Dragon Brew Rules Book V6.0b.cdr - index

expand their brewery, harvesting grain and exotic ingredients, researching new .... and five Spice recipe cards, placing them in a row to the right of their ..... beers so you will know exactly what ingredients you will need to .... Players who ignore gold will often .... There is no limit on the number of upgrades on a Brewery Card.
24MB taille 2 téléchargements 233 vues
Ages 13+

Game Design Daniel A. George

2-4 Players

RULE BOOK

Game Art Mac Hillier

Dragon Brew takes place in the fantasy kingdom of Brumancia where years of war and conflict have been replaced with competitive beer brewing. Each player chooses a fantasy race, each with its own unique ability, and takes on the role of a head brewer maintaining peace by winning prizes at the annual DragonKeep beer festival. Players build brewery estates by generating gold to expand their brewery, harvesting grain and exotic ingredients, researching new recipes, and brewing fantastical beers. In order to earn the top prize, and the victory points that go along with such prestige, players must adapt their recipes to the ever-changing preferences of the beer festival judges. The winner of the game is the player with the most victory points at the end of three game years.

30 Minutes Per Player

TABLE OF CONTENTS Game Setup Playing the Game Spring Phase Fall Phase

2 4 4 7

Winter Phase

10

End Game Scoring Appendix: Spring Game Phase Detail Appendix: Player Races

10 11 14

Appendix: Brewery Cards 16 Appendix: Dan’s Advice for New Players 17 Appendix: Screen Construction Appendix: Corrupt Judge Variant Appendix: Index

18 18 19

Game components 30 Yellow Wheat Cubes

30 Blue Rye Cubes

30 Red Barley Cubes

72 Coins 12 Spell Tokens

16 Green Wort Disks

12 Black Dragon Scale Hexagons

8 Ingredient Barrels

30 Judge Cards

16 Purple Wort Disks

12 Brown Toadstool Hexagons

16 Orange Wort Disks

12 White Pixie Wing Hexagons

28 Brewer Meeples *7 of each color)

80 Player Race Brewery Cards

1 Black Turn Marker Disk

10 Pink Mana Weed Hexagons

12 Purple Brewer Meeples

68 Brewery Cards

24 Ribbon Tokens

4 Player Scoring Disks

68 Event Cards

Score Board

4 Player Screens

30 Barrel Recipe Cards

72 Spice Recipe Cards

Game SETUP 1 Place Game Board & resources Put the scoring board on the table. Place the black turn marker disk on the “1” space of the year track on the scoring board.

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Put the wooden components and cardboard tokens into piles within reach of all players.

2 Select Player Race Each player selects a race and the eight associated race cards (labeled with the race name in the lower right corner), then places them in a row in front of their play area. This forms each player's “Estate”.

9

3

Upgrade cards are placed under their associated actions (see “Upgrade Cards” on page 11).

7

10

PLAYER RACE CARD

4

Starting Gold

D

Starting Ingredients

D

IS

C

AR

Starting Brewer Meeples

D R

6

A

Starting Spice Recipe Cards

IS

C

Starting Barrel Recipe Cards

Player Race Name

C

A

R

D

2 D

The player screen keeps other players from seeing each other ’s recipes, gold, and collected ingredients. Each player’s estate cards, however, must be visible to all players.

IS

Each player assembles a player screen and puts it in his or her play area (see page 18 for assembly instructions).

D

3 Set up player screens

4 Take Brewers, Gold, & Ingredients

5

IS

C

A

R

D

Each player selects a brewer meeple color (white, yellow, red, or blue). The brewer color does not have to match the color on the player race card.

D

Each player refers to the “Starting Resources” box on the bottom of his/her race card and takes the indicated number of starting brewer meeples, grain ingredients, and gold. Brewer meeples are placed on each player’s race card, while the ingredients and gold are placed behind the player screen.

1

Starting Resources Example The Halfling player takes seven blue meeple brewers and puts them onto her race card. One yellow wheat, one blue rye, one red barley and six gold are placed behind her player screen.

2

Game SETUP 5 FLIP Recipe CARD Offering

1

9

Shuffle the Barrel and Spice recipes decks. Place the recipe draw decks face down in the center of the table, then flip up five Barrel and five Spice recipe cards, placing them in a row to the right of their respective draw decks. The two rows of Barrel and Spice recipe cards are referred to as the “Recipe Offering”.

6 FLIP Brewery and Event CARDS Shuffle the brewery deck and place it face down on the table. Draw and flip over five cards in a row. Do the same for the Event deck, drawing and flipping a separate row of five cards. The two rows of Brewery and Event cards are referred to as the “Drafting Pool”.

3

7 Draw Judge Cards

10

4

If you are not playing with the Corrupt Judge variant (see pages 1819), remove the Judge cards that have a “Bribe” coin as their secondary characteristic. Shuffle the remaining Judge cards and flip them over, from left to right, onto the Judge’s section of the scoring board. The number of cards flipped is equal to the number of players plus one. For example, three judge cards are drawn face up in a two player game (2+1=3).

8 DETERMINE First Player Gather the scoring disks matching the brewer meeple color for each player. The first player is the player who most recently drank an entire beer (or root beer for younger players). Starting with the player to the right of the first player and moving counter-clockwise around the table, stack each player’s scoring disk on the ribbon space (zero) of the scoring board This will form a stack with the first player’s scoring disk on top. Game play proceeds clockwise around the table, starting with the first player.

2

First Player Example The blue player is the most recent person to drink an entire root beer. Moving counterclockwise around the table, the yellow player and then the red player stack their disks on the ribbon score board space. The blue player’s disk is placed on top of disk stack. The blue player starts the game and play proceeds clockwise around the table.

9 Deal Starting Recipe Books Draw the number of barrel and spice recipe cards as listed on your player race card in the “Starting Resources” box. Place the recipe cards face-up behind your player screen. Your hand of recipe cards is referred to as the player’s Recipe Book.

Starting Barrel Recipe Cards (Barrel)

Starting Spice Recipe Cards (Hops)

10 COLLECT extra GOLD Players receive extra gold based on their position in the turn order the first game year (not second or third). Refer to the chart to the right and collect your extra gold. For example, the second player collects one extra gold.

3

1st 2nd 3rd None

4th

PLAYING THE GAME GAME TURN PHASES

Dragon Brew is played over three game years. Game years are tracked using the year track on the scoring game board.

SPRING

The game year is broken out into three phase: Spring, Fall, and Winter.

FALL

WINTER

Determine Phase Order Card Draft and Brewer Actions Brew Beers Present Beers Judge Beers and Collect Victory Points (VP) Collect VP and Gold for Produced Beer Advance Turn Marker or End Game Reset Player Action and Recipe Cards Refresh Action, Recipe, Event & Judge Cards

Game PHASE ORDER Player turn order is recalculated at the start of each game year, at the start of the Spring Game Phase. The player with the lowest victory points goes first and play proceeds clockwise around the table. If two or more players are tied for last place, the player whose scoring disc is on top of the stack gets to go first.

For example: The red and white players are both tied for last with two victory points. The red player is last because his scoring disk is on top of the white player’s disk. The red player starts the phase and play proceeds clockwise around the table.

SPRING GAME PHASE Clearing the Draft

Players spend the spring phase assigning their brewers to jobs, expanding their estates and purchasing brewing supplies.

You may clear cards from the drafting pool before or after drafting a new card. Pay one gold to the game supply and discard any five Event and Brewery cards in any combination. After removing the five cards, replace them with new cards from the decks.

The two actions you take on your spring turn are:

Draft a card (Optional) Brewer Action

You may not perform a clearing action more than once per turn.

On your turn, your may draft a card and must take a brewer action, in either order.

Clearing the Draft Example The Hafling player does not like the offering and pays a gold. She chooses five cards to refresh in the drafting pool. She now has the option to draft a card

The spring phase is played clockwise around the table with players taking one card draft and one brewer action until all players have assigned all of their brewer meeples.

1. Card DRAFT Select one of the face-up Event or Brewery cards from the drafting pool and pay the cost on the bottom of the card.

Event Cards

Immediately replace the drafted card with a new card. Only one card may be drafted each turn. You are not required to draft a new card each spring turn.

Event cards provide you with an immediate reward after paying the drafting cost for the card to the game supply. The drafted event card is discarded and placed on the discard pile.

Event cards give you an immediate reward and are placed in the Event card discard pile. Brewery cards are added to your estate. Both are explained in detail later in this rule book.

There are five types of event cards:

Quest: Spend brewers or gold to gain victory points, gold, or beer ingredients.

If you run out of brewers to assign, you may still draft a card on your turn so long as other players still have unassigned brewers. EVENT CARD

Migrant Gnomes: Spend gold to hire gnomes for the current game year. Beer Festival: Spend ingredients to get gold.

Brewery CARD

Recipe Scroll: Spend gold to get recipe cards. Traders: Spend gold to purchase ingredients. Event card types are explained in detail on page 11 of this rule book.

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SPRING GAME PHASE Passing your Brewer action

Brewery Cards

You may choose to “pass” your mandatory brewer action by removing one brewer meeple from your player race card. Temporary brewers are returned to the supply. Player meeples are removed from your player card and set aside from your estate. Player meeples are returned to the player cards during the winter cleanup phase.

Brewery cards expand your estate. Brewery cards are purchased from the drafting pool and immediately added face up to your estate. A Brewery card is available for use immediately after being drafted and added to your estate. Brewery CARD DRAFTING EXAMPLE

Infinite ACTION CARDs

The Halfling player drafts a Mana Mountain Brewery card and pays three gold. The drafted card is added to her estate.

Regular action cards are locked for the rest of the game year after being assigned a brewer and used. They are labeled with a 1 icon in the upper right hand corner and may be used once per game year. Infinite action cards are never locked and may be assigned a brewer multiple times in the same game year. However, only one brewer may be assigned to a brewery card each turn in the spring game phase. Infinite action cards are labeled with an infinity ( upper right hand corner.

) icon in the

A new brewer is assigned each time the card is used in the spring game phase. If the action card requires spending resources, the resources must be spent again as well.

There are four types of Brewery cards:

Action: Assign a brewer to perform an action. Upgrade: Upgrade an existing brewery card in your estate.

Infinite ACTION Card EXAMPLE The Grain Fields card has the infinity icon in the upper right hand corner of the card so the card may be used multiple times during the Spring Game Phase.

Free: Perform the action on the card as many times as you wish during your turn.

During the first round the Halfling uses Grain Fields and collected six grain.

Spell: Cast the spell on the card by spending ingredients. Brewery card types are outlined in detail on page 11 of this rule book.

+

During next turn of the spring game phase she uses the Grain Fields again and collects six more grain.

2. BREWER ACTION A brewer action is the assignment of a single brewer meeple to an action card in your estate. You may not assign more than one brewer per turn.

Running out of Temporary Brewers

You must perform a brewer action if you have an unassigned brewer on your player race card.

Temporary brewers are not limited by the number of purple meeples in the game box.

If you start your turn without a brewer and you draft a migrant gnome brewer, you must use the drafted temporary brewer to perform the mandatory action during your current turn.

In the event you run out of purples meeples, return a meeple already assigned to an infinite action brewery card to the game supply.

Using a Free Action card, Spell card, or using a brewer meeple to draft a card does not replace the mandatory brewer action. However, those actions may be taken in addition to the brewer actions during your turn.

Do not remove temporary brewers assigned to regular action cards (single use) because the brewer meeple shows the action card has already been used.

BREWER ACTION EXAMPLE

Strategy tip

The Halfling player assigns one brewer from her Halfling Race Card to the Grain Fields Brewery Card. Her grain fields are upgraded so she collects six grain (four from Grain field plus two from the Fertile Fields).

+

To gnome or not to gnome, that is the question: Drafting migrant gnomes as soon as they come up in the drafting pool is a no brainier right? No, not always. Migrant gnomes are expensive and are only used for one game year. Spending that same gold to upgrade another of your action cards allows you to reap the benefit multiple times throughout the game.

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SPRING GAME PHASE PLAYER Cards

ACTION Multiplier

Each player starts with his/her own player race deck. The deck is comprised of eight cards, including one race card, one special racial ability card, and six brewer cards. These cards make up a players’ “estate”. The race and race ability cards contain unique talents and characteristics associated with that race. These are explained in detail on page 14 of this rule book. The remaining six are common cards shared by all player races and are used to perform actions. Some races will have some minor differences in the cards but they work the same. The six common player cards are:

A Brewery card’s action multiplier is the number of times the action on the card may be performed each time a brewer is assigned to the card. Each time the action is performed, the resources required for the action must be spent again.

Action Multiplier EXAMPLE 3x Action Multiplier The Halfling Mash House has an action multiplier of two and is upgraded with the Sasquatch Masher card. The total action multiplier is three, which means the action can be performed three times when activated with a brewer. The Halfling player places a brewer on the card.

Brewer’s Study: Learn new beer recipes.

Action #1 - spend a red and yellow grain to create an orange wort.

Brewery: Brew beers. Grain Fields: Grow and harvest grain.

Action #2 - spend a red and yellow grain to create an orange wort.

Magic Trader: Buy magical beer ingredients. Mash House: Turn grains into wort.

Action #3 - spend a blue and yellow grain to create a green wort.

Winter Stores: Store ingredients over winter. Common player card types are outlined in detail on page 12 of this rule book.

END SPRING GAME PHASE The spring game phase immediately ends when the last brewer is assigned or passed and no other players have brewers remaining on their player race cards.

RUNNING OUT OF COMPONENTS

Once the spring phase ends, you may not perform any more spell or draft actions, but free actions are permitted.

Dragon Brew is not limited to the components in the game box. Barrel tokens are provided with a “2x” on one side and a “3x” on the other.

The spring phase is over. Proceed to the fall game phase.

Place a component on the token to represent 2 or 3 of that resource.

END Spring GAME Phase Example

For example, placing a blue grain on a “3x” token represents three blue grain.

The Halfling player (blue) uses her last brewer on the Brewery card. None of the players have brewers left, so the spring phase ends and play continues with the fall phase.

= Strategy tip Pay attention to the other player’s supply of brewers. You don’t want to find yourself shut out of drafting a card or casting a spell because the spring phase ended too quickly.

Gnome Housing End Phase The Gnome housing card allows players to carry over temporary brewers between turns. The card has special rules regarding ending the spring game phase. These rules are outlined on page 16.

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FALL GAME PHASE Strategy tip

MANA WEED Ingredient Mana Weed (pink) is a wild card ingredient. It may be used instead of any other ingredient for the brewing of beer, casting of spells, or drafting cards.

Arrange your recipe cards into your competing beers so you will know exactly what ingredients you will need to collect during the game year. Place the ingredients on the recipe cards as you get them to keep track of your progress.

In the Fall Game Phase, players create their own beer recipes, see how they stack up against the judges’ taste criteria, and collect the profit from their creations.

The required ingredient(s) are depicted on the barrels of each recipe card in your beer. Put the required ingredients for your beer on these barrels. The beer is completed when all the ingredient barrels are filled.

The fall phase is broken out into four stages.

1. Brew beers

Repeat this process and continue brewing beers up to the maximum allowed, based on the Brewery Action card and any additional brewer meeples, or until you run out of ingredients.

2. Present beers 3. Judge Beers 4. Collect Profit

Make sure you keep your beers separate and distinct from each other so it’s clear to everybody what each beer contains.

1. brew BEERS

Players simultaneously brew their beers behind their player screens.

Brewing Beer EXAMPLE

As stated on the Brewery Action card, the maximum number of beers you may brew are three, plus one extra for each brewer meeple assigned to the card.

The Halfling player wants to brew three beers. She takes the recipe cards from her recipe book behind her player screen and arranges them into rows. She places the required ingredients on top of each recipe card.

A beer requires one Barrel recipe card and one or more Spice recipe cards. A beer cannot have more than one barrel card or be made entirely of spice cards.

Brewed BEER REQUIREMENT One barley and one pixie wing

+ One or More Recipe Spice Cards

One Barrel Recipe Card

One rye, two wheat and two green wort

Create a beer by placing one Barrel and one or more Spice recipe cards face up in a distinct row. Don’t forget to keep your brews behind your screen secret from the other players. One rye, one green wort and one dragon scale

RECIPE CARD Recipe Card Type

Strategy tip

Ingredients

Too crowded behind your screen? The recipe cards can be laid out vertically as well. This can come in handy if you are brewing a large or complex beer.

Name

Characteristics Profit

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FALL GAME PHASE 2. PRESENT BEERS

JUDGE CARD

When all players have finished brewing beers, players lift their screens simultaneously and present their beers in turn order around the table.

Victory Point Award

Judge Name

Read the names of each of your beers aloud to the other players. Remember, you are also presenting to the judges, so tell a colorful back story about each beer, make a little pitch for it. Each beer is laid out and verified by all players to determine if any ingredients are missing. If you can’t add a missing ingredient from your supply, the entire beer has been misbrewed. Misbrewed beers are disqualified from judging and the ingredients used are returned to the game supply. The misbrewed recipe cards are returned to your recipe book.

Primary Characteristic

Secondary Characteristic

The verified ingredients from your beers are cleared from the recipe cards and returned to the game supply. The recipe cards stay out for judging.

Presenting beerS Example

3. JUDGE BEERS

The Halfling player lifts her screen and presents her first beer , “Let me proudly present to you our Bunny Saison. This strong saison is a favorite in animal-folk taverns in the Ever Breeding fields of Rabittor.”

The face up judge cards on the scoring board are played in order from left to right. A judge’s primary characteristic (left-most) will either have an upwards or downwards pointing arrow below a characteristic icon. The upwards pointing arrow means the judge awards the victory points to the beer with the highest value in the characteristic (color, strength, or bitterness). The downwards pointing arrow means the judge will award the points to the beer with the lowest value in the characteristic. The secondary characteristic preference is to the right of the primary characteristic and labeled in the same manner. Starting with the left-most judge, compare the judge’s primary characteristic preference (highest or lowest) to the total matching characteristic on each player ’s beer. The characteristic total is the combined value of the matching characteristic on each of the recipe cards for a beer.

She then presents her next beer, “And back again for a second year is Sneaky Glowing Dunkel. Not only is it a delightful dark brew, you can use it to clean dungeon floors.”

If two or more beers are tied in the primary characteristic, the secondary characteristic on the same card is used to break the tie. Again, the up arrow indicates the highest and the down arrow means the lowest. The prize must be awarded to the beer that most meets the judge’s requirement. A player can’t decline a prize. If a player has two beers that beat all other players for a given judge, the prize must be awarded to the beer that most meets the judge’s criteria. The winning player picks the winning beer if in the event two of his beers equally meet a judge’s criteria.

She presents her last beer, “Our Halfling brewers worked hard to give to you our Dry Serpent Stout. The beer is as dark as a black snake with a rich, bitter tart flavor.

BEER CHARACTERISTICS

COLOR Her beer ingredients are validated and discarded to the game supply. The recipe cards stay out for judging.

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STRENGTH

BITTERNESS

FALL GAME PHASE 4. Collect Profit Collect your profit from all brewed beers. Profits are comprised of victory points and/or gold. Profits are listed at the bottom of each recipe card. Beers that won judge cards collect profits normally. The judge’s victory points should have already been collected during the judging phase and are not collected a second time. When scoring, do it in turn order and always place your scoring disk on top of the other disks on the scoring track if you end up on the same space.

Awarding Points The winning player immediately receives the judge’s victory points. Move the winning player’s scoring disk up the score track. Score in turn order if two players score with the same prize. Place your disks on top of an opponents if it ends up on the same scoring space.

PROFIT COLLECTION Example The Halfling player collects her profit for producing three beers and collects seven gold and four victory points

A beer can win only one prize per year, so a ribbon token is placed on the winning beer to show that it is ineligible for further consideration, The other beers that competed and lost for a judge are eligible to attempt to win other judges. If there are Judge cards left and no beers left to win them, the Judge cards are discarded into the game box. Players keep the beer ribbon tokens they win throughout the game. They are used as a tie breaker in the end game scoring.

awarding a Prize Example

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Sneaky Glowing Dunkel (Color 2, Strength 1, and Bitterness 0) has the highest color. The Halfling player earns two victory points and the ribbon token is placed on the beer. Sneaky Glowing Dunkel may not win any more prizes this year.

+ Tied Primary and Secondary Characteristics If two or more player's beers have the same primary and secondary characteristics, players split the victory points for the judge evenly and discard any remainder (minimum of one point per tied player).

+

For example, the judge Talabrina Hillier awards two victory points. If there is a three-way tie for this judge, each of the winning players score one point. Give each of the tied beers a ribbon token to indicate they are not able to win any more prizes in the current game year. Again, players keep the beer ribbon tokens they win throughout the game. They are used as a tie breaker in the end game scoring.

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WINTER GAME PHASE any recipe cards above your recipe book maximum listed on your Brewer’s Study Card. You decide which recipe cards to discard. Keep in mind that your recipe book is made up of any combination of barrel and spice recipe cards.

The winter phase is performed simultaneously by all players. The phase is broken out into three stages:

RECIPE CARD DISCARD EXAMPLE An Elf player has a maximum recipe book size of 12 and has 17 recipe cards. She must discard five recipe cards. She selects five recipe cards and places the 12 remaining cards behind her player screen.

1. Advance Year marker Move the black year marker up one space on the year track. If it is currently the last year of the game (game year 3), then skip the other winter phase actions and proceed directly to End Game Scoring (see below).

3. RESET Brewery, RECIPE, Event, and Judge Cards Discard the ten cards from the drafting pool and replace them with five Event and five Brewery cards drawn face-up.

2. Reset Brewery & Recipe Cards

Discard the ten cards from the recipe offering and replace them with five Barrel and five Spice cards drawn face-up.

Remove all temporary brewers from your action cards and return them to the game supply. Return all your brewers to your race card.

Draw and flip over new Judge cards from left to right, equal to the number of players plus one.

Return all unused ingredients to the game supply, except for the ingredients in your winter stores. Ingredients may be now moved to your winter stores card if you haven’t already done so (see page 13).

Re-shuffle the discard piles when you do not have enough cards to replace any card.

Strategy tip

Used judge cards are returned to the box. Players keep the ribbon tokens they won.

Discarding Recipes: Think carefully about what recipe cards to discard during the winter cleanup phase. Keep in mind that a beer can’t contain more than one Barrel recipe card or be made up entirely of Spice cards. You don’t want to find yourself unable to brew enough beers in the next turn.

Remove all spell tokens from spell cards and return them to the game supply. Put your player screen back up. Take the recipe cards used to brew your beers and put them back into your recipe book behind your player screen. Discard

End Game Scoring The winner of the game is the player with the most victory points at the end of the third game year. If two or more players are tied for the most points, the player with the most ribbon tokens wins. If a tie persists, the player with the most gold is the winner. If a tie still persists for victory points, ribbons, and gold, then the game is a tie and the victory is shared.

End Game Scoring Example The Human (yellow) and Orc (red) players both have 32 points at the end of the game. Their ribbons are compared and the Orc player wins because he has more.

Strategy tip Although gold does not count towards your victory points at the end of the game, except for a tie breaker, it is still very important you pay attention to your gold supply. Gold is the primary method for expanding your estate through the purchase of brewery cards. Gold can also be used to purchase ingredients using the Magic Trader or Event cards.

Human

ORC

32 points, six ribbons and four gold.

32 points, eight ribbons and two gold.

WINNER!

First time learning the game? Read the appendices after you are familiar with the structure of the game turn. It will provide you with details needed to play specific cards.

Players who ignore gold will often find themselves very far behind by the end of the game. Balancing gold and points is the key to victory.

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APPENDIX: spring game phase detail TRADER event Cards

Event Card types

Caravans travel throughout the lands selling ingredients to breweries.

Event cards provide you with an immediate reward after paying the drafting cost for the card to the game supply.

Spend the listed gold and immediately receive the ingredients on the Traders event card.

Event cards have a fire ( ) icon in the upper right hand corner of each card to remind players the card is discarded after play. There are five types of event cards.

In the example to the right, spend one gold to collect three grain (one of each type).

BEER FESTIVAL Cards Beer Festivals allow you to generate gold for your brewery.

brewery Card types

Collect gold on the Beer Festival event Card by discarding the listed ingredients to the game supply.

Brewery cards expand your brewery estate. Brewery cards are purchased from the drafting pool and are immediately added face up to your estate.

In the example on the right, a player discards any magic ingredient and collects six gold.

There are four types of Brewery cards:

Action Cards

During the Brewer Action step, assign a brewer to an action card by moving it from your race card and placing it on the action card, then performing the action listed on the card.

MIGRANT GNOME cards Migrant Gnomes are temporary brewers to use during the year in your estate.

Regular action cards have a 1 icon in the upper right hand corner and may be used once per game year. Once used, the card is locked for the rest of the game year until it is reset in the winter phase for use in the following game year.

Gnomes are hired for four gold, then a purple meeple brewer is immediately added to your player race card. Migrant Gnome brewer meeples are returned to the game supply during the winter clean up phase (except for Gnomes in Gnome Housing - see page 16).

Infinite action cards are labeled with an icon in the upper right hand corner. Infinite action cards are never locked and may be assigned a brewer multiple times in the same game year. However, only one brewer may be assigned to a brewery card each turn in the spring game phase.

New Gnomes can be drafted again the next game year.

All action cards are covered in greater detail in the appendix on page 16.

QUEST cards

Upgrade CARDS

Quest cards allow you to fund expeditions with gold or send your own brewers on adventures to collect loot (victory points, gold, and ingredients).

An Upgrade card is labeled with a icon in the upper right corner and improves an existing action card in your estate. The grey box text shows the type of card the upgrade card is used with.

Gold and ingredients earned are added to your player supply. Victory points are immediately collected by moving your scoring token up the score board.

In the example to the right, the Sasquatch Masher upgrade card upgrades the Mash House.

Gold and purple temporary brewers used to draft the card are returned to the bank.

Upgrade cards are placed face up under the action card they are upgrading in your estate. Make sure the upgrade ability icons on the upgrade card can be seen.

Player brewers used to draft a quest event card are set on the quest card to show the brewer has been used. The player brewer is returned to your player race card and the quest card discarded during the winter cleanup phase.

There is no limit on the number of upgrades on a Brewery Card.

Upgrade CARD Example

Recipe Event Cards

The Halfing player drafts a Wheat Field upgrade card. She pays two gold to the supply and places it face up under her Grain Field card and existing Halfing Farm upgrade, making sure the upgrade icon at the top of the card can be seen. Whenever the Halfling player uses her Grain Field card, she will collect two yellow wheat cubes in addition to her Grain Fields and previous upgrades.

Wandering scholarly gnomes sell scrolls containing beer recipes from their homeland. Spend one gold to draft a Recipe Scroll card and immediately draw two face down recipe cards from the Barrel and/or Spice decks. The face-up recipe cards in the draft row may not be selected.

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APPENDIX: spring game phase detail Common Player Cards

FREE ACTION Cards Free Action cards are labeled with the hourglass icon in the left hand title bar.

Each player starts with his own player race deck containing six common cards shared by all player races. Some races will have some minor differences in the cards but they work the same.

Free Action cards do not require an assigned brewer to receive the benefit and can be used as many times as the player wishes during his turn. While these cards have no brewer cost to use, the resource requirements of the action must be spent each time the card is used.

Brewer’s study Select three new recipe cards from the recipe card offering (ten face-up recipe cards), or face-down draw decks, and add them to your recipe book. Refresh the drawn recipe cards from the draw decks after selecting all three cards.

In the example to the right, the Tavern enables a player to return three grain to the supply in exchange for one gold. If you wish to use the card two times, you must discard six grain to receive two gold.

The “Recipe Book” value on the Brewer’s Study card is the maximum number of recipe cards you can have in your recipe book at the end of the winter phase. You may use the brewers study to add more recipe cards and exceed your maximum recipe book size, but at the end of the winter clean-up phase you will be forced to discard your recipe cards down to your maximum size.

Using a Free Action card does not substitute your required brewer action. You must still perform a brewer action if possible,before or after taking your free action.

SPELL Cards

Spell cards are labeled with a wand icon in the left hand title bar.

Use the discarded recipe cards if you run out of recipe cards. Shuffle them and form a new draw deck.

Cast a spell by discarding the ingredients listed on the card. No brewers are required.

Clearing the RECIPE CARD OFFERING

Each spell can only be cast once per g a m e y e a r. A f t e r c a s t i n g a n d performing the action on the spell, place a spell cast token on the card as a reminder that it has been used during the current game year.

You may clear up to five recipe cards from the card offering before or after using your Brewer’s Study. Pay one gold to the game supply and discard any five Barrel and Spice recipe cards in any combination. After removing the five cards from the offering, replace them with new cards from the decks. You may not clear the recipe offering more than once per turn.

Casting a spell does not substitute your required brewer action. You must still perform a brewer action if possible, before or after casting your spell. Spell cast tokens are removed as part of the Winter Game Phase.

Strategy tip My recipes stink! There will be times in Dragon Brew when your cards don’t match what the judges are looking for. Sending brewers to the Brewer’s Study adds flexibility to your recipe book and allows you to adjust your brewing to please the judges.

SPELL CARD EXAMPLE The Halfling player drafts the Transmutation Spell card and immediately decides to use it. She spends six grain and collects one mana weed ingredient. A spell token is placed on the card to show it has been cast.

BREWERY

The spell token will be removed during the winter cleanup phase so the spell may be used again during the next game year.

Assigning brewers to your Brewery action card increases the maximum number of beers you can brew. Up to three beers can be brewed during the fall Brew Beer phase without any brewers on the brewery card. Adding one brewer to the card increases the maximum beers by one.

Strategy tip

The Halfing player adds one more brewer meeple to her Brewery action card during the spring Game phase. She can brew up to four beers (3+1) during the Brew Beer phase in the fall.

Mirror, mirror on the wall.... Casting spells in Dragon Brew can be a lot of fun. However, spells cost ingredients and those ingredients could be used to brew better beers. Make sure the benefit you are getting from the spell will move you closer to victory.

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APPENDIX: spring game phase detail Grain fields This card allows you to collect any four grain cubes. The cubes can be of any color and do not need to be the same. For example, the Dwarf player assigns a brewer to his Grain Fields and collects one blue grain, one red grain and two yellow grain cubes. Upgrades increase the size of the harvest, matching the grain type of the upgrade card. Wildcard upgrades, such as the Druid, increase the production of player-selected grains.

grain fieldS example The dwarf player has two Wheat Field upgrades on his Grain Fields card. The player harvests the following:

MASH HOUSE This action converts two grains into a wort ingredient. The card depicts which two grains are discarded to produce each type of wort.

4 Wheat (Yellow)

AND Any four grains. In this case the player selects one red, two yellow, and one blue.

MASH HOUSE Example

The Grain Fields card has an infinity icon in the upper right corner and may be used again.

The Dark Elf uses her Mash House. This card has an action multiplier of two so the player may perform the mash action two times after assigning a brewer. First Action: She discards a yellow and red grain for an orange wort.

Magic trader Assigning a brewer to the Magic Trader card allows you to spend two gold to purchase one magic ingredient (fairy wing, dragon scale, or toad stool).

Second Action: She discards a red and blue grain cube and collects a purple wort.

WINTER STORES This card is a free action that allows you to store any four ingredients in the Spring Game Phase to be used the next game year. You may also use this card during the Winter game phase to store ingredients until the next game year if you did not place any ingredients on this card during the spring phase.

Magic Trader Example The Dwarf player places his brewer on Magic Trader Card. This card is upgraded with the Pack Gnome card so the action multiplier is two.

The Winter Stores can hold up to four ingredients of any type (grain, wort, or magic). Any ingredients that are not put on the Winter Store card (or will not fit) during the spring or winter phases are lost at the end of the Winter Game Phase.

First Action: He discards two gold and collects a pixie wing.

Second Action: He discards two gold and collects a toadstool.

For example, a player has five grain left at the end of the Winter Game Phase. He puts four of the grains into the Winter Stores and must discard the fifth.

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APPENDIX: Player Races centaur

DWARF

Deep in the Stonetop Mountains, the Dwarves brew their dark, hearty beers in vast stone caverns. Some say their love of beer is greater than their love of gold, but the truth is that neither can be taken from a Dwarf without a good fight.

The Centaurs live in the forests of Blevinor. They live in harmony with nature, collecting wild grasses to brew their amber lagers. Centaurs love a good tasting beer and often visit other breweries. Unfortunately, it is not uncommon for Centaurs to drink a bit too much and overstay their welcome.

Gold Mine

Horse Guests

Assign a brewer to collect five gold from the game supply.

Use an action card belonging to another player that requires a brewer. Gold and ingredients required for the action are spent normally. Any upgrades on the opponent’s action card are applied to the action’s result.

The Gold Mine card may be used multiple times in the Spring Game Phase because it has a icon in the upper right corner.

Using the Horse Guests action does not lock the opponent’s action card. The brewer is placed on the Horse Guests card. The Horse Guests brewer action may be used on an opponent’s locked action card.

ELF

Lyrical songs and the smell of brewing beer fill the mystical ancient forests of Fairywood. Elves use their ancient arcane knowledge to brew beer with magical qualities that tantalize the taste buds with subtle, sweet flavors.

For example, the Centaur player activates his Horse Guests card to use the Goblin player’s Black Market card. The Centaur player puts his brewer on the Horse Guest card and takes the Goblin Black Market action.

ARCANE LIBRARY The Arcane Library upgrades your Brewer’s Study, allowing you to collect two gold each time the Brewer ’s Study is used by assigning a brewer.

Dark ELF

Dark Elves reside in vast subterranean caverns under Brumancia. They are a secretive race, and rumors exist of Dark Elf brewers bribing beer judges. These rumors are substantiated by the frequent judging upsets at beer festivals that go their way.

The gold is collected before the research action so the newly collected gold can be used to clear the draft.

Shadow Judge

GIANTS

Three Judge cards are drawn from the face down deck after the Judge cards are shuffled during the game setup. The three drawn judge cards are viewed by the Dark Elf player and placed face-down on the Shadow Judge card.

Giants are known throughout Brumancia as the greatest wort mashers in all the land. As such, there is no higher honor among Giants than to be a beer brewer. At the age of 45, young Giants gather in the capital where they are evaluated by the Giant elders. The giants with the biggest feet are given the honor of becoming a beer brewer.

Before presenting beers in the Fall Brew Beer Phase, after the players have brewed their beers, but before lifting their screens, the Dark Elf player may select one face-up Judge card on the scoring board and replace it with a face down Judge card on her Shadow Judge card. The other players may not change their beers after the Shadow Judge card has been used.

Mash STOMPER

This card upgrades the Giant’s Mash House and increases the action multiplier by two.

The Judge card removed from the scoring board is placed face down on the Shadow Judge card, leaving three face down judge cards to use in subsequent game years.

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APPENDIX: Player Races goblin

Farmer’s Market The Farmer’s Market is a free action card that allows the Human player to purchase any two grains during his turn for one gold. There is no limit to the number of times it can be used in a turn.

The Goblins, with no homeland of their own, are forced to inhabit the cities of other races. They live in dark, dank, unwanted places. Hidden away, they craft beers with whatever ingredients they can scrounge from their hosts, often dealing with the black markets. Somehow they manage to brew some very drinkable beers.

For example, the Human player uses the Farmer’s Market to buy four wheat and two rye for three gold.

Orc

Black Market

Orcs wander the highlands in nomadic bands, gathering wild grains and spices. The best Orc beers are brewed in the dirty boots of the biggest and strongest Orcs. The result is a potent beer that will knock even the heartiest of folk to the floor.

The Black Market action card allows the Goblin player to use his brewer action to draft a Brewery or Event card and pay nothing. The Goblin player takes his card drafting action as well in the round, per the normal rules of the game. The Goblin player may clear the draft as part of the Black Market action, even if he already cleared during his regular draft.

orc Borrower

The black market card may be used multiple times in the game year because it has a icon in the upper right corner.

Assign a meeple brewer to collect two gold and any six grain from the supply. This card may be used multiple times in the Spring Game Phase because it has a ---icon in the upper right corner.

HALFLING The Halflings plow their fertile rolling hills of Greendale Valley and plant seas of golden wheat. Entire villages of Halflings boil the grains and spices together into delicious beers that put a dance in your pants.

Wizard Folk Not much is known about the brewing methods of the Wizard Folk who live in the ancient magic towers of Mana Mountain. Wizards emerge from their towers every fall, bathed in preternatural light, carrying an assortment of wonderful dark brews.

fertile fields This card upgrades the Grain Fields to produce an extra two grain of any type.

Spell Book Assigning a brewer to the Spell Book action card allows the player to use any spell card owned by you or another player without spending the magic ingredient. The Spell Book card may be used on locked spells and using the Spell Book does not lock the spell being cast.

Human Humans are very industrious and have built large cities throughout Brumancia. Most Human cities have outgrown the production of their farms, so they depend on trading grains from surrounding agricultural regions to brew their beers.

This card may be used once in the Spring Game Phase because it has a 1 icon in the upper right corner.

Strategy tip Which races are the best for new players? Each of the races is balanced, but some races are inherently easier to play than others. We suggest new players use the Halflings, Dwarves, Goblins, or Humans.

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APPENDIX: Brewery Cards Brewer’s tower

Spring End Phase with Gnome Housing

Upgrades your Brewer’s Study and increases the maximum size of your recipe book by two cards. There is no limit to the number of Brewer’s Towers a player may own.

As described previously, you are not required to play Gnome brewers on your Gnome Housing card during the Spring Game Phase. However, if all other players have no brewers left on their race cards, then you must either assign a brewer from your Gnome Housing card or end the Spring Game Phase.

Chaos spell

Grain UPGRADE fields

Spend one pixie wing to discard any Brewery and Event cards from the drafting pool (face-up cards) and replace them with new cards. Draft one of the newly replaced cards without paying the cost for the cards. Replace the chosen cards with a fresh card from the draw pile.

These cards upgrade your Grain Fields brewery action card to produce an extra two grain. The type of grain is listed on each upgrade card.

Mark the card with a spell token after casting.

intelligence spell Spend one wort to discard and replace all 10 face up cards in the recipe offering. Select any three cards and add them to your library.

Dragon’s den Collect one dragon scale (black) magic ingredient from the supply when you assign a brewer to this card.

Mark the card with a spell token after casting.

This card may be used multiple times in the Spring Game Phase because it has a icon in the upper right corner.

mana mountain

DRUID

Collect one mana weed (pink) from the supply. This card may only be used once per game year.

Upgrade your Grain Fields Brewery card to produce an extra two grain of any type (red, yellow, or blue).

Mana weed is a wild card ingredient. It may be used instead of any other ingredient for the brewing of beer, casting spells, or drafting cards.

mechanical gnomes

Enchanted Forest

This card upgrades your Brewery action card and increases your maximum number of beers brewed in the fall Brew Beer phase by one.

Collect one pixie wing (white) from the supply when you assign a brewer to this card. This card may be used multiple times in the Spring Game Phase because it has a icon in the upper right corner.

oak barrels

Upgrades your Winter Stores and increases the storage capacity by four ingredients. Ingredients not in barrels in the Winter Cleanup Phase are discarded.

forbidden cave Collect one toadstool (brown) magic ingredient from the supply when you assign a brewer to this card.

There is no limit to the number of Winter Stores upgrades you may have.

This card may be used multiple times in the Spring Game Phase because it has a icon in the upper right corner.

Pack Gnome The Pack Gnome upgrade card increases the action multiplier of your Magic Trader card by one.

gnome housing Add one temporary purple Gnome brewer to the card when the card is drafted. Moving purple Gnome brewers to the Gnome Housing card from your player race card is a free action. Gnomes that have already been assigned to other cards may not be moved to Gnome Housing.

pixie assistant This card upgrades the Brewer’s Study and increases the number of recipe cards drawn by two.

Purple Gnomes brewers on this card are not required to be played during the spring game phase and are not removed during the Winter Cleanup Phase. The Gnomes are saved for the next game year.

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APPENDIX: Brewery Cards raise Gnome spell Spend one toadstool to move up to two temporary brewers from your brewery cards back to your player race card.

SERVANT SPELL EXAMPLE The Human player uses his Servant Spell card by discarding a dragon scale. He then selects the Halfling player’s Grain Fields card. The Human player harvests the grain from the Grain Fields card, including any upgrade cards. The Human player marks the spell card with a spell token to show it has already been cast this year.

Mark the card with a spell token after casting.

SASQUATCH masher This card increases the action multiplier of your Mash House by one. There is no limit to the number of Mash House upgrades.

servant spell

Transmutation Spell

Use one dragon scale to take the action of one Brewery action card belonging to any player.

Use any six grains to collect one mana weed from the game supply.

The resource requirements of the summoned action still apply. The upgrades on the used action card also apply to the action.

Mana weed is a wild card ingredient. It may be used instead of any other ingredient for the brewing of beer, casting spells, or drafting cards.

Using the Servant Spell does not lock the opponent’s action card.

Mark the card with a spell token after casting.

This spell may be used on a locked action card.

Tavern

Still have questions?

Discard any three ingredients for a gold. This is a free action and can be performed multiple times during your spring game phase turn.

Still have a question you need answered? Please check our FAQ: http://www.augustgames.com/db-faq/

For example, the Dwarf player discards four wheat and two rye to collect two gold.

APPENDIX: Dan’s ADVICE FOR NEW PLAYERS 2. Take a moment with your recipe book

Although Dragon Brew is not mechanically complex, it contains a high level of strategy. Multiple paths to victory will present themselves based on your player race, recipe book, the judges, and playing style. The environment in the game is ever changing. This gives the game good replay value, but it can be intimidating to some new players.

Take a few minutes to look at the judges and review your recipe cards. Pick one or two judges to try to win each year. Don’t worry if you can’t win all of the judges. Just pick one or two. Arrange your recipe cards into your competing beers. This will give you a goal for the turn and you will know exactly what ingredients you will need to collect. Put the ingredients on the recipe cards as you get them to keep track of your progress.

Having played the game hundreds of times, I compiled some words of wisdom I give new players. This advice should help you start brewing some amazing beers.

Use your remaining recipe cards to build additional beers. Sure, they will not win any prizes, but remember that even losing beers earn victory points and gold. Try to brew at least three beers each year.

1. Know your basic Action Cards Although there are multiple player races in Dragon Brew, they all start with the same six starting actions. Although these actions will be upgraded during play, they will remain the foundation of all actions in the game.

3. Don't be afraid to research There are times when the judges will not go your way. Using the Brewer’s study adds recipe cards to your recipe book and will help you pump up your existing recipes and create new ones that are more in line with the judge’s preferences.

The common six player actions are outlined on pages 14-15 of this rule book. Read this section and become familiar with what each card does. It’s also a good idea for experienced players to provide an overview of these actions with new players as well. Taking a few minutes up front will save you from a hundred questions later on.

For example, your recipes may be very heavy on bitterness but the judges are favoring color during the game year. Use the Brewer’s study to get some color recipe cards so you can compete for the judge’s victory points

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APPENDIX: Dan’s ADVICE FOR NEW PLAYERS 4. Expand your estate

5. Pay attention to other players

Focus on using your gold to draft Brewery cards to upgrade your estate, especially for the first two game years.

Dragon Brew is not played in a vacuum. Pay attention to what other players are doing. What are they drafting? What ingredients are they collecting? What recipe cards are they taking? This will give you clues as to what judges they are trying to please.

Adding to your estate increases your efficiency and allows you to produce more and better beers without adding additional brewers.

APPENDIX: Screen Construction

Insert the wings into the center player screen.

APPENDIX: CORRUPT JUDGE Variant Where there is power, there is corruption. The Corrupt Judge Variant adds judges to the game who will go your way when presented with gold.

Game Setup CHANGES

This variant is optional and should be agreed upon by all players before picking races, as it changes the nature of the game a little bit.

In addition give each player a bribe token that matches their player color. (yellow, red, blue, or white).

4 Take Brewers, Gold, & Ingredients

7 Draw Judge Cards

Corrupt Judge Components

Before shuffling and flipping over the Judge cards, remove fourteen random cards from the Judge deck without looking. Replace them with the six Corrupt Judge cards and shuffle the Judge deck.

Corrupt judgeS

4 Player Bribe Disks

All corrupt judges have a gold coin labeled with “Bribe” as their secondary judging characteristic. This means the tie breaker on the primary characteristic will be the player who bribes the judge with the most gold. The points are split on a tie if no bribes were used.

6 Corrupt Judge Cards

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APPENDIX: CORRUPT JUDGE Variant In the example to the right, this judge will award two victory points to the beer with the lowest strength. Any ties will be broken by the player who bribed the judge.

BRIBE EXAMPLE The red player has bribed a judge with one gold. The blue player ups the stakes on his turn and bribes the judge with two gold. The red bribe disk and one gold is returned to the red player. The blue player’s bribe is placed on the corrupt judge card.

BRIBING CORRUPT JUDGES Bribing a corrupt judge is a free action made during the Spring Game Phase of the game. Bribing can only take place during your turn. You may not have more than one bribe at a time. Bribe a judge by placing your bribe token with one or more gold and placing it on the corrupt judge card. If another player has already bribed the judge, your bribe must be higher. The existing bribe and token are returned to the losing player.

CORRUPT JUDGING The bribe will be used as the secondary characteristic for all corrupt judges.

Bribes can’t be removed from a judge. Once placed, the bribe remains until either outbid for cleared during the judge phase.

The bribe is spent regardless if the bribing player won the judge or not. The gold is returned to the game supply and the bribe token returned to the player after awarding the judge’s points.

APPENDIX: Index A-B XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX

I-J ##, ##, ## ##, ##, ## ##, ##, ## ##, ##, ## ##, ##, ##

C-D XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX

##, ##, ## ##, ##, ## ##, ##, ## ##, ##, ## ##, ##, ##

XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX

##, ##, ## ##, ##, ## ##, ##, ## ##, ##, ## ##, ##, ##

XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX

##, ##, ## ##, ##, ## ##, ##, ## ##, ##, ## ##, ##, ##

XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX

##, ##, ## ##, ##, ## ##, ##, ## ##, ##, ## ##, ##, ##

XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX

T F A G R D N I D N PE N A L FI ION S R VE XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX

M-N

##, ##, ## ##, ##, ## ##, ##, ## ##, ##, ## ##, ##, ##

G-H XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX

Q-R ##, ##, ## ##, ##, ## ##, ##, ## ##, ##, ## ##, ##, ##

K-L

E-F XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX

XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX

XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX

O-P

##, ##, ## ##, ##, ## ##, ##, ## ##, ##, ## ##, ##, ##

XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX XXXXXX XXXXXXXXXXXX

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##, ##, ## ##, ##, ## ##, ##, ## ##, ##, ## ##, ##, ##

S-T ##, ##, ## ##, ##, ## ##, ##, ## ##, ##, ## ##, ##, ##

U-V ##, ##, ## ##, ##, ## ##, ##, ## ##, ##, ## ##, ##, ##

W-Z ##, ##, ## ##, ##, ## ##, ##, ## ##, ##, ## ##, ##, ##

MORE INFORMATION Questions about the rules? Email questions to [email protected] or our FAQ at: http://www.augustgames.com/db-faq/

Missing Components? Please out the form: http://www.augustgames.com/contact/

Want more dragon brew Info? Check out the web site: http://www.augustgames.com/dragon-brew/

GAME CREDITS Game Design Daniel A. George Game Art Mac Hillier

Game Development Kate Blevins, Tom Lathos, and Benjamin George

Rule Book Editor Toby T. Gee & Melissa Kirk

Play Testers Greg Taylor, Dave Armstrong, Dean Taylor, Brian Graham, Sean Ramirez, Russ Gonyer, Craig Johnson, Gary Brown, Ben Haskett, Jake Schwartfigure, Jeff Cornelius, Greg Downing, Toby Gee, Linus Downing, Isaac Downing, Michelle Greer, Theresa Fagnan, Janelle VanKeirsBelk, and Cliff Rowley Benefactors TBD! Xxxxxx Xxxxx, Xxxxxx Xxxxxxx, XXXx xXxxxxx, Xxxxxx Xxxxxxx, XXXx xXxxxxx, Xxxxxx Xxxxxxx, XXXx xXxxxxx, Xxxxxx, Xxxxxx Xxxxxxx, XXXx xXxxxxx, Xxxxxx , Xxxxxx Xxxxxxx, XXXx xXxxxxx, Xxxxxx , Xxxxxx Xxxxxxx, XXXx xXxxxxx, Xxxxxx , Xxxxxx Xxxxxxx, XXXx xXxxxxx, Xxxxxx , Xxxxxx Xxxxxxx, XXXx xXxxxxx, Xxxxxx

A G U A G MU E S S T Copyright 2016

No Gnomes were harmed during the publication of Dragon Brew