NAME: _____________________ PLAYER: ____________________ VALUE
CHARACTERISTIC
SKILLS
OP
INT (Intelligence) WILL (Will Power) PRE (Presence) TECH (Technique) REF (Reflexes) DEX (Dexterity) CON (Constitution) STR (Strength) BODY (Body) MOVE (Movement)
SD = Con x 2 ED = Con x 2 SPD = REF/2 REC = STR+CON END = CON x 10 STUN = BODY x5 HITS = BODY x 5 LUCK = INT + REF
CHARACTER LIFEPATH
POWERS & ABILITIES
RUN = Move x2 Sprnt=Move x3 Swim=Move x1 Leap = Move x1 RES = Will x 3 STUN Taken HITS Taken HUM (Humanity)
COMBAT ACTIONS (MANEUVERS) ACTION OM DM EFFECT TALENTS AND PERKS
CHARACTERISTICS COST: EQUIPMENT
PP
OP
COST
COMPLICATIONS
OP
Attack NA Block NA Dodge NA Get up NA Grab -2 Run NA Sprint NA Other NA Throw NA Abort NA Aim +3 Choke -4 Disarm NA Draw -3 Entangle NA Escape NA Haymaker -3 Recover NA Sweep NA Wait NA
NA NA +3 NA -3 NA NA NA NA NA NA NA NA NA NA NA NA -5 NA NA
Make an attack. Stop 1 attack w/ success Can’t attack that Phase. Get up Grab. Both at -3 Defense Move upto full combat move Move at full, 1/2 Def, 0 Ref Reload, change weapon, etc. -4 for unbalanced object Use a defense out of turn. Add +1 per phase, +3 max DC 2, must follow grab. Knock away weapon Draw and fire in one action Immobilize opponent Escape with STR+Athletics +3 dice to regular Get Stun back = to REC Opponent falls, at -2 Ref Wait for chance to act later
RANGE TABLE Range Melee Close Med Long Extr. Meters 0-4m 10m 50m 51m+ listed Off. Mod 0 -2 -4 -6 ** ** -6 Plus a -1 for every added 50m range
HIT LOCATION TABLE
Weapon/Attack
WA
Range
DC/Stun
ROF
Notes
Roll 3-5 6 7-8 9 10-11 12 13 14 15-16 17-18
Location Head Hand Arm Shoulder Chest Stomach Vitals Thigh Leg Foot
___. ___. 1 O. 2 O. 3 O. 4 O. 5 O. 6 O. 7 O. 8 O. 9 O. 10 O. SCORE. SPENT. 1 O. 2 O. 3 O. 4 O. 5 O. 6 O. 7 O. 8 O. 9 O. 10 O. SCORE. SPENT. SCORE. SPENT.
SPECIAL PROPERTIES l Denotes a skill that can be used untrained. D Mark this box with an X if the skill is a class skill for the character. *Armor check penalty, if ...
Contacts. Kinfolk. Mentor. Pack Totem. Past Life. Pure Breed. Possessions. Experience. Sept. TOTAL:______. Gained From: TOTAL SPENT:______. Spent On: ...
The Merchant Prince. Armor. Summoned Scale Armor +2. Tattoo .... As you strike one enemy, you direct a beam of holy radiance against another. As you charge ...
All the Sand, All the Stars .... Special: Weapons with the heavy thrown property use. Strength instead of ... You make your foe see all the grains of sand in the.