This tool could easily be extended for : ⢠Offline games (racing, strategical, â¦) ⢠Online games. ⢠When to use it : between FP and FPP http://www.dl3d. ... Page 16 ...
Developing a replay tool for network game sessions Under Discreet’s 3D Studio Max Ubisoft Annecy – DL3D
By David Lanier
http://www.dl3d.com
What is this tool ? •
It is a plug-in for Discreet’s 3D Studio Max
•
It is designed to replay online game sessions directly under 3D Studio Max and compute statistics about game features usage http://www.dl3d.com
How does it work? •
During a game session, all actions from the players are saved in a file.
•
Then the tool reads the files from a directory and compute all information from them. http://www.dl3d.com
What are the goals of this tool ? Answer the following questions : 1. 2. 3. 4.
Do the players use all parts of a map ? Which features (hidden doors etc…) of the maps are used ? Level design How react the players when they play a map for the first time ? What attracts them ? ( Accessibility ) Can we follow a specific player on several game sessions to understand its behaviour ? Screenshot http://www.dl3d.com
Game connection - Lyon
http://www.dl3d.com
Game connection - Lyon
http://www.dl3d.com
Additionnal goals of this tool ? • •
We can also see where players have : Died Stopped several seconds
http://www.dl3d.com
Additionnal goals of this tool ? We can also see if the game design features are used : • Gadgets (traps, grenades, mines..) • Visions (Night, Snipe, EMF, Thermal…) • Player states ( Running, Walking, Crouch, Hanging, Hacking…) http://www.dl3d.com
Additionnal goals of this tool ? Compute statistics about usage of game features for hundredth of network game sessions Screenshot http://www.dl3d.com
Game connection - Lyon
http://www.dl3d.com
Why is this information important ? • Game developers want to have a feedback about their maps during the playtests. So they can keep what the players like and remove what they don’t like/use. http://www.dl3d.com
Drawbacks of this tool • Game developers need naming conventions to retrieve the maps & the players during several thousands of game sessions • Analysing the results takes a lot of time http://www.dl3d.com
Why to develop the tool under 3D Studio Max ? • It is the best application to quickly develop this tool. (=> splines, animation and cameras already available). • Ubisoft can re-use this tool for others offline/online projects. http://www.dl3d.com
The future… This tool could easily be extended for : • Offline games (racing, strategical, …) • Online games • When to use it : between FP and FPP http://www.dl3d.com
The future… • •
This tool could also be used to : Detect where players died / stopped Know which equipment they use ?
http://www.dl3d.com
Summary -
Tool to : Show players trajectories, behaviour and state Show the map « highways » and « lost places » Show places where players died or stopped Replay in real time a game session Check the accessibility of the game Compute statistics about game features usage
http://www.dl3d.com
Thank you for your attention ! Any Questions ? Pascal Luban David Lanier Playtests coordinator Plugins and shaders developer The Game Design Studio http://www.dl3d.com http://www.gamedesignstudio.com
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