Laurent BéchereL - Lynial .fr

profiles management. ... Relevant tasks : Gameflow persistence, menus control, save/checkpoints system, Lotcheck ... R2B2 - Graphist and Programmer - School project. ... Languages : C++/C, C++ MFC, Java, Flash Action Script, Lua, ...
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Laurent Bécherel Born

in

Pisa (Italy) - 04/29/1987 - Nationality : French

[email protected]

(+33) 6 81 88 34 80

Game Architecture Engineer Professional experience

2010 MotionSports - Programmer - Ubisoft Studio Milan. Eight-month experience as Gameplay Programmer for MotionSports, an xbox 360 sports game designed for Kinect. Relevant tasks : Game architecture, vertical slices, save system, TCR compliance, player and profiles management... 2009 Red Steel 2 - Gameplay Programmer - Ubisoft Paris Studio. Six-month experience as an intern Gameplay Programmer for Red Steel 2, a Slash and Shoot game for the Wii platform. Relevant tasks : Gameflow persistence, menus control, save/checkpoints system, Lotcheck compliance...

Educational achievements Telecom SudParis - IT-Sudparis - Evry, France. 06-10 M.S. in Telecommunications Engineering with a strong synergy with marketing and deep knowledges and skills in programming. Relevant courses : distributed services architecture, I.A., concurrential programming, pervasive environment, communication techniques, communication networks, marketing, project management, semantic & social web...

04-06 Lycée Joffre - Montpellier, France. Intensive preparation for the national competitive entrance examination to French engineering schools, specializing in math, physics and computer sciences. Lycée St-Joseph - Avignon, France. 02-04 Baccalauréat S specializing in math and sciences (U.S. equivalent high school diploma plus one year) with honors. Lycée Français de Düsseldorf - Germany.

00-02

Associative projects R3B3 - Project Manager - School project. 07-09 Discovering Video Game developpement through a futuristic MMO strategic game. Relevant tasks : Game architecture, network middleware, scripts, Ogre3D... R2B2 - Graphist and Programmer - School project. 06-07 3D Graphical interface to control IA and moves of a robot for the eurobot cup 2007. Relevant tasks : User interface, Artificial Intelligence, OpenGL...

Miscellaneous Informations Communication skills French (Mother tongue), English (TOEIC: 970), Conversational German and Spanish, Italian basis Computer skills Operating systems : Windows, GNU/Linux, Mac OS X Softwares : Adobe Creative Suite (Flash, Photoshop, InDesign), Office, MS Visual Studio, Eclipse Languages : C++/C, C++ MFC, Java, Flash Action Script, Lua, Html/PHP/CSS/SQL... Breakdown on page 2 Extracurricular activities MMO scripts, addons, graphics and events (as GameMaster), and guild management. Managed and designed many websites, created and moderated several forums. Travels : visited most of Western Europe, lived two years in Germany and eigth months in Italy. Hobbies : Digital Artwork, Piano, Programming, Tennis, Writing. Driver License References : Available on request

Portfolio - lynial.free.fr/portfolio | Linkedin - www.linkedin.com/in/laurentbecherel/en

Computer Skills (Breakdown) C++ - Expert One-year of professional experience, Two-year school project Relevant courses: Video games introduction, Object programming, Three Years programming projects, MMORPG developpement associative project Main known resources: Lyn engine, MFC, Ogre3D, Ice, LuaBind, CeGUI, Visual Studio 2005/2010 Environment C - Expert Personal projects, School projects Relevant courses: Programming and Algorithms, Centralized systems programming, concurrent programming Main known resources: MPI, OpenMP, Threads Lua and script languages - Expert One-year of professional experience, Third-year school project Relevant courses: Third-Year programming project, Networked services Architecture Main known resources: Lyn engine and development environment, Lua, LuaBind Flash - Expert Multiple professional, personal and school projects Main known resources: Flash CS4, Action Script 3 Xbox 360 API - Professional experience Professional usage of the XDK for a video game project using Kinect Main known resources: Technical Certification Requirements, I/O library, XContent, Nui API (Identity, Feeds, Skeleton Frames) Graphic and Design - Good Practice Multiple professional, personnal and school projects Main known resources: Photoshop, Painter, Illustrator, InDesign Pixel Shading - Good Practice Multiple professional and personnal projects Main know resources: GLSL, Adobe Pixel Bender Html/PhP/Css/SQL - Good Practice Multiple websites, school projects, Webmastering Relevant courses: Database, Middleware and webservices Main known resources: Apache environment, Wamp solutions Java - Good Practice School projects Relevant courses: Object programming, Middleware and webservices Main known resources: Eclipse environment, J2EE, MPIJava 3D - Beginner First-year programming project Relevant courses: Video games introduction Main known resources: Autodesk 3DSMax 9