Tetsuya Nishio Cup - Sudoku1

Relay Number Place. 1. Rule. ① The basic rules of 6 × 6 Number Place. ② You have to propagate the digits of the gray cells to seed the next puzzle. 5 1. 6. 2. 4.
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Tetsuya Nishio Cup The Japan Number Place Championship 3.8 sun 13:00-16:00

2009

1

Relay Number Place

12 pt

20 Odd-Labyrinth Number Place

26 pt

2

Classic Number Place

18 pt

21 Sums Number Place

26 pt

3

± 1 Number Place

10 pt

22 Split Number place

27 pt

4

End View Number Place

12 pt

23 Odd or Even Number Place

28 pt

5

Pips Number Place

14 pt

24 Quads Number Place

29 pt

6

Untouchable Number Place

13 pt

25 Arithmetic Progression Number Place 30 pt

7

Top-heavy Number place

15 pt

8

Digital Numbers place

16 pt

9

Skyscrapers Number place

17 pt

10 Happy Family Number Place

25 puzzles total 500 pt

17 pt

11 Large/Small/Odd/Even Number Place 18 pt 12 "Meta" Irregular Number Place 19 pt 13 Greater/Less Than Number Place

19 pt

14 Multiplication Arrow Number Place 20 pt 15 +1/x2 Number Place

21 pt

16 Between Number Place

22 pt

17 Ring Irregular Number Place

23 pt

18 Odd Even View Number Place 24 pt 19 Nearest Number Place

24 pt

Organizer

Tetsuya Nishio(SUMIRE KOUBOU) Collaborators

S.Aoki Y.Imai Y.Enta  N.Ogasawara M.Kaneko M.Kengo  M.Sakai D.Takei Y.Nishiyama Meishuku Special Thanks Office303     COPY RIGHT 2009 Ⓒ SUMIRE KOUBOU. All rights reserved.

1 Relay Number Place

12 pt

Rule ① The basic rules of 6 × 6 Number Place. ② You have to propagate the digits of the gray cells to seed the next puzzle.

5 1

6

2

4 4 1

3 1

2

5 2 6 5

5 6

3 1

3

4

6 1

A

2 5

4

B

4 1

3

3

5 5

C

2

D

Answer

1

A

B

C

D

西尾徹也杯 ナンプレ選手権2009

2 Classic Number Place

18 pt

Rule The basic rules of 9X9 Number Place.

A

2 3

1 2 3 4 5 6 7 3 6 8 9 7 6 4 8 5 8 9 4 7

8 B

C

1 2 3

D

Answer

2

A

B

C

D

西尾徹也杯 ナンプレ選手権2009

3 ± 1 Number Place

10 pt

Rule ① The basic rules of 6X6 Number Place. ② The digits already put in cells are bigger or smaller than the right digits by "1".

1 5 B

3 0 3 D

2 5 6 C

A

1 6

Answer

3

A

B

C

D

西尾徹也杯 ナンプレ選手権2009

4 End View Number Place

12 pt

Rule ① The basic rules are the same as 6X6 Number Place, but you must place a blank cell instead of the number "6". ② The digits outside the grid represent the first digit that can be seen from the corresponding direction. If the first cell is blank, you can see the second digit.

3 3 4 1

A

2

B C

5

1

D

1

3

Answer

4

A

B

C

D

西尾徹也杯 ナンプレ選手権2009

5 Pips Number Place

14 pt

Rule ① The basic rules are the same as 6X6 Number Place, but you must use the pips on the dice instead of digits. ② Each black spot must be used as a part of the pips on the dice.  The pips on the dice are as follows.

A

B

C

D

Answer

5

A

B

C

D

西尾徹也杯 ナンプレ選手権2009

6 Untouchable Number Place

13 pt

Rule ① Each row, column, and block bounded by a bold line contains all numbers from 1 to 7. ② Diagonally neighbouring cells cannot contain the same digit.

4

A

7

2 2 6 5 7 3

B

C

4 7

D

3

Answer

6

A

B

C

D

西尾徹也杯 ナンプレ選手権2009

7 Top-heavy Number place

15 pt

Rule ① Fill in the grid so that in each row and column the designated digits appear exactly once. ② In case that digits adjoin vertically, the digit above must be bigger. The digits in the rows have nothing to do with it.

〈1〜 5〉

1

2

A

5 3

3 B

3

2

2

1 4 C

4

5 D

1

3

Answer

7

A

B

C

D

空白マスの場合は「0(ゼロ) 」と記してください。

西尾徹也杯 ナンプレ選手権2009

8 Digital Numbers place

16 pt

Rule ① The basic rules are the same as 6X6 Number Place, but you must use the digital numbers instead of ordinary digits. ② Each black segment must be used as a part of the digital numbers.  The digital numbers from 1 to 6 are as follows.

A

B

C

D

Answer

8

A

B

C

D

西尾徹也杯 ナンプレ選手権2009

9 Skyscrapers Number place

17 pt

Rule ① The basic rules of 6X6 Number Place. ② The grid symbolises a group of

2

skyscrapers. The digits outside the

4

grid show how many skyscrapers are visible from that direction. The way to see skyscrapers. ➡

2

2 2

3 6 1 5 4 2

4

3

3

4 A

4 2

1 3 2 2

B

C

2

D

2 3

4

Answer

9

A

B

C

D

西尾徹也杯 ナンプレ選手権2009

10 Happy Family Number Place

17 pt

Rule ① Each row, column and block bounded by a bold line contains all numbers from 1 to 9. ② Some cells with a circle contain two digits and a number in a square is bigger than a number in a circle.

6

4 7 5

8

B

2 8 4

4

A

5

C

2

D

1

Answer

10

A

B

C

D

西尾徹也杯 ナンプレ選手権2009

11 Large/Small/Odd/Even Number Place

18 pt

Rule ① The basic rules of 8X8 Number Place. ② The digits outside the grid tell as follows.  大:Digits in the range from 5 to 8 must be inserted in the two closest cells from the corresponding column or row.  小:Digits in the range from 1 to 4 must be inserted in the two closest cells from the corresponding column or row.  奇:The odd digits must be inserted in the two closest cells from the corresponding column or row.  偶:The even digits must be inserted in the two closest cells from the corresponding row or column.

大 偶



6

A

8 3

小 偶





2 5

B

3

C

4

5



5 6 小



D





Answer

11

A

B

C

D

西尾徹也杯 ナンプレ選手権2009

12 "Meta" Irregular Number Place

19 pt

Rule ① Each row and column contains all numbers from 1 to 7. ② Divide the grid into seven blocks so that each block contains the digits from 1 to 7. ③ The given bold lines must be used as a part of the bold lines bounding the blocks.

2 5 2 5 7

6

A

B

3

7 C

4

D

6

5 3 6 3

Answer

12

A

B

C

D

西尾徹也杯 ナンプレ選手権2009

13 Greater/Less Than Number Place

19 pt

Rule ① The basic rules of 9X9 Number Place. ② Greater/Less-than signs on the common line of the two adjacent numbers tell that the number on the open side of the bracket is always larger, like Big > Small.

3

A

6

8 5

4

6

7 B

C

3 2

5

3

3

6 8

D

Answer

13

A

B

C

D

西尾徹也杯 ナンプレ選手権2009

14 Multiplication Arrow Number Place

20 pt

Rule ① The basic rules of 9X9 Number Place. ② In a oval or circle you must put the product of the digits on the path of the arrow starting from it.

6 A

4 7

B

7 C

5 D

8 7 3

Answer

14

A

B

C

D

西尾徹也杯 ナンプレ選手権2009

15 +1/x2 Number Place

21 pt

Rule ① The basic rules of 9X9 Number Place. ② All neighbouring cells with consecutive digits have a border with a white dot in between. ③ All neighbouring cells where one digit is the double of the other have a border with a black dot. ④ The dot between“1”and“2”can have any of these colours.

A

B

C D

Answer

15

A

B

C

D

西尾徹也杯 ナンプレ選手権2009

16 Between Number Place

22 pt

Rule ① The basic rules of 9X9 Number Place. ② The cells the arrow points contain numbers between the numbers the arrow points.

1

9

A

8

1

8

1

4

6 5

B

C

8 3

1

5

3

5

9 3

D

7

Answer

16

A

B

C

D

西尾徹也杯 ナンプレ選手権2009

17 Ring Irregular Number Place

23 pt

Rule ① Each block bounded by a bold line contains all numbers from 1 to 9. ② Each row and column contains different numbers. So does each column and row containing a gray part.

1 7

A

2

5 8 C

4

6

B

8

5

9 2

3 7 1

4

8

7

3

5 9

2 9

6 D

3

Answer

17

A

B

C

D

西尾徹也杯 ナンプレ選手権2009

18 Odd Even View Number Place

24 pt

Rule ① The basic rules of 9X9 Number Place. ② The digits outside the grid represent the first odd and even digits that can be seen from the corresponding direction.

5 3 5 3 9 7 7 9 1 6 8 2 6 2 8 6 4 6 5 9 7 9 3 1 1 7 9

2 4 6 2 8 4 8 4 4

1 5 9 3 5 3 3 9 7

A B

C D

4 6 2 4 2 8 4 6 8

7 5 9 7 3 5 9 1 7 4 6 6 2 8 2 8 6 8

Answer

18

A

B

C

D

西尾徹也杯 ナンプレ選手権2009

19 Nearest Number Place

24 pt

Rule ① The basic rules of 9X9 Number Place. ② The arrows from a circle point the cells which at the most in four cells adjoining the circle vertically or horizontally, contain the nearest numbers to the number in the circle.

2

A

B

6

4 1

3

4 8

7 6

3 1 2

4 7

3 6 C

5 8

D

Answer

19

A

B

C

D

西尾徹也杯 ナンプレ選手権2009

20 Odd-Labyrinth Number Place

26 pt

Rule ① The basic rules of 9X9 Number Place. ② Fill the grid so that starting from the gray cell at the upper left, you can reach the gray cell at the lower right, going down and across just through odd digits.

5 2

A

9 8 7 5 4 3 6 6

B

C

7 5 4 2 3 1

3 9 D

2 5

Answer

20

A

B

C

D

西尾徹也杯 ナンプレ選手権2009

21 Sums Number Place

26 pt

Rule ① The basic rules of 9X9 Number Place. ② The digits outside the grid represent the sum of the digits in the circles in the corresponding row or column. ③ The digits at the right side of the problem represent the sum of the digits in the circles in the corresponding 3X3 block.

16 12 10 26 10 18 23 23 10 9 30 15 27 12 18 16 13 8

15 15 24 12 27 18 11 12 14

A

B

C

D

Answer

21

A

B

C

D

西尾徹也杯 ナンプレ選手権2009

22 Split Number place

27 pt

Rule ① The basic rules are the same as 9X9 Number Place, but you must place a black cell instead of the number "9". ② The digits outside the grid represent the sum of the digits from the end to the black cell in the corresponding row or column.

13 36 9 7 17 29 0 25 19 25 11 0 4 36 12 30 16 6

6

A B

4 C D

2

11 25 36 32 0 24 6 20 30

23 0 27 29 19 7 36 11 17

Answer

22

A

B

C

D

西尾徹也杯 ナンプレ選手権2009

23 Odd or Even Number Place

28 pt

Rule ① The basic rules of 9X9 Number Place. ② In case that you place an odd digit in a circle, the odd digit shows the number of odd digits in the cells adjoining vertically, horizontally, and diagonally. In case that you place an even digit in a circle, the even digit shows the number of even digits in the cells adjoining vertically, horizontally, and diagonally.

8

7 1

1

2 5

6 1

A

8

B

5

C

9

6 4 2

9

1 5

D

9

Answer

23

A

B

C

D

西尾徹也杯 ナンプレ選手権2009

24 Quads Number Place

29 pt

Rule ① The basic rules of 9X9 Number Place. ② The four circles lined up in a straight line vertically, horizontally, and diagonally contain the same digits in the same order. Directions don't have to be the same.

8 2 A

1 6

B

1

9 4 5 2 9 1 2 3

4

7 2

C

8 2 D

1

2

Answer

24

A

B

C

D

西尾徹也杯 ナンプレ選手権2009

25 Arithmetic Progression Number Place

30 pt

Rule ① The basic rules of 9X9 Number Place. ② The arrows show all parts of making an arithmetic progression of three digits or more, for example, "2・4・6・8" "1・4・7". ③ In the arithmetic progressions, the more progress to an arrowhead, the bigger digits become.

A B

C D

Answer

25

A

B

C

D

西尾徹也杯 ナンプレ選手権2009