Dungeons & Dragons Character Sheet v2.3 - Joueurs du Repaire

CRITICAL. CRITICAL. CRITICAL. RANGE. RANGE. RANGE. RANGE. RANGE. CHARACTER INFORMATION. MOVEMENT. Crush. Tiny. Primary. 20 x2. Crush.
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10/20/2000 12:38 pm

RESET FORM

Character Name

Player Level Gender

ABILITIES SCORE

STR DEX CON

INT WIS CHA

0 0 0 0 0 0

10

0

ATTACK BONUS

/

0

0

+

ARMOR

0

+

SHIELD

DAMAGE REDUCTION

AC VS TOUCH

WOUNDS/CURRENT HP

SPELL RESISTANCE

0

0

+

SIZE

+

0

/

MISC

+

TEMP

+

UPDATE

/

0

RANGED ATTACK BONUS

/

=

0

TOTAL

/

+

/

0

BASE

+

DEX

0

+

SIZE

+ MISC

TEMP

WEAPONS TOTAL ATTACK BONUS

NAME

ft. RANGE

/ lbs.

Crush

WEIGHT NAME

ft. RANGE

Crush

ft.

lbs.

ft.

Crush

RANGE

Tiny

20

x2 CRITICAL

20

x2

SPECIAL PROPORTIES DAMAGE

/

CRITICAL

20

x2

Primary SIZE

Tiny

TYPE

CRITICAL

SPECIAL PROPORTIES DAMAGE

/

HAND TOTAL ATTACK BONUS

HAND TOTAL ATTACK BONUS

/ Crush

x2

Primary SIZE

TYPE

lbs. WEIGHT

Tiny

Crush

SPECIAL PROPORTIES DAMAGE

/

HAND TOTAL ATTACK BONUS

/

lbs.

20

Primary SIZE

TYPE

WEIGHT NAME

ft.

HAND TOTAL ATTACK BONUS

/

WEIGHT NAME

RANGE

Tiny TYPE

/

CRITICAL

Primary SIZE

/

lbs. WEIGHT NAME

RANGE

Tiny TYPE

DAMAGE

SPECIAL PROPORTIES DAMAGE

/

CRITICAL

20

x2

Primary SIZE

HAND

SPECIAL PROPORTIES

AMMUNITION

RACIAL TRAITS

?

SPECIAL ABILITIES/FEATS

LANGUAGES

TYPE

ARMOR BONUS

MAX DEX BONUS

CHECK

light WEIGHT SPEED NAME

SPECIAL PROPORTIES TYPE ARMOR BONUS

0%

CHECK

SPECIAL PROPORTIES TYPE ARMOR BONUS

other WEIGHT

SPEED

SPECIAL PROPORTIES

SPELL

0%

CHECK

SPELL

0%

MISC

TEMP

+

+

+

REF

0 0 0

=

+

+

+

+

=

+

0 0 0

+

+

+

+

+

+

INIT

?

=

SKILLS SKILL MODIFIER

ALCHEMY

0.0

ANIMAL EMPATHY APPRAISE ~

0.0

BALANCE ~* BLUFF ~

0.0

CLIMB ~* CONCENTRATION ~

0.0

CRAFT ~ DECIPHER SCRIPT

0.0

DIPLOMACY ~ DISABLE DEVICE

0.0

DISGUISE ~ ESCAPE ARTIST ~*

0.0

FORGERY ~ GATHER INFORMATION ~

0.0

HANDLE ANIMAL HEAL ~

0.0

HIDE ~* INNUENDO

0.0

INTIMIDATE ~ INTUIT DIRECTION

0.0 0.0

0.0

0.0 0.0 0.0

0.0

0.0 0.0 0.0

0.0

JUMP ~* KNOWLEDGE (ARCANA) KNOWLEDGE (NATURE)

0.0

KNOWLEDGE (RELIGION) KNOWLEDGE

0.0

KNOWLEDGE KNOWLEDGE

0.0

KNOWLEDGE KNOWLEDGE

0.0

KNOWLEDGE

0.0

LISTEN ~ MOVE SILENTLY ~*

0.0

OPEN LOCK PERFORM ~

0.0

0.0

0.0 0.0 0.0

0.0

0.0

0.0 0.0

0.0

READ LIPS RIDE ~

0.0

SCRY ~ SEARCH ~

0.0

SENSE MOTIVE ~ SPELLCRAFT

0.0

SPOT ~ SWIM ~**

0.0

USE ROPE ~ WILDERNESS LORE ~

0.0 0.0

0.0

0.0 0.0 0.0 0.0 0.0 0.0

0.0 0.0

MAX DEX BONUS

MAGIC

0

0.0 MAX DEX BONUS

shield WEIGHT SPEED NAME

SPELL SPELL

ABILITY

+

TUMBLE * USE MAGIC DEVICE

ARMOR / PROTECTIVE ITEMS

BASE

=

PICK POCKET * PROFESSION

NAME

SPEED

0

WILL

STR

HIT DIE TYPE

FORT

SUBDUAL DAMAGE

/

ft. TEMP

TOTAL

ARMOR CHECK

BASE ATTACK

/

+ MISC

SAVING THROWS

HP

/

+

SIZE

MAX DEX BONUS

MISS CHANCE

TOTAL

=

0

+

ABILITY

0

BASE

/

Neutral

10

AC FLAT-FOOTED

TOTAL

MELEE

10 = 10 +

AC

MODIFIER

10 10 10 10 10 10

Alignment

0

Diety

CROSS CLASS

Class Race

0.0

0.0

MAX RANKS RANK

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Skills marked with ~ can normally be used even if the character has zero (0) skill ranks. * ARMOR CHECK PENALTY, if any applies. ** -1 per 5 lbs. of gear.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

ABILITY MODIFIER

0 INT 0 CHA 0 INT 0 DEX 0 CHA 0 STR 0 CON 0 INT 0 INT 0 CHA 0 INT 0 CHA 0 DEX 0 INT 0 CHA 0 CHA 0 WIS 0 DEX 0 WIS 0 CHA 0 WIS 0 STR 0 INT 0 INT 0 INT 0 INT 0 INT 0 INT 0 INT 0 INT 0 INT 0 WIS 0 DEX 0 DEX 0 CHA 0 DEX 0 WIS 0 INT 0 DEX 0 INT 0 INT 0 WIS 0 INT 0 WIS 0 STR 0 DEX 0 CHA 0 DEX 0 WIS

3/1 MISC 2

MISC 1

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

WEAPONS TOTAL ATTACK BONUS

NAME

ft. RANGE

/ lbs.

Crush

WEIGHT NAME

ft.

lbs.

Crush

ft. RANGE

lbs.

lbs.

ft. RANGE

lbs. WEIGHT

Tiny TYPE

Tiny

SPECIAL PROPORTIES DAMAGE

/

x2 CRITICAL

20

HAND TOTAL ATTACK BONUS

SPECIAL PROPORTIES DAMAGE

/

x2 CRITICAL

20

HAND TOTAL ATTACK BONUS

/ Tiny TYPE

CRITICAL

20

x2

Primary SIZE

Crush

SPECIAL PROPORTIES DAMAGE

/

HAND TOTAL ATTACK BONUS

/ TYPE

WT

Primary SIZE

Crush

QTY

x2

Primary SIZE

Crush

WEIGHT NAME

RANGE

HAND TOTAL ATTACK BONUS

/

WEIGHT NAME

ft.

Tiny TYPE

20

ITEM / LOCATION CARRIED

Primary SIZE

/

WEIGHT NAME

RANGE

Tiny TYPE

/

EQUIPMENT

?

CRITICAL

DAMAGE

SPECIAL PROPORTIES DAMAGE

/

CRITICAL

20

x2

Primary SIZE

HAND

SPECIAL PROPORTIES

ANIMAL COMPANION NAME / TYPE

HP

HD

AC

ATTACK

DAMAGE SPEED

NOTES:

NOTES:

NOTES:

CHARACTER INFORMATION PARTON/RELIGION HAIR COLOR

DISTINGUISHING MARKS RESIDENCE

EYE COLOR SKIN TONE

PHOBIAS FRIENDS

BUILD

ENEMIES

CHARACTER BACKGROUND INFORMATION & NOTES



TOTAL WEIGHT CARRIED

0

Calculate

MOVEMENT MOVEMENT

WALK HUSTLE RUN 3X RUN 4X

RATE

0 0 0

33

66

99

LIGHT LOAD

MEDIUM LOAD

HEAVY LOAD

66

198

495

LIFT OVER HEAD

LIFT OFF GROUND

PUSH / DRAG

0

M AGE

GENDER

WEIGHT

EXPERIENCE POINTS

GP EP SP CP

HEIGHT 0

FUNDS PP

SIZE

DM CHARACTER INFORMATION SHEET Character Name

Player

Class Race

AC

Level Gender

10

INIT

0

10 AC FLAT-FOOTED

10

ENEMIES

Adventure Information

Alignment Neutral

0

AC VS TOUCH

FORT

0

Diety

MAX DEX BONUS

0

DAMAGE REDUCTION

REF

MISS CHANCE

0

ft.

ARMOR CHECK

SPELL RESISTANCE

WILL

0

FRIENDS

Creatures Encountered

SPEED

0.0

0.0

0.0

HIDE

LISTEN

SCRY

0.0

0.0

0.0

SPOT

SEARCH

SENSE MOTIVE

Treasure Found/Recovered

Name Race

Distinguishinig Marks Height

Weight

Age

Residence

Hair

Skin Tone

Fears/Phobias

Eyes

Build

Mannerisms

CHARACTER INFORMATION FRIENDS & CONTACTS

ENEMIES

BACKGROUND INFORMATION

CHARACTER HISTORY

?

0

1

1ST

2

2ND

3

3RD

4

4TH

5

5TH

6

6TH

7

7TH

8 9

8TH

BONUS SPELLS

9TH

SPELL COMPONENTS

SCROLL

0

DC MOD

KNOWN

LEVEL

SPELLS PER DAY

PREPAIRED

SPELLS SPELL SAVE DC

SPELLBOOK CLASS SPELL NAME

CASTING TIME

RANGE

DURATION

SAVE

SPELL DESCRIPTIONS SPELL

SPELL

SPELL

SPELL

SCHOOL/DOMAIN LEVEL

SCHOOL/DOMAIN LEVEL

SCHOOL/DOMAIN LEVEL

SCHOOL/DOMAIN LEVEL

COMPONENTS CASTING TIME

COMPONENTS CASTING TIME

COMPONENTS CASTING TIME

COMPONENTS CASTING TIME

RANGE TARGET/EFFECT

RANGE TARGET/EFFECT

RANGE TARGET/EFFECT

RANGE TARGET/EFFECT

DURATION SAVING THROW

DURATION SAVING THROW

DURATION SAVING THROW

DURATION SAVING THROW

SPELL RESISTANCE

SPELL RESISTANCE

SPELL RESISTANCE

SPELL RESISTANCE

SPELL

SPELL

SPELL

SPELL

SCHOOL/DOMAIN LEVEL

SCHOOL/DOMAIN LEVEL

SCHOOL/DOMAIN LEVEL

SCHOOL/DOMAIN LEVEL

COMPONENTS CASTING TIME

COMPONENTS CASTING TIME

COMPONENTS CASTING TIME

COMPONENTS CASTING TIME

RANGE TARGET/EFFECT

RANGE TARGET/EFFECT

RANGE TARGET/EFFECT

RANGE TARGET/EFFECT

DURATION SAVING THROW

DURATION SAVING THROW

DURATION SAVING THROW

DURATION SAVING THROW

SPELL RESISTANCE

SPELL RESISTANCE

SPELL RESISTANCE

SPELL RESISTANCE

SPELL

SPELL

SPELL

SPELL

SCHOOL/DOMAIN LEVEL

SCHOOL/DOMAIN LEVEL

SCHOOL/DOMAIN LEVEL

SCHOOL/DOMAIN LEVEL

COMPONENTS CASTING TIME

COMPONENTS CASTING TIME

COMPONENTS CASTING TIME

COMPONENTS CASTING TIME

RANGE TARGET/EFFECT

RANGE TARGET/EFFECT

RANGE TARGET/EFFECT

RANGE TARGET/EFFECT

DURATION SAVING THROW

DURATION SAVING THROW

DURATION SAVING THROW

DURATION SAVING THROW

SPELL RESISTANCE

SPELL RESISTANCE

SPELL RESISTANCE

SPELL RESISTANCE

SPELL

SPELL

SPELL

SPELL

SCHOOL/DOMAIN LEVEL

SCHOOL/DOMAIN LEVEL

SCHOOL/DOMAIN LEVEL

SCHOOL/DOMAIN LEVEL

COMPONENTS CASTING TIME

COMPONENTS CASTING TIME

COMPONENTS CASTING TIME

COMPONENTS CASTING TIME

RANGE TARGET/EFFECT

RANGE TARGET/EFFECT

RANGE TARGET/EFFECT

RANGE TARGET/EFFECT

DURATION SAVING THROW

DURATION SAVING THROW

DURATION SAVING THROW

DURATION SAVING THROW

SPELL RESISTANCE

SPELL RESISTANCE

SPELL RESISTANCE

SPELL RESISTANCE