LEAD Ligther & CG generalist ... - AYMERIC AUTE

Project under NDA ... Team management, scheduling, timeline, good communication and interpersonal skills ... 2 years University degree in Earth Science.
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AUTÉ Aymeric / LEAD Ligther & CG generalist ARTIST 2646 N Beachwood Drive Apt 205 Los Angeles, CA, 90068

Phone : 213-399-5852 Email : [email protected]

EMPLOYMENT OBJECTIVE Become a part of a seriously creative visual effects studio who is looking for experience, creativity, and provides exposure to new ideas and stimulates personal and professional growth. ACCOMPLISHMENTS & EXPERIENCE Feb 2011 – Current

Senior 3D Generalist Artist, Scanline VFX, Los Angeles, USA

Project under NDA Nov 2008 – Jan 2011 Senior Lighter and Renderer Artist, PrimeFocus VFX, Los Angeles, USA

Final Destination 5 ( Movie – Zack Snyder – 2011) • Digidouble – texturing, shading, zbrush Sucker Punch ( Movie – Zack Snyder – 2011) • Digidouble – shading, lighting, zbrush sculpting to match character during fight transition • Hologram animation and ligthing Tron Legacy ( Movie – Joseph kosinsky – 2010 ) - non credited • UVMapping ,texturing and shading on elevator shot with VRAY for MAYA Robin hood ( Movie – Ridley Scott - 2010) – non credited • Texturing, shading and Lighting a bee Swarn with VRAY for MAYA Look Dev • Lighting concept for ‘Life of pie’, ‘The big year’, ‘Ghost Rider 2’ Avatar ( Movie - James Cameron - 2009) • Lead Ligther • Modeling, texturing, shading, animation, lighting for Unobtanium rock and video diary • Shading of scorpion, Dragon, Samson aicrafts to match asset from WETA and ILM • Shading asset and Lighting on tarmac sequence • Front page on ChaosGroup website - http://www.chaosgroup.com/en/2/envyspot.html?i=8 GI Joe ( Movie – Stephan Sommers - 2009) • Senior Ligther • Texturing, shading on both type of missile and nanomites close-up • Lighting of NigthReaven and missiles Dec 2006 – Oct 2008 Lead CG artist, I-Reel, Paris, France

URWERK (commercial for SIHH - Geneva / Swiss - 2008) • Lead 3D, Concept, Modeling, texturing, lighting, animating of space construction site, Obelisk particle explosion and reconstruction (particle Flow). Texturing, lighting, animating of watch • Compositing with Fusion ZENITH (commercial for Basel Word - Bâle / Swiss - 2008) • Lead 3D, texturing, shading, lighting, animation of two watches. Camera animation

TAG HEUER MUSEUM (360° annimation for TAG Heuer Museum - 2007) • Modeling, animating, compositing, solve camera deformation for big conical screen • Relation between client and scenography direction HERMES (commercial for TV and Basel Word - Bâle / Swiss - 2008) • Award of Corporate movie at "HD film festival" - Paris • Lead 3D, VFX supervising on shooting • All Tracking (boujou) and keying, part of the compositing • Matchmoving and integration of the watch TAG HEUR GRANCARRERA (commercial for TV and Internal Event - 2008) • Lead 3D , texturing, lighting, animating of watch and car TAG HEUR LINK (commercial for Basel Word - Bâle / Swiss - 2007) • Lead 3D, VFX supervising on shooting • All Tracking (boujou) • Animating, texturing, lighting on the wrist watch sequence and all watches LEVI’S PHONE (commercial for Levi’s Website - 2007) • Lead 3D, texturing, lighting, animating of phone HAUTLENCE (commercial for Basel Word - Bâle / Swiss - 2007) • Lead 3D, animation of mechanism’s blast and reconstruction,texturing, lighting, watch animation Senior CG artist, ARTRACK Production Modeling, texturing, lighting, animating and compositing of all pinball sequence

March - April 2006



CG Artist, CEGETEL, Paris, France (8 months) Prodcution of 3D interface for R&D on new Web interface

Apr 2005 - Dec 2005



Jan 2002 - Mar 2005

CG artist, INITIALYS, Lyon, France

Jan 2000 - Oct 2001

CG artist, 3D Vision, Chambéry, France

Oct 1999 - Nov 1999

CG artist / Level Designer, Ubisoft, Montpellier, France

Aug 1998 - Aug 1999 CG artist / product communication, BSD Concept, Montpellier, France

SKILLS 3D Softwares :

Compositing : Management : 2D Graphic : Various :

3DSMAX, Maya (oriented lighting, hypershade), V-Ray, Mental Ray, Zbrush Excellent lighting, shading, texturing skills and good modeling, animation skills. Familiar with particle (Pflow, realflow, start with thinking particles). Fusion, After Effects, Boujou Team management, scheduling, timeline, good communication and interpersonal skills Good problem-solver Photoshop, Illustrator Unix (Debian), CVS(commit tool)...

EDUCATION 1998 1997 1994

MISCELLANNEOUS

Products Communication - ESARC Montpellier (France) 2 years University degree in Earth Science University Paris XII (France) Bachelor of science (France)

Languages

French - mother tongue, English - good level, Spanish - basics

1998 - 2000 1994 - 1997

3dsmax Trainer in art association MountainBike guide in association

Hobbies : Photo, Travel, reading, Go,

sport (MountainBike, hiking and running, climbing...). Visual Effect Society Member