hp str dex ac con wis int cha fortitude reflex will melee ranged weapon

MAGIC. MODIFIER. +. +. +. RACIAL. MODIFIER. +. +. +. MISC. MODIFIER .... FINGER. Left ring. RIGHT. FINGER. Right ring. FEET. Pair of boots / shoes / slippers.
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CHARACTER NAME

AGE

HEIGHT

TOTAL

RACE

WEIGHT

EYES

HAIR

SIZE

SKIN

VISION

ALIGNMENT

HP

SPEED

HIT POINTS DAMAGE REDUCTION ABILITY NAME

DEITY

WOUNDS / CURRENT HP

AC

SPELL RESISTANCE

ABILITY SCORE

CURRENT SCORE

MODIFIERS

= 10 +

ARMOR CLASS

TOTAL

ABILITY MODIFIER

FLAT-FOOTED

STR

+

TOUCH

ARMOR CLASS

+

ARMOR BONUS

SHIELD BONUS

+ DEX MODIFIER

+ SIZE MODIFIER

INITIATIVE

ARMOR CLASS

=

MODIFIER

STRENGTH

TOTAL

NOTES

WEAPON

ATTACK BONUS

DAMAGE

CRITICAL

RANGE

TYPE

SIZE

NOTES

WEAPON

ATTACK BONUS

WEAPON

ATTACK BONUS

DAMAGE

DAMAGE

CRITICAL

CRITICAL

CLASS & RACIAL ABILITIES

RANGE

RANGE

TYPE

TYPE

FEATS

SIZE

SIZE

INT

SIZE

DEX*

TYPE

CHA

RANGE

STR*

CRITICAL

CON

DAMAGE

INT

ATTACK BONUS

INT

WEAPON

INT

NOTES

INT

SIZE

CHA

TYPE

INT

RANGE

CHA

CRITICAL

DEX

DAMAGE

MISC MODIFIER

INT

ATTACK BONUS

ABILITY SPECIAL SIZE MISC MODIFIER MODIFIER MODIFIER

CHA

BONUS

CHA

+

HANDLE ANIMAL

WIS

+

HEAL

DEX*

+ STR +

HIDE

CHA

=

GATHER INFORMATION

INTIMIDATE

STR*

+

JUMP

INT

+

FORGERY

KNOWLEDGE (

)

=

+

INT

+

+

INT

+ DEX +

ESCAPE ARTIST

KNOWLEDGE (

)

=

+

INT

+

+

INT

=

TOTAL

WEAPON

+

DISGUISE

KNOWLEDGE (

)

=

+

INT

+

+

INT

MODIFIER

+

MISC MODIFIER

KNOWLEDGE (

)

=

+

INT

+

+

INT

GRAPPLE

MISC MODIFIER

CRAFT D ISABLE D (___________) EVICE

KNOWLEDGE (

)

=

+

INT

+

+

_

=

+

+

+

_

=

+

+

+

=

+

WIS

+

=

+

DEX

+

=

+

DEX

+

+

=

+

STR

+

=

+

CON

+

+

+

Á

WEAPONS:

Simple

Martial

ARMOR:

Light

Medium

Heavy

Shield

Tower Shield

+

(

)

=

+

INT

+

+

(

)

=

+

INT

+

+

(

)

=

+

INT

+

+

=

+

INT

+

+

=

+

CHA

+

+

=

+

INT

+

+

=

+

CHA

+

=

+

DEX

+

=

+

INT

+

+

=

+

CHA

+

+

=

+

CHA

+

+

=

+

WIS

+

=

+

DEX

+

=

+

CHA

+

=

+

STR

+

INT

+

Á

+

+

Á

+ +

Á

+

LISTEN MOVE SILENTLY OPEN LOCK PERFORM (

)

=

+

CHA

+

+

PERFORM (

)

=

+

CHA

+

+

PERFORM (

)

=

+

CHA

+

+

PROFESSION (

)

=

+

WIS

+

+

PROFESSION (

)

=

+

WIS

+

+

RIDE

=

+

DEX

+

+

SEARCH

=

+

INT

+

+

SENSE MOTIVE

=

+

WIS

+

SLEIGHT OF HAND

=

+

DEX

+

SPELLCRAFT

=

+

INT

+

+

SPOT

=

+

WIS

+

+

SURVIVAL

=

+

WIS

+

SWIM

=

+

STR

+

Á

+

TUMBLE

=

+

DEX

+

Á

+

USE MAGIC DEVICE

=

+

CHA

+

+

USE ROPE

=

+

DEX

+

+

_

=

+

+

+

_

=

+

+

+

_

=

+

+

+

+

Á

+

+

Á

+

+

Denotes a skill that can be used untrained (with 0 ranks) PROFICIENCIES

+

WIS

ATTACK BONUS

SIZE MODIFIER

DIPLOMACY

+

DEX*

RANGED

ABILITY MODIFIER

+ STR +

=

ATTACK BONUS

+

DECIPHER SCRIPT

CHA

DEX

+

BASE ATTACK

TOTAL

MELEE

+

CRAFT

+

CHA

=

+ WIS +

+

CRAFT

=

+

Á

CHA

(WISDOM)

+ DEX +

+

CRAFT

+

CHA

WILL

=

SAVE MODIFIERS

CONCENTRATION

DEX

WIS

(DEXTERITY)

+

MISC MODIFIER

CLIMB

+

+

WIS

REFLEX

+ CON +

=

RACIAL MODIFIER

BLUFF

INT

=

DEX

(CONSTITUTION)

MAGIC MODIFIER

BALANCE

INT

FORTITUDE

ABILITY MODIFIER

APPRAISE

+

WIS

BASE SAVE

TOTAL

MODIFIER

=

DEX*

SAVING THROWS

MISC

INT

CHARISMA

/

MISC

ABILITY

WIS

CHA

RANKS

WIS

WISDOM

TOTAL

MISC MODIFIER

MAX RANKS (CLASS / CROSS-CLASS)

STR*

WIS

+ FEAT MODIFIER

DEX*

INT INTELLIGENCE

SKILL NAME

MISC MODIFIER

CHA

CON

CONSTITUTION

+ DEX MODIFIER

SKILLS

CLASS SKILL?

ARMOR CLASS MODIFIERS

DEXTERITY

+

DEFLECTION MODIFIER

DEX

DEX

+ NATURAL ARMOR

Mark this box with an X if the skill is a class skill for the character * Armor check penalty, if any, applies. (Double penalty for Swim.)

This sheet was designed by Vincent Ripoll — August 2006.

GENDER

CLASS AND LEVEL

CAMPAIGN

PLAYER

DATE CHARACTER BEGAN

GEAR ARMOR/PROTECTIVE ITEM CHECK PENALTY

SPELL FAILURE

SPEED

TYPE

WEIGHT

AC BONUS

MAX DEX

SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM WEIGHT

EXPERIENCE POINTS

POSSESSIONS

AC BONUS

CHECK PENALTY

SPELL FAILURE

SPECIAL PROPERTIES

TOTAL WEIGHT CARRIED

TOTAL ARMOR WEIGHT

LIGHT LOAD

MEDIUM LOAD

HEAVY LOAD

LIFT OVER HEAD

EQUALS MAX LOAD

LIFT OFF GROUND

PUSH OR DRAG

2 x MAX LOAD

5 x MAX LOAD

Headband / hat / helmet / phylactery

HEAD

Pair of eyes / lenses / goggles / mask

FACE

Amulet / brooch / medallion / necklace / periapt / scarab

NECK

Vest / vestment / shirt

CHEST

Belt

WAIST

Cloak / cape / mantle

BACK

Pair of bracers / bracelets

WRISTS

2 gloves / gauntlets

HANDS

Left ring

LEFT

FINGER Right ring

RIGHT

FINGER

WEALTH

Pair of boots / shoes / slippers

FEET

PP –

FAMILIAR/COMPANION

AC (FLAT/TOUCH) INITIATIVE

TYPE (SUBTYPE) HIT DIE

ATTACK

DAMAGE

HIT POINTS

SPECIAL ATTACKS/QUALITIES

GEMS –

GP –

JEWELS –

SP –

MISCELLANEOUS –

CP – LANGUAGES

ABILITIES

FORT RFLX WILL STR

DEX

CON

INT

TURNING CHECK

SKILLS/FEATS WIS

CHA

= TOTAL

TURN DAMAGE = 2d6 +

NOTES

(= TOTAL

TURNS PER DAY

=3+ TOTAL

SPELL SAVE MODIFIER

= TOTAL

ARCANE SPELL FAILURE SPELLS KNOWN

SPELL SAVE DC

LEVEL 0

1ST

2ND

3RD

4TH

5TH

6TH

7TH

8TH

9TH

10TH* *For epic characters only

+ ABILITY MODIFIER

……… ………………

HEALTH

MISC MODIFIER

SANITY

% SPELLS PER DAY

CONDITIONAL MODIFIERS

+

BONUS SPELLS 0

+ CHA MODIFIER

MISC MODIFIER

)

+

CHA EFFECTIVE MODIFIER CLERIC LEVEL

+ CHA MODIFIER

MISC MODIFIER

TURNS LEFT