winning foreword app and website important tips if you're

LOOK! Nothing left in the envelope? Study all materials again, front and back. Compare all .... Open the battery door with a screwdriver. 2. If used batteries are ...
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WINNING If you have enter ed 3 correct code s into the Chrono ‘victory’ music an Decoder within 60 d you’ll have won minutes, you’ll he the game. You ca the time on the dis ar n take a picture of play and share th the group showing is on social media in finding all the using the app. If correct codes wi you were unsucc thin 60 minutes will start countin essful you will hear the g up. You can still ‘defeat’ sound an proceed to find th way it did before, d the time e co but without the fi de(s). The decode nal ‘victory’ music r will work the sa Decoder when yo me . Don’t forget to sw u’ve finished. itch off the Chrono If you were unsu ccessful or are cu rious about which walkthrough on W clues you missed WW.ESCAPERO , then have a look OMTHEGAME.C to play the game at the OM. If other peop too, you can print le want all the ‘used’ parts and replace them with a print icon in the correct en on them velope of the game .

S IMPORTANT TIP

IF YOU’RE STUCK IN THE GAME

Room. is part of experiencing an Escape You will become frustrated, but that flaws in your logic. any over disc can you if see again to Go through all of the steps together stuck: are you n whe n and read out loud agai Keep the following tips close at hand mation. Think aloud. listen to each other. Share all infor COMMUNICATE! Stay positive and again. and … n r. Summarize together. Agai Take notes. Double-check each othe in the envelope text but e is important. There are no clues READ! All information in the gam s carefully and card hint and s map road Read . view the text is important to get an over n … and again. completely. Read everything agai back. Compare all ? Study all materials again, front and LOOK! Nothing left in the envelope ct order in the corre the in the keys again. Are the keys your notes. Check the details on ard? forw g facin side ct Chrono Decoder? And with the corre on your smartphone before playing. Use helpful devices SAVE TIME! Read the rules out loud use all info can beca e ledg now forek use to need You don’t symbol on it. like the flashlight, calculator, etc. print a nd fi you ss unle s. Don’t break anything be found in the game. Divide task der only when indicated by ‘ER’. Use the ciphers on the Chrono Deco ER GIVE UP! BUT MOST IMPORTANTLY, NEV NT OF YOU! FRO IN LY RAL THE ANSWERS ARE LITE

CARE AND MAINTENANCE ENTRETIEN ET MAINTENANCE

CHRONO DECODER/CHRONO-DÉCODEUR SAFETY MEASURES / MESURES DE SÉCURITÉ WARNINGS / AVERTISSEMENTS • Do not submerge the Chrono Decoder in water. Ne pas plonger le chrono-décodeur dans l’eau. • Do not disassemble the Chrono Decorder. Ne pas démonter le chrono-décodeur. • Do not place the Chrono Decoder and batteries in the vicinity of water, electricity, heat and/or cold sources. Conserver le chrono-décodeur et les piles à l’abri de l’eau, de l’électricité et de toute source de chaleur ou de froid.

Battery Safety Information: • Requires 3 X1.5V “AA” (LR6) alkaline batteries (not included). • Batteries are small objects. • Replacement of batteries must be done by adults. • Follow the polarity (+/-) diagram in the battery compartment. • Promptly remove dead batteries from the toy. • Dispose of used batteries properly. • Remove batteries for prolonged storage. • Only batteries of the same or equivalent type as recommended are to be used. • DO NOT incinerate used batteries. • DO NOT dispose of batteries in fire, as batteries may explode or leak. • DO NOT mix old and new batteries or types of batteries (i.e. alkaline/standard). • DO NOT use rechargeable batteries. • DO NOT recharge non-rechargeable batteries. • DO NOT short-circuit the supply terminals.

FOREWORD

• Turn the Chrono Decoder off when it is not in use. Éteindre le chrono-décodeur lorsqu’il n’est pas utilisé. • Remove the batteries if the Chrono Decoder will not be used for a long period of time. Retirer les piles du chrono-décodeur lorsqu’il n’est pas utilisé pendant une longue période. • Clean the Chrono Decoder by gently wiping it with a clean damp cloth. Nettoyer délicatement le chrono-décodeur avec un chiffon humide et propre.

Informations de sécurité concernant les piles : • Fonctionne avec 3 piles alcalines AA (LR6) 1,5 V (non fournies). • Les piles sont de petits objets. • Le remplacement des piles doit être effectué par un adulte. • Respecter le schéma de polarité (+/-) du compartiment des piles. • Retirer immédiatement toute pile usagée du jouet. • Jeter correctement les piles usagées. • Retirer les piles du jouet en cas d’inutilisation prolongée. • N’utiliser que des piles d’un même type ou d’un type équivalent à celui recommandé. • NE PAS incinérer les piles usagées. • NE PAS jeter les piles au feu ; elles pourraient exploser ou fuir. • NE PAS mélanger des piles neuves et des piles usagées, ou des piles de types différents (ex : alcalines/standard). • NE PAS utiliser de piles rechargeables. • NE PAS recharger des piles non rechargables. • NE PAS court-circuiter les bornes d’alimentation.

Hello, welcome to ESCAPE ROOM THE GAM E by Identity Games. As is the case with many Escape Rooms across the world, you are “locke d in” this game and the objective is to find the codes to “escape” within 60 minutes by solving puzzles and riddles. Use your brain! Teamwork, good communication, ingenuity, creativity, logic and attention to details are equally important. HOW TO INSTALL BATTERIES: 1. Open the battery door with a screwdriver. 2. If used batteries are present, remove these batteries from the unit by pulling up on one end of each battery. DO NOT remove or install batteries using sharp or metal tools. 3. Install new batteries as shown in the polarity diagram (+/-) inside the battery compartment. 4. Replace battery door securely. 5. Check your local laws and regulations for correct recycling and/or battery disposal. INSTALLATION DES PILES : 1. À l’aide d’un tournevis, ouvrir le couvercle du compartiment des piles. 2. Si des piles usagées sont présentes, les extraire en tirant sur l’une des extrémités. NE PAS utiliser d’objet coupant ou métallique pour extraire ou installer les piles. 3. Installer des piles neuves comme indiqué sur le schéma de polarité (+/-) du compartiment des piles. 4. Bien refermer le compartiment des piles. 5. Consulter la législation locale concernant le recyclage et/ou l’élimination des piles.

it should not • Requires 3 X 1.5V “AA” (LR6) alkaline batteries (not included). Batteries or battery packs must be recycled or disposed of properly. When this product has reached the end of its useful life recovery and be disposed of with other household waste. The Waste Electrical and Electronic Equipment Regulations require it to be separately collected so that it can be treated using the best available to make new recycling techniques. This will minimize the impact on the environment and human health from soil and water contamination by any hazardous substances, decrease the resources required electrical products and avoid using up landfill space. Please do your part by keeping this product out of the municipal waste stream! The “wheelie bin” symbol means that it should be collected as “waste and electronic equipment”. You can return an old product to your retailer when you buy a similar new one. For other options, please contact your local council. pas être jeté • Fonctionne avec 3 piles alcalines AA (LR6) 1,5 V (non fournies). Les piles ou les batteries doivent être correctement recyclées ou éliminées. Lorsque ce produit arrive en fin de vie, il ne doit selon les meilavec le reste des déchets ménagers. Conformément à la directive sur les Déchets des équipements électriques et électroniques (DEEE), il doit être collecté séparément afin d’être éliminé nocive sur la leures techniques de récupération et de recyclage disponibles. Cette démarche réduit les risques de pollution du sol et des eaux, et permet ainsi de minimiser l’impact de toute substance apporter santé et sur l’environnement. Cela diminue également la quantité de ressources nécessaires à la fabrication de nouveaux produits, et évite la saturation des sites d’enfouissement. Veuillez la directive votre contribution en ne jetant pas ce produit avec les déchets de votre commune. Le symbole de la « poubelle sur roues » signifie que ce produit doit faire l’objet d’une collecte respectant Pour plus sur les Déchets des équipements électriques et électroniques (DEEE). Vous pouvez également retourner les produits en fin de vie à votre détaillant lors de l’achat d’un produit similaire neuf. d’informations, contactez votre commune.

MEETS CPSC SAFETY REQUIREMENTS./CONFORME AUX EXIGENCES DE SÉCURITÉ DE LA CPSC. TM & © 2016 Identity Games International BV. Distributed under license./Distribué sous licence. Spin Master logo & © Spin Master Ltd. All rights reserved./Tous droits réservés./SPIN MASTER LTD., 225 KING STREET WEST, TORONTO, ON M5V 3M2 CANADA

NOTE TO PARENTS This family edition of ESCAPE ROOM THE GAM E can be played with children aged 10 and up. When playing the game with aged 10-14 it is advised that you, as a parent, supervise the game and play along. For instance you can help them see the bigger picture, divide tasks and read the hint cards out loud. Most childr en aged 14 and up should be capable to play the game unsupervised.

APP AND WEBSITE Download the app for extra (thematic) backg round music and to share a photo of your team in your moment of victory on social media. Check out our website WWW.ESCAPEROOMTH EGAME.COM for FAQ’s and the game rules video. You will also find parts that you can print yourself after playing. And you can read how you should have solved the adventures and where you could have found the hidden clues .

Contents: • 1 Electronic Chrono Decoder • 1 Hint Card Decoder • 8 Keys • 16 Hint Cards • 3 Adventure Packs • 1 Instruction Booklet

© 2018, Identity Games International B.V., Westersingel 108, 3015 LD Rotterdam, The Netherlands Escape Room The Game is developed and produced by Identity Games International B.V., Westersingel 108, 3015 LD Rotterdam, The Netherlands/Escape Room The Game est développé et produit par Identity Games International B.V., Westersingel 108, 3015 LD Rotterdam, The Netherlands. Distributed under license by Cardinal Industries Inc. Distribué sous licence par Cardinal Industries Inc. Assisted by: Sjaak Griffioen 2018./Assisté par : Sjaak Griffioen 2018. Do you have any questions about this product? Please contact Cardinal Industries Inc./Avez-vous des questions sur ce produit ? Contactez Cardinal Industries Inc. Customer Service/Service clientèle : 1-800-622-8339 Email: [email protected]

This box contains 3 thrilling adventures in increa sing levels of difficulty. A 15-minute introduction game and 2 exciting adventures. Just like in a ‘real life’ Escape Room, you can only play each game once. Are you ready for the ultimate challenge?

TM & © 2018 Columbia Pictures Industries, Inc. All Rights Reserved./Tous droits réservés.

CAN ICES-3(B)/NMB-3(B)

FCC STATEMENT: This device complies with Part 15 of the FCC rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) This device must accept any interference received, including interference that may cause undesired operation. DÉCLARATION FCC : Le présent appareil est conforme à l’article 15 de la réglementation de la FCC. L’exploitation est autorisée aux deux conditions suivantes : (1) l’appareil ne doit pas produire de brouillage, et (2) l’appareil doit accepter tout brouillage radioélectrique subi, même si le brouillage est susceptible d’en compromettre le fonctionnement.

Contenu : • 1 chrono-décodeur électronique • 1 décodeur de carte Indice • 8 clés • 16 cartes Indice • 3 aventures • 1 règle du jeu

K

THIS IS CRUCIAL INFO

FRONT

RMATIO

N! Read the rules of the game carefully and completely . Or watch the video abou t the rules of the game on our website. You need the rul es in order to be able to es cape!

FRONT

IMPORTANT: READ, LO

OK & COMMUNICATE!

FRONT

BACK BACK

AIM OF THE GAME

find a code consisting of s (levels). In each level, you must Each adventure has three envelope s within 60 minutes code ct corre e thre no Decoder. Find four keys that you enter into the Chro to win the game.

THIS IS CRUCIAL INFORMATIO

KEYS

FRONT

BACK

N!

BACK

The game includes eight keys. Thes e eight keys have six different key sides, each stating different information. The other keys are exact copies. If you look closely, you will see that two keys (with the circle and the square) have exactly the same fron t and back. The other two keys have a different front and back . Examine the keys carefully befo re starting the game!

FRONT front

FRONT

PREPARATION

all the keys. Find the in the Chrono Decoder and collect Place 3 × AA batteries (not included) g to play. goin are you e ntur adve correspond to the envelopes and the hint cards that culty level. diffi g asin nture 1 and then 2 due to the incre Always play level 0 first, then adve y. paper read Make sure everyone has pen and a good view of everything. and sit together so everyone has Make sure you have good lighting no Decoder before you the keys and the ciphers on the Chro Carefully examine the details on start the game.

BACK

FRONT

BACK

FRONT

BACK 2×

front

BACK

2× back

back

front & back

front & b a



ck

ODER



CHRONO DEC

‘ER’.. This is ally come across the text or logo During the game, you will occasion g using one ethin som ert conv t mus you you that important information, as it tells r use the Chrono Neve der. Deco no sides of the Chro of the decoder systems on the two one cipher type. only ires ER logo. Each adventure requ Decoder unless you get the text or POLYBIUS SQUARE M = 32 DISC MORSE CIPHER ROSICRUCIANS T E ALPHAB SECRET CODE CIPHER DISC DIGITS

SHAPE LETTER ZIGZAG E DGE BOTTOM SHAPE

ROMAN NUMERAL DOT

ARROW DIGIT

HINT CARDS Each adventure contains eight num bered hint cards. You will occassio nally hear a ‘roar’ sound to indicate that you are allow ed to draw a hint card. You can opt not to read it (yet), but this is challenging. To read the hint card, slide it into the Hint Deco der and read out loud. Always read hint cards carefully and completely! If you do not need the hint, this means you are on the right track and on sche dule.

THE GAME Never open an envelope or sealed item unless you are specifically requested Take the first envelope of to do so. the adventure that you hav e chosen and calmly rea introduction letter on the d the back of the envelope out loud. Check if the conten envelope match the des ts of the cription under the back flap. Is it complete? Carefu items from the frame. The lly remove all n switch on the Chrono Dec oder by sliding the button bottom to the left for the on the 15-minute introduction gam e or to the right for all oth adventures. Then press er the START button. If you want to play the extra ambient sounds using the 15 MIN app, press the play button OFF 60 MIN in the app at the same time you press the start button. The clock will start counting down exactly 60 minute s and the game has beg un! All the players proceed to check the fronts and bac ks of all the provided ma carefully. Search for clues, terials very codes, riddles and (parts of) puzzles, and work as you find the first of the thre a team. Once e codes, take the four ma tching keys and enter the Chrono Decoder. If the cod se into the e is correct, you hear a ‘co nfirmation’ sound. You can next envelope of the adv open the enture and proceed to dec iph er the second code. After the correct code has been ent ered, you will hear victory third music and the countdow n will stop.

ENTERING A CODE the Chrono Decoder. the four keys from left to right into Once you discover a code, place te will be deducted minu 1 and d soun r’ ‘erro an hear ll If the entered code is incorrect, you’ inue until this code cont ot cann You n. agai nd the right code from the remaining time. Try to fi and the clock will d soun ion’ ct, you’ll hear a ‘confirmat has been cracked. If the code is corre continue.

Any questions? Check the FAQ on

the website.

1. NUMBER

3. TIME

Hintc ard level 1 1

2. LEVEL

HINT

CARD

0

55:0

ODER

DEC HINT

1. Number: this is the order in whic h you have to draw the hint cards. 2. Level: the hint concerns that part of the adventure. 3. Time: never read a hint card befo re the time shown on the card has passed.