AtB Firefight 3 - General Petrov - Wargame in France
General Situation: After the break through by the German LIII Inf Corps from the SW to Bryansk, Soviet General Petrov withdrew his badly shaken 50th Army to ...
AtB Firefight 3 - General Petrov Oct 8, 1941 Dispatch: “Urgent! We immediately need a surgeon and a mobile force sent to evacuate General Petrov who has been seriously wounded. The Germans are approaching from the area of Istomo, hill 342. Commence artillery bombardment!” - Major Shabalin General Situation: After the break through by the German LIII Inf Corps from the SW to Bryansk, Soviet General Petrov withdrew his badly shaken 50th Army to the wooded terrain NE of Bryansk. Trying to break out of the ensuing Bryansk pocket, the general was critically wounded. Informants relay the general’s location in a local farmstead to the Germans, who jump at the opportunity to capture him. The Germans must capture or kill the wounded General, who cannot be moved until stabilized. The Soviets must hold out 5 rounds until reinforcements arrive. In addition, Hovlau’s Hill (4-I14) offers an excellent mortar spotter vantage point, if captured by the Germans. Historical Note: State Security Major Shabalin died at the side of General Petrov during a night break out attempt. Commanders: 2 Initiative: Soviets on Round 1. CAPs per Round: German 8 CAPs Soviet 6 CAPs Cards: Shuffle all action and bonus cards under #20. Each commander receives 2 cards in round 1 and 1 card each round thereafter. Map Setup: Maps 3 and 4. Place a Soviet Control Marker on hex 4-I14. Units Setup: Soviets set up first.
German Forces: 1st Assault and Mortar Platoon Setup: Place on or south of row 3-D. None may be hidden. 3 2 0
Rifle ‘41
5
1
2
11 12
4 0
01
3x Rifle
LMG34
1
3
10 12
2 0
09
9
3x LMG
5cm Mortar
2-10
21
1
10 13
1x 5cm Mortar
3
8cm Mortar
(4)
3 2
3-16
23
3
10 13
2x 8cm Mortar
Orders: Any unit that moves onto the same hex as the Soviet General’s infantry squad immediately captures him without a fight. The firefight ends immediately if the general is captured or killed. Victory Points: 1VP - Immediately score each Soviet unit eliminated. 6VP - Capture the General by moving onto his counter in CC. 4VP - Kill the General by eliminating his counter. 2VP - Control Hovlau’s Hill hex 4-I14 at the end of the firefight.
Soviet Forces: 3rd Rifle Platoon with Artillery Support Setup: Place anywhere on or north of row 3-H. The SMG unit represents General Petrov and is place hidden in either Farmstead hex 4-F10 or 4-G09. Write his location on a piece of paper. He may not move during the firefight, but may pivot. All other Soviet units may also set up hidden. Pull the 122mm Divisional Artillery
Artillery weapon card. The 6 3 Russian may target and fire this artillery three times during three different rounds. Any Soviet unit may spot for the artillery. The Soviets may plot artillery before the firefight start and may resolve it at the beginning of round 1. 122mm Howitzer m38
4 3 0
Rifle ‘41
5
1
3
11 12
4 0
01
3x Rifle
SMG Rifles
3
1
3
11 12
3 0
13
1x SMG Petrov
MMG
9
18
2
3
10 12
2 0
2x MMG
50 Mortar
2-10
23
1
10 13
1x 5cm Mortar
Smoke: The Soviet 5cm mortar and artillery may fire smoke.
Plan artillery strike during this pre-round sequence. Fire for effect during next pre-round sequence. Artillery affects target hex and 6 surrounding hexes.
AYG 1011
Orders: Protect the General at all costs! The firefight ends immediately if the General is captured or killed. Victory Points: 1VP - Immediately score each German unit eliminated. 6VP - General survives the end of the firefight. 2VP - Control Hovlau’s Hill, hex 4-I14, at the end of the firefight.
Round 1 Initiative General Petrov Kill 4VP Capture 6VP
N
Round 2
Hill 342
Soviets setup on or north of row H.
Germans setup on or south of row D.
Hovlau’s Hill Control
General Petrov Kill 4VP Capture 6VP 2VP 2VP
Round 3 General Petrov Kill 4VP Capture 6VP
Farmstead
Round 4 General Petrov Kill 4VP Capture 6VP
Round 5
General Survives 6VP Control 4-I14 2VP 2VP Firefight Ends
Enter Round 1: Enter from the south edge. 11. 1. 5. 0. 2. 12. 3. 01. Rifle '41. 3x Rifle .... German rolls 1D6 and the charge detonates on a 5 or 6. If a Soviet ...
We have crossed the Bug river into Russia. Everything ... defended tenaciously by the Russians to the last man. Almost ... recapture or destroy the lost. Bunkers.
card will determine the entry point for Soviet 2's round 3 reinforcements. Map Setup: Maps 2, 3, and 1. Place German Control Markers on hexes 2-G08, 2-I08, ...
To play with the Conflict of Heroes - East Front 1941-1942 Mod. 8. TURNS. VICTORY GOAL. The Russian player must take control of the victory hex west of the ...
3. 0. 11. 12. 6. 2. 2. Sniper #1. 4. 1. 10. 10. 13. 1. 0. Rifles '43 #1. 4. 4. 11. 12. 6. Setup Round 1: Set up the units on the hexes listed next to the unit names below.
We immediately need a surgeon and a mobile force sent to evacuate ..... Soviet General Andrei Vlassov led a counter attack with the IV Corps 32nd Tank ...
cost-free fire does not spend the unit and does not count as a Soviet turn. .... German Set-Up, Two Player Game: The Germans set up exactly the same as in the ...
The jumping-off positions that we had earlier selected for the counter stroke were in the hands of the ... 3VPs - Soviet control of hex 9-K06 at the end of round 3.
on the hexes listed next to the unit names below. Enter Round 1: Enter on hexes 9-F02 through 9-L02. German Forces: 1st Mortar Company. 2x 8cm Mortars.
Victory Points: 1VP - Immediately score for each Soviet unit eliminated. 4VPs - If the Tiger tank is transported off of the map. SoS Firefight 7 - Wounded Tiger.
Soviet Forces: Rifle Company based near Shopino ... all of the energy and time necessary to secretly deploy our company just to have our ... unit names below.
9 July 1943 We are fighting our way through the worst country a tanker can imagine. A land full of hills, ravines, woods, and gorges. The fighting is all around us and we have no idea from which direction friend or foe may ... 7-B12, H4-5, H4-1.
They did not speak of us in a very friendly manner because the Russians had resisted strongly and were well-organized. .... *Designer's Note: This is a tricky firefight. It seems ... trench counter is removed if the HMG is destroyed or moves out of.
Montant du crédit sollicité : Dinars. Type de crédit souhaité : ¨ Crédit à la consommation à court & moyen terme. ¨ Crédit immobilier à moyen & long terme.
governments to act strategically. The first advantage of maintaining close economic relationships aligns with. Schuman's original concept of a thoroughly united ...
Ses œuvres seront magnifiées par la lumière sous un ciel étoilé. Le musée va .... l'ébéniste Jean-Henri Riesener et cousin d'Eugène Delacroix. Le temps d'une ...
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Et pour les plus courageux, une visite à la lampe torche de cette même exposition à 22h. 02 31 66 66 50. [email protected] www.museedevire.blogspot.fr.