Game Programming Student .fr

2002 High School Diploma in science specialized in biology and physic ... Languages : C, C++, C#, Java, Lingo, pascal, LISP, HTML, JavaScript, OpenGL, ... use of the physic engine ”AGEIA PhysX” for all the gravity system ... a project manager, a visual designer, a sound designer and a game ... C Filesystem Management.
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EVRA Amaury

17, route de Monfort 27 290 APPEVILLE DIT ANNEBAULT FRANCE T´el. : +33 6.XX.XX.XX.XX E-mail : [email protected] Web Site : amaury.evra.free.fr

Game Programming Student EDUCATION • 2005-2007 Master’s degree in game programming Graduate School of Games and Interactive Media (ENJMIN) - Angoulˆeme - France • 2004-2005 first degree in computer science University of Rouen, France • 2002-2004 Two-year University degree in mathematics and computer science University of Rouen, France • 2002 High School Diploma in science specialized in biology and physic Prevert High School - Pont Audemer - France

SPECIAL SKILLS • Computer Science : – Languages : C, C++, C#, Java, Lingo, pascal, LISP, HTML, JavaScript, OpenGL, LATEX – 3D Engines : Gamebryo, Virtools, Director – Physic Engines : AGEIA PhysX, Havok – Microsoft Visual Studio .Net 2003, 2005 – Operating Systems : Windows 95/98/Me/XP, UNIX • • • •

French : mother language English : fluent Spanish : Basic Driver’s licence : officially given since June 2002

EDUCATIONAL AND PERSONAL PROJECTS • ENJMIN PROJECT : • Second year Projet : A ”plateform puzzle” game in 3D, in which the player can manipulate the gravity to solve enigmas constructing his path in order to go out of rooms and to progress in different levels – use of the 3D engine Gamebryo – use of the physic engine ”AGEIA PhysX” for all the gravity system – gameplay programming – camera programming – shader integration – sound integration with the Wwise sound engine • First year Projet : A race game in human body made with Virtools. The team was composed of a project manager, a visual designer, a sound designer and a game programmer. – conception of the programming architecture – use of the physic engine ”havok” for the race gameplay – development of an AI for the concurrent 0

EVRA Amaury - Game Programming Student - [email protected] - FRANCE

• University of Rouen : • Video Games : – a DOOM-Like in OpenGL – a BlackBox game in Java • C Filesystem Management • Solve of the Euler problem in Java • Java Web Browser : use of a DTD parser and creation of Graphical Interface

PROFESSIONAL EXPERIENCE ˆ • 3 months training period : Pulsanim Interactive - ANGOULEME summer 2006 – Assistant in development of the Game ”Adibou Human Body” – in charge of the development of an activity of 3D shapes manipulation and recognition – Assistant in development of the game ”Reader Rabbit Globe” for kids – in charge of development of the body of the game – in charge of development of a tool which permits to place 3D real time and precalculated animated elements in levels – in charge of development of several modules in the gameplay – Help in development of a middleware for the Director engine. – participant of the conception of the middleware – in charge of linking the middleware and director in a plateform level • Dustman : executive of recycling Society : NCI Abilis Malleville Sur Le Bec, France summers 2004, 2005

MISCELLANEOUS • Personal hobbies : Computer Science, Video Games, Photography, Travels, Cinema, Music • Preferring sports : Swimming, Basket Ball, Kayak

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EVRA Amaury - Game Programming Student - [email protected] - FRANCE