LEAD Ligther & CG generalist ... - AYMERIC AUTE

Apr 2013 – Current Senior Lighter /3D Generalist Artist, Fuse FX, Los Angeles, USA ... Lighting, Shading, texturing, modeling, animation … from digdoubles to airplane ... Lighting BattleShips, Jets, Tower, building ... 3DSMAX. MAYA (oriented lighting, Hypershade). V-Ray. Zbrush, Mari. Nuke, Fusion, After ... Spanish - basics.
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AUTÉ Aymeric / LEAD Ligther & CG generalist ARTIST 2646 N Beachwood Drive Apt 205 Los Angeles, CA, 90068

Phone : 213-399-5852 Email : [email protected] Reel : aymeric.aute.free.fr

EMPLOYMENT OBJECTIVE Become a part of a seriously creative visual effects studio who is looking for experience, creativity, and provides exposure to new ideas and stimulates personal and professional growth. ACCOMPLISHMENTS & EXPERIENCE Apr 2013 – Current

Senior Lighter /3D Generalist Artist, Fuse FX, Los Angeles, USA

Agent of Shield (TV show – 22 episodes) • Lighting, Shading, texturing, modeling, animation … from digdoubles to airplane Sep 2012 – Mar 2013 Lighter, PIXOMONDO, Los Angeles, USA

Oblivion ( Movie – Peter Berg – 2013) • Lighting, Shading, texturing and Matte-painting Apr 2012 – Aug 2012 Senior 3D Generalist Artist, Encore VFX, Los Angeles, USA

TV Pilot ( Roland Emmerich) – Lighting/shading bugs, Lighting/compositing Old lady Hawaii Five O – episode 1 saison3 – Nominated for VES award Necessary roughness, Beauty and the beast, House… Generalist Feb 2011 – Mar 2012 Senior 3D Generalist Artist, Scanline VFX, Los Angeles, USA

Iron Man 3, Man of Steel ) - non credited • Layout and digidoubles – modeling, texturing BattleShip ( Movie – Peter Berg – 2012) • Lighting BattleShips, Jets, Tower, building • F1-8 jet texturing, assets rigging, exhaust and contrails (afterBurn) Journey 2 : The Mysterious Island ( Movie – Brad Peyton – 2012) • Helicopter lighting • Trees modeling, shading, rigging, scatter and animate with ThinkingParticles, Lighting • Island modeling, blocking animation of the destruction before FX. Nov 2008 – Jan 2011 Senior Lighter and Renderer Artist, PrimeFocus VFX, Los Angeles, USA

Look Dev • Lighting concept for ‘Life of pie’, ‘The big year’, ‘Ghost Rider 2’ Final Destination 5 ( Movie – Zack Snyder – 2011) • Digidouble – texturing, shading, zbrush Sucker Punch ( Movie – Zack Snyder – 2011) • Digidouble – shading, lighting, zbrush sculpting to match character during fight transition Tron Legacy ( Movie – Joseph kosinsky – 2010 ) - non credited • UVMapping ,texturing and shading on elevator shot with VRAY for MAYA

Robin hood ( Movie – Ridley Scott - 2010) – non credited • Texturing, shading and Lighting a bee Swarn with VRAY for MAYA Avatar ( Movie - James Cameron - 2009) • Lead Ligther • Modeling, texturing, shading, animation, lighting for Unobtanium rock and video diary • Shading of scorpion, Dragon, Samson aicrafts to match asset from WETA and ILM • Shading asset and Lighting on tarmac sequence GI Joe ( Movie – Stephan Sommers - 2009) • Senior Ligther • Texturing, shading on both type of missile and nanomites close-up • Lighting of NigthReaven and missiles Dec 2006 – Oct 2008

Lead CG artist, I-Reel, Paris, France

URWERK (watch commercial), ZENITH (watch commercial), TAG HEUER MUSEUM (360° animation for TAG Heuer Museum), HERMES (watch commercial), TAG HEUR GRANCARRERA (watch commercial), TAG HEUR LINK(watch commercial), LEVI’S PHONE (commercial), HAUTLENCE (watch commercial). •

Lead 3D, VFX supervision on set, Look Dev, Modeling, texturing, lighting, animation, particles, tracking/matchmoving, compositing with Fusion…

Mar 2006 - Dec 2005

Senior CG artist, Freelance (Artrack, Cegetel), Paris, France

Jan 2002 - Mar 2005

CG artist, INITIALYS, Lyon, France

Jan 2000 - Oct 2001

CG artist, 3D Vision, Chambéry, France

Oct 1999 - Nov 1999

CG artist / Level Designer, Ubisoft, Montpellier, France

Aug 1998 - Aug 1999 CG artist / product communication, BSD Concept, Montpellier, France

CREATIVE SKILLS Look Dev Lighting Texturing / Shading Modeling Animation Particle (Pflow, FumeFx, thinking particles). MANAGEMENT SKILLS Team management Scheduling, timeline Good communication and interpersonal skills Good problem-solver Relation with client EDUCATION 1998 1997 1994

Products Communication - ESARC Montpellier (France) 2 years University degree in Earth Science University Paris XII (France) Bachelor of science (France)

SOFTWARE SKILLS 3DSMAX MAYA (oriented lighting, Hypershade) V-Ray Zbrush, Mari Nuke, Fusion, After Effects, Boujou Photoshop, Illustrator Maxscript, Objective-C, C++ Unix / OS-X / Windows LANGUAGE SKILLS French - mother tongue English - good level (5 years in USA) Spanish - basics MISCELLANNEOUS Eligible to work in USA Visual Effect Society Member 1998 - 2000 3dsmax Trainer in Art association 1994 - 1997 MountainBike guide in association Hobbies : Photo, Travel, reading, Go,

sport (MountainBike, hiking and running)