Choosing Between Utility and Modifier Plug-Ins for 3D ... - DL3D

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// Get Interface pointer, Interface is the most useful // class in 3D Studio Max Interface* ip = GetCOREInterface(); If ( ! ip ) return; // Get the number of selected nodes in NumSelNodes const int NumSelNodes = ip->GetSelNodeCount(); // Now scan all the selected nodes one at a time for (int i = 0 ; i < NumSelNodes; i++) { INode* node = ip->GetSelNode( i ); if (!node) continue; DoSomethingOnThisNode(node); }

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//Get Interface pointer, Interface is the most useful class of 3D Studio Max Interface* ip = GetCOREInterface(); If ( ! ip ) return; //Get all materials stored in a library of materials //The MtlBaseLib class is a library of MtlBase entries. MtlBaseLib* lib = ip->GetSceneMtls(); if (!lib) return; const int NumMat = lib->Count(); for( int i = 0; i < NumMat; i++ ){ MtlBase* mtl = static_cast( (*lib)[ i ] ); If ( ! mtl) Continue; DoSomethingOnThisMat( mtl ); }

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#ifndef UNWRAP_CLASSID #define UNWRAP_CLASSID Class_ID(0x02df2e3a,0x72ba4e1f) #endif Interface* ip = GetCOREInterface(); If ( ! ip ) return; Modifier* UVWUnwrapMod =static_cast (ip-> CreateInstance(OSM_CLASS_ID, UNWRAP_CLASSID));

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ActivateShortcutTable(static_cast < ShortcutCallback* > (mappingShortcutCB), kMappingShortcuts); //DeActivate the shortcuts ip->DeactivateShortcutTable(static_cast < ShortcutCallback* > (mappingShortcutCB), kMappingShortcuts);

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