Personal Data e-mail Skype Telephone
[email protected] olivercastle.fenrhyr +971 (0) 559527237 +33 (0) 251956543
Linked In
http://www.linkedin.com/pub/ olivier-chateau/1/905/383
Website
ocastle.wordpress.com/a-propos/
Profile Senior Game Designer Talented video game designer with a passion for games and stories. Hard-worker, with an eye for details, a mouth for criticisms, an ear to listen to them and a fullfull-time creative brain. brain Strong work ethic and proven ability to meet tight deadline. Good inter-personal and communication skills. Strengths include: Game Systems and Mechanics
Creative Problem-Solving
Technical and Iterative Design Specifications
Project Scheduling and Milestone Management
Story Development and Scripwriting
Basic Programming Knowlegde
Tuning and Balancing
Grounding in 2D Art
Professional Experiences Riva Games - Game Studio (Dubai - UAE)
May 2013 – January 2014
Recruited as Senior Game Designer and Project Manager. Saved a mobile game production from disaster. Worked on high concept game designs for a survival horror action RPG (undisclosed project on PC) and 2 casual mobile games (Fukrey: Rooftop Runner, Feed The Sparrows). Lead Game Designer (Undisclosed Project, June 2013 – December 2013 Project, Feed The Sparrows) Sparrows) Designed the core gameplay mechanics (combat system, resources management system, controls…)
Wrote main plot and high level story concepts and narrative breakdown
Designed and balanced virtual economy
Project Manager May 2013 – November 2013 Established plan releases and milestones and followed game production day-by-day
F4 - Game Studio (Paris - France)
2006-2010
Recruited as a Junior Game Designer, promoted Lead and Project Manager. Worked on various projects and genres (MMO, race, point and click, arcade, tennis, RPG...), often in a multi-tasks environment. Proven experience on the full-cycle game development of Exalight, from first concepts to final delivery. Lead Game Designer (Exalight/ Exalight/Undisclosed Project) Project) Designed and maintained the core gameplay mechanics
September 2007 - August 2010
Set creative direction with Lead Artists and financial models with the Marketing Team
Led play-tests for game balancing with the Lead Tester
Elaborate level designs of race tracks and cities with 3D artists
Project Manager (Exalight) October 2007 - May 2009 Exalight) Established plan releases and milestones and followed game production day-by-day
Shared data and process between teams, reported to studio director, led internal and external meetings
Managed a small team of 3 3D-artists, 1 2D-artists, 3 programmers and 3 testers
Storyliner (Exalight/ June 2007 - May 2010 Exalight/Empire of Sports/ Sports/Undisclosed Projects) Projects) Wrote main plot and high level story concepts, set character behavior and personality...
Wrote and implemented in-game dialogs, quests and items descriptions
Game Designer (Exalight/ Exalight/Empire of Sports/ Sports/Undisclosed Projects) Projects) Designed a new system point and point system for a Tennis game
February 2006 - August 2007
Designed a new RPG avatar system based on a real human physiological model Implemented vehicles behaviors, weapons and special powers Worked with 2D-artist to define and design user interfaces
Game Designer
Managed a small team of 8 people
Olivier Chateau
Boardgame Designer Used my passion for strategy boardgames and my game design experience to create original and fun boardgame prototypes (Resource management game, looking for editors).
Indie Author Self-published author at www.electrikpunkbooks.com
Novels Sol Sunburst, a rock ‘n’ roll and ecological science-fiction fable (6th May 2014) Réveils, a noir science-fiction thriller, 900 000 characters (TBA)
Published Short Stories Notes, in a dojin illustrated by Dara, edited by Onigiri, Summer 2010 Atomic Girl et moi, in the "Super-héros" Anthology, edited by Parchemins & Traverses, March 2010 Friend Zone, in Lanfeust Mag 122, Summer 2009 Le Tabouret, in Lanfeust Mag 118, March 2009
Screenplays Atomic Girl et moi, adaptation of my short story (looking for producers) Teenage Riot, romance teen-movie (looking for producers)
Short Movies Friend Zone, adaptation of my short story, produced by Sténopé Productions La Maison du Ponant, a ghost tale (looking for producers)
Personal Experiences Association President
2004-2006
Two-years presidency of the association "bd humanum est", in charge of the organization of the Comicbooks Festival of Compiègne (9th & 10th April 2006)
Radio Host
2005-2006
Leading a cultural radio-show called "Culture en placard" with interviews, debates and reviews, broadcasted on Compiègne city area, every Monday evenings
Native Speaker Fluent
Spanish Japanese
School Level School Level
IT Knowledge Excellent Good Basic
Visio, Microsoft Office Suite, Scrivener, Wiki, Bugzilla Photoshop, XML, HTML, CSS, Debugview Maya, Flash, C/C++, Lua, UML, Unity
Education April 2010 20032003-2006 20002000-2003 19971997-2000
Robert McKee STORY Seminar class for writing and screenwriting (Paris - France) Master’s degree in computer science with emphasis on Engineering, "Project and Innovation Management" and "Intensive Entrepreneur Training" (Compiègne - France) Mathematics and Physics preparatory classes for entering School of Engineering (La Roche Sur Yon - France) French Baccalauréat (Scientific, option Mathematics) with Second Class Honors (Les Sables d’Olonne - France)
Interests Mainly Sci-Fi (Herbert, Dick, Adams...), Fantasy (Gaiman, Powers, Sapkowski...) and humorous litterature (Wodehouse, Prachett) Cinema Mainly action movies (Blade Runner, Die Hard, Fight Club, The Killer…), TV Shows addicted (Doctor Who, Community, Californication, Suits…), Sci-Fi anime lover (Macross, Captain Harlock, Cowboy Bebop, Futurama…) Boardgames (Troyes, Shogun, Agricola, Eclipse...), Role Playing Games (Warhammer, Games Shadowrun, Brain Soda), Card Games (Magic: The Gathering, GOSU) Video Games Regular player on PC (RPG, FPS, action, click & point) and consoles (RPG and oldies) Playing golf since 1994 Sports Litterature
Game Designer
French English
Olivier Chateau
languages