Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r
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MAX RANKS
(CLASS/CROSS-CLASS)
KEY ABILITY
SKILL MODIFIER
int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex
c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______
ABILITY MODIFIER
RANKS
MISC MODIFIER
□ Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)
POSSESSIONS LOCATION
PAGE REF.
WEIGHT
ITEM
LOCATION
PAGE REF.
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
LIFT OVER HEAD EQUALS MAX LOAD
2 X MAX LOAD
PUSH OR DRAG 5 X MAX LOAD
PAGE REF.
NOTES
FEAT
PAGE REF.
FEAT
PAGE REF.
NOTES
NOTES
LANGUAGES
LIFT OFF GROUND
PAGE REF.
FEAT
PAGE REF.
NOTES
HEAVY LOAD
PAGE REF.
FEAT
PAGE REF.
FEAT
CARRYING CAPACITY
PAGE REF.
FEAT
PAGE REF.
FEAT
TOTAL WEIGHT CARRIED
FEAT
PAGE REF.
FEAT
MEDIUM LOAD
PAGE REF.
WEIGHT
FEAT
LIGHT LOAD
FEAT
PAGE REF.
NOTES
ITEM
FEAT
INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
___. ___. 1 O. 2 O. 3 O. 4 O. 5 O. 6 O. 7 O. 8 O. 9 O. 10 O. SCORE. SPENT. 1 O. 2 O. 3 O. 4 O. 5 O. 6 O. 7 O. 8 O. 9 O. 10 O. SCORE. SPENT. SCORE. SPENT.
SPECIAL PROPERTIES l Denotes a skill that can be used untrained. D Mark this box with an X if the skill is a class skill for the character. *Armor check penalty, if ...
Contacts. Kinfolk. Mentor. Pack Totem. Past Life. Pure Breed. Possessions. Experience. Sept. TOTAL:______. Gained From: TOTAL SPENT:______. Spent On: ...
The Merchant Prince. Armor. Summoned Scale Armor +2. Tattoo .... As you strike one enemy, you direct a beam of holy radiance against another. As you charge ...
All the Sand, All the Stars .... Special: Weapons with the heavy thrown property use. Strength instead of ... You make your foe see all the grains of sand in the.