2010 07:21 PM

Oct 13, 2010 - 10/13/2010 07:21 PM. Grasp. Melf's Acid Arrow. 2. 180 yds. 1 target .... Transmute Rock to Mud. 5. 10 yds/lvl. 20-ft cube/lvl. V, S, M. Von Gasik's ...
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Personal Information Name: Aldebaran Race: Human Class: Mage XP: 1,335,530 Next Level: 1,500,000

Player: Manu Gender: Male Level: 13 Alignment: Chaotic Good Kit: None

Height: 5'10" Weight: 168 lbs

Age: 37

Ability Scores

Str: Dex: Con: Int: Wis: Cha:

Weight Allowance: 35 lbs Attack Adj.: +0 Damage Adj.: +0 Missile Adjustment: +2 Reaction Adjustment: +2 CA: -4 System Shock: 80% Hit Point Adjustment: +0 Max. Spells Per Level: All Max. Spell Level: 9th Bonus Proficiencies: 8 Bonus Clerical Spells: 2, 2, 0, 0, 0, 0, 0 Magic Defense Adjustment: +2 Loyalty Base: +0

8 18 12 19 16 11

Bend Bars/Lift Gates: 1% Max. Press: 90 lbs Pick Pockets: +10% Move Silently: +10% Poison Save: +0 Resurrection Chance: 85%

Open Doors: 5 Open Locks: +15% Climb Walls: +10%

Illusion Immunity: 1st Level

Chance to Learn New Spell : 95% Clerical Spell Failure Chance : 0% Spell Immunity: None Maximum Number of Henchmen: 4

Initial Reaction Adjustment: +0

Saving Throws Paralyzation: 3 Rod: -1

Poison: 3 Staff: -1

Death Magic: 3 Wand: -1

Combat

Petrification: 1 Breath Weapon: 3

Armor

Hit Points: Base THAC0: Melee THAC0: Missile THAC0:

42 16 16 14

Non-Weapon Proficiencies

Natural armor class Bracers of Defense AC 6 Cloak of Displacement magic adj. Ring of Protection +3 magic adj. DEX Defensive adj. FINAL:

Weapon Proficiencies

Polymorph: 1 Spell: -1

10 -4 -2

Ancient History Astronomy Herbalism Rope Use Native Languages Common, Human - regional dialect Reading/Writing Human - regional dialect

-3 -4 -3

18 19 17 18 20

Dagger, jambiya Quarterstaff

Points de vie 1

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Weapons Weapon Staff of Power Dagger, jambiya

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Melee 14 16

THAC0 Missile

Attacks/ Round 1 1

Speed Factor 4 3

Damage Sm-Med Large 1d6+2 1d6+2 1d4 1d4

Type B P/S

Size M S

Range Short

(-2) Medium

(-5) Long

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Class Abilities Mage Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy

Inventaire Objets Portés Trou Portable Carpet of Flying, 2 person Potion of Diminution Potion of Fire Breath Dose [4] Potion of Gaseous Form Potion of Polymorph Self Etui a Parchemins Scroll of Protection from Plants Scroll of Protection from Water Scroll of Protection from Petrification Scroll of Protection from Undead Spell Scroll, Wizard Spell Scroll, Wizard Objets en main Staff of Power [19]

Objets Equipés Boots of Levitation, 560 lbs Bracers of Defense AC 6 Cloak of Displacement Brooch of Shielding (87pv) Girdle of Many Pouches Alexandrite (500 gp) Amethyst (1000 gp) Moss Agate (100 gp) x2 Opal (100 gp) x2 Gold Pieces x250 Figurine of Wondrous Power, Golden Lions Gem of Brightness Lens of Detection Murlynd's Spoon Potion of Clairvoyance Potion of Diminution Potion of Extra-healing x2 Potion of Gaseous Form Potion of Healing x4 Ring of Blinking Ring of Invisibility Ring of Telekinesis, 200 lbs [MG] Ring of Protection +3 [MD] Ring of Wizardry, 1st through 3rd Robe of Stars Scarab of Protection (8ch) Wand of Fire [75] Dagger, jambiya x3 Wand of Paralyzation Necklace of Adaption Pearl of Power (3rd and 5th)

Movement and Encumbrance Encumbrance: Unencumbered Light Weight (lbs): 0-35 36-50 Movement: 12 8 THAC0: AC: Currently carrying 39.50 pounds (Light Encumbrance, 8 Movement)

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Moderate 51-65 6 -1

Heavy 66-80 4 -2 +1

Severe 81-90 1 -4 +3

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Spells Class 1st 2nd Mage 5 5 Cleric Spell Failure Rate: 0% Wizard Chance to Learn New Spell: 95%

3rd 5

4th 4

5th 6th 7th 4 2 Maximum Wizard Spells Per Level: All Maximum Wizard Spell Level: 9th

8th

9th

Spells Known 1er Niveau Spell Affect Normal Fires Burning Hands Charm Person Comprehend Languages

Time 1 1 1 1 rd

Range 5 yds/lvl 0 120 yds Touch

Area of Effect 10 ft radius The caster 1 person 1 speaking creature or written text 10 x 60 ft 60 ft + 10 ft/lvl 1 creature or object Special 1 familiar The caster's hand 10 x 10 ft 30 ft cube 1 item/lvl Creature touched 20-ft radius 1-5 targets Special Special 10-ft sq Creature touched Special 1 creature or object Special Creature touched Special 1 creature or object

Components V, S, M V, S, M V, S V, S, M

Detect Magic Detect Undead Enlarge Feather Fall Find Familiar Fist of Stone Grease Hypnotism Identify Jump Light Magic Missile Message Nystul's Magical Aura Patternweave Protection From Evil Read Magic Reduce Shield Spider Climb Tenser's Floating Disc Ventriloquism

1 1 rd 1 1 2d12 hrs 1 1 1 Special 1 1 1 1 1 rd 3 1 1 rd 1 1 1 1 1

0 0 5 yds/lvl 10 yds/lvl 1 mile/lvl 0 10 yds 5 yds 0 Touch 60 yds 60 yds + 10 yds/lvl 0 Touch 10 yds Touch 0 5 yds./lvl 0 Touch 20 yds 10 yds/lvl, max 90 yds

Spell Alter Self Bind Blur Cat's Grace Continual Light Darkness, 15' Radius Detect Evil Detect Invisibility Displace Self ESP Fool's Gold Forget

Time 2 2 2 2 2 2 2 2 2 2 1 rd 2

Range 0 30 yds 0 Touch 60 yds 10 yds/lvl 0 0 0 0 10 yds 30 yds

Components V, S V, S, M V, S, M V, S, M V, S V, S, M V, S V, S, M V, M V, S, M V, S, M V, S

Touch

Area of Effect The caster 50 ft + 5 ft/lvl The caster Creature touched 60-ft radius 15-ft radius 10 x 180 ft 10 yds/lvl The caster 5 yds/lvl (90 yds max) 10 cubic inches/lvl 1-4 creatures in a 20 ft cube One creature

Hornung's Baneful Deflector Insatiable Thirst Magic Mouth Maximilian's Earthen

2 2 2 2

5 yds/lvl 10 yds 10 yds + 10 yds/lvl

One creature 1 object One creature

V, S V, S, M V, S, M

V, S V, S, M V, S, M V, S, M V, S, M V, S V, S, M V, S V, S, M V, S, M V, M V, S V, S, M V, S, M V, S, M V, S, M V, S, M V, S, M V, S, M V, S, M V, S, M V, M

2ème Niveau

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V, S, M

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Grasp Melf's Acid Arrow Mirror Image Protection From Paralysis Protection from Poison Pyrotechnics Ride the Wind Rope Trick Strength Web Whispering Wind

2 2 2 2 2 2 2 1 turn 2 2

180 yds 0 Touch Touch 120 yds 5 yds/lvl Touch Touch 5 yds/lvl 1 mile/lvl

1 target 6-ft radius One creature Creature touched 1 fire source One creatue/lvl Special Person touched 8,000 cubic ft 2-ft radius

V, S, M V, S V, S, M V, S V, S, M V, S, M V, S, M V, S, M V, S, M V, S

Spell Bands of Sirellyn Blink Dispel Magic Fireball Flame Arrow Fly Gust of Wind Haste Hold Person Hold Undead Infravision Invisibility, 10' Radius Lance of Disruption Maximilian's Stony Grasp Nondetection Protection From Evil, 10' Radius Sepia Snake Sigil Spectral Force Wind Wall

Time 3 1 3 3 3 3 3 3 3 5 1 rd 3 3 3 3 3

Range 40 yds 0 120 yds 10 yds + 10 yds/lvl 30 yds + 10 yds/lvl Touch 0 60 yds 120 yds 60 ft Touch Touch 0 20 yds + 10 yds/lvl Touch Touch

Components V, S, M V, S V, S V, S, M V, S, M V, S, M V, S, M V, S, M V, S, M V, S, M V, S, M V, S, M V, S V, S, M V, S, M V, S, M

3 3 3

5 yds 60 yds + 1 yd/lvl 10 yds/lvl

Wizard Sight

3

0

Area of Effect 1 creature The caster 30-ft cube 20-ft radius Special Creature touched 10 ft x 10 yds/lvl 40-ft cube, 1 creature/lvl 1-4 persons, 20-ft cube 1d3 undead Creature touched 10-ft radius 5 ft x 60 ft One creature 1 creature or item 10-ft radius ard creature touched 1 sigil 40-ft cube + 10-ft cube/lvl Wall, 10 x 5 ft/lvl, 2 ft wide The caster

Spell Charm Monster

Time 4

Range 60 yds

Components V, S

Confusion Conjure Elemental-Kin Dig Dimension Door Evard's Black Tentacles Fire Charm Fire Shield Fumble Hallucinatory Terrain Ice Storm Improved Strength Magic Mirror Minor Globe of Invulnerability Polymorph Other Polymorph Self Stoneskin Ultravision Vacancy Wall of Fire

4 1 turn 4 1 1 rd 4 4 4 1 turn 4 4 1 hr 4

120 yds 60 yds 30 yds 0 30 yds 10 yds 0 10 yds/lvl 20 yds/lvl 10 yds/lvl Touch Touch 0

Area of Effect 1 or more creatures in 20-ft radius Up to 60-ft cube Special 5-ft cube/lvl The caster 30 sq ft/lvl 15-ft radius The caster 30-ft cube 10 yds/lvl cube 20 or 40 ft radius Creature touched Special 5-ft radius

4 4 1 1 rd 4 4

5 yds/lvl 0 Touch Touch 10 yds/lvl 60 yds

1 creature The caster 1 creature Creature touched 10-ft radius/lvl Special

V, S, M V V, S, M V, S, M V, S, M V, S, M

3ème Niveau

V, S, M V, S V, S, M V, S

4ème Niveau

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V, S, M V, S, M V, S, M V V, S, M V, S, M V, S, M V, S, M V, S, M V, S, M V, S, M V, S, M V, S, M

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Wizard Eye

1 turn

0

Special

V, S, M

Spell Airy Water

Time 1 turn

Range 0

Components V, S, M

Attraction Avoidance Bigby's Interposing Hand Cone of Cold Conjure Air Elemental Conjure Earth Elemental Contact Other Plane Improved Blink Magic Staff Passwall Stone Shape Teleport Transmute Rock to Mud Von Gasik's Refusal Wall of Stone

5 5 5 5 1 turn 1 turn 1 turn 1 Special 5 1 rd 2 5 5 5

10 yds 10 yds 10 yds/lvl 0 60 yds 60 yds 0 0 Touch 30 yds Touch Touch 10 yds/lvl 10 yds/lvl Evocation

Area of Effect 10-ft radius sphere or 15-ft radius hemisphere Up to 3-ft cube Up to 3-ft cube Special Special Special Special Special The caster The wizard's staff 5 x 8 x 10 ft 1 cubic ft/lvl Special 20-ft cube/lvl 20-ft-sq/lvl Special

Time 6 5 1 turn 3 Special 6 1 rd Special Special 6 6 1 rd

Range 10 yds/lvl 40 yds + 5 yds/lvl 0 0 Touch 10 yds/lvl 0 10 yds/lvl 10 yds/lvl 0 10 yds/lvl Touch

Area of Effect Special Special The caster 1 object 1 item 1 creature 5-ft radius 10 ft/lvl radius Special 10 ft/lvl x 10 ft 1 creature Line of sight, max 60 ft

Components V, S, M V, S, M V, S, M V, S V, S, M V, S, M V, S, M V, S V, S, M V, S, M V, S, M V, S, M

5ème Niveau

V, S, M V, S, M V, S, M V, S, M V, S, M V, S, M V V, S V, S, M V, S, M V, S, M V V, S, M V, S, M V, S, M

6ème Niveau Spell Bigby's Forceful Hand Chain Lightning Contingency Dimensional Blade Enchant an Item Flesh to Stone Globe of Invulnerability Mirage Arcana Move Earth Repulsion Stone to Flesh True Seeing

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Objets Stockés Chest, large Gold Pieces x5,000 Chest, large Art Object (1900 gp) x2 Carnelian (1000 gp) x2 Opal (1500 gp) Opal (2000 gp) Pearl (5000 gp) Ruby (2500 gp) Ruby (6000 gp) Sapphire (1300 gp) Chest, large Gold Pieces x1,250 Amethyst (1000 gp) x4 Chest, large Gold Pieces x5,000 Chest, large Gold Pieces x5,000 Chest, large Gold Pieces x5,000 Chest, large Gold Pieces x5,000 Chest, small Alexandrite (200 gp) x4 Pearl (140 gp) x3 Pearl (160 gp) x2 Ruby (100 gp) x2 Sapphire (1300 gp) Chest, small Amber (200 gp) x4 Moss Agate (100 gp) x2 Chest, small Platinum Pieces x1,500 Aquamarine (100 gp) x5 Crucible of Melting

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Scarab of Protection This device appears to be any one of the various magical amulets, stones, etc. It gives off a faint dweomer, of course, and if it is held for 1 round by any character an inscription will appear on its surface letting the holder know it is a protective device. The possessor gains +1 on all saving throws versus magic, and if no save is normally possible, he or she gains one of 20, adiusted by any other magical protections which normally give bonuses to saving throw dice rolls. Thus, this device allows a save versus magic at base 20 against magic missile attacks, for example, and if the target also has +4 for magical armor and +l for a ring of protection, any roll of 15 or better would indicate that the missiles did no damage. The scarab can additionally absorb up to 12 life energy level draining attacks (2 level drains count as 2 absorbings) or death touches / death rays / fingers of death. However, upon absorbing 12 such attacks the scarab turns to powder - totally destroyed. 1 in 20 of these scarabs ore reversed cursed items, giving the possessor a -2 on his or her dice. However, 1 in 5 of these cursed items are actually +2 if the curse is removed by a cleric of 16 or higher level. In this latter case, the scarab will have absorption capability of 24 rather than 12.

Brooch of Shielding The brooch of shielding appears to be a piece of silver or gold lewelry, usually (90%) without gems inset, which is meant to fasten a cloak or cape. It has the property, however, to absorb magic missiles of the sort generated by spell, wand, or other magic device. A brooch can absorb up to 101 hit points of magic missile damage before it melts and becomes useless. Its use can, normally be determined only by means of a detect magic spell and then experimentation.

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