Photo Studio

Sep 19, 2008 - Photo Studio. EXERCISE BOOK ... CATIA V5 Training. Exercises ... 2 hrs 30 min. In this exercise you will learn how to create a photo realistic.
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Photo Studio

CATIA V5 Training Exercises

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Photo Studio

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Version 5 Release 19 September 2008 EDU_CAT_EN_PHS_FX_V5R19

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Table of Contents Master Exercise: Phone Handset

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Design Intent Design Process Step 1: Defining an Environment Step 2: Defining the Camera Step 3: Defining the Light Source Step 4: Defining the Image Parameters Step 5: Applying Textures Step 6: Applying Stickers Step 7: Creating an Animation Using a Turntable Step 8: Creating an Animation of Scene Elements

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3 4 5 6 8 10 12 14 16 18 20

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Phone Handset Master Exercise 2 hrs 30 min

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In this exercise you will learn how to create a photo realistic image of a phone handset using the Render Shooting. You will then create an animation of this image. The objective is to control all the parameters of the image. You will be guided to create your own image of the phone handset.

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Design Intent

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The phone is made of “shell” material The keyboard buttons are in “keyboard buttons” material The small buttons are in “small buttons” material The navigator button is in “navigator” material The keyboard buttons are in “keyboard buttons” material The screen uses the “display” material Walls and floors have the textures of your choice The phone is lightened by a spot light The view point is defined through a camera

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Design Process 1

Create a cube environment

2

4

3 Define the components textures

5

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Create a shooting

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6

Launch the computation

Create a spot light

Create a camera

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Phone Handset Step 1: Defining an Environment 15 min

In this step you will:

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Create a box environment Position the environment Dimension the environment

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Do It Yourself Document used : “00_start_exercice.CATProduct” Create a box environment Position the box environment

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Dimension the box environment

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Phone Handset Step 2: Defining the Camera 15 min

In this step you will:

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Create a camera Position the camera Define the camera lens

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Do It Yourself Create a camera Position the camera

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Define the camera lens

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Phone Handset Step 3: Defining the Light Source 15 min

In this step you will:

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Create a disk area light Position the disk area light Define the light parameters

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Do It Yourself Create light sources Position the light sources

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Define the light sources parameters

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Phone Handset Step 4: Defining the Image Parameters 15 min

In this step you will:

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Create a shooting Define the frame Define the quality parameters Activate the indirect illumination Define the indirect illumination parameters Render the shooting

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Do It Yourself Create a shooting Define the frame parameters Define the quality parameters Define the indirect illumination parameters

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Preview your image

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Phone Handset Step 5: Applying Textures 15 min

In this step you will:

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Apply textures to the environment Edit the environment textures Apply material to the components Edit the materials

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Do It Yourself Apply textures to all the environment walls Define materials for all the components of the product

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Compute your image

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Phone Handset Step 6: Applying Stickers 15 min

In this step you will:

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Apply a sticker on the navigation button Position the sticker on the navigation buttons Define the sticker properties

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Do It Yourself Apply a sticker on the navigation button Define all the parameters for the sticker

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Compute your image

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Phone Handset Step 7: Creating an Animation using a Turntable 30 min

In this step you will:

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Create a turntable Define the turntable parameters Simulate the animation Compute the animation

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Do It Yourself Define a turntable Simulate the turntable

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Compute the animation

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Phone Handset Step 8: Creating an Animation of Scene Elements 30 min

In this step you will:

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Create an animation Define the animated elements Define the animation shots and the corresponding elements parameters Simulate the animation Compute the animation

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Do It Yourself

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Select the camera as object to animate Add any other object you would like to animate Define shots Simulate the animation Compute the animation

You can compare your results with the end model : “01_end_exercice.CATProduct”

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