Cedric Flazinski any design

tion... Your product. MyDesigner: User-based Form-Giving. Master Thesis Project. Design Academy Eindhoven. concept / design / graphic design / illustration /.
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Cedric Flazinski any design Some Work (mini-pdf-edition) www.cedricflazinski.com +31(0)613857634

MyDesigner:

MyDesigner is an attempt to individualize the idea of branding and make shape more relatable in the context of identity-related products. This project experiments with a potential method of User-based Form-Giving. Master Thesis Project. Design Academy Eindhoven. production in which the user generates at first a personal brand-like image, which is then used as a bundle of concept / design / graphic design / illustration / shape variables, all blending into one, unique combina3d-programming / art direction for photography. tion... Your product. 2008

sexually inactive / uninterested

MyBrand

sexually active / interested

me

health unconcerned

health concerned

me

1. selfish

Please, place yourself on the following graphics. responsible naive irresponsible evil moral efficient sweet sexy thorough dynamic chaotic

charitable

me

productive constructive creative spiritual emotional rational random intuitive

Profile successfully created ! A model based on your profile will be sent to your email within a week.

disturber commander doer player thinker classifier dispenser container facilitator

you are a:

Sexy-Irresponsible-Random-Doer traditonalist

progressive

me

3.

Pick one or two words from each list in order to give the title that fits the best to your social function.

With this interface, my attempt was to go further than a simple questionnaire. Being potentially used by anyone, it had to provide a playful moment and be easy to use. Eventually, the elementary visuals allowed even children to go through this interface.

The results of the previous interface are exported into a script, where every answer plays the role of a shape variable. Eventually, based on the 3d-model of a foot, all the variables automatically blend into a unique shoe.

The Song, The Pattern and The Wallpaper.

concept / illustration 2006 The main idea behind this initiative is to challenge decorative patternmaking by creating wallpaper through a musical performance. Musicians use patterns, that is to say looped melodies, repetitions in order the create the structure of their songs. So, whether you want a "Rhythm & Blues", a "Black-Metal" or a "Postpunk" wallpaper, the melodies have to be perfectly looped to have a continuous pattern.

A Website Called HiltonMcConnico.com: Commissioned by Studio Hilton Mc Connico. Bagnolet, France. concept / graphic design / illustration / animation design 2005

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The architecture of this site came to the surface with the aim of creating a little story. The site holds a narrative value on which the visitor can follow a linear path built with references to the artist's pieces. Every article can be discovered as one scrolls to the right.

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A Textile Donation Container. Project selected by Emmaüs and the Mayor of Paris. Cedric Flazinski & Charlotte Dumoncel D'argence concept / design / 3d-graphics 2005

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With the objective of spreading numerous containers around the capital, Emmaüs and the city of Paris called for a new container that would: _respond to the norms of security and accessibility imposed in the public space _be designed for mass production at an extremely low cost _have an easy opening system that also prevents thievery _be adequate to the parisian cityscape The containers are currently in production, and progressively installed in the public space of the french capital. 200 pieces will be in the streets by the end of 2008.

The DapperMarkt: with Adam Farlie and Martin Robitch. concept / logotype / illustration / mapping 2007

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This project is a reexploration of the identity of the Dapperbuurt, an area of Amsterdam known for its social unrest. The guideline here was to conduct a careful research including exhaustive mapping in order to find an existing point of pride for the inhabitants. This point of pride happened to be the "Dappermarkt", market and true backbone of the neighborhood. As a result was suggested a new identity for the market based on the buzzword: "Dapper" and a series of 12 bags representing each a relatable element of the market, serving as the communication medium.

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Netherlands France Monaco Spain Morocco Italy

Extensive mapping techniques were involved in the research such as audio-mapping, smells, interviews, urban details, derives, children maps and more. On this page are some examples of research conducted on the origin and types of product found on the Dapper market.

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Czech rep. Romania Turkey China Philippines

Litterally Slow Snacks. concept / design / photography 2007

This project aims at reexploring snack-foods and the compulsive eating they provide. A crossed investigation was conducted: 1. The mapping of common-snacks' visual codes, mouthfeel and tastes. 2. The finding of elements that can slow down the compulsive eating process. The new snacks offer similar features to common ones except: they take longer to eat and can be made very fast from fresh ingredients.

34% Pantone Chair 24% Random Chair 42% Red and Blue Chair. By Verner Pantone, Bertjan Pot and Gerrit Rietveld concept / (un)design / graphics / 3d-graphics 2007

Although chairs are considered icons of their time, there are now probably more chairs in the world than people to sit on them. Here, the idea is to eliminate the growing variety of unnecessary designs by blending icons together.

Overview of the morphings conducted. The first row features the original iconic chairs used in the experiment.

In order to do so, mathematical averages of iconic chairs were created in a digital 3d-environment, resulting in icons of icons. I decided to build one of the obtained combinations by cutting a 3d-model into 49 layers, which I used as plans for making a full-scale model in layers of MDF.

Pianoe.

The leather craftswoman, and her visual identity. 2009

Results of a research for Rianne Van Pijkeren, a craftswoman specialized in bags and shoemaking. Besides the use of graphic codes related to her field, I followed her wish for colorfulness by creating a guideline carrying her visual influences. The logo had to provide the possibility of being drawn with a sewing machine.

Portraits: 2005

A series of quick illustrations after live models. 0.18mm ink point and felt markers on Tibetan paper.