Tetsuya Nishio Cup The Japan Number Place Championship 3.8 sun 13:00-16:00
2009
1
Relay Number Place
12 pt
20 Odd-Labyrinth Number Place
26 pt
2
Classic Number Place
18 pt
21 Sums Number Place
26 pt
3
± 1 Number Place
10 pt
22 Split Number place
27 pt
4
End View Number Place
12 pt
23 Odd or Even Number Place
28 pt
5
Pips Number Place
14 pt
24 Quads Number Place
29 pt
6
Untouchable Number Place
13 pt
25 Arithmetic Progression Number Place 30 pt
7
Top-heavy Number place
15 pt
8
Digital Numbers place
16 pt
9
Skyscrapers Number place
17 pt
10 Happy Family Number Place
25 puzzles total 500 pt
17 pt
11 Large/Small/Odd/Even Number Place 18 pt 12 "Meta" Irregular Number Place 19 pt 13 Greater/Less Than Number Place
19 pt
14 Multiplication Arrow Number Place 20 pt 15 +1/x2 Number Place
21 pt
16 Between Number Place
22 pt
17 Ring Irregular Number Place
23 pt
18 Odd Even View Number Place 24 pt 19 Nearest Number Place
24 pt
Organizer
Tetsuya Nishio(SUMIRE KOUBOU) Collaborators
S.Aoki Y.Imai Y.Enta N.Ogasawara M.Kaneko M.Kengo M.Sakai D.Takei Y.Nishiyama Meishuku Special Thanks Office303 COPY RIGHT 2009 Ⓒ SUMIRE KOUBOU. All rights reserved.
1 Relay Number Place
12 pt
Rule ① The basic rules of 6 × 6 Number Place. ② You have to propagate the digits of the gray cells to seed the next puzzle.
5 1
6
2
4 4 1
3 1
2
5 2 6 5
5 6
3 1
3
4
6 1
A
2 5
4
B
4 1
3
3
5 5
C
2
D
Answer
1
A
B
C
D
西尾徹也杯 ナンプレ選手権2009
2 Classic Number Place
18 pt
Rule The basic rules of 9X9 Number Place.
A
2 3
1 2 3 4 5 6 7 3 6 8 9 7 6 4 8 5 8 9 4 7
8 B
C
1 2 3
D
Answer
2
A
B
C
D
西尾徹也杯 ナンプレ選手権2009
3 ± 1 Number Place
10 pt
Rule ① The basic rules of 6X6 Number Place. ② The digits already put in cells are bigger or smaller than the right digits by "1".
1 5 B
3 0 3 D
2 5 6 C
A
1 6
Answer
3
A
B
C
D
西尾徹也杯 ナンプレ選手権2009
4 End View Number Place
12 pt
Rule ① The basic rules are the same as 6X6 Number Place, but you must place a blank cell instead of the number "6". ② The digits outside the grid represent the first digit that can be seen from the corresponding direction. If the first cell is blank, you can see the second digit.
3 3 4 1
A
2
B C
5
1
D
1
3
Answer
4
A
B
C
D
西尾徹也杯 ナンプレ選手権2009
5 Pips Number Place
14 pt
Rule ① The basic rules are the same as 6X6 Number Place, but you must use the pips on the dice instead of digits. ② Each black spot must be used as a part of the pips on the dice. The pips on the dice are as follows.
A
B
C
D
Answer
5
A
B
C
D
西尾徹也杯 ナンプレ選手権2009
6 Untouchable Number Place
13 pt
Rule ① Each row, column, and block bounded by a bold line contains all numbers from 1 to 7. ② Diagonally neighbouring cells cannot contain the same digit.
4
A
7
2 2 6 5 7 3
B
C
4 7
D
3
Answer
6
A
B
C
D
西尾徹也杯 ナンプレ選手権2009
7 Top-heavy Number place
15 pt
Rule ① Fill in the grid so that in each row and column the designated digits appear exactly once. ② In case that digits adjoin vertically, the digit above must be bigger. The digits in the rows have nothing to do with it.
〈1〜 5〉
1
2
A
5 3
3 B
3
2
2
1 4 C
4
5 D
1
3
Answer
7
A
B
C
D
空白マスの場合は「0(ゼロ) 」と記してください。
西尾徹也杯 ナンプレ選手権2009
8 Digital Numbers place
16 pt
Rule ① The basic rules are the same as 6X6 Number Place, but you must use the digital numbers instead of ordinary digits. ② Each black segment must be used as a part of the digital numbers. The digital numbers from 1 to 6 are as follows.
A
B
C
D
Answer
8
A
B
C
D
西尾徹也杯 ナンプレ選手権2009
9 Skyscrapers Number place
17 pt
Rule ① The basic rules of 6X6 Number Place. ② The grid symbolises a group of
2
skyscrapers. The digits outside the
4
grid show how many skyscrapers are visible from that direction. The way to see skyscrapers. ➡
2
2 2
3 6 1 5 4 2
4
3
3
4 A
4 2
1 3 2 2
B
C
2
D
2 3
4
Answer
9
A
B
C
D
西尾徹也杯 ナンプレ選手権2009
10 Happy Family Number Place
17 pt
Rule ① Each row, column and block bounded by a bold line contains all numbers from 1 to 9. ② Some cells with a circle contain two digits and a number in a square is bigger than a number in a circle.
6
4 7 5
8
B
2 8 4
4
A
5
C
2
D
1
Answer
10
A
B
C
D
西尾徹也杯 ナンプレ選手権2009
11 Large/Small/Odd/Even Number Place
18 pt
Rule ① The basic rules of 8X8 Number Place. ② The digits outside the grid tell as follows. 大:Digits in the range from 5 to 8 must be inserted in the two closest cells from the corresponding column or row. 小:Digits in the range from 1 to 4 must be inserted in the two closest cells from the corresponding column or row. 奇:The odd digits must be inserted in the two closest cells from the corresponding column or row. 偶:The even digits must be inserted in the two closest cells from the corresponding row or column.
大 偶
奇
6
A
8 3
小 偶
偶
大
2 5
B
3
C
4
5
小
5 6 小
奇
D
大
奇
Answer
11
A
B
C
D
西尾徹也杯 ナンプレ選手権2009
12 "Meta" Irregular Number Place
19 pt
Rule ① Each row and column contains all numbers from 1 to 7. ② Divide the grid into seven blocks so that each block contains the digits from 1 to 7. ③ The given bold lines must be used as a part of the bold lines bounding the blocks.
2 5 2 5 7
6
A
B
3
7 C
4
D
6
5 3 6 3
Answer
12
A
B
C
D
西尾徹也杯 ナンプレ選手権2009
13 Greater/Less Than Number Place
19 pt
Rule ① The basic rules of 9X9 Number Place. ② Greater/Less-than signs on the common line of the two adjacent numbers tell that the number on the open side of the bracket is always larger, like Big > Small.
3
A
6
8 5
4
6
7 B
C
3 2
5
3
3
6 8
D
Answer
13
A
B
C
D
西尾徹也杯 ナンプレ選手権2009
14 Multiplication Arrow Number Place
20 pt
Rule ① The basic rules of 9X9 Number Place. ② In a oval or circle you must put the product of the digits on the path of the arrow starting from it.
6 A
4 7
B
7 C
5 D
8 7 3
Answer
14
A
B
C
D
西尾徹也杯 ナンプレ選手権2009
15 +1/x2 Number Place
21 pt
Rule ① The basic rules of 9X9 Number Place. ② All neighbouring cells with consecutive digits have a border with a white dot in between. ③ All neighbouring cells where one digit is the double of the other have a border with a black dot. ④ The dot between“1”and“2”can have any of these colours.
A
B
C D
Answer
15
A
B
C
D
西尾徹也杯 ナンプレ選手権2009
16 Between Number Place
22 pt
Rule ① The basic rules of 9X9 Number Place. ② The cells the arrow points contain numbers between the numbers the arrow points.
1
9
A
8
1
8
1
4
6 5
B
C
8 3
1
5
3
5
9 3
D
7
Answer
16
A
B
C
D
西尾徹也杯 ナンプレ選手権2009
17 Ring Irregular Number Place
23 pt
Rule ① Each block bounded by a bold line contains all numbers from 1 to 9. ② Each row and column contains different numbers. So does each column and row containing a gray part.
1 7
A
2
5 8 C
4
6
B
8
5
9 2
3 7 1
4
8
7
3
5 9
2 9
6 D
3
Answer
17
A
B
C
D
西尾徹也杯 ナンプレ選手権2009
18 Odd Even View Number Place
24 pt
Rule ① The basic rules of 9X9 Number Place. ② The digits outside the grid represent the first odd and even digits that can be seen from the corresponding direction.
5 3 5 3 9 7 7 9 1 6 8 2 6 2 8 6 4 6 5 9 7 9 3 1 1 7 9
2 4 6 2 8 4 8 4 4
1 5 9 3 5 3 3 9 7
A B
C D
4 6 2 4 2 8 4 6 8
7 5 9 7 3 5 9 1 7 4 6 6 2 8 2 8 6 8
Answer
18
A
B
C
D
西尾徹也杯 ナンプレ選手権2009
19 Nearest Number Place
24 pt
Rule ① The basic rules of 9X9 Number Place. ② The arrows from a circle point the cells which at the most in four cells adjoining the circle vertically or horizontally, contain the nearest numbers to the number in the circle.
2
A
B
6
4 1
3
4 8
7 6
3 1 2
4 7
3 6 C
5 8
D
Answer
19
A
B
C
D
西尾徹也杯 ナンプレ選手権2009
20 Odd-Labyrinth Number Place
26 pt
Rule ① The basic rules of 9X9 Number Place. ② Fill the grid so that starting from the gray cell at the upper left, you can reach the gray cell at the lower right, going down and across just through odd digits.
5 2
A
9 8 7 5 4 3 6 6
B
C
7 5 4 2 3 1
3 9 D
2 5
Answer
20
A
B
C
D
西尾徹也杯 ナンプレ選手権2009
21 Sums Number Place
26 pt
Rule ① The basic rules of 9X9 Number Place. ② The digits outside the grid represent the sum of the digits in the circles in the corresponding row or column. ③ The digits at the right side of the problem represent the sum of the digits in the circles in the corresponding 3X3 block.
16 12 10 26 10 18 23 23 10 9 30 15 27 12 18 16 13 8
15 15 24 12 27 18 11 12 14
A
B
C
D
Answer
21
A
B
C
D
西尾徹也杯 ナンプレ選手権2009
22 Split Number place
27 pt
Rule ① The basic rules are the same as 9X9 Number Place, but you must place a black cell instead of the number "9". ② The digits outside the grid represent the sum of the digits from the end to the black cell in the corresponding row or column.
13 36 9 7 17 29 0 25 19 25 11 0 4 36 12 30 16 6
6
A B
4 C D
2
11 25 36 32 0 24 6 20 30
23 0 27 29 19 7 36 11 17
Answer
22
A
B
C
D
西尾徹也杯 ナンプレ選手権2009
23 Odd or Even Number Place
28 pt
Rule ① The basic rules of 9X9 Number Place. ② In case that you place an odd digit in a circle, the odd digit shows the number of odd digits in the cells adjoining vertically, horizontally, and diagonally. In case that you place an even digit in a circle, the even digit shows the number of even digits in the cells adjoining vertically, horizontally, and diagonally.
8
7 1
1
2 5
6 1
A
8
B
5
C
9
6 4 2
9
1 5
D
9
Answer
23
A
B
C
D
西尾徹也杯 ナンプレ選手権2009
24 Quads Number Place
29 pt
Rule ① The basic rules of 9X9 Number Place. ② The four circles lined up in a straight line vertically, horizontally, and diagonally contain the same digits in the same order. Directions don't have to be the same.
8 2 A
1 6
B
1
9 4 5 2 9 1 2 3
4
7 2
C
8 2 D
1
2
Answer
24
A
B
C
D
西尾徹也杯 ナンプレ選手権2009
25 Arithmetic Progression Number Place
30 pt
Rule ① The basic rules of 9X9 Number Place. ② The arrows show all parts of making an arithmetic progression of three digits or more, for example, "2・4・6・8" "1・4・7". ③ In the arithmetic progressions, the more progress to an arrowhead, the bigger digits become.
A B
C D
Answer
25
A
B
C
D
西尾徹也杯 ナンプレ選手権2009