AtB Firefight 6 - Breakthrough to the Mzensk ... - Wargame in France

card will determine the entry point for Soviet 2's round 3 reinforcements. Map Setup: Maps 2, 3, and 1. Place German Control Markers on hexes 2-G08, 2-I08, ...
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AtB Firefight 6 - Breakthrough to the Mzensk Pocket

Late October, 1941 Handwritten letter: “The situation is desperate. Our company is surrounded on all sides, we are running low on ammunition and food. All day and all night rain and death have been pouring on us from the sky...” - Found on the body of an unidentified German soldier. General Situation: A German force has been trapped in a village near Mzensk and is in desperate need of supplies. Reinforcements coming from the north must break through the encirclement to relieve the forces as soon as possible. Three wagons of ammunition and food are part of the relief force. Elements of General Datukov’s 4th Tank Brigade are rushing in numbers of T34 and KV tanks to stop the German breakthrough attempt. Commanders: 2 - 4 Setup: Both Germans set up first, then the Soviets. Initiative: Soviets on Round 1. CAPs per Round: German 1 10 CAPs. An additional 2 CAPs per wagon are received immediately when they enter either hex 2-G08 or 2-I08. The wagon counters are placed on the German 1’s CAP track. German 2 12 CAPs Soviet 1 10 CAPs + 2 CAPs on round 2. Soviet 2 10 CAPs + 4 CAPs on round 3. (Each commander has his own track sheet, 2 each for the Germans and Soviets.) Cards: Shuffle all action and bonus cards. Each commander receives 2 cards on round 1 and 1 card each round thereafter. Event Cards: On round 2, Soviet 2 shuffles the four ‘Objective 1-4’ cards and blindly pulls one, revealing the card only to the Soviets. This card will determine the entry point for Soviet 2’s round 3 reinforcements. Map Setup: Maps 2, 3, and 1. Place German Control Markers on hexes 2-G08, 2-I08, and 1-G08.

German 1 Forces: 1st Reinforced Anti-Tank Company

German 2 Forces: 2nd Mechanized Company

Setup: Place units on map 2 as listed below each unit, with two units hidden. Units placed with a vehicle are considered loaded. Special Rule: The German 8cm Mortar and 7.5cm Infantry Gun may fire smoke. 3 2 0

Rifle ‘41

5

1

2

11 12

4 0

01

6x Rifle E07, E09, F07, G12, I09, I13 2 5 1

HMG34

12

2

3

10 12

5 0

19

2x HMG34 H09, J10

LMG34

1

2

10 12

4 3

09

9

Pioneers

1

3

12 12

2 0

16

3

3x LMG 2x Pioneers D08, H12, H05, Hidden J05 7,5 leIG18

25

4

2

10 12

2 5

26

1x Inf Gun G05

3,7 PaK36

3

3

10 13

3 8

28

5

1x PaK36 Hidden

10

2-10

21

3

1

2

10 13

3 0

2x PaK38 E10, G04

SdKfz 251

3 2

10 13

39

8cm Mortar

(4)

1x 5cm Mortar F09

4

30

5,0 PaK38

5cm Mortar

3-16

3

+

10 13

1

1x 251/1 I08

3x Wire D10, E06, F05

+

+2

+2

+1

16

15

3 5 3

15

1x 8cm Mortar H07

12 13

5

23

Setup: Place units on map 1 as listed below each counter. Units placed with a vehicle are considered loaded.

1x Roadblock 2x Trench G11 F07, I05

Pz IV E

1

3

14 16

3 5

53

8

2x PzIVe B10, E10 2 4 0

LMG34

9

3

10 12

6 12

1x LMG F08

7

1

3

13 15

3 8

49

2x PzIIIe E07, I07

1

09

Pz III E

88 Flak18

19

9

1

3

15 17

3 5

51

1x PzIIIh D09 7

2

10 12

2 5

33

Pz III H

1x FlaK18 G10

3,7 PaK36

5

2

7

13 16

4 4

1x Pz38t F06

3

3

10 13

-2 -1

28

1

48

Pz 38(t) E

1x PaK36 F12

37

Opel Blitz

1

45

12 15

8

3x PzIIf C13, F08, J08

1

Wagon

2x Truck F12, G10

1

34

11 11

-

11 11

0

Pz II F

3x Wagon E11, D12. D13

German Orders: Hold the village and resupply it with the wagons en route from the north. Victory Points and special rules for all German commanders: 1VP - Immediately score each Russian unit eliminated. 2VP - Immediately score each wagon that enters either hex 2-G08 or 2-I08, then immediately increase German 1’s CAPs by 2 CAPs per wagon. These CAPs increase German 1’s CAP base for the remainder of the firefight. The successful wagon counter(s) are placed on German 1’s CAP track. 5VP - Each hex 2-G08 and 2-I08 controlled at the end of the firefight. 2VP - Hex 1-G08 controlled at the end of the firefight.

Soviet Commander 1 - Entry for rounds 1 & 2.

Soviet Commander 2 - Objective

W 2

LMG34

1

09

+

3 2 0

11 12

3 25 tar

1

10 13 3-1 8

-

-

31 on Wag

3 (4)

3

82

Mor tar

26

3 1

4 6

11 11

10 13

Mor 82

(4)

3

3-1 8

3 1 12 15 8

1 45 7 BT-

5

2 0 4 0

5

11 12

16

+2

03 1 e ‘4 Rifl

3

15

+

16

+2

10 12 9

1

1

14

11 12

10

SM GR ifles

1

5

11 12

02

G34

3

1

+2

5

12 13

2 HM G34

10 12

19

2

5VP

12

5VP

5 1

LM

11 12

3

e ‘4

2 0

11 12

2

1

1

3

4 0

Rifl

1

5

1

3

04

10 12

1

39

1

9

e ‘4

SdKfz 251

12

Rifl

2 0

3 0

13

G34

4 0

3

Control 2

SMG Rifles

32

10 12

12

4 0

1

2

LM

5 1

3 01

10 13

19

1

3-16

HMG34

e ‘4

3 2

2

2

12 12

3

11 12

3

1

23

5

4 3

16

8cm Mortar

Rifl

Pioneers

5VP

Control 3

(4)

3

2

10 12

2 0

25

1

10 13

5VP

4

26

21

+

10 13

7,5 leIG18

5 0

2-10

+1 15

4

5cm Mortar

4

3 2 0

Wagon

1

30

10

31

11 12

103 1

3 8

5,0 PaK38

1

02

5

10

3 3

Rifle ‘41

8 K3 Pa 5,0

15

10 12

3 8

+

9

3

5

4 0

15

2 0

1

01

11 11

Rifle ‘41

-

3

Soviet Commander 2 - Object 10

Soviet 1 Forces: 1st Infantry Platoon

Soviet 2 Forces: 2nd Tank Company

Enter Round 1: Enter Pull the 122mm Artillery Divisional Artillery anywhere from the weapon card. Soviet western edge of map 2. 6 commander 1 may 3 4 1 1 execute 2 artillery 5 strikes each round 12 4 11 3 starting with round 2 5 8 14 6 12 0 (Target on round 1). 8x Rifle 1x BA-10 May target any hex within LOS of any Soviet unit or from the western edge of map 2. 122mm Howitzer m38

Rifle ‘41

01

37

BA-10

Plan artillery strike during this pre-round sequence. Fire for effect during next pre-round sequence. Artillery affects target hex and 6 surrounding hexes.

AYG 1011

Setup: Soviet commander 2 sets up on map 3 as listed below each counter. 3 4 0

3

1

13

SMG Rifles

(4)

3 1

11 12

3

3x SMG E11, F07, F14

25

82 Mortar

3 -

10 13

3-18

1

3

11 11

3 6

31

Wagon

2x Wagon E12, G13

2x 82mm Mortar E13, F13

4

5

10 13

4 6

28

45 ATG

7

1x 45mm ATG F06

T-26

8

42

1

5

13 14

4 6

3x T-26b C03, H02, K09

1

45

BT-7

8

12 15

2x BT-7 K03, E15

Reinforcements Enter Round 3: Soviet 2’s CAP base increases by 4. Shuffle the four yellow Objective Cards at the beginning of round 2 and pull one blindly. Reveal this card only to the Soviets, not the Germans. Objective #4 Depending on which card was drawn, the Soviet reinforcements Objective #3 will enter the firefight in round 3 from the following direction: Objective 1 or 2 - Enter from the western edge of map 3. Objective #2 Objective 3 - Enter from the eastern edge of map 3. Objective #1 Objective 4 - Enter from the western edge of map 1. See Firefight Setup

Reinforcements Enter Round 2: Soviet 1’s CAP base increases by 2. Enter anywhere from the western edge of map 2. 4

Rifle ‘41

3 0

5

1

3

11 12

3 0

10

4x Rifle

2

5

10 12

4 6

18

MMG

9

1x MMG

T-26

1

41

See Firefight Setup

specified Objectives are . firefight setup the ght See inFirefi Setup

Objectives are specified in the firefight setup.

AYG 1011

5

13 14

8

See Firefight Setup

4 6

1x T-26b

5

1

37

BA-10

5 7

12 14

8

1x BA10

5

1

48

T-34a

5 7

15 19

8

1

54

KV-1a

AYG 1011

Objectives are specifie d in the firefight setup.

ObjectivesAYG 1011 are specified in the firefi ght setup.

17 20

9

AYG 1011

1x KV1a

2x T-34a

Soviet 1 Forces artillery strikes for rounds 2 thru 5: Artillery strikes are planned as per the rules. Beginning with round 1, Soviet 1 plans round 2’s strikes, etc. Strike hexes must be in the LOS of any Soviet unit or the western edge of map 2. Special Rules: Soviet mortars and artillery may not fire smoke. Victory Points: Soviet Orders: Overrun the village and destroy all of the 1VP - Immediately score each German unit eliminated, except for the German supply wagons. resupply wagons at all costs. 2VP - Immediately score each German supply wagon eliminated. 5VP - Each hex 2-G08 and 2-I08 controlled at the end of the firefight. 2VP - Hex 1-G08 controlled at the end of the firefight.

Round 1 Initiative Target Artillery

Round 4

Round 2

Round 3

Artillery Target Artillery Reinforcements Soviet 1 +2CAP

Artillery Target Artillery Reinforcements Soviet 2 +4CAP

Artillery Control 1-G08 2VP 2VP 2-G08, 2-I08 5VP 5VP Firefight Ends

Soviet Commander 2 - Objective Card #4 entry for round 3. 5 3

E IV Pz

12 15

3

8

5

8

BT7

12 15

1 1

-

on Wag

1 35

on

-

Wag

1

5

2 5

0

6 K3 Pa 3,7

-2 -1

2

litz lB Ope

3

19

6 12

33

18 Flak

-2 -1

3 3

4

3

3

Ope

28

lB

litz

G

AT

37

45

4 0

10 13

88

1

3

7

0

7

3 6

Control

11 11 10 12

4 0

4 4

8

9

38

1

10 12

LM

2

Pz

2

28

12

12 15

G34

45 II F

13 16

38 (t) Pz

3 5

3

7

E

48

1

1

1

3

1

3 11 11 10 13

Pz

43

IV

E

5 3

53

T-26

13 14

3 5

5

8

8

7

14 16

34

1

Wag

-

on

-

11 11

1 49 E

13 15

III Pz

4 6

3

36

11 11

3 8

3

Pz

III

H

51

1

9

11 11

15 17

1

1

45

46

42

Pz II F

T-26 SM GR ifles

1

15

3

13 15

Pz

III

E

49

1

2VP

II F Pz T-26

44

4 6

4 4

8

5

2

12 15

45

1

3 5

11 12

2VP 7

13 14

2

5

8

4 4

4 6

4 6

54

1

8

14 16

e Card #1 or #2 entry for round 3.

Round 5

Artillery Target Artillery

1

8

13 14

tive Card #3 entry for round 3. 11