resume as a PDF file - CV Benoit Neil

EverSim – Game developer (C++), especially the macroeconomic model of a ... Silicon Worlds – Development of 3D and simulation engine based on OSG ... is based on OSG (3D rendering), ODE (physics) and boost. pvle.sourceforge.net.
86KB taille 1 téléchargements 200 vues
Benoit NEIL  16 rue du petit prince – 77 176 Savigny le temple – France  +33 9 51 90 82 73 – +33 6 73 22 66 13  neilb at free dot fr

R&D Manager / Part-time teacher Imagery/3D specialized C++ developer

EDUCATION 2005 2003 2002

Master Degree ('M' LMD level) – Computer science, specialization in image processing, simulation, animation – University of Marne-la-Vallée (France) – With honours Bachelor Degree ('L' LMD level) – Computer science – University of Marne-la-Vallée – With honours Higher National Diploma – Industrial science – With honours

SKILLS C++ (Expert), STL + Boost, OpenGL and OSG (OpenSceneGraph), design patterns, cross-platform software engineering, CMake, Visual C++ (6 to 10), SVN, GIT Java, PHP, Python, SQL, UML, ODE (Open Dynamics Engine), Qt, CTest/CDash, Trac HTML, JavaScript, VB, SDL, GEOS, Condor, SWIG English French

Fluent – TOEIC: 830 points out of 990 (2002) Mother tongue language

WORK EXPERIENCE Since July 2009

VirtuelCity – Research & Development Manager. Analysis, conception, quality assurance management, methodology set-up, and development (C++, OSG). Generation, transformation, adaptation and optimisation of 3D textured urban models. Constraints of scalability, file formats, and geographic data.

Since 2009

Engineering school 'IMAC' (University of Marne-la-Vallée – France) – Part-time teacher in computer science (advanced programming in C++, video games).

3 years 3 months

EverSim – Game developer (C++), especially the macroeconomic model of a geopolitical simulation.

May 2006 – July 2009

6 months Nov 2005 – Apr 2006

6 months Apr – Sep 2005

4 months Apr – July 2004

4 months Aug – Sep 2003 2001-2002 (8 weeks)

Alten – For France Télécom R&D. Development and improvement of analysis and IP interdomain inference software. C++ (boost) / Python / Oracle. Silicon Worlds – Development of 3D and simulation engine based on OSG / OpenGL, and adaptive real-time rendering for Arianespace. Adaptation to an existing engine, and multiple constraints, including the use of 40000x20000 textures and realistic Earth rendering. Creation of dynamic computation engines. sukender.free.fr/RenduSW Tegam International – Creation of a secured (HTTPS) web site part and development of automation tools (PHP / MySQL). RATP – Analysis, design and development of an assets and electro-mechanical controls management software, delivery tracking, and statistical computing. Developed in VB / Access.

PERSONAL ACHIEVEMENTS & UNIVERSITY PROJECTS Personal achievements

Lightweight cross-platform game engine 'PVLE', written in C++ and open source. This library is based on OSG (3D rendering), ODE (physics) and boost. pvle.sourceforge.net Tiny shooting game, open source, remake of Paratrooper (Greg Kuperberg – 1982) using a physical simulation. Based on PVLE. sukender.free.fr/paratrooper

2004 – 2005 (Univ. Marne-la-Vallée)

Animation and physics simulation. Particle systems, mass-spring, collisions and et prolonged contacts. sukender.free.fr/simulation

MISCELLANEOUS Personal details Driving license Interests

French nationality – 31 years old Own car Video games, skiing, paragliding, badminton