David Lanier 3D ® LLC Tools, plug-ins, script & shaders ... - DL3D

Custom development of software applications, tools, plug-ins, scripts and ... You need some technical support on phone, email or on site to answer questions ...
173KB taille 12 téléchargements 50 vues
David Lanier 3D company - www.dl3d.com

David Lanier 3D ® LLC Tools, plug-ins, script & shaders, development company

David Lanier 3D company - www.dl3d.com Business activity We are software / mathematics engineers and PhD who provide programming services for the 3D computer graphics industry. We can provide you : •

Custom development of software applications, tools, plug-ins, scripts and shaders, research and development



Training



Consulting



Technical support

We are an Autodesk authorized plug-ins and shaders development company. For example, we can develop custom plug-ins, tools, scripts or shaders for software such as : Autodesk® 3ds Max®, Autodesk® Maya®, Autodesk® MotionBuilder™, Avid® SOFTIMAGE®| XSI®,... Shaders for rendering engines such as : mental images® mental ray®, others renderers compliants with the Pixar® RenderMan® standard... Real time shaders : NVidia® Cg, GLSL, HLSL... Custom software applications for Windows®, Linux, in OpenGL®, DirectX®, Trolltech® QT®, …

Our services include the following : -

You already have great ideas of software developments to speed up your 3D content creation but you don't have the time or the competences to develop them by yourself

-

You can't find a software or plugin or script or shader that suits your production needs

-

You have developed a technology you would like to set in a widely spread existing software as a plugin

-

You wish to have an audit of your present production workflow

-

You are looking for a creative and experienced tools developer, understanding the 3D production process, to temporarily help you in developing some parts of your software tools

-

You wish to train your engineers / artists to topics linked to computer graphics engineering

-

You need some technical support on phone, email or on site to answer questions from your artists and engineers

We can also do whatever you need that is linked to your production process.

David Lanier 3D company - www.dl3d.com Why should you use our services ? To save time ! In the industry, each project has a its own and unique workflow. Tomorrow, the required quality as well as the number of assets needed to realize a project will exponentially increase. How can you deal with these problems without using custom tools ? David Lanier 3D : the use of custom tools for your workflow will make you save X man-weeks on the total time of the production. The experience of our customers has proved that these developments are always profitable on a short or middle term. To benefit from experts at software development ! The best way to create quickly assets would be to have a workflow that perfectly matches your project's requirements. David Lanier 3D : Having suitable tools will help you produce digital content faster and be on time and on budget. We have proven experience in analysing the production pipeline and developing quick and painless custom solutions per project to shorten their production time. To use custom tools that suit your production needs ! o

They are based on several years of experience in designing high creative and reliable software tools for artists.

o

They are customs tools, designed around your constraints to best suit your needs. So there are no general features that you do not care about.

o

David Lanier’s education, as an Applied Mathematics Engineer, helps us providing you the leading edge technology.

o

There is no need of always using such technology. For example : "minimizing the number of mouse clicks in the workflow" is always part of my mantras.

o

If you have already started your production, the tools are integrated seamlessly without breaking your current process.

Custom transparency shader developed for mental ray®

David Lanier 3D company - www.dl3d.com About David Lanier, the founder of David LANIER 3D, LLC : After my Applied Mathematics Engineer education, I started to work in the video games industry at Kalisto Entertainment, France in 1998. Kalisto had about 100 graphic artists (modellers, texturers, animators…) using Discreet® 3DS Max®, Character Studio®, Alias® Maya®, Avid® SoftImage®, Adobe® Photoshop® and Illustrator® to create cutting edge game content. I have worked during 4 years in the R&D department as a Lead Engineer of the tools team. I have proven experience in analysing 3D production process and developing quick and painless custom solutions per project to shorten their production time. For example, “saving mouse clicks on complexes or repetitive process” and “Designing tools to be used by artists” are part of my core values. I am also used to delivering high-reliability software on time and fully documented. My experience includes texturing, materials, importers-exporters, skinning, rendering, dynamics, animation, camera, checking assets for PS2 constraints, triangle-strips, database managing, automation of complexes and repetitive process, objects properties editing, shaders … I started to work with 3D Studio Max and Maya since the 2.5 releases in 1998. In 2000, I have written an article for a professional web site in the video game development : Gamasutra. It dealt with 3D Studio Max programming : http://www.gamasutra.com/features/20000614/lanier_01.htm. With my 7+ years of experience, I am now working as a freelance 3D Technical Director and training specialist for CG programming. I am highly motivated, enthusiast in being a creative service provider, that is why I have developed this activity. I understand the 3D artists needs in production and I am used to quickly develop software / plug-ins / shaders integrated seamlessly in your workflow that best suit their needs ! I have recently worked on the games from Ubisoft® named Tom Clancy’s Splinter Cell 2 : Pandora Tomorrow, Tom Clancy’s Splinter Cell 3 Chaos Theory and Tom Clancy’s Splinter Cell 4 Double Agent. Please, feel free to contact us at [email protected] to see how we can help you shorten your production time.

David LANIER 3D ®, LLC Savoie Technolac 12 Allee du lac de Garde House Boat 9 BP 307 73377 Le Bourget du Lac Cedex France Phone : +33 479 752 932 Web : www.dl3d.com Email : [email protected]