rear of the GUI. To upgrade the mainframe software, insert the Zip™ Disk or USB memory device. Next press the {Find Devices} menu link button, then using the Upgrade From parameter control top right, select the upgrade device. Next press the {Start Upgrade} menu link button. The Gray box under the Upgrade title will then display the version of software and ask to continue the software upgrade. Press the {Continue} button and the new software will now start to down load on to the mainframe (please be patient, this may take a few minutes). Once the software has finished down loading, press the {Reboot} menu link button, a dialogue box will appear and ask if a Panel and Mainframe reboot is desired, press {OK} and the system will reboot. The Connect menu should now appear on the GUI screen.

Status Log Menu

Status Log – in the unlikely event that any of the Kahuna system panels or mainframe should fail, this function allows critical data relating to a possible problem to be down loaded onto a USB memory device or a Zip™ disk in the form of a (.txt ) file, this is so the data can be analyzed on a computer. Press the {Status Log…} menu link button to enter the Status Log menu, press the {Search For Devices} button to locate the USB memory device or a Zip™ disk, then press the {Export} button. Information will then download to the selected device.

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Connected to Kahuna or Top Menu Once back in the Connect menu, select the required mainframe by pressing the mainframe button in the Switcher Login column, this will now enter the Connected to Kahuna menu (Top Menu).

Note

When working in any menu, press the “arrow up” button on the GUI continuously and the display will stop at the Top Menu. The Connect to Kahuna menu shows mainframe that the system is logged into (in the title bar) and the current default setup configuration of the Kahuna mainframe. This includes the Current Project, Engineering Setup, User Setup, I/O Setup and Panel Setup. This menu also allows projects and setups that have been previously saved to Kahuna memory to be accessed. To load a pre-saved project/setup, use the rotary controls on the GUI to select a project then individual setups. Notice that as the rotary controls are turned, the parameters change in the Current Project and the Setup Load dialog boxes, located in the bottom half of the menu screen. Once satisfied with the selection, press the {Load} button. Press the {Defaults…} menu link button to enter the Defaults menu (as described in the next section). Press the {Log Off} menu link button to go back to the Connect menu.

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Defaults Menu 4

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The Defaults menu is used to load pre-saved Projects, GMEM’s and setups, these settings dictate the way Kahuna starts up after switch on and powerup. In this menu Kahuna may also be reset to a default reset configuration. On the left hand side of the screen under the Startup Defaults heading (1) there are two attacher boxes, touch an attacher box and observe that the analog indicators will turn from Gray to Red. This will reveal a column of parameter controls on the right side of the screen (2), which are used to change the individual parameters. Touch the top attacher box to change the Default Project and GMEM’s. There are two ways to load GMEM’s, the first as described here in the Defaults menu description, the second, a direct input via the number pad on the control panel (which will be described later in this manual). Touch the bottom attacher box to change the startup setup parameters. Press the {Load Defaults} action button to load the new startup settings, then press the {Save Changes} action button to save the new Startup Defaults.

Pressing one of the menu buttons in the Apply Factory Defaults dialog box (3), bottom left, will allow the system to be reset to a factory reset configuration and allow the setup of new startup files. Pressing the Apply Factory Defaults buttons will not erase the startup files stored in mainframe hard drive, it will only step out of the default startup files that are currently loaded. The pre-saved startup files may be accessed at any time.

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Defaults Menu - Continued In the center of the screen is the Panel Auto-Connect attacher box (4), from here the system can be set to automatically connect to a preferred mainframe each time the system is switched on and boots up. Press the {Preferred Mainframe} button, the next time the system is switched on, at boot up, the system will go straight to the Top Menu. Press {Disabled} menu link to disable this function.

The Setup Protection (5) is a security setting, which protects the over-write of the Engineering Configs only. Press the {Eng Setup Pin} action button and a dialog box will appear. Type in a 4 digit PIN and press OK, a prompt will appear to type the PIN in once more. To change the PIN, enter the existing PIN, then follow the process above. To remove the PIN enter ‘0000’ as the PIN. Note

PIN protection only prevents the over-write of Eng Config files. Engineering values can still be changed and saved as a new Eng Config file.

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CONFIGURATION AND SETUP

SECTION 4

Important !

The following sections will only show the setup and configuration of Kahuna and will not go into the System functions in great detail. Many of the functions, for example “Color Correction” which can be accessed through the I/O CONFIG menu, will have a section dedicated to its use later in this manual.

Overview

When setting up Kahuna, there are four menu structures that need to be described in detail to enable the correct setup procedure. The paragraphs below, numbered 1 to 4 give a brief description of the content of the Config menus and where certain settings are saved.

1.

Input Output Config Aux Output Color Corrector ME Output Color Corrector Source Color Corrector By Crosspoint Setup (Resize, Mask, Border, Keyer) - usage depends on setting of By Bus/By Crosspoint Flag on Bus by Bus basis. Ancillary Mapping

2.

Engineering Config Format Fusion Source Standards ME Output setup Video Standards, including GenLock, V&H Phase and DVE1/DVE2 Status Monitoring Serial Port Protocols, IP Client, IP Server, IP Gateways Source Names

3.

USER Config Source to Crosspoint Mapping Store Coupling Source Coupling Source Displays Store Grab Crosspoint and Grab Store Aux Bus Sources and Lock Aux Panel Button to Crosspoint 16 Global Mattes, 8 Washes Fade To Black VTR Edit Points VDCP Play Files

4.

PANEL Macros Display Timeout Brightness and Contrast Button Map Reference Aux Panel Capabilities Button Maps ME Button Linking ME Slave Configuration Preferences

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INPUT OUTPUT CONFIGURATION Important Note:

Input Output Config

SECTION 4.1

The following button actions work the same way for I/O, Eng, User and Panel configuration setups The I/O Config menu will allow source color correction for each individual input source and crosspoint output, including a Key, Store and ME regardless of which bus it is selected on. Aux Bus color correction applies adjustment to a whole bus, so that any source selected on that bus receives the same color adjustment. All of the above may be saved as a user specific config.

The {Delete} action button will delete the selected file from the table.

The {Overwrite} action button will overwrite all the setup configurations that have been saved in the selected file. Once pressed, a caution dialog box will appear on the GUI asking the user if the file is to be overwritten.

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{Make Default} action button will make the selected configuration (marked by a star symbol next to the file number, shown below) into the default for the I/O Config setup.

Star Symbol

The {Lock} action button will lock a selected setup and will not allow that setup to be changed until unlocked. Select the required setup and press the {Lock} button, a padlock symbol will then appear in the far-left column. To unlock, press the {Lock} button once more.

Padlock Symbol

The {Enables…} menu link button access a menu that enables/disables certain functions that are related to the I/O Config setup, such as Keyer, ME Output CCR, etc.

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Press the [I/O CONFIG] GUI panel button to enter the I/O Config menu, to enter a new config into the I/O Config table, press {Save As…} menu link and the I/O Config – Save As menu will appear.

Select a destination from the parameter control top right of the screen then enter a name and description into the attacher boxes below the table. Next press {Save} menu link. The new file will then be saved in the table and the GUI will go back to the I/O Config main menu screen. The I/O Config menu can also be accessed through the [FILING SYS] menu. By Crosspoint In the initial I/O Config screen, press the {By Crosspoint…} menu link on screen menu button to enter the By Bus/By Crosspoint Config menu.

This menu allows Resize, Masks, Border and Keyers to run on individual crosspoints or applies adjustment to a whole bus. Use the parameter buttons on the right of the menu to select {Bus} or {Xpt} menu link for each parameter.

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ENGINEERING CONFIGURATION

SECTION 4.2

Press the [ENG CONFIG] button on the GUI panel to enter the Engineering Config menu. In this menu up to 1000 user specific engineering config files can be saved and is one of the most important menus when setting up Kahuna. Important Note:

Note

For a full explanation of the Delete, Overwrite, Make Default and Lock buttons please refer to the I/O Config main menu section of this manual. It is advisable that after each configuration change in the Engineering Config menu, i.e. changes made to the Video Standards config or to ME Outputs setup, to save each new config.

In the Engineering Config main menu, make a new engineering config file or choose a pre-saved engineering config. To enter a pre-saved config, scroll up and down the File parameter control to reach the required file, then press the {Load} menu link button. The selected file will then entered into the Current Engineering Config attacher box. Presaved config files can also be deleted or over written in this menu.

To make a new config file, press {Save As…} menu link and the Engineering Config – Save As menu will now appear. In the center of the menu screen there is a table showing all the saved engineering config files. Use the Destination parameter control to scroll down to an empty row in the table. Next type a name then a description into the attacher boxes under the table, press {Save} menu link to save the new file into the table. Press [BACK] on the GUI panel to go back into the Engineering Config main menu.

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Source Standards Once back in the main menu, press the {Source Standards…} menu link button to enter the Engineering Config – Source Standards menu. In this menu the individual source inputs can be named and a video standard set.

The table in the center of the menu shows all input sources, 80 in total, the name given to the input (if named) and the source standard attributed to the input. Use the parameter controls down the right side of the menu to alter the parameters of each input as required. Source – parameter control scrolls up and down to select the input source Use Output Standard – Select {No} or {Yes} to select a new standard or to keep the standard the same as the Main Output Standard. Output standards will be explained later in the Video Standard Config. New Standard - If a new standard is required, use the New Standard parameter box to select a new standard. Once satisfied with the new source standard, press the {Set Standard} menu link button at the bottom of the menu. V Offset F1/F2 – Used to set the vertical offset as required. The attacher box directly below the input table shows all the parameters linked to the rotary controls running down the right side of the screen, the only parameter that is not affected is the input source name. Use the USB Keyboard to enter a name in the parameter box.

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Format Fusion Press the {Format Fusion…} menu link button to enter the Engineering Config – Format Fusion menu. The Format Fusion menu option provides the capability to determine the conversion parameters for every source within the system. It should be used to define the Engineering defaults for each source as well as the default aspect ratio conversion, if required, for each source. The parameters in this menu will only be used if the Kahuna has to change a source to match the ME’s output. Obvious examples of this are HD to SD, SD to HD, but also SD4/3 to SD16/9 and SD 16/9 to SD 4/3. The Re-size menu provides the user the option of using these parameters, Source, or the parameters set-up in the resize menu its self, Local. In this menu Format Fusion is setup on each individual output source including the aspect and cropping.

The Source attacher Note

Source – selected the source that the Format Fusion will affect It is important to remember that when using Format Fusion in any capacity the source field/frame rate must match that of the current switcher standard. Interlaced Source – Normal Video - is the default setting for Interlaced Source as that is the most suitable mode for live programme making. Normal Video - when creating the current field/frame, will use the current input field and a percentage of both the previous and next input fields. Typically used when the output of a camera is fed to the switcher as a continuous stream of footage. Video Pairing - when creating the current field/frame, will use the current input field and a percentage of either the previous or next field to maintain 12 or 2-1 pairing. This could be used for pre-prepared material with cuts on known field boundaries to prevent possible subtle artifacts appearing at cut points. Frame Pairing - when creating the current field/frame, will directly combine the current input field and either the previous or next field. This mode should only be used if the fields are temporarily matched, eg. PAL film based sources or some animation. Single Field - when creating the current field/frame, will only use the current input field.

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Video De-interlace - is not relevant if the input standard is progressive, meaning each field contains all lines of picture rather than odd and even. Video De-Interlacing will default to 45%. A video signal is made up of 2 fields of picture per frame, the first field contains the odd lines of picture and the second field contains the even lines. Each time the switcher creates a new output picture an element of the previous and/or next field is used to fill the missing lines of picture. The Video De-Interlace function will allow the user control over the amount of picture taken from the adjacent fields. If the source being used, contains a lot of movement eg. sports, the difference in picture from one field to the next will be more pronounced than if the source is a static shot eg. studio discussion. For more amount of movement decrease the De-Interlace value, and for less amounts of movement increase this value. H Sharpness – adjusts the horizontal sharpness of the source output V Sharpness – adjusts the vertical sharpness of the source output Aspect Conversion – will allow the aspect of the source to be changed, the default aspect is set to Zoom with an Aspect Zoom of 1.00. The Aspect can also be set to Full Width or Full Height, when set to Full Width/Height the Zoom function will not work. Aspect Zoom – this will allow the user to zoom in or out on the selected source.

Cropping – this menu allows the user to crop each individual edge of the source output.

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ME Outputs Once back in the main menu, press the {ME Outputs…} menu link button to enter the Engineering Config – ME Output Config menu.

Each ME on Kahuna has four outputs. Each of these outputs can be set up in a number of different ways. Any or all of each ME’s outputs can be reentered as a crosspoint. In these menus the exact setup for each individual ME output can be adjusted. The menu shows a table, which contains ME output details. The attacher boxes at the bottom of the screen contain the individual parameters for each ME output. The number of ME outputs will depend on the system configuration. {Page 1…} options. Output- This gives the physical name of the ME output e.g. ME3 Op2 is output two on ME 3. Name – This gives the User assigned name for the ME output. Pvw- This sets this output to be a Preview for the ME output you select. Previews can be re-entered but there will be no tally. Once you have selected this option all options to the right of this will have no effect. Key – This sets this output to be a Key Only for the output selected. Once you have selected this option all options to the right of this will have no effect. It is normal in this case that the background for the output you want this to be the Key for is set to Black. E.g. OP2 in this row would set this output to be the Key for output 2 of this ME. On Air – Sets the output to go to an on air signal or the output to go to a GPI output (GPI 1 to GPI 256)

Note

If the text in one of the Bgnd or Key columns is Red, this means that it is contributing to the output. Bgnd - This sets up which bus/buses are used as the background. Black= Background will always be black A/B = The main A and B buses will be used as the backgrounds in transitions. A= Just background A will be used and the background will not transition B= Just background B will be used and the background will not transition

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U1/U2 = Utility Bus 1 and Utility Bus 2 will be used as the background and transition with the selected background transition or this output. Util1 and Util 2 crosspoints can be selected on the main panel. U1 = Just Utility Bus 1 will be used and the background will not transition U2 = Just Utility Bus 2 will be used and the background will not transition U3 = Just Utility Bus 3 will be used and the background will not transition U4 = Just Utility Bus 4 will be used and the background will not transition Key1 to Key4 - These columns determine what Keys will appear on the ME output. Off = This Key will NOT appear on this output PGM = The Key is available on this output as determined by the transition status on the main panel On = The Key will always be present on this output. The main transition will NOT be able to remove it.

Util 1*- Util 4* Util1*- Util4* are re-timed versions of Util1-Util4. They can each be selected as a BGND on an ME Output for use as additional Aux Buses.

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Using Format Fusion on Background Buses When SD and HD sources are required on the same ME background, there is a facility to utilize Key 4's Format Fusion™ engines. This can be setup on each ME, and will allow sources that are not of matching standards to appear on a background together, e.g. adding a 525/59.94 or 720P/59.94 standard source when the ME is set to run in 1080i/59.94. Key 4 is no longer available to use.

Setup Procedure While still in the Engineering Config – ME Output Setup menu, select an ME and using the ME Output parameter, scroll down and turn Key 4 option of each output to Off. Notice now that the Key 4 column of the selected ME will display Bgnd.

ME3 Key 4 Outputs are set to Off, forcing the Bgnd for each of the 4 outputs. ME3 can now cut between multiple standards on Background A

This will apply Kahuna's Format Fusion™ to the background, giving the user the ability to hot cut between different standards on the same Background. These sources must still be synchronized in the Video Standard menu. Make sure that the Source Standard of your additional sources has been set correctly in the Source Standard Menu. Finally save the engineering config setup.

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Press the menu button {Page 2…} menu link to enter the second ME Output Setup menu.

Ccr- This indicates whether the output color correction is active. ON= Output Color Correction is active. OFF = Output Color correction in-active Ovr- This allows the overlay store to be used on this output. The overlay store will not appear when this output is viewed as an “On Air” output, re-entry or on an AUX output. To set up the overlay store you need to go to overlay set up in Engineering. FTB = Fade to black on a transition Touch one of the attacher boxes at the bottom of the screen to enable the options and the active circle symbols will turn Red. All the parameters are adjusted using the parameter controls down the right side of the menu.

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Video Standard From the ENG CONFIG main menu, press the {Video Standard…} menu link button to enter the Engineering Config – Video Standard menu, here the output standard for each ME and DVE is setup. Depending on the options purchased, the main output standard will by default be set to either SD or HD format.

If a different output standard is required touch the Main Output Standard attacher box which will turn it active, the New ME 4 Std parameter control will appear top right (depending on how many ME’s the system has). Change the parameters in the attacher box to the required output standard, notice that the Main Output Standard attacher box, New ME 4 Std attacher box has turned Orange, highlighting the new standard. Press the {Apply} action button to set the new standard, this will then change all the Additional Output Standards, to the same standard as the Main Output Standard.

To change all the other ME output standards individually, touch the Additional Output Standards attacher box, which will turn the active circle symbols Red, set the individual standards as required, using the rotary controls on the right, the Additional Output Standards parameters will turn Orange. Press the {Apply} action button, to set the MEs to their new output standards.

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Video Standard - continued

Press the {As Output} action button and the standards will revert to whatever the Main Output Standard is set to. Next touch the upper Timing attacher box to activate the attacher. If Kahuna is to provide master sync for the system, switch Genlock off; the phasing of the sync output can be adjusted – see below. In most systems, Kahuna will be genlocked to one of the reference inputs. Set Ref Loop 1 and 2 Standard to match the standard of the reference which is connected. Select Reference Input to Loop 1 or Loop 2 as required. Ref Present – displays if the selected reference is present. Switch Genlock On. Note if the standard set for the selected Reference Input is not compatible with the output standard, (generally ‘compatible’ means the frame rates are the same or differ by a factor or two) Kahuna will automatically switch to the other Reference Input. If neither is compatible, it will switch Genlock to Off. V Locked and H Locked – display if a vertical and horizontal sync are present, these will only display Yes if there is a reference present and if lock has been achieved. Using the parameter controls set the Genlock on or off, if {On} is selected set the Reference Input and Ref Loop Standard parameters as required. Touch the lower (Phase and Delay) attacher box and adjust the parameters as required. Genlock Phase - sets the timing of the input router cut point relative to the genlock reference (in lines of the standard of the output ME). Switcher Delay - sets timing of the outputs of Kahuna relative to the Genlock Phase - setting (in lines of the standard of the output ME). Sync Phase sets the timing of the analogue sync outputs relative to the outputs of Kahuna (in lines of the standard of the output ME). This may be used as a reference to sources or other equipment. Finally touch the Advanced attacher box. Actions On , using the rotary control on the right, select the field that any function will act on. Next Field: all actions on next TV field. Field 1 Video: sources cut on field 1 only, all other actions on next field. Field 2 Video: sources cut on field 2 only, all other actions on next field. Field 1 Film: all actions on field 1. Field 2 Film: all actions on field 2.

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Video Standard - continued Minimum Delay - should normally be set to Off, which allows the video delay through Kahuna to be a minimum of one frame (or slightly less, depending on video standard). Minimum Delay should be set to On only if it is essential that the delay through Kahuna be less than one frame, eg for pre-read editing. In this case, the delay can be as little as 4 lines (or slightly less, depending on video standard), but Format Fusion is disabled and key layers cannot be resized.

Input Status Whilst in the Engineering Config – Video Standard menu, press the {Input Status} menu link button to enter the Input Status menu.

In this menu all the frame synchronization and input router cut timing can be setup for each source. This covers all the sources selected on an ME or DVE. Use the Delegate keys on the GUI to select which ME or DVE is displayed.

Table Information Bus – Lists all the available buses. Source – Fill source for the current crosspoint assigned/selected to the bus. Standard – The video standard set for the input source. Link – Will switch between ‘Internal’ for sources originating within the switcher (mattes, stores etc), ‘No Signal’ if there is nothing connected or if there is an HD/SD mismatch and ‘Active’ for external sources. CRC – Cyclic Redundancy Check. Indicates when there is a problem with an incoming signal, e.g. cable too long or faulty. Only for HD, this function will check CRC errors in the last ‘n’ field (where n is set by the Error Window control).

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Video Standard - continued TRS – Timing Reference Signal. TRS Counts the total TRS errors in the last n fields (where n is set by the Error Window control). A TRS is a flag embedded in every line of video, which marks the start and end of the active picture. If the start of the active line is in the wrong place (with respect to the selected video standard for that source) then this is registered as a TRS error. So again this indicates a problem with incoming SDI stream, and more specifically, may indicate that it is a different standard to the one selected (e.g. 1080/60 when the input standard is 1080/50). Margin – This is the delay (in lines of the source standard) which the input synchronizer is applying to the video source. Cut Point – This is an indication of the timing of the input router cut point (in lines of the source standard) relative to the nominal setting given in SMPTE RP168 (for most standards line 6 or 7 on field 1, counting from the field boundary). This must be during vertical blanking to give clean cutting between inputs.

Parameter Controls Genlock Phase –Same control as in Engineering Config - Video Standard menu. See previous page Switcher Delay – Same control as in Engineering Config - Video Standard menu. See previous page Sync Phase – Same control as in Engineering Config - Video Standard menu. See previous page Error Window – This is an adjustment which controls the period of error counts in the incoming signal. See Table Information above Note

Please see the full Video Timing – Technical Reference section in this manual.

Note

Don’t forget to save the new settings in an Engineering Config !!

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Status Monitor Once back in the main menu, press the {Status Monitor…} menu link button. Here the overall monitoring of the Kahuna mainframe internal temperature, extraction fans, power supplies, ME Master and Slave cards, Run Times (panel, mainframe, PSU’s and fans) the Run Times, ME Master and Slave, Backplane. Panel and DVE board are all monitored.

The parameters are preset to default settings, but can be changed to customer specific settings if required.

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Port Protocols Once back in the main menu, press the {Port Protocols…} menu link button to enter the Engineering Config – Serial Port Protocols menu. The Port Protocol menu is used to set parameters for bi-directional communication with various external devices. Depending on specifications of the Kahuna mainframe purchased, this will dictate how many RS422 protocol ports are active, a 2ME mainframe will have 4 ports, a 3ME mainframe will have 6 ports and a 4ME mainframe will have 8 ports.

The table in the center of the menu provides specific information relating to each active port on the mainframe. The information contained in each of the port rows is set by adjusting the parameters. Touch the left-hand attacher box directly below the table to enable the rotary controls on the right. Port - signifies the port number Port Name - Selects the active port on the mainframe. Protocol - Steps through the currently supported protocol options or set the port as having no set protocol. Settings - Selects between {Default} and {User}, when set to User a manual adjustment of the selected protocol can be made.

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Port Protocols – continued Touch the right hand attacher box directly below the table. Then press the {Settings…} menu link button to enter the Engineering Config – Serial Port Protocols menu.

Parameter controls Baud Rate – Selects the Baud Rate for the external device, normally set to 38400 Kbits/sec, but the range can be set from 50 bits/sec to 460800 Kbits/sec Parity – Select between None/Odd/Even Data Bits – Normally set to 8, select between 5, 6, 7 and 8 data bits Stop Bits – Select between 1 and 2 Stop Bits Port Type – Set the port type as Master or Slave port

IP Client Protocols Press the {IP Client Protocols…} menu link button to enter the Engineering Config – IP Client Protocols menu.

This function enables customers to setup IP protocols to enable the use of the Snell & Wilcox RollCall™ software, to remotely monitor certain aspects of the Kahuna mainframe and GUI. The parameters setup the IP Client Protocols menu, allow Kahuna to talk with a computer running the RollCall software. The left hand side attacher is used to select the Slot, that can be given a name, choose between a manual or a preset protocol and then setup the port number. The right hand attacher is used to setup the IP address for the client protocol. Kahuna User Instruction Manual – Issue 2.3 Rev 1 Page A39

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Press the {RollCall Logging…} menu link button to enter the Engineering Config – RollCall Logging menu.

Here, the mainframe, ME and DVE RollCall “Log” options can be enabled or disabled. When enabled, the options can be monitored by a third party computer running RollCall software.

Press the {Panel Logging…} menu link button to enter the Panel Config – RollCall Logging menu. This menu allows the user to enable or disable RollCall options for the GUI.

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IP Server Protocols Press the {IP Server Protocols…} menu link button this enters a menu, which has supported protocols.

Kahuna is supplied with set IP server protocols to enable external equipment to be connected up to the serial ports and communicate with the Kahuna’s mainframe. The IP Server Protocols table contains supported protocol types: Protocol – is the name of the supported protocol. Address – is the IP address that the protocol will connect with. Port Number – is the number given to the serial port that the external equipment will connect to. Protocol Enable – enables the protocol through the serial port. Select a protocol type using the Protocol parameter control then select On in the Protocol Enable parameter.

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IP Gateways The Engineering Config - IP Gateway menu allows the user to add a route to a destination network through a local IP Gateway, and assign a Netmask with a destination network, this determines how Subnetting will be managed.

The most common reason for Subnetting is to control network traffic. Applying a Netmask to an IP address allows identification of the network and node parts of the address. The network bits are represented by the 1s in the mask, and the node bits are represented by the 0s Common Netmasks Class A - 255.0.0.0 - 11111111.00000000.00000000.00000000 Class B - 255.255.0.0 - 11111111.11111111.00000000.00000000 Class C - 255.255.255.0 - 11111111.11111111.11111111.00000000 Netmasks can be used to divide a network into a series of Subnetworks. If you don't have 255 hosts, but only 12, reserving a Class C address would be wasteful. Use a Subnet mask that affects a smaller-than-class-C network. For example, Netmask 255.255.255.240 will create a Subnet with 16 hosts. (Masks everything in the destination address but the last four bits)

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Source Names Once back in the main menu, press the {Source Names…} menu link button to enter the Engineering Config – Source Names menu. In this menu, each of the 80 input sources can be given a name; the name given is then used as a reference to a Fill or a Key source in the crosspoint setup.

Select a source from the parameter box on the right of the menu screen, and then enter a name in the Name parameter box using the GUI keyboard or a USB Keyboard. The given name will then be entered into the table next to the selected input source. Allow Router to Overwrite – when set to {Yes} will allow an external router to rename a source.

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GPO Once back in the main menu, press the {GPO…} menu link button to enter the Engineering Config – GPO Setup menu. This menu allows you set up any of the 256 Tallys of which the first 84 are Relay Tally outs. The menu table shows the GPO number 1 through to 256; these are selected by the GPO Number parameter control on the right. How the GPO’s are driven is determined by the GPO Enables set.

Source Now – This sets the GPO to be a tally for On Air Sources. Source Next – This sets the GPO to be a Tally for the next on air source. Source next is determined by which sources are just one transition away, including any ME re-entry. E.g. If ME2 is set to look at ME1 the next configuration will indicate the next sources, including Keys, in the ME2 transitions, as well as the next sources in the ME1 transition. Combine OR and Combine AND – Performs a logical ‘ANDing’ or ORing’ of the GPO Enables. This defines the combined event, which will trigger a GPO and GPI.

Example above: If the Source Now is activated, making the action button go Green and the User Bit is also activated, the logical combine is Combine OR, the GPO will be activated if either the Source – SD DISK on air or the User Bit 5 is set. The GPO Selection Table shows the current select parameter, which could go into making the GPO trigger. Red Indicator – example: If GPO 1 is set to look at a Source and its State is Closed the light for GPO 1 will be Red. Note

The GPO Enables have to be set for each GPO for the parameter to be actually used.

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User Bit – This sets the GPO as a user bit, there are 32 user bits available. A user bit can be allocated to a macro and therefore any button on the panel, to set up the configuration of user bits select the User Bits 1-16 or 17-32. User Bits can be closed or open and a pulse duration can be set in fields.

A macro will also record the length of time a user bit is pushed when using the {Push} button. Using the {Toggle} button determines whether the GPO internal switches are closed or open. User Bits can be combined with other GPO outputs. (The macro section will be described later in this manual. See the Table of Contents). GPO – This is used to add a GPO to be included in the combine. GPI – This selects and input GPI pin that can be used by an external source. GPI pins 1 to 40 are physical pins; pins 41 to 256 are virtual.

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Overlay Setup Once back in the main menu, press the {Overlay…} menu link button to enter the Engineering Config – Overlay Setup menu.

The Overlay option is used to superimpose a grid on a monitor display to ensure that a signal source and title area is setup correctly. Touch the top Title and Action Areas menu. Overlay Output – Used to select the ME output, the number of ME outputs will depend on the number of ME’s in the mainframe. Show Overlay – Displays the overlay on the monitor. Center Cross – Displays a cross in the center of the monitor screen. Title Area – Displays the title area at the bottom of the monitor screen. Pan 4:3 Area – Turns the 4:3 display on and allows the area to be moved to the right or to the left from the center point. Touch the bottom Title and Action Areas menu Overlay Output – Used to select the ME output, the number of ME outputs will depend on the number of ME’s in the mainframe. Title Area Horizontal/Vertical – Will turn the Title area on/off and move the Title area horizontally and vertically around the screen. Action Area Horizontal/Vertical – Will turn the Action area on/off and move the Action area horizontally and vertically around the screen. Note

The Overlay can only be applied to a PVW output

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Options Menu Once back in the main menu, press the {Options…} menu link button to enter the Engineering Config – Options menu.

This menu is used to install new software options that upgrade the Kahuna mainframe, e.g. upgrading from SD to HD, installing extra ME cards or adding future DVE options, these are just a few examples. Place a USB memory device or Zip disk with the upgrade software into the relevant port/drive. Select an upgrade option using the Option parameter control to scroll up/down the menu, next press the {File Search} menu link button to search for the new upgrade software. When found the software will be displayed in the Options Files on Removable Devices table. If there is more than one file of software on the USB device/Zip disk then use the File parameter control to select the software file. {Remove All Options} this will remove all the options in the Current Options table (caution remove only if really required) Press {Select} to select the new software, then press {Install} and the software upgrade will be installed and the option added to the mainframe.

Important Note:

After installing a new option, the mainframe has to be re-booted.

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USER CONFIG

SECTION 4.3 Press the [USER CONFIG] button on the GUI panel to enter the User Config menu. In this menu up to 999 user specific User Config files can be made and is one of the most important menus when setting up Kahuna.

Important Note:

Note

For a full explanation of the Delete, Overwrite, Make Default and Lock buttons please refer to the I/O Config main menu section of this manual.

It is advisable that after each configuration change in the User Config menu, i.e. changes made to the Crosspoint Mapping Config or Store Config, to save each new Config. In the User Config main menu, make a new User Config file or choose a pre-saved User Config. To enter a pre-saved config, scroll up and down the File parameter control to reach the required file, then press the {Load} button. The selected file will then entered into the Current User Config attacher box. Pre-saved config files may also be deleted or over written in this menu.

To make a new config file, press {Save As…} menu link, the User Config – Save As menu will now appear. In the center of the menu screen there is a table showing all the saved User config files. Use the Destination parameter control to scroll down to an empty row in the table. Next type a name then a description into the attacher boxes under the table, press {Save} to save the new file into the table. Press [BACK] on the GUI panel to go back into the User Config main menu.

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Aux Bus Setup In the USER CONFIG main menu, press the {Aux Setup} menu link button to enter the User Config – Aux Setup menu.

In this menu, the exact setup for each individual Aux Bus output can be adjusted. The center of the menu screen shows a table, which contains the Aux Bus output details. The attacher boxes at the bottom of the screen contain the individual parameters. AUX Bus – this displays the available Aux Buses, which depend on the system setup: A mainframe with 2ME cards fitted will have 8 Aux Buses 3ME cards will have 12 Aux Buses 4ME cards will have 16 Aux Buses. There are also Internal Aux Buses “ Virtual” Aux Buses available, which also depend on the system setup: A mainframe with 2ME cards fitted will have 56 Int Aux Buses 3ME cards will have 52 Int Aux Buses 4ME cards will have 48 Int Aux Buses. So as an example, a system with 4ME cards fitted will have 16 Aux Buses and 48 Int Aux Buses available. Crosspoint – crosspoint selection Source Name – name of the Fill source for the selected crosspoint. Lock – crosspoint lock On/Off. O/P Ccr – output color correction On/Off Ancill – enables the Ancillary Mapping option Tally Now and Tally Next - allows the user to Tally the sources selected on an Aux bus. For example: If Aux1 has source 3 selected and has Tally Next ON this source would be tallied as “NEXT” in both the serial Tally and the GPO Tally (ENG/GPO). Aux’s can also be tallied using GPI’s. An example of this would be an Aux output feeding an external DVE. The DVE would feed back a GPI to indicate that source was currently active. This would then feed through the Kahuna Tally system as required.

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Selecting a Source on an Aux Panel To select sources on Auxes there are two options, changing the Aux input by hand means pressing the chosen Aux ie. Aux 1, and then the chosen xpt (fed by the required source) on the remote Aux Panel. If a ME output is required select the ME output on the row of buttons beneath the Auxes that read ME1 PGM1 to ME4 PGM4. If using the Aux Bus setup menu in the User Config select the required source in the Crosspoint column to the relevant Aux.

By selecting a source on an Aux Panel that contributes to the main output the mnemonic display for that Aux will turn red.

The Kahuna has up to 160 xpts that can be fed by any internal or external source. An Aux can be set to look at any of these xpt’s, even a source that is not being used on the panel (ie. xpt 145, as long as xpt 145 has been set in Crosspoint Mapping to look at the required fill and key of said source). This means if Aux 1 is set as a xpt on the panel in Crosspoint Mapping, it is possible to utilise up to the 160 sources via that one xpt. Note

It is important to remember the ME Re-entry Order that has been assigned: should Aux 1 be selected on ME1, and be fed by ME4 Op1, a picture shift will occur

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Ancillary Mapping Kahuna now provides the option of routing Ancillary Data (including embedded Audio) to an Aux output. This feature must be enabled in the Options file. In the User Config - Aux Setup menu, the user has the option to determine which Aux outputs will provide Ancillary data if available. Once the Ancillary data is enabled on an Aux output, the user has to know where the Ancillary data for each crosspoint is routed from, this is done in the Ancillary Mapping menu.

Note

Only an “external source” can be used to provide Ancillary Data. Only Internal Sources can have Ancillary data routed from an External Source. If an external Source is selected on the Aux Bus, only the Ancillary Data can be enabled, which maybe present on that source. In the User Config – Aux Mapping menu, select where the Ancillary data will be routed from for each crosspoint. The Ancillary Enable function will determine if Ancillary data should be passed if that crosspoint is selected on an Aux.

Note

For external sources (input 1…80) if the Aux Ancillary data is enabled, then only the option to pass the Ancillary data of the Fill source (a per the Crosspoint mapping) is available. If the crosspoint is an internal source (Matte, Wash, Store, ME output) the source (input 1..80) may be selected and used to provide the Ancillary data. In the Aux Ancillary Mapping table the user can also define where Ancillary data is routed, for the fixed crosspoints 161 to 192 (Stores1..16 and ME outputs). If different Ancillary data on the same output is required, e.g. Select ME4 OP1 on AUX1, ME4 OP1 can be repeated on different crosspoints (there are up to 160 user defined crosspoints available). Example: Use Crosspoint 100 to 104 as ME4 OP1 then in the Ancillary Mapping make crosspoint: 100 to use Input 76 101 to use Input 77 102 to use Input 78, 103 to use Input 79 104 to use Input 80.

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Ancillary Mapping - continued Now as crosspoint 100 through 104 on an Aux are selected, the Ancillary data will change but the Video will remain the same.

Note

The ancillary data may not cut cleanly and there is a possibility “pop” noise on the embedded audio. To help achieve the above the user may need to use button mapping to get crosspoints 100 -104 on the Aux buttons as required.

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Crosspoint Mapping Once back in the USER CONFIG main menu, press the {Crosspoint Mapping…} menu link button to enter the User Config – Crosspoint Mapping menu. The crosspoint mapping menus are used not only to map inputs to crosspoints for each ME but also to name the crosspoints and the inputs and to make mnemonic button displays. The crosspoints of each ME can be mapped to any of the physical inputs or the internal signals, this is carried out in the “Crosspoint Mapping” menu, an example of which is shown below.

The table in the Crosspoint Mapping menu shows the crosspoint location, a name that is given to each crosspoint, the Fill source name and the Key source name. The actual mapping section of the Crosspoint Mapping Menu has four columns, the left column contains a list of the available crosspoints and the bus button to which they are linked, this relationship is not changeable in this menu. The following three columns are set in the Crosspoint Mapping menus. Xpt – crosspoint 1 to 160 Xpt Name – This column is for a crosspoint name that the user can set using a USB Keyboard (this is indicated in the attacher at the bottom left part of the menu where a red rectangle is against “Name”). Do not make the name more than 8 characters, as it will be displayed in the mnemonic display on the control panel. The remaining two columns are used to set the actual source to be mapped to the selected crosspoint and to give the source a name. Fill Source / Name - This column is used to set the Fill Source, which is the signal that provides the Fill when selected on a Key bus or provides the source for the background busses. Key Source / Name - This column selects the Key Source which provides the Key (hole cut) signal when selected on a Key bus. It has no effect when selected on a background bus. Note

Aux’s can be used as sources to crosspoints The action button named {Show Crosspoints} when pressed, will go Green, this will cause the mnemonic display on the control panel to change and show the crosspoints in their “unnamed” form, i.e. XPT1, XPT2, XPT3 etc. Press again to go back to the user specific crosspoint setup.

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Crosspoint Mapping – continued Note

The {Ancillary Mapping…} menu link button goes back to the User Config – Ancillary Mapping menu as explained on page 46.

Crosspoint Mapping – Store Setup Press the {Store Setup} menu link button to enter the User Config – Store Setup menu.

There are 4 Stores per ME as shown in the table in the above diagram, each ME has a maximum of 12 seconds run duration time for clips. Using the parameter controls on the right, select a Store. Next select if the store is to be coupled to any other store within the table or leave as uncoupled. The Key To Fill Stores column displays the Key store that Fill store is coupled to. Finally, using the Allocated Memory parameter control, adjust the amount of frames and seconds that will be allocated to the selected store. The minimum amount of frames for a single store is 4 frames, the maximum amount of frames for a single store is 380, the maximum time for a single store clip is 12 seconds (HD) 72 seconds (SD) per ME. Note

When coupling the stores, if a store is coupled to an ME which is set to a different video standard the Coupled Key Store will turn Red.

Note

See the Stores section of this manual (see table of contents) for a full explanation of the Stores Setup.

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Crosspoint Mapping – continued Crosspoint Mapping – Source Names Press the {Source Names} menu link button to enter the Engineer Config – Source Names menu.

Note

The Source Names menu is described in the User Config – Crosspoint Mapping menu, once in this menu press the {Source Names…} menu link button.

In this menu, all the input sources can be given a name; the name given is then used as a reference to a Fill or a Key source in the crosspoint setup. Select a source from the parameter control on the right of the menu screen, and then enter a name in the Name attacher box using the USB Keyboard or GUI QWERTY keyboard. The given name will then be entered into the table next to the selected source.

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Mattes and Washes Mattes & Washes are used as a background Fill, they can be set on any crosspoint the in the same way as a Source Input, Store, Key border or a Wipe border. In the USER CONFIG main menu, press the {Mattes & Washes…} menu link button to enter the User Config – All Mattes menu.

Select the Matte color from the menu palette, to adjust the color touch the selected color on the menu screen and three parameter controls will appear, a direct adjustment can then be made. Alternatively press the menu buttons {Mattes 1 – 8…} or {Mattes 9 – 16…} depending on the selected color and a new menu will appear.

Touch the color square of the selected color and again three parameter controls will appear, this will allow further adjustment of the Hue, Luma and Saturation. When satisfied with the Matte color, a Name can be applied to the Matte, using the USB Keyboard. Keep the number of characters in the name down to 8 and the Matte will be displayed in the mnemonic on the control panel if added as a crosspoint.

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Wash Generator Wash function will allow a background color to fade from one color to another color as a background or Fill. The Wash is used in the same way as a Matte; it is a mix of colors instead of a single solid color In the USER CONFIG main menu, press the {Mattes & Washes…} menu link button then press the {Wash…} menu link button to enter the User Config – Wash Generator menu.

The above diagram shows a possible Wash from a mix of colors. When a Wash is setup, the four corners can be set as different colors the resulting effect will be all the colors will wash into each other to give an overall background or Fill. Touch the Choose Wash attacher box, then using the parameter controls top right, set the wash as Wash 01 or Wash 02. Next select a Matte color for each Wash Corner individually using the Matte parameter controls on the right. If Local Matte is selected then all the Wash Corner color boxes will have the option to adjust the Hue, Luma and Saturation for that Wash Corner, using a new set of parameter dialog boxes. Touch one of the Wash Corner colors and adjust as required. If Matte 1 to 16 is selected then the Matte color is preset and can only be adjusted in the Matte menu option as described in the previous section.

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ME Re-Entry Press the {ME Re-Entry Order…} menu link button to enter the User Config – ME Re-Entry Order menu.

Kahuna ME’s are capable of being re-entered in any user-specified order, this allows ME’s to be setup in a way that the internal routing can feed the output of one ME into the input of another. Note

Infinite looping, for example ME3 feeding ME4 and then ME4 Feeding ME3 should not be done as this will incur a picture shift. The ME’s can be placed in 1 of 4 timing slots, as shown above, the left hand ME (ME2) is the earliest and the right hand ME (ME4) is the latest, early ME’s can feed directly into any later ME’s In the above example ME2 can feed ME3 and ME4, but ME1 can not feed ME2.

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Fade To Black Press the [USER CONFIG] GUI button to enter the User Config main menu.

The final option in the User Config menu is the Fade To Black (FTB) option, which allows the adjustment and control of the Fade To Black function. Press the {Fade To Black…} menu link button.

The above parameter controls alter the FTB profile and transition timing. Profile - The Profile parameter control will adjust the FTB transition curve profile, changing the curve profile will make the transition accelerate or decelerate at a specific moment in the FTB transition period. The curve profile can only be used to change the Cubic S/Sin S and Cubic Curve/Sin Curve profiles, which are selected using the in the Shape parameter control. The Linear profile cannot be adjusted. Shape

Selecting one of the Shape options will depict the type of profile curve, this will alter the acceleration rate for a transition. Linear – constant transition, no change in transition acceleration Cubic C and Sin C – these profiles are similar to each other, the default transition will have a fast acceleration at the start and slowdown towards the end. Cubic Curve and Sin Curve – these profiles are also similar to each other, the default transition will accelerate at the start slow down towards the mid point and accelerate again. Time - this parameter alters the amount of time that it takes for the FTB to transition. The parameter adjusts the minutes/seconds, frames and fields.

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Fade To Black Using the Timeline Control Buttons Fade To Black can also be controlled using some of the Timeline Control buttons.

Press the [FTB] button and the button will turn Green, which means that FTB is ready to transition. Use the T-bar to gradually Fade To Black, the [FTB] button will alternate Red/Green/Red/Green if part way through FTB, and carries on flashing Red/Green/Red/Green when FTB is still active. Bring the T-bar back to its original position to cut back to the source signal, the [FTB] button will turn Green again. Press the [STOP NEXT KF] button and the system will “CUT” to black, the [FTB] button will flash Red/Green/Red/Green, indicating that FTB is active. Press the [GOTO START] button to cut back to the source signal, the [FTB] button will turn Green again. Press the [RUN] button to run a timed FTB transition, the transition time can be setup in the User Config – Fade To Black menu, adjusting the Time parameter will set the transition time. While the transition is taking place, the [RUN] button will turn Orange and the [FTB] button will flash Red/Green/Red/Green to display that FTB is active. Press the [RUN] button once more and the system will transition back to the source signal, and the [FTB] button will turn Green. Press the Green [FTB] button to cancel the FTB option.

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PANEL

SECTION 4.4 The Panel Config function allows the setup of GUI, Control Panel, Macros and all auxiliary panels. Press the [PANEL] button on the GUI panel to enter the Panel Config menu. In this menu up to 1000 user specific panel config files can be saved. Important Note: Note

For a full explanation of the Delete, Overwrite, Make Default and Lock buttons please refer to the I/O Config main menu section of this manual. It is advisable to save each configuration change in the Panel Config menu, i.e. changes made to the Macros setup or to Panel Prefs setup.

In the Panel Config main menu, make a new panel config file or choose a pre-saved panel config. To enter a pre-saved config, scroll up and down the File parameter box to reach the required file, then press the {Load} button. The selected file will then be entered into the Current Panel Config attacher box. Pre-saved config files can also be deleted or over written in this menu.

To make a new config file, press {Save As…}, Panel Config – Save As menu will now appear. In the center of the menu screen there is a table, which would show all the saved Panel Config files. Use the Destination parameter control to scroll down to an empty row in the table. Next type a name and then a description into the attacher boxes under the table, press {Save} to save the new file into the table. Press [BACK] on the GUI panel to go back into the Panel Config main menu. Kahuna User Instruction Manual – Issue 2.3 Rev 1 Page A61

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Preferences Panel Preferences The Preferences… menu allows the setup of the Control Panel and on the GUI preferences. In the Panel Config main menu, press the {Preferences…} menu link button to enter the Panel Config – Preferences menu.

The lamp behind the buttons on the control panel has three main states Red, Green and Orange and backlight to see all the buttons in a darkened work area. Red Current on air output Green Next on air output Orange – Between transitions The Panel Preferences attacher box show the current configuration of the panel, each lamp has a default state. Backlight – On/Off Red Lamp Brightness – 100.00% Green Lamp Brightness – 100.00% Red Lamp Brightness – 100.00% Use the parameter controls on the right to adjust the preferences as required. Background Bus – use the parameter control to step through Normal, Reversed and Follow Tbar Panel Mouse Device – use the parameter control to select between Tracker Ball and Joystick, these can then be used as a mouse to control the cursor on the GUI. Numeric Keypad Timeout – use the parameter control to adjust the numeric keypad timeout in increments of 5 minutes, up to 30 minutes. When set to 0 the keypad will not timeout.

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GUI Preferences The GUI Preferences menu allows the setup of the Menu Tracking, ME and Bus Tracking, Crosspoint Tracking, Screen Saver Timeout and the GUI Backlight Brightness.

Menu Tracking – Causes the GUI to jump to the menu that controls the feature that was activated on the panel. ME & Bus Tracking – causes the GUI delegate to follow any Key or ME delegates on the panel. Crosspoint Tracking – causes the menus that are crosspoint oriented to update their crosspoint selector to track any crosspoint selections on the panel. Menu Select Button – This menu allows the user the choice of two styles of menu navigation. Top mode, when travelling between different menus using the GUI panel buttons, each time a menu is entered, the system enter via the ‘Top’ menu, or front page of that ‘menu tree’. Last mode the GUI records the last menu the user was in before leaving that menu tree. So for example: In Top mode, press the {Timeline} button on the GUI and then press the {Enables…} menu link button, next press the User Config button on the GUI. When re-entering the Timeline menu notice that it is the Timeline main menu page, not the Enables menu. Screen Saver Timeout - use the parameter control to adjust the Screen Saver Timeout in minutes, the time is set to 5 minutes as a default, but the timeout range is from 0 min to 59 min, “0” means that the screen saver has been deactivated. Once the timeout is active the GUI screen goes black, any touch of the screen or a button will bring the GUI screen back up. Adjust the parameters using the parameter controls on the right side of the screen. The GUI LCD Backlight Brightness is an adjustment for the GUI screen brightness, set to 100.00% as a default, the brightness ranges from 0 to 100.00%. Adjust the parameters using the parameter controls on the right side of the screen.

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ME Slave Config In this menu one bank can be set to control other ME’s by slaving their actions. This means that in the example above Bank C (in this case ME3) will determine the button pushes on ME2 & ME1, each button press will happen on each ME at the same time.

If a one ME panel is connected to a mainframe with more than one ME card, the user is able to slave the other ME’s to mimic the button presses from the one ME panel. This means that three outputs could be modified simultaneously despite only having a one ME panel. It is also possible to load different button maps onto each of the slaves. Bus Group – indicates which settings are applied to each ME Bank Slave ME – For future use Button Map – For future use Set Inhibited Master Buttons – allows the user to select buttons that will NOT cause a button press on the slaved ME’s Show Banks – highlights which bank is which, as seen in the mnemonic display.

Important Note:

To use the ME Slave Config function, the {ME Button Link} button on the control panel has to be turned On

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Macros Macros can be assigned to any button on the panel (including Aux panels and some GUI functions). When macros are assigned to the User Function buttons they can have an associated bitmap. Kahuna’s macros are recorded in real time; this means that macros record functions behind buttons, rather than just the button press. This allows simple creation of multi button operations to complex effects and transitions, Pbus, GPOs, DMEM, and GMEM loading, clip playing and VDCP.

Macros are saved under Filing System - Projects and the buttons they are assigned to are saved within the Panel Config. Although the macros themselves are run and activated in the mainframe the buttons are associated with the panel. Once a macro is running if it is run a second time, the macro again will instantly start from the beginning. Macros are recorded as a sequence of button presses in real time, which in turn are translated into a sequence of actions. The delay between these functions (button presses) can be tested and edited once the recording is completed. Menu operations are not recorded in the macro but any direct action within menus will be (e.g. a Pbus trigger). Please read the full explanation of how to use macros in Chapter 3 of this manual.

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ME Button Link In the Panel main menu, press the {ME Button Link…} menu link menu button to enter the Panel Config – ME Button Linking menu.

In this menu, control over the ME button banks is setup, so that one button bank can control one or more of the other button banks on the control panel, or the button banks all work independently. The number of button banks will obviously depend on which type of control panel was purchased. The diagram above shows a 4ME panel with four button banks A to D. Bank A is always the furthest away from the operator.

Parameter Controls Bus Group – this selects the Master Bus Group (button bank) in the table. Enable Bank A to D – this selects the master/slave setup of the button banks. Whichever bank is selected using the Bus Group parameter control, that bank is set as the master, using the On/Off buttons for a different bank sets that bank as a slave. This is displayed in the Controlled Bus Groups column in the table.

Action Buttons Set Inhibit Master Buttons – this allows the user to configure a number of crosspoint that will not control their corresponding buttons in any slave Bus Group. The exception to this are the [SET LIMIT] and [LIMIT] buttons which can be de-selected when the Set Inhibit Master Buttons is enabled. Set Inhibit Slave Buttons – this allows the user to configure a number of crosspoint that will not be controlled by their corresponding buttons in any master Bus Group. Pressing either of these buttons puts the panel into a state where all the lamps go out except for those, which are inhibited. Pressing the crosspoint buttons will add or remove them from this ‘inhibited’ set. Show Banks – press this button to display the ME Bank in the mnemonic displays on the control panel.

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Button Maps In the Panel main menu, press the {Button Maps…} menu link button to enter the Panel Config – ME Button Assignment menu.

In this menu, the mapping of the control panel buttons to the system’s crosspoints can be changed to suit a user’s preference on a bank-by-bank or ME by ME basis. The diagram above is the top menu, which shows the Button Maps that are available in the table at the top, and the ME’s, Banks and Aux panels present in the Bank or ME Button Maps boxes at the bottom. The way the button maps are setup will be described a little later in this section. A Bank Button Map is suitable should the setup of crosspoints and buttons need to remain constant, irrespective of which ME has been selected on that bank. By selecting a ME Button Map the map will track that ME wherever it is selected on the panel. A Bank Button Map takes precedence over a ME Map should both be loaded simultaneously.

Parameter Controls Bus Group – this selects the ME Bank or Aux panel Button Map – this selects the button-to-crosspoint map that can be loaded into the ME, Bank or Aux panel.

Action/Menu Link Buttons Edit – this is a menu link to the Edit Button Map menu, which is used to edit the current and/or existing button maps. Select Edit and the Edit Button Map - menu will allow changes to be made to the current button-tocrosspoint setup. Alternatively select a button map file to be edited, from the table, and using the Button Map parameter control then press {Edit} to enter the Edit Button Map menu. Delete – this deletes a button map file permanently from the disk. Load – will load a selected map into a ME or attach it to a ME Bank Unload – will unload a selected map from a ME or a ME Bank New – this is a menu link to the Panel Config – Edit Button Map menu, which is for setting up a new button map. Show Crosspoints – will change the mnemonic display on the control panel to show all crosspoint positions. Using the Bus Group parameter control or by touching the appropriate ME in the attacher box select appropriate ME, Bank or Aux. When happy with the selection press the {Load Map} action button and the button map will be loaded. Press {Unload Map} if a different button map is required. Kahuna User Instruction Manual – Issue 2.3 Rev 1 Page A67

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Panel Config – Edit Button Map Menu To enter this menu press the {New} menu link button to setup a new button map, or {Edit} to edit an existing button map.

In this menu a user specific button map can be created and saved ready to be mapped to a chosen ME Bank or Aux bus.

Parameter Controls Button Number – selects the ME bank button number and row in the table. Crosspoint – use this parameter to change the crosspoint that is associated with the button on the ME bank. Shifted Crosspoint – this will change the crosspoint that is associated with the button on the ME bank when the shift button is pressed. Shift Key – this sets whether or not the selected button is a shift button for the bank. Bus Length – This control should normally be set to the number of buttons across an ME bank (or Aux bank if that is what is being set up). The value set here is only used by the ‘Create Bus’ function explained below. Disable Attacher Parameters Button Number - selects the ME bank button number and row in the table (as above). Disable Normal – will disable the selected crosspoint. Disable Shifted – will disable the shifted crosspoint.

Action/Menu Link Buttons Cancel – will cancel the menu and go back to the Button Map Assignment main menu. Create Bus – using the current button’s crosspoint and shifted crosspoint, this function fills in n consecutive buttons, incrementing the crosspoint by one for each, where n is the Bus Length set above. Clear To End – this will clear the button map of crosspoints and shifted crosspoints ready for a new button map to be setup, starting from the current button and clearing to the bottom of the table. Show Crosspoint – will display the actual crosspoint number in the mnemonic display on the control panel, the crosspoints will be displayed in their “unnamed” form, i.e. XPT1, XPT2, XPT3 etc. Save – this is a menu link to the Edit Button Map save menu.

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Edit Button Map – Save menu This is where the user specific button maps are saved, 1000 individual button maps can be saved in this table.

Select a file number using the Button Map parameter control and enter a name and description into the attachers below the table, then press the {save} action button. Only once a Button Map has been saved will it be available to use in the Button Map Assignment menu.

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Aux Panels In the Panel main menu, press the {Aux Panels…} menu link menu button to enter the Panel Config – Aux Panel Setup menu.

Real Aux’s and Internal Aux’s This menu allows the selection of Aux bus outputs to the Aux panels, 4 per ME and up to a maximum of 16 with a 4ME Kahuna mainframe can be controlled. Below is an example of the Aux outputs: A mainframe with 2ME cards fitted will have 8 Aux Buses 3ME cards will have 12 Aux Buses 4ME cards will have 16 Aux Buses. There are also Internal Aux Buses “ Virtual” Aux Buses available, which also depend on the system setup: A mainframe with 2ME cards fitted will have 56 Int Aux Buses 3ME cards will have 52 Int Aux Buses 4ME cards will have 48 Int Aux Buses. So as an example, a system with 4ME cards fitted will have 16 Aux Buses and 48 Int Aux Buses available Select the Aux panel using the Aux Panel parameter control. Touch the selected Aux panel (1 to 16) in the Allowed Control of Aux Buses on the GUI screen, this will cause the Aux panel reference box to turn Green. The Aux panel is now selected and ready to use.

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RollCall Logging

This is another way to enter the RollCall Mainframe Logging and Panel Logging menus that were discussed in full in the Eng Config (Engineering Config – IP Client Protocols) menu in section 4.2. This function enables customers to setup IP protocols to enable the use of the Snell & Wilcox RollCall™ software, to remotely monitor certain aspects of the Kahuna mainframe and GUI.

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FILING SYSTEM

SECTION 4.5 The filing system is as it suggests a menu where all the individual setups, macros, DMEM/GMEM and stills are stored and can be accessed. Here the Import and Export of setups, macros, DMEM/GMEM/DVEMEM and stills are also accessed. To enter the Filing System menu press [FILING SYS] button on the GUI, the menu below will appear in the GUI.

All the menus are straightforward and are accessed, updated and deleted in the same way, with the exception of the Import/Export menu.

Filing System - Projects Projects should be the first step when setting up Kahuna.

Press the {New Project} button. Notice that a new row has been added to the projects table. Enter the chosen name into the name attacher box, then press enter on the USB Keyboard A new project has now been created. As the user sets up and configures Kahuna and adds macros, stills GMEM and DMEM’s they are listed in the projects table in the users specific project as shown above. To delete a project select a project using the Current Project parameter control then press {Delete}.

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Filing System - Config The following explanation is an example of how to use the config menus. The config menus only give the user the choice of loading, re-naming or deleting a specific config file.

Select a file, using the File parameter control then choose delete, load or rename the file using the USB Keyboard. {Make Default} action button will make the selected configuration (marked by a star symbol next to the file number, shown below) into the default for the Eng Config setup. The {Lock} action button will lock a selected setup and will not allow that setup to be changed until unlocked. Select the required setup and press the {Lock} button, a padlock symbol will then appear in the far-left column. To unlock, press the {Lock} button once more.

Filing System - GMEM, DMEM, DVEMEM, Macros and Stills The following explanation is an example of how to use the GMEM, DMEM, Macros and stills menus. These menus only give the user the choice of loading, re-naming or deleting a specific file.

Select a project using the Current Project parameter control, then select a file within the project. There are three options load the file, rename the file or delete the file.

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Importing / Export menu This menu is used to import/export Projects, Stills, GMEMs, Macros and configurations from USB or Zip drive, For example to import stills, press the {Stills} action button to open the Filing System – Import Stills menu.

Choose a Project using the parameter controls, then select a new destination or an existing destination for the Stills to load into. Select Yes/No on the Allow Overwrite parameter control. Press {Yes} if you wish any existing Stills to be over written in the Project. Select {No} and the new Stills will automatically be inserted into the next available slot. Note

Kahuna can store up to 1000 Stills in its filing system per project. Press {Search} to find the new Stills, these will now show up in the Stills on Removable Devices table. Press {Select} to choose individual Stills, or {Select All} to select all the Stills. Press {Import} to load the Stills into the Current Project Stills table.

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PERIPHERALS

SECTION 4.6 The Peripherals menu is used to control various external equipment such as VTR’s, video disks, routers etc. Press the [PERIPH] button on the GUI to enter the Peripherals main menu.

Tally Control This menu allows the setup of a Tally serial port that is connected to an external device.

Serial Port – selects the serial port that is connected to the external equipment. Attacher Parameters For Serial Protocol and IP Server Protocol Extension Enable - Enable the Snell & Wilcox extension in the protocol. Full Table Enable - Send every instance of every type of tally message, otherwise only send relevant message e.g. If the system is a 3ME system with no DVE, only send information for 3ME if this bit is OFF.

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Video Disk Communications Protocol - VDCP Control VDCP is a common protocol for video servers. Note that only some commands (which means also functions) are mandatory; many are optional. If optional commands are not implemented in the disk server, VDCP Simple should be selected instead. A video server is a system that has hard disk storage for video, and one or more audio/video channel connected to it. A channel on a server can play or record or both. The number of channels on the server, and what capabilities they have, are server dependent

Play List Press the {VDCP Control…} menu link button, this option is used to control video disk servers. Enter the Playlist menu to build a playlist. The Play List menu allows the user to access a channel on the server and build a list of up to 8 clips for back-to-back play out.

Parameter Controls Port – selects the serial port which is connected to the required server Channel – selects a channel on the server Select File – selects a clip by name Play File – selects a clip on the Play List for editing Edit In/Out – sets the start or end time code within the selected clip

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Attacher Controls Configure Channel – enters the required Port and Channel, press the {Set} action button once the Channel has been selected. Note that if the channel selected is not available on the server, or the access has been denied (normally because some other device is currently using this channel), the Channel will be set to 0 after the button is pressed. File List – this table displays all available clips on the server by name Select File - allows the user to rename a clip Length - displays the duration of the selected clip Add to Playlist – adds selected clip from the File List to the end of the Playlist Delete File – deletes the clip from the server permanently Refresh File List – refreshes the file list after clips had been deleted or added. Play List Table – displays the back-to-back play out list Name – displays the name of the clip In Point – displays the play out start position of the selected clip Out Point – displays play out end position of the selected clip Play Dur. – displays play out duration of the selected clip Mark In Point – used to set a play out start point within a clip Mark Out Point – used to set a play out end point within a clip Remove – removes the clip from the Play List

Using this menu Using the Port parameter select the port the Video Disk system is connected to, this will then be displayed in the Configure Channel attacher, then select the channel number on the server and press the {Set} button. Any stored clips will then be displayed in the File List. Using the Select File parameter, select the required clip. The total length of the clip will be displayed below the File List table, here the clip can also be re-named or deleted. The selected clip or clips (up to 8) can then be added to the Play List by pressing the {Add to Playlist} button. For each clip on the Playlist table, the user can choose to play a whole clip or just a part of it by setting a play out start or/and play out end position(s).

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Playout Select a clip and press {Play > } to start back-to-back play out. The attacher shows which clip is playing or about to play and its current timecode. While a clip is playing, Play Rate parameter can be used to change the play speed and direction.

Play List Table Name – name of the clip currently playing or about to play In Point – displays the play out start position of the selected clip Out Point – displays play out end position of the selected clip Play Dur. – displays play out duration of the selected clip

Transport Control Play < / Play > - play a clip backwards and play forwards at standard speed Slow < / Slow > - play a clip backwards and forwards at slow motion speed Stop – stop a clip > - fast reverse and fast forward II – pause a clip Step - / Step + - steps a clip forward and backward by one frame

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Record This menu will allow video/audio material to be recorded to the video disk system. The user needs to give the new clip a name and record duration and then press the Record action button. Note that the new name can not duplicate any existing ones and all names are case sensitive.

Record Attacher Capacity –displays the server hard disk capacity Name –put in the name of the clip that is going to be recorded Duration – displays the record duration. TimeCode – displays time code as the clip is being recorded

Transport Control Record – starts recording Stop – stops the recording process

Editor Control This menu allows Kahuna to be controlled by a Sony / GVG Editor using GVG100 protocol. Select the serial port which the Editor is connected to using the GVG100 Port parameter. The Current Target ME shows the ME that the Editor is controlling, if required, select a New Target ME and press Set button.

Select a serial port using the GVG100 Port parameter, then if required select a new target ME using the New Target ME parameter, or use the current setting. Note

The Current/New Select ID function is for future use.

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VTR Control This menu will allow control of VTR’s that are connected to one or more serial ports which were initially setup using the Port Protocols menu. The selected device’s output will be displayed on a monitor using one of the crosspoints, which was also setup during the setup and configuration process.

Select the device using the VTR Port Parameter, the status of the device will be displayed in the Status attacher. User the standard controls to Play, Fast Forward/Rewind or Cue the material on the device. When in Edit Mode Cue points can be set up, which can be controlled directly from this menu or can be saved to a button on the panel as a macro. When selecting Edit Mode the Edit Cue Point will stop and you can manually adjust the Timecode to reach a particular frame. Pressing Learn will record that as a Cue point and add it to the list. Turn off Edit Mode until you are ready to Recall this point. To Recall a Cue point, select it in the list and press Edit Mode and press {Recall}. You will notice the VTR will now scroll to that Timecode and wait for further instruction. Cue Register will scroll through your list of recorded Cue Points.

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P Bus Setup This menu allows the control of Peripheral Bus Interface Boxes that can be connected to the serial ports on the Kahuna mainframe. The P Bus boxes have various external devices connected to them such as VTRs, cameras etc. The P Bus boxes when “daisy chained” allow more than one device to be controlled through one serial ports on the Kahuna mainframe, this allows up to 24 P Bus boxes to be controlled.

Parameter Controls Register – is a store for the setup and position of the P Bus device, 4096 register is available. For example, the start point on a VTR tape can be set in a register by selecting a register number at a certain point relating to the time code then pressing the {Learn} button. {Recall} will wind the tape back to the start point again which relates to the register point. Trigger Type – this is a selection of devices that are pre loaded on to the mainframe hard drive with the trigger functions setup ready to use, the trigger settings for each device are displayed in the Triggers matrix in the menu. Scroll through this parameter and observe that the triggers will change for each device selected. Trigger – selects one of the 16 trigger options in the Triggers matrix Port – selects the serial port the P Bus device is connected up to

Button Controls Device Selection - Touch one of the 24 available Device Selection buttons to control up to 24 . Learn – will learn an action from an external device and set the action to a register point Recall – will recall the “Learned” action to the selected register point Trigger – the Trigger facility allows the switcher to be used to control various functions of the connected device such as Play, Stop, Slo-Mo or Reverse Play.

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Router Control Menu for controlling a third party router.

Current Router/Salvo Status Parameters Current Router Status - shows the destination and source status of a currently selected third party router. Salvo Status - shows any names associated with router salvos. Protected – Destination protection status. Destination – Physical outputs associated with currently selected router matrix. Source – Physical inputs associated with currently selected router matrix Salvo – Scrolls through pre-built router Salvos. Router Port – Selects available router protocols

Router Control Buttons Take – Sets a crosspoint Protect – protects a destination UnProtect – removes the destination protection Clear Salvo – clears the currently selected router salvo Salvo Send – adds a crosspoint to a router salvo Salvo Take – sets all crosspoints associated with currently selected router salvo.

Router Control Attacher Matrix – selects router matrix configuration. Level - Signal Type (e.g SD/HD Video, Analogue Video, AES etc.) Output Size – number of physical router outputs.

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Router XY

This menu is the virtual 48x48 XY panel for setting crosspoints on a third party router.

Router Control Number Pad

This allows the control of a third party router via a number pad.

Router Control Buttons Take – Sets a crosspoint Protect – protects a destination UnProtect – removes the destination protection Clear Salvo – clears the currently selected router Salvo Salvo Send – adds a crosspoint to a router Salvo Salvo Take – sets all crosspoints associated with currently selected router Salvo

Router Control Attacher Matrix – selects router matrix configuration. Level - Signal Type (e.g SD/HD Video, Analogue Video, AES etc.) Output Size – number of physical router outputs.

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The Physical Connections menu is used to map the physical connections between the Outputs of a third party router and the Inputs to a Kahuna Mainframe. It is then possible to retrieve source names from a third party router for the mnemonic display on a Kahuna panel.

Kahuna Inputs - Physical Kahuna Inputs 1-80. Router Outputs - Physical outputs of a third party router. Matrix - Defines which matrix to retrieve source names (Router Control systems can contain a multiple of Matrix configurations). Level - Signal Type (e.g SD/HD Video, Analogue Video, AES etc.) Router Port – the port the Router is physically connected to.

Procedure to show third party router source names on mnemonic display 1. 2. 3.

Define the router mapping in the router setup menu. From the serial protocol menu, configure one port for a router protocol. In the Crosspoint menu select source names and scroll the list for Inputs 1-80. Select the 'allow router to overwrite' option for the sources of interest. To show router source names on the mnemonic display, go back to the crosspoint menu and make sure there is '???' defined in the Xpt.Name column for the Fill source of interest (Also valid if you leave the Xpt.Name column blank).

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CHAPTER 2 USING THE CONTROL PANEL

SECTION 5

Source Switching Overview Depending on the type of control panel chosen, Kahuna has the option of up to four banks of ME source selection buttons and each ME has a number of crosspoints, also depending on panel type. With the exception of the number of crosspoints each ME is identical, an example is shown below.

There are four rows of source selection buttons, the lower two being for the ME background source selection Program and Preset (A/B) and the upper two for the Key Source selections. The source selection buttons for each function (program/preset or keys) form a crosspoint bus which is fundamentally a switching matrix with the incoming signals forming the vertical parts of the matrix and the bus outputs the horizontal parts.

Note

A bus button is a matrix crosspoint, when pressed it routes the source to the bus output. Kahuna allows any physical video input, any still store, matte or wash to be mapped to any crosspoint button for a specific ME, i.e. each ME may be mapped differently. Using a combination of crosspoint and key mapping specific signal sources can be shared across MEs or restricted to one particular ME.

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CROSSPOINT CONTROL BUTTONS

SECTION 6

At the right-hand end of the column of crosspoint buttons, there are buttons that select which bus the crosspoints refer to.

2

3

1

1.

ME Selection and Setup (Dynamic Mix Effect Allocation) To select a required ME use the buttons located bottom right, labeled [ME 1 to ME4]. From here any ME can be allocated, to select an ME from this bank of buttons, double press the button.

2.

Key Channel and Utility Bus Selection At the top right are six buttons, four to select the Key channel and two which select the Utility 1 or 2 bus. Of these six buttons, the top row of three affect the top row of bus buttons situated to their left and the bottom row affect the second row of bus buttons, i.e., they affect the crosspoint button row that they are in line with.

3.

Display Panel There is a row of display panels between the key bus and program/preset bus buttons. This will display information relevant to the source allocated to each button. These panels provide a display of 20 pixels high by 36 pixels wide for each column of buttons.

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How to setup Crosspoint Mapping Using the GUI The crosspoints of each switching bus may be mapped to any source by entering the Crosspoint Mapping menus on the GUI, an example of which is shown below.

The crosspoint mapping menus are used not only to map inputs to crosspoints for each ME but also to name the crosspoints and the inputs and to design button displays. The crosspoints of each ME can be mapped to any of the physical inputs or the internal signals, this is carried out in the Crosspoint Mapping menu, an example of which is shown below.

The actual mapping section of the Crosspoint Mapping Menu has four columns as shown above. The left column contains a list of the available crosspoints, the following three columns are set in the Crosspoint Mapping menus. The Xpt. Name column is for a crosspoint name that the user can set using a USB keyboard (this is indicated in the bottom left part of the menu where a red rectangle is against “Name”). The remaining two columns are used to set the actual source to be mapped to the selected crosspoint and to give the source a name.

Selected Crosspoint On/Off Name of Crosspoint

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Fill Source / Name This column is used to set the Fill Source, which is the signal that provides the fill when selected on a key bus or provides the source for the background busses.

Key Source / Name This column selects the Key Source which provides the key (hole cut) signal when selected on a key bus. It has no effect when selected on a background bus.

1

2

3

The right-hand side of the menu displays the parameter sets allocated to the rotary controls/buttons at the side of the display panel. These parameter sets are indicated by red circles, in the bottom left area of the User Setup – Crosspoint Mapping menu.

1.

The top control selects the Crosspoint Button to be mapped.

2.

The second control selects the source, which will be the Fill Source for the selected crosspoint.

3.

The final control selects the source, which will be the Key Source for the selected crosspoint.

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TRANSITION CONTROL

SECTION 7

There is an identical set of transition control buttons for each ME. These buttons are used to set which layer(s) will be included in the next transition and what type of transition it will be. The function of each button is described below.

Key On/Off

These four buttons are primarily intended as indicators. Their action is to cut a Key layer on or off, the affected Key layers are 1 to 4 from left to right. The lamps within the buttons have three states; Off, Green or Red, these indicate the following situations:

Off - The Key layer is off. Green - The Key layer is on but not contributing to the program output. Red - The Key layer is on and contributing to the program output. By pressing one of these buttons the following will happen: Press Off Press On Note

Cuts layer on. Cuts layer off

If part way through a transition, pressing one of buttons removes the layer from the transition process.

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Transition Control Button Functions PRIOR

Enables a priority transition. Also enables the key control pad to set/indicate the next priority (normally controls current).

KEY 1 to KEY 4 TRANS

These four buttons enable the use of a Key layers’ own transition. (Each Key layer can have its own Wipe, Mix and /or DVE transition). Any or all of these buttons can be selected as required. The transition for the selected layer(s) is started by pressing the Auto button (see below). This facility allows one or more of the Key layers to be transitioned, using a different transition for each layer, at the same time as the background transition.

BGND, KEY 1 to 4

These five buttons select the layer(s) for the next transition. Any number may be active at any one time. Pressing any one of these buttons will clear all others. Holding one button down and then pressing any others will make all of those selected active

MIX

Selects Mix as the main transition.

Mix User 1

To setup user defined transitions with the Matte generator

Mix User 2

To setup user defined transitions with the Matte generator

WIPE

Selects Wipe as the main transition. Also attaches the Assignable Controls to some associated parameters.

FLIP FLOP

Enters or exits transition Flip Flop mode whereby the start and end condition of the transition swaps for alternate transitions.

REV

Reverses the start and end condition of the transition.

BGND 3D DVE 1 & 2

Selects a DVE that will be used in the next transition. Pressing either one of the buttons will cause the GUI to jump to the DVE Primary Transform menu.

PVW TRANS

Allows the next transition to be previewed on the preview monitor without affecting the program output.

CUT

Cuts the Background B (Preset) source to the Background A (Program) bus/output causing bus swap (unless non swap mode is selected).

TIME

Allows the time for an auto transition to be set from the number pad and the top rotary control of the assignable controls.

AUTO

Starts an automatic pre-timed transition, using whatever transition types and times have been selected for the layers included in the transition. The transition time for each layer can be different as can any time offsets.

T-Bar

Performs a manual transition using whatever transition types have been selected for the layers included in the transition.

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Setting Transitions Independent transitions can be set for the Background and for each of the four Key Layers.

Displaying Key 1 is Live to Air

Background transitions are set using the Transition Control button group and the Assignable Controls. Key transitions are set using the Key Control button group and the Assignable Controls.

Background Transition Select the type of transition from MIX, CLIP, MATTE MIX and WIPE. Parameters applicable to the selected transition are automatically assigned to the Assignable Controls, e.g. if Wipe is selected the Assignable Controls provide the following controls - Selection of wipe pattern, Wipe edge softness, Wipe border width and Wipe aspect. Press the BGND button and the Background will transition using the selected transition and parameters when either the T-bar is moved or the AUT0 button is pressed.

Key Transition Select the Key for which the transition is to be set using the bottom row of buttons in the Key Control group. Select the type of transition from MIX, CLIP, MATTE MIX and WIPE. Parameters applicable to the selected transition are automatically assigned to the Assignable Controls, e.g., if MATTE MIX is selected the Assignable Controls provide Hue, Luma and Sat settings for the Matte. Set the layer priority with the Layer Up & Layer Down buttons. Press the appropriate Key button and the associated Key Trans button in Transition Control. The Key will now transition with the T-bar or Auto button. Note

The Key(s) will be transitioned simultaneously with the Background.

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User Function Buttons

There is an identical set of User Function buttons for each ME on the control panel. The buttons are used to control macro functions assigned to them, they have a back lit liquid crystal display which is driven by the macro bitmap designer. The buttons can have a graphic display, which can be chosen from a library of designs, or a manually drawn to the users own preferences. Text can be entered into the button display using a USB keyboard. Typical macro examples of the User Function buttons are to control external devices such as VTR machines, through the peripheral protocol ports.

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Key Control There is an identical set of Key Control buttons for each ME. These buttons are used to set parameters for the four Key layers. The function of each button is described below. Displaying Key 1 is Live to Air

Key Control Function Buttons LED Bars

These bar displays indicate the priority levels of the Key channels, where the top bar is highest priority.

FULL

The fill is a full layer over the background hiding it completely.

LIN

Linear Key (a pre-cut key)

LUMA

Luminance Key (no pre-keying has been applied to the fill)

CHROM

Chroma Key

INV

Inverts the keying signal

MATTE FILL

Sets Matte for the selected Key layer as that layers fill

COUPLED KEY

Sets the Key source as that selected on the bus crosspoint

SPLIT KEY

Allows the fill and cut signals to be separated. The fill signal is selected as normal. To split the cut signal, press this button and select the cut signal on the Key crosspoint bus. With this button pressed the bus displays the cut source and with it released the fill source is displayed.

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SELF KEY

Sets the Key cut source as that selected on the Key crosspoint bus, i.e., a Luma self Key.

RE-SIZE

Selects the re-size –X, -Y position of the zoom and effects.

LAYER UP

Moves the priority of the currently selected Key up one layer, this will be indicated in the Key Priority bar graph, changes “next” priority if ‘Prior’ trans is on.

BORDER

Selects the key border facility

BUS COLOR

Selects the color effects facility

MASK

Selects the Key Mask facility

3D DVE1

Selects the Key 3D DVE option

LAYER DOWN

Moves the priority of the currently selected Key down one layer, this will be indicated in the Key Priority bar graph

TIME

Attaches the Number Pad to the Key layer Transition Time. The Assignable Controls are also attached to the Transition Time and Offset. The offset is relative to the Main Transition Time.

FLIP FLOP

Enters (or exits) Key transition Flip Flop mode whereby the start and end condition of the transition swaps for alternate transitions.

REV

Reverses the Key transition

3D DVE2

Selects the Key 3D DVE option

MIX

Selects Mix as the Key transition

CLIP

Allows the key transition to be associated with a selected clip. The clip position is determined by the Transition Time.

MATTE MIX

Selects Matte mix as the Key transition

WIPE

Selects Wipe as the Key transition

PVW KEY

Previews the Key and Fill

KEY1 to 4

Selects the Key layer that will be affected by the Key Control buttons

PVW AUTO

Previews the Key Layer transition

Control Panel Set-up

The control panel set-up is saved in files called DMEMs or GMEMs, these can also be saved for future use or for transfer to another system. The specific set-up for a particular ME saved are controlled by the ME Enables buttons for that ME.

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Assignable Controls There is a set of assignable controls for each ME on the control panel.

The four rotary controls each have an associated button with a built in display. These controls are automatically attached to functions when certain facilities are switched on, such as a keyer or color corrector. The buttons act as a display for the control pairs as well as performing snap to value on single press, normalize on double press or attach to number pad on press and hold. The controls will automatically detach when the function they were attached to is switched off or another assigned function is selected. The buttons have a slightly different mode of operation when attached to Snap-Shot and Timeline enables. Each button displays and toggles the state of a sub enable. All rotary controls scroll the list of sub enables through the buttons.

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Assigned Functions The functions listed below are functions that are controlled by the Assignable Control LDC buttons and rotary controls.

Key Controls FULL LIN LUMA CHROM MATTE FILL RE-SIZE BUS COLOR MASK TIME MATTE MIX WIPE

Full Opacity Lin Lift, Gain, Opacity. Invert On/Off Luma Lift, Gain, Opacity. Invert On/Off Chroma Hue, Chroma Luma, Key Angle, Chroma Angle Matte Fill, Hue, Luma, Sat, Matte Select (source) H Posn, V Posn, H Size, V Size Col Fx, Red Gain, Green Gain, Blue Gain, Chroma Top, Bottom, Left, Right Transition Time, Transition Offset Hue, Luma, Sat Wipe Softness, Border Width, Wipe Aspect

Transition Control MIX USER2 WIPE TIME (LCD button)

Hue, Luma, Sat Wipe Pattern, Softness, Border Width, Aspect Time Transition Time

ME Enables SS KEY 1 to 4 SS BKGD TL KEY 1 to 4 TL BKGD Note

Xpt, Mixer, Col Eff, Keyer Xpt A, Xpt B, Mixer, Col Eff Xpt, Mixer, Col Eff, Keyer Xpt A, Xpt B, Mixer, Col Eff The buttons toggle the applicable sub-enables On/Off. Any rotary control will scroll the sub-enables through the buttons.

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ME Enables The diagram below shows the layout of the buttons which control the Save Enables and Sub-Enables for the Snap-Shots and/or Timelines. There are independent Enables and Sub-Enables for Snap-Shot and for Timelines. Both can be set together by pressing the Snap-Shot and Timeline buttons simultaneously, however in this case access to the Sub-Enables is not allowed.

1 & 2. KEY 1 to 4 and BGND Toggles the Enable for the appropriate layer. The assignable controls will be attached to the Sub-Enables for the selected layer. The indicator is green when all Sub-Enables are on, yellow when only some are on and off when no Sub-Enables are set.

1

2

3

4

3.

5

SOURCE Prevents or allows the control of source selection. Each layer also has a SubEnable. To achieve source selection control both the Sub-Enable and this (Source) button have to be on.

4.

SNAP-SHOT When a DMEM is saved and this is enabled, the current state of the ME will be recorded.

5.

TIME-LINE When a DMEM is saved and this is on, the current enabled sections of the ME’s timelines will be recorded.

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Number Pad The number pad on the Kahuna control panel, shown below, is used for the direct loading and saving of Stores, DMEM’s and GMEM’s. The display defaults to showing the last DMEM/GMEM loaded on each ME.

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DMEM AND GMEM

SECTION 8

DMEM / GMEM Overview The number pad on the Kahuna control panel, shown below, is used for the direct loading and saving of Stores, DMEM’s and GMEM’s. The display defaults to showing the last DMEM/GMEM loaded on each ME.

DMEMs A DMEM saves set-up information related to a single ME and does not save Stills or Clips. Bus Set-up for each Bus (Crosspoints, Keyer, By Bus/Source Flags, Mixer Setup, Super, Wipe, Mix, Independent Transition usage, Layer on/off) Color Effects Mask, Crop, Border, 2D/3D DVE Key Layer Priorities Main Transition set-up

GMEMs A GMEM saves set-up information relating to multiple MEs plus Stills and Clips. GMEMs may be saved as Hard saves or Soft saves. Up to four DMEMS (one per ME) Up to 12 Stills and 4 Clips

Practical Differences To change a Still/Clip used in a hard GMEM the whole GMEM has to be saved again with the new Still/Clip loaded. To change a Still/Clip in a soft GMEM all that is required is to change the Still/Clip where it is stored in the system. Note: The rest of the GMEM is not changed, the Soft GMEM is also much smaller in physical size and quicker to load.

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DMEM / GMEM and Store Save and Load Using the Number Pad DMEM Save To save a DMEM, first type in the Project Number (optional) followed by a [.] (dot) and then enter the DMEM memory number. When in a Project, the number pad will automatically assume that that is the Project to work with. If a Project Number is not typed in, omit the (dot) as well. The DMEM will then be saved to the selected Project. The maximum number Projects and DMEM’s are 999, if a 3 digit DMEM memory number is typed in, the display will instantly show the Project number and memory number. Pressing [+] symbol will increment the DMEM number and pressing [–] symbol will decrement the DMEM number. Pressing [DELETE] will delete the last number entered. Once a memory number has been selected you need to select which ME you want to save the state from, e.g. pressing ME3 will select the and save data from ME3 (when selected the button will turn Orange). If a second button is pressed ME, then multiple ME’s will be selected, which can then only be saved as a GMEM. To deselect an ME, press that ME again and then another can be selected. Note

Pressing [CANCEL] will cancel the entire operation. Next press the [SAVE] button. The task bar will then briefly show “Saved OK”. If the file already exists, a prompt will ask to overwrite the file. If either [SAVE] or [ENTER] is pressed a second time, the existing file will be overwritten.

GMEM Save A GMEM can contain DMEMS as well as Stores or be a complete SnapShot of the entire system. Next save a DMEM as described in the previous section. You can now select which ME’s and Stores you want to save within the GMEM. To save all stores and ME’s press [*]. To individually select ME’s press the ME number required e.g. ME1, ME3, these selected ME’s will go Orange. To add CLIP STORES or Still STORES press either [STILL- STORE] or [CLIP- STORE] followed by the number of the store required. This process may be repeated for all the stores that wish to be saved in the GMEM. To delete a store follow the same process as if adding a store, but after entering the number of the selected store press [DELETE]. [Cancel] will cancel the entire operation. You now have the option to save as a Hard or Soft GMEM. Hard - will store all the stores and ME data in a single file Complete Snapshot. Soft GMEM - will save pointers to the DMEM files and Stores. The advantage with a Soft GMEM is if you modify a DMEM or STORE all soft GMEMS will reference the new version. To save the GMEM press [GMEM SAVE]. If the file already exists you will be prompted to overwrite it. If either [SAVE] or [ENTER] is pressed a second time, the existing file will be overwritten.

Hard GMEMs In a hard GMEM the actual Stills or Clips are saved as part of the GMEM.

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Store Save in a DMEM To save a Store, first type in the Project Number (optional) followed by a [.] (dot) and then enter the DMEM memory number. If a Project Number is not typed in, omit the (dot) as well. The Store will then be saved to the current Project. The maximum number Projects and Stores are 1000, if a 3 digit Store memory number is typed in, the display will instantly show the Project number and memory number. Pressing [+] symbol will increment the Store number and pressing [–] symbol will decrement the Store number. Pressing [DELETE] will delete the last number entered. Now press either [STILL- STORE] or [CLIP- STORE] followed by the store you want to save then [ENTER]. Press [SAVE] and the store will be saved. Use the [ / ] key on the number pad to save stills/clips in groups e.g. numbers 1-5 or 10-13. There is also the ability to type in the project number, then press the [.] button and then press the [.] button again and the still/clip will automatically be stored to the next available free Memory. Stills and Clips can also be stored to the next available store after Memory 10 for ex, by typing Project Number [.]10[.] Save. The maximum number of Projects are 100 and the maximum number of Stores are 1000 per Project. By pressing [+] button will increment the DESTINATION and [-] decrement the DESTINATION.

DMEM and GMEM Load Type in the DMEM or GMEM project number (optional) and memory number required. e.g. 2.123 will select Project 2 memory 123 then press the ME 1 to ME4 button to nominate the ME. If a GMEM and/or a DMEM exist with this number then the LOAD switch will light to load a DMEM, and a GMEM LOAD switch will light for a GMEM. Once loaded the display will show the currently loaded DMEMs.

Store Load To load a still store direct from the number pad type in the project (optional) and the number of the still/clip you want to load. Then press STORE then the number of the store you want to load to. Then press LOAD. e.g. 2.123 STORE 4 LOAD This will load Store 4 with Still/Clip 123 from Project 2.

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DMEM/GMEM Enables The Numeric Keypad can also be used to enter the DMEM/GMEM Enables menus, this function is used to save different Enables setups for ME Enables, DVE Enables, Config Enables and Stores Configurations. To enter the DMEM/GMEM Enables menus, enter a number on the numeric keypad (shown in the keypad display as a project) then press the {I/O CCONFIG} numeric keypad button and the following menu will appear.

In this menu individual Enables and Stores can be selected and saved as a DMEM/GMEM

This menu will enable or disable the ME Enable buttons on the control panel, Timeline/DVE Enable and some features that work on Key and Background layers. The parameters on the right will turn ON or Off the Enable functions, or use the touch buttons in the columns to enable or disable certain features on a Key or Background The Enable indicator will light Green when all functions are enabled and Orange to suggest that one or more are not in the default state. The factory default state is ALL functions enabled.

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Timeline Function Buttons

EDIT ENABLE

Enables the timeline function buttons. The ME Enable [TIME LINE] button must be enabled (Green) and at least one of the Keys or the Source/BGND buttons selected before the Edit Enable function will work.

AUTO RUN

Allows the timeline to auto run at certain point in the keyframe.

PAUSE KF

Adds a pause to the keyframe in a timeline.

TOTAL TIME

Displays the total time a timeline runs for in the numeric keypad display.

TRANS KF

Allows a transition on a Key or Background to be inserted into a timeline.

INSERT

Inserts a keyframe to the left of the current keyframe.

INSERT MODIFY

Starts a timeline with an initial keyframe or allows an existing keyframe to be modified.

INSERT

Inserts a keyframe to the right of the current keyframe.

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RIPPLE MODIFY

Inserts an action on a keyframe and/or previous and subsequent keyframes.

DEL

Deletes one keyframe at a time.

PREV KF

Moves the timeline cursor back to the previous keyframe.

SNAP

Snaps the triangle cursor to the nearest keyframe.

NEXT KF

Moves the timeline cursor to the next keyframe.

GOTO TIME

Allows the selection of a specific point in ‘time’ in the timeframe, using the numeric keypad. If the FTB function is selected, GOTO TIME will also turn the FTB function OFF.

DVE1 SNAPSHOT

When a DVE MEM for DVE1 is saved and this is enabled, the current state of the DVE setup will be recorded.

DVE1 TIMELINE

When a DVE MEM for DVE1 is saved and this is on, the current enabled sections of the DVE’s timelines will be recorded.

DVE2 SNAPSHOT

When a DVE MEM for DVE2 is saved and this is enabled, the current state of the DVE setup will be recorded.

DVE2 TIMELINE

When a DVE MEM for DVE1 is saved and this is on, the current enabled sections of the DVE’s timelines will be recorded.

DELETE ALL

Deletes all timelines currently being used. Press once and the button goes from Green to Red (Red for 2 seconds). Press again within the 2 second time frame and all timelines will be deleted.

TL ENABLE

Timeline enable allows the timeline to run.

FTB

Enables a Fade to Black (FTB). The button will alternate Red/Green/Red/Green if part way through FTB and FTB function is selected. The button will alternate Red/blank/Red/blank if part way through FTB and FTB function is deselected.

GOTO START

Will re-start the timeline at any point in the timeline run time.

STOP NEXT KF

Will stop at the next keyframe in the timeline. If the FTB function is selected, STOP NEXT KF will also cut to Black.

FLIP FLOP

Will make the timeline or timelines run forwards then backwards on the next run request.

REV

Makes the timeline or timelines run in reverse RUN Runs the current timeline or timelines. If the FTB function is selected, RUN will enable FTB.

Note

Please see Chapter 3, section 14 Timelines for a full explanation of timeline setup and operation.

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Panel Control This selection of buttons inhibits or allows certain functions on the control panel.

Button Controls MOUSE – Displays a mouse pointer on the GUI screen, the pointer can be controlled either by the trackerball or joystick. ME LOCK 1 to 4 – This is a future option. HOLD INPUTS – When on, prevents a DMEM or GMEM load from altering any of the current crosspoint selections, when enabled the button will light up Red. OVERIDE ENABLES – To load only a subset of a DMEM or GMEM, select the required parts using the ME Enables and turn this function On before loading the DMEM or GMEM ME BUTTON LINK – Enables (when ON) the ME Button linking option. This option is in the Panel Setup – ME Button Linking menu. LIVE MODE – Inhibits the use of selected buttons, the function toggles (Green) On and (unlit) Off, which determines whether the inhibits are active. To setup Live Mode, press and hold the button (the button will go Orange), all the button back-lights will go out on the control panel, GUI and any Aux panels connected, press the required buttons to inhibit their function (the inhibited buttons will turn Red). Finally press the [LIVE MODE] button once again to use the system. To remove the button inhibits, go through the same process and press the inhibited buttons to unlock them.

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AUX PANEL SETUP

SECTION 9

Kahuna has 4 AUX outputs per ME. Therefore in a 4ME system there are 16 AUX outputs. In a 4ME system, the source control for the AUX outputs is from the dedicated AUX control panel. In the 2 and 3ME systems this is built into the main panel. Also, control of the AUX can be exercised using up to 16 1RU AUX control panels.

Master Aux Panel 2

1

3

4

1. 2. 3. 4.

Aux output selection, 4 outputs per ME. ME output selection, 4 outputs per ME. Store selection, 4 stores per ME. Crosspoint selection, 94 crosspoints selectable using the shift button.

Remote Aux Panel 1

1.

Aux output selection, one Aux output selectable per remote Aux panel.

The GUI can have up to 16 1RU remote Aux panels connected to it. These are ‘daisy chained’ with RJ45 connectors, typically, each panel can be set to control one AUX output.

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Aux Panel Control In the Panel main menu, press the {Aux Panels…} menu link menu button to enter the Panel Config – Aux Panel Setup menu.

This menu allows the selection of Aux bus outputs to the Aux panels, 4 per ME and up to a maximum of 16 with a 4ME Kahuna mainframe can be controlled. Select the Aux panel using the Aux Panel parameter control. Touch the selected Aux panel (1 to 16) in the Allowed Control of Aux Buses on the GUI screen, this will cause the Aux panel reference box to turn Green. The Aux panel is now selected and ready to use.

Aux Panel Setup The AUX outputs can be set up from the menus on the GUI. Press the [USER CONFIG] button to enter the main User Config Menu, then press the {Aux Bus Setup…} menu link button.

The main functions that can be setup are, sources for each Aux and the color correction applied to each Aux output. In this menu, the exact setup for each individual Aux Bus output can be adjusted. The center of the menu screen, shows a table which contains the Aux Bus output details. The attacher boxes at the bottom of the screen contain the individual parameters.

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AUX Bus – this displays the available Aux Buses, which depend on the system setup: A mainframe with 2ME cards fitted will have 8 Aux Buses 3ME cards will have 12 Aux Buses 4ME cards will have 16 Aux Buses. There are also Internal Aux Buses “ Virtual” Aux Buses available, which also depend on the system setup: A mainframe with 2ME cards fitted will have 56 Int Aux Buses 3ME cards will have 52 Int Aux Buses 4ME cards will have 48 Int Aux Buses. So as an example, a system with 4ME cards fitted will have 16 Aux Buses and 48 Int Aux Buses available. Crosspoint – crosspoint selection Source. Name – name of the Fill source for the selected crosspoint. Lock – crosspoint lock On/Off. O/P Ccr – output color correction On/Off Ancill – enables the Ancillary Mapping option Tally Now and Tally Next - allows the user to Tally the sources selected on an Aux bus. For example, If Aux1 has source 3 selected and has Tally Next ON this source would be tallied as “NEXT” in both the serial Tally and the GPO Tally (ENG/GPO). Aux’s can also be tallied using GPI’s. An example of this would be an Aux output feeding an external DVE. The DVE would feed back a GPI to indicate that source was currently active. This would then feed through the Kahuna Tally system as required. Use the parameter controls to select the AUX output required and then the crosspoint for that AUX output. Note

Please see chapter ‘3’ Colour Correction for a full explanation of Aux colour correction.

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CHAPTER 3

FEATURE EXPLANATIONS This chapter of the manual describes the remaining operational functions in detail. The description will mainly follow button sequence that run down the left side of the GUI. The exception being the Peripherals, SD/HD Format Fusion and Video Timing (reference information) sections.

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COLOR CORRECTION

SECTION 10

This section deals with Kahuna colour correction functions and will cover input color correction, bus color effects, output color correction and the setup of mattes and washes. Kahuna has two types of color correction, Input Color Correction, which applies adjustment to single source regardless of which Bus it is selected on. Bus Color Correction, which applies adjustment to a whole bus, so that all sources receive the same amount of adjustment. All the functions mentioned above are accessed via the GUI using the Source menu buttons as shown left, outlined in Red.

Input Color Correction YUV Menu Press the [INPUT COLOR] menu button on the GUI panel to enter the {YUV…} I/O Config - Input Color menu. Looking at the menu title bar, the selected input source for the selected ME and background or Key layer can be confirmed. Touch the Main attacher box to enable the options, notice that a new set of parameter controls appear on the right side of the screen, as shown below. The parameters can then be turned on or off by touching the parameters or rotating the individual rotary controls.

Note

Once a source has been color corrected in any way, make sure that the Source Correction option remains turned ON, if it is turned off the source will revert back to its original color configuration.

Crosspoint – the selected crosspoint that the color correction is applied to. Source Correction – On/Off. This will enable color correction for the current source. YUV – On/Off. This will allow YUV adjustment. RGB – On/Off. This will enable the RGB control. Bleed – On/Off. This will enable the Bleed control. With the exception of the crosspoint selection, all the above functions can be turned On/Off using the parameter controls on the right side of the menu screen.

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YUV Menu - continued Touch the YUV Control on screen menu to enable the YUV options, The active circle symbols will turn Red, notice that a new set of parameters appear on the right side of the menu screen. By changing the parameters, the brightness, contrast and saturation can be adjusted, as each of the above are adjusted notice that the parameters in the YUV Control menu turn Orange and the percentage of adjustment is shown.

In the center of the GUI screen is the Presets menu, by pressing one of the option buttons, the source signal will turn B & W (black and white), Sepia, Linear or Inverse. These are preset values for a quick adjustment of the source signal, to produce some best effects. B & W – sets the chroma saturation to zero removing the chroma content, making the signal black and white. Sepia - sets the chroma saturation to zero removing the chroma content, then adds positive portions of Red and Green and a negative portion of Blue to make-up a sepia appearance. Linear – Removes any non-linear elements to the RGB signal. It acts like a reset control, which returns the settings to normal. Inverse – Inverts the video signal making the picture a negative of its correct colors.

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RGB Menu Press the {RGB…} menu link button to enter the I/O Config - Input Color RGB menu. Make sure the Source Correction is turned ON, top left of the screen menu, if it is off, adjusting any of the settings in this menu will have no effect on the source signal.

The initial menu is set to a default attacher condition, which shows all five Master adjustment parameters highlighted by the Red active circles. This will give an adjustment of Master Lift, Gamma, Gain, S-Gain and S-Center. These adjustments will alter all three elements of the RGB signal at the same time. When one of the master parameters is altered, notice that the RGB curve profile changes in the graph situated center of the menu. Note

To return to the default attacher condition, touch the title bar. Touch one of the attachers on the left to enable the individual options. When one of the menus become active the rotary parameter controls on the right side of the screen will change to reflect the adjustable parameters in the selected menu box. When one of the attachers become active, the Red portion of the RGB signal can be selected and altered, the same applies for the Blue and the Green signals.

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Bleed Menu Color bleed is a situation where a single color will over power the other colors in the RGB signal. By using the bleed function the stronger color can be softened to make the color output more natural, or adjust to suit a specific need.

Again make sure the Source Correction is turned on. The initial menu has a default state where a single adjustment for each parameter menu is active; this will allow the adjustment of the main RGB bleed parameters. Touch one of the attacher to enable all the options in that menu, this will allow a detailed adjustment for each of the R, G and B bleed settings. The adjustments are measured on a –100 to a +100 percentage scale. Each parameter menu will adjust a single color, i.e. red into red, green into red and blue into red. These changes are also reflected graphically in the RGB bar graphs above the parameter sets.

Bus Colour Press the [BUS COLOR] menu button on the GUI panel to enter the {YUV…} Bus Color Effects menu. Looking at the menu title bar, the selected input source, the selected ME and the background or Key layer can be confirmed. This function is basically exactly the same as the Input Color Correction menu but instead of color correcting a single source, it will color correct every source that is on that bus, rather than every bus that is using that particular source.

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I/O Config - Output Color Press the [O/P COLOR] menu button on the GUI panel to enter the I/O Config – Output Color menu.

This menu will allow color correction to be switched on or off for each individual ME output or Auxiliary bus output. By default when this menu is entered, the attacher name boxes for the ME Output and Aux Bus at the bottom of the menu screen are highlighted by the Red active circles. Select the individual ME/Aux output using the rotary controls on the right side of the menu screen and adjust as necessary.

ME Color Correction - Settings The {Settings…} menu link button will enable the YUV, RGB and Bleed menu, which is identical to the input Source Color menu as described in the previous section. This function is basically exactly the same as the Input Color Correction menu but instead of color correcting a single source, it will color correct each ME output. The number of ME outputs will depend on the system purchased.

Legalizer

The only difference with the ME output menu is the Legalizer menu. This menu will limit the peak white level in a digital video signal and allow an extra portion of black to be added below black level, also known as “Super White” and “Super Black”.

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Snell & Wilcox

ME Color Correction – ME Outputs Note

The section below is a brief description of the ME Output menu function and layout, the only menu that concerns the color correction setup is on the {Page 2…} menu link, which will indicate if the color corrector is turned On/Off for a particular ME or ME output. Pressing the {ME Outputs} menu link button will enable the Engineering Config – ME Output Setup menu.

In this menu the exact setup for each individual ME output can be adjusted. The attacher boxes at the bottom of the screen contain the individual parameters for each ME output. Here select the individual ME output (the number of ME outputs will depend on the system configuration). {Page 1…} options Output- This gives the physical name of the ME output e.g. ME3 Op2 is output two on ME 3. NAME – This give the User assigned name for the ME output. Pvw- This sets this output to be a Preview for the ME output you select. Previews can be re-entered but there will be no tally. Once you have selected this option all options to the right of this will have no effect. KEY – This sets this output to be a Key Only for the output selected. Once you have selected this option all options to the right of this will have no effect. It is normal in this case that the background for the output you want this to be the Key for is set to Black. E.g. OP2 in this row would set this output to be the Key for output 2 of this ME. On Air – Sets the output to go to an on air signal or the output to go to a GPI output (GPI 1 to GPI 256) BGND - This sets up what which bus/buses are used as the background. Black= Background will always be black A/B = The main A and B buses will be used as the backgrounds in transitions. A= Just background A will be used and the background will not transition B= Just background B will be used and the background will not transition U1/U2 = Utility Bus 1 and Utility Bus 2 will be used as the background and transition with the selected background transition or this output. Util1 and Util 2 crosspoints can be selected on the main panel. Kahuna User Instruction Manual – Issue 2.3 Rev 1 Page C7

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U1 = Just Utility Bus 1 will be used and the background will not transition U2 = Just Utility Bus 2 will be used and the background will not transition U3 = Just Utility Bus 3 will be used and the background will not transition U4 = Just Utility Bus 4 will be used and the background will not transition Key1 to Key4 - These columns determine what Keys will appear on the ME output. Off = This Key will NOT appear on this output PGM = The Key is available on this output as determined by the Transition status on the main panel On = The Key will always be present on this output. The main Transition will NOT be able to remove it. Press the menu button {Page 2…} menu link to enter the second ME Output Setup menu.

Ccr- This indicates whether the output color correction is active. ON= Output Color Correction is active. OFF = Output Color correction in-active Ovr- This allows the overlay store to be used on this output. NB the overlay store will not appear when this output is viewed as a re-entry or on an AUX output. To set up the overlay store you need to go to overlay set up in Engineering. FTB = Fade to black on a transition Touch one of the attacher boxes at the bottom of the screen to enable the options and the active circle symbols will turn Red. All the parameters are adjusted using the parameter controls down the right side of the menu.

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Aux Color Correction – Settings The {Settings…} menu link button will enable the YUV, RGB and Bleed menu. This function is basically exactly the same as the Input Color Correction menu but instead of color correcting a single source, it will color correct each Aux output.

Legalizer

The only difference with the Aux – Main/YUV output menu is the Legalizer menu. This menu will limit the peak white level in a digital video signal and allow an extra portion of black to be added below black level, also known as “Super White” and “Super Black”.

Aux Color Correction – Aux Setup Press the {Aux Setup…} menu link button to enter the User Config – Aux Setup menu.

In this menu, the exact setup for each individual Aux Bus output can be adjusted. The center of the menu shows a table, which contains the Aux Bus output details. The attacher boxes at the bottom of the screen contain the individual parameters. AUX Bus – this displays the available Aux Buses, which depend on the system setup: A mainframe with 2ME cards fitted will have 8 Aux Buses 3ME cards will have 12 Aux Buses 4ME cards will have 16 Aux Buses. There are also Internal Aux Buses “ Virtual” Aux Buses available, which also depend on the system setup: A mainframe with 2ME cards fitted will have 56 Int Aux Buses 3ME cards will have 52 Int Aux Buses 4ME cards will have 48 Int Aux Buses. Kahuna User Instruction Manual – Issue 2.3 Rev 1 Page C9

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Aux Color Correction – Aux Setup - continued So as an example, a system with 4ME cards fitted will have 16 Aux Buses and 48 Int Aux Buses available. Crosspoint – crosspoint selection Source Name – name of the Fill source for the selected crosspoint. Lock – crosspoint lock On/Off. O/P Ccr – output color correction On/Off Ancill – enables the Ancillary Mapping option Tally Now and Tally Next - allows the user to Tally the sources selected on an Aux bus. For example, If Aux1 has source 3 selected and has Tally Next ON this source would be tallied as “NEXT” in both the serial Tally and the GPO Tally (ENG/GPO). Aux’s can also be tallied using GPI’s. An example of this would be an Aux output feeding an external DVE. The DVE would feed back a GPI to indicate that source was currently active. This would then feed through the Kahuna Tally system as required.

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Mattes and Washes Mattes & Washes are used as a background, a Fill or a border, they can be set on any crosspoint the in the same way as a Source Input, Store, Key border or a Wipe border. Press the [MATT WASH] menu button on the GUI panel to enter the User Config – All Mattes menu.

There are a total of 16 mattes that can be setup and used as a source. Select the Matte color from the menu palette. To adjust the color, touch the selected matte on the menu screen and three parameter boxes will appear. Adjustment of Hue, Luma and Saturation is made using the rotary controls, or notice that there are Red triangles in the parameter boxes denoting that adjustment can be made using the tracker ball or the joystick. If required press the menu buttons {Mattes 1 – 8…} or {Mattes 9 – 16…} menu links depending on the selected color and a new menu will appear.

Touch the color square of the matte originally selected and again three parameter boxes will appear. This will also allow adjustment of the Hue, Luma and Saturation. When satisfied with the Matte color, a name can be applied to the Matte, using the USB Keyboard. If a new name has been given to the matte, keep the number of characters in the name down to 8 (e.g. 4+4) and the Matte will be displayed in the mnemonic on the control panel, if added into the crosspoint as a source.

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Wash Generator Wash function will allow a matte to fade from one color to another color as a background or Fill. The Wash can be used in the same way as a Matte, as a Source Input, Store, Key border or a Wipe border. It is a mix of colors instead of a single solid color and will fade from one color into another in a specified direction. Note

There are only two Wash effects available. The Wash can be given a unique name by pressing the [ENG CONFIG] GUI button, then pressing the {Source Names} menu. Select a wash from the Source Parameter box (there are 2 washes available per ME), then enter the new name into the Name parameter box below the Source Naming table.

If a new name has been given to the Wash, keep the number of characters in the name down to 8 (e.g. 4+4) and the Wash will be displayed in the mnemonic on the control panel, if added into the crosspoint as a source.

Press the {Wash…} menu link button to enter the User Config – Wash Generator menu.

The above diagram (left) shows a possible Wash from a mix of colors. When a Wash is setup, the four corners can be set as different colors the resulting effect will be all the colors will wash into each other to give an overall mix of color.

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Wash Generator - continued Touch the Choose Wash attacher box, then using the parameter controls top right, select an available wash. Next select a Matte color for each Wash Corner individually using the Matte attacher on the right. If Local Matte is selected then all the Wash Corner color boxes will have the option to adjust the Hue, Luma and Saturation for that Wash Corner, using a new set of parameter menus. Touch one of the Wash Corner colors and adjust as required. If Matte 1 to 16 is selected then the Matte color is preset and can only be adjusted in the Matte menu option as described in the previous section.

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Snell & Wilcox

STORES

SECTION 11

Stores Overview The stores function is used to setup and manipulate Stills and Clips loaded into the Kahuna mainframe. The Stills can be used as a Key or Fill and Clips used in effects such as a spinning logo or a clip transition.

Importing Stores To import Stills into the Stores memory on the mainframe, make sure that a USB memory flash drive or a Zip disk is inserted into the GUI. Press the [Filing Sys] menu button to bring up the main menu. Next press the {Import/Export} action button, this menu is used to import/export Projects, Stills, GMEMs, Macros and configurations from USB or Zip drive, press the {Stills} action button to open the Filing System – Import Stills menu.

Choose a Project using the parameter controls, then select a new destination or an existing destination for the Stills to load into. Select Yes/No on the Allow Overwrite parameter control. Press {Yes} if you wish any existing Stills to be over written in the Project. Select {No} and the new Stills will automatically be inserted into the next available slot. Note:

Kahuna can store up to 1000 Stills per project in its filing system. Press {Search} to find the new Stills, these will now show up in the Stills on Removable Devices table. Press {Select} to choose individual Stills, or {Select All} to select all the Stills. Press {Import} to load the Stills into the Current Project Stills table.

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Naming and Saving a Store in the Filing System A name and a description can be given to a Still, to do this, press the [Filing Sys] button on the GUI panel, to go back to the main menu. Then press the {Stills…} menu link button, the menu shown below will now appear. Select a Still by using the rotary control next to the File parameter control (1) to move up or down in the Stills and Clips table. The Name attacher (2) box will have a flashing cursor, which shows that it is ready to have a name typed in. When the name has been entered, remember to press Enter on the USB Keyboard. Touch the Description attacher box, a description of the Still can now be entered into the box.

1

2

User Setup - Store Setup Menu

Table Columns Group – The number of ME’s available Store – Store location, there are 4 stores per ME, a maximum of 16. Coupled Key Store – Key store that is coupled to the Fill store. Key to Fill Store(s) - Fill store that is coupled to the store. Frames – Total number of frames in the store. Duration – Duration of the store in time and frames. Free – shows the available memory left to allocate.

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Parameter Controls Store – Selects the store that is to be setup. Couple Key Store – Selects the Key store to couple to the Fill store. Allocated Memory - Adjusts the memory allocated to the selected store. This will only allocate up to the maximum amount of Free Memory available. To make the Clip longer you may have to reduce the memory of another store on the ME.

How to Define the Store / Clip Length This is found under User Config - Store Setup. Each ME contains 4 stores, these stores are held within one block of RAM on the ME board, the Clip length of each store can be set within this menu. The sum of the four stores on each clip can not exceed the total storage for each ME. e.g. In HD each ME has approximately 12 Seconds of Storage total, this can be divided between the four stores as required. Duration shows the length of the store as time code (Hours:Mins:Seconds:Frames and Fields). When in SD mode, each ME has maximum of 72 seconds storage.

Note:

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Store Memory Allocation Store coupling defines which store can or will be used to load or save as a Key. For example if Store 1 is coupled to Store 5, when an image with a Key associated is loaded, the Key will go into Store 5. When defining the size of a store, the coupled store should in general be allocated the same size. If the coupled store is not allocated the same size when playing a Clip the system will calculate which fields to use, to make a Fill and Key fit. The obvious use of this would be if you had a Clip with a moving Fill but the Key is static. In this case the Key could be given a minimum size.

Coupled Key Store - selects which store to use as the coupled Key, stores can couple across ME’s. Note:

To uncouple a Store, either select itself as the coupled store or use the {Uncouple} action button at the bottom of the menu. The {Uncouple All} button will uncouple all the stores. Once the store has been coupled to the Key store it will also have to be coupled in the Crosspoint Mapping Table so that the system will know which store to use as a Key. The Crosspoint Mapping Table defines the coupled Key status. This has been done such that a Store Key can be used as the hole cutter for any other stores e.g. Store Couple 1 & 5 so that the Key is loaded into 5 when store 1 is loaded. As an example: In the Crosspoint Mapping Table, associate Store 5 as the Key source for Store 1, Store 2, Store 3 etc. This will allow one store to be the Key for many. All store set-up are saved under User Config.

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Snell & Wilcox

Store Grab

The {Grab} option allows the user to grab images from any crosspoint in the system. Select the required store using the Grab Store parameter then press the {Grab} button. If the Store that is grabbed and is coupled with another store for Key, the Grab function will grab the Key as defined in the crosspoint mapping into the coupled store. The mini pic will show what is currently the center frame of what is in the store. To select the crosspoint, use the Grab Crosspoint control.

Grab options Single Frame - used to grab a single frame into the store on press. Latching Grab - this will latch the grab function and useful for grabbing Clips. This option is best used with the Auto-Stop When Full to end the grabbing once the Store is full i.e. Once all the available frames in the Store have been used. Grab - This will continue to grab while the button is pressed. This will also respect the Auto-Stop When Full. Grab Mode - allows the grab to either be appended to the existing store contents or replace. To reset the store to the beginning, perform a Grab with the Grab Mode set to New. To play back the grabbed store use the Playback panel. Position - views individual frames of a store by using the control.

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Loading Stills and Clips Press the [STORE] button to access the Store Load main menu. Stores are Project based, so the project that the Stills and Clips are stored in is selected using the Current Project parameter control.

The “Mini Pics” (as shown above) show an image of what is stored in a Project as Stills or Clip. The Stills and Clips are sequenced in numerical order. This number appears on the bottom left of the mini pic starting with 0 and ending at 999. The mini pic is generated from a still (which may be a single frame of a clip) or the center frame of a Clip, the bottom right hand corner will display “C” if the image is a Clip. A “K” in the bottom right corner indicates that the Still or Clip has a Key saved with it. This Key will be loaded into the Coupled Store (see store Coupling in the previous section). Select the Store that the Still or Clip will load into, using the Store parameter, this will place a Red box around the mini pic. Once the desired mini pic has been selected then press the {Load} button to load the image into the selected store. There are alternative ways to load a Still or Clip. Once the destination store is selected, touch mini pic on the GUI screen, to load the Still or Clip into the selected store. The touch-screen can also be used to scroll through the mini pics using the scroll ball to the right of the mini pics. Stills and Clips can also be loaded directly from the number pad or via GMEMs. (see the GMEM section of this manual) When loading a Still or Clip there is also an option to have Auto Play On or Off, With Auto play On, a Clip will automatically play once it has completed loading. New - Allows the user to load new stores. Append - In Append each time an image is loaded, the image will be added to the end of the existing store contents e.g. if the user loads 16 Stills into a store then go to the Play/ Edit menu and position through the 16 Stills in the store. This can effectively make Clips from Stills or allow many Stills to be loaded.

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Snell & Wilcox

Details menu Press the {Details…} menu link button, this menu will show further information about the Stills and Clips. The table gives information such as Name, Description and Date/Time. The Selected Still/Clip will show a mini pic of the Fill and Key (if there is one). The parameter box will display information regarding the video standard, the amount of Fill and Key frames and the width and height format.

Stores and Clips Play and Edit

Play This menu allows Playing and Editing of stores. Select the required store using the Store parameter, if a Clip has been loaded into the store selected pressing the {Play >} button which will play the Clip forwards. {Stop} - will stop the Clip. {Play >} and {Inch