milano - MAFIADOC.COM

with you in ân ertremely simple ând logical fashaon. ... computer about your moves by pressing down on ... chess clocks, the side having the movê ând a move.
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Bedienungsanleitung Instructions 'uso lstruzioni d Handleiding Moded'emploi Instrucciones de Funcionamiento

milano

Hegener + Glaser AG

Introductlon

PART 1

Dearchessplayer, Wdcometo the ever-growing ranksof MEPHISTO chesscompûerowners.We are conlidentthat your newacquisition will give you a lot ol pleasureand satisfaction. productmâdêin YourMEPHISTO is a high-quality Germany. lt is extremelyuser-friendlyand offers youa largenumberof specialteatures.Thismakês it thê ideal tournamemand training partnertor everydress ênthusiast. In orderto enableyou to makêthe most ol your computerright flom the beginning, we have producedthis manual, which will allow you to masterthe basicoperatingprinciplesin the shoftest time.The indMdualsectionscan be read Dossible andependently of one another,so the manualdoes doubleduv as a tutoriâlâs well as â workol refer ence. We recommendthat you go through the entire manual onceto get an oveMewot thê possibilities lhatyourcomputerhasto olfer Lat€ron, whenyou comeacrosssomedêtailthat requiresexplanation, youwill only nêed to look up the sectionsdealing wilhyourspêcificproblem. And now we wish you many hours of fun and sxcilemênt withyour newelectronicchesspanner.

25

1.

Generalremâ*s

2.

Installalion

3.

[,lovingthe pieces

3.1

Startingâ game

3.2

Thêchessclocks

27

3.3

Câptures

2a

3.4

En passânt

2A

3.5

Castling

28

3.6

Pawnprcmotion

2A

3.7

lllegalmoves

2a

3.8

Check,checkmate

2a

3.9

MâteAnnouncement

2A

3.10 Stâlemete, draw

26

29

3.11 Resignation 3.12 Starvstopanalysis

29

3.13 Newgame

29

PART2 4-

Userinterfacê

30

5.

TrainingMode

30

6.

IntormationÀ,,lode

7.

lvlemoryl\4ode

33

L

PosiùonMode

36

L

Level|\,,lode

38

10.

Functionlrodê

43

11.

TheInputkeys

46

MEPHISTOmilano

PART 1: YOUR FIRST GAME THECOMPUTËR AGAINST

Mephisto Milano by Ed schrëder

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1, Generalremarks

Originally,your MEPHISTO'S displayis set to the German language. You can change this by means chess computercommunicâtes Your I,,IEPHISTO procedure: following of the you with in ân ertremelysimpleând logicalfashaon. Usingonly I operalingkêys,you can set a large numberof paramelersând gâinaccessto a wealth Pressthe key lâbelledFUNCTION.The lollowing ot intormation. In addition,you will be âssistedby a displaywill appear: 32-character dot matrixdisplây,6 funclionor piece symbolLEDS(thelittlered lampslocatedabovelhe Sprache keys) and 16 coordinateLEDS(eighteach âlong Deutsch the lefr edge and the lower edge of the chessboard). Press the key labelledENTER.The displaywill In the lirst part ol this manuâ|,we will give you all changeto "Language English", the informationyou need to slart playinggames egainstyourcomputerrightaway.Part2 containsâ Press the CLEAR key to leave FunctionMode. moredetaileddiscussionol everyfeaturethat your Fromnow on, all the,computer'smessageswill be computerotfers. displayedin English;lfyou makea habitof pressing the MEMORY key before switching the 2. Installation computerotl (see section 7.4, this setting will remainin eftectevenbetweensessions.Otherwise, can be poweredin two waysl you will haveto resetthe computerto the English Your N4EPHISTO eitherby batteiesor by meansof â mainsâdâptor. languageeverytimeyou switchit backon. To ua€the adaptor,pushthe pluget the end ofthe adaolorcableinto the socketon the computêrand connect the adaptor itself to the mains power supply.

3. Movingthe pieces 3.1Starting a game

Your MEPHISTOhas a so-câlled'louch gsn3ory To installbatte,iea,open the bâtterycompartment board', whichmeansthat you have to informthe that is located in the upper right pân ol the computeraboutyour movesby pressingdown on compute/ssurfaceand insert6 AA type batteries the corresponding squaresofthe chessboard. (1.5 volts, prelerablyof the alkâlinevâriety).You mây also use rechargeablebatteries,but please Lets assumeyou wish to openthe gane with the notethat thêsecannotbe rechargedwhileinstalled moveE2-E4.Brieflypressthê whiteE2 pawndown in the computer.A suitableexternâl rechargang on its square.A tone signalwill sound, and the devace is required. border LED located below the E-file âs well as the one to the left ol the 2nd rank will ligtrtup. This Pleasehelp proteclour enùronment!Don'tthrow meansthat the computerhas registerêd E2 as the your spent batteriesinto the nearesldustbinbut 'fron'square ot yourmove. see to it thât they are disposedol in an adequâle manner. Now plâcethe pawn on its 'to' aquaae,i.e. E4, prâssingit downbriellyon lhat square.MEPHISTO As soon as you have suppliedeleclricalpowerto will soundanothd tonesignalto confirmthat it has your compder in eitherof the two ways desc bed your movêând inmedialelyanswerwith registered above,you can switchit on by slidingthe ON/OFF a moveof its own.Thisanswering movewillappear switchat the back of the unit to the ON Dosition. in the displaywindow,e.g.: The lollowingmessaget,,/illappearin the display

E7-85 Book Move

T n It

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IC

T

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26

Introduction of Inlhecas€ol a pawnmove,onlythê coordinâtês lhe mov€ will be shown, othelwise a symbol denoting the typeof piecebeingmovedwill be displayedtogetherwith ths coordinates. the message "BookMove"implieslhat MEPHISTO hasnot calculatedits answeringmove itsell but Elherl€tch€dit from its lârge store ol opening moves(ils "book").Over the years, chess theory has singled out certain sequences of moves as beingparticularlyelficient in the opening phase ot he gamê, thereby crêating a large number ot systems.Many ot these variationshave opening hek own namessuch as "SpanishOpening"(or BuyLopez),'FrenchDefence"etc. As soonas your MEPHISTOrêcognizesa cenain system,it will showits namein the display opening window'For example,its answerto E2-Ê4 might looklikethisl

sicilian

instead.lf there are alternativemovesin the computer'smemory,the displaywill switchto â different reply,You can now reiectthis move,too, by pressing CLEARagainor else acceptit by executingit on the board. As longas the computerfetchêsits movesfiom its opening library, answeringinstantly,no time is registeredon its clock. As soon as the program leavesits openingbookand $ans calculating on its own, the displaywill switchto showingthe chêss clocks.In addition,in the upper lefl comerol lhe displaywindowthe symbollor White or Blackwill start iashing, indicâtingthe colourlor which the computeris cu(entlycalculating a move. Afier its allottedthinkingtime has elapsed,the compderwill sounda tonesignaltoinformyou that it has founda moveand indicatethe moveboth in the displâywindowând on the board(by meansof the bordêrLEDS). When you first switch it on, the computer is automaticallyset to an averagethinkingtime ol 10 sêconds.How you can changethe playinglevelis describedin chapterI ("Levell\4ode").

Defence

The programâlso recognizestranspositionsof moves.This means that MEPHISTOmay somelimesleave a book variation,calculatea lew moves onils ownand thenreturnto playinga sloredline.

3.2Thechessclocks While it is your move or while the computeris calculating, the displaywill adomaticallyshowthe chessclocks,the sidehavingthe movêând a move counter.

Nowyouhaveto execulethe moveindicatedbythe on the chessboard. To assistyou in this, @mputer MEPHISTO will first ligtrtup the borderLEDScoreto the 'fioû' aquaie ol its move.In the sponding caseol E7-E5, the LEOStor the E-file (below) and The chess clocksgûe four djtferentreadings:lor hê h rank (to the left) will light up first. At the eitherside,th€ tjm€ spenton the currentmoveas inters€clionof thes€ two llnes you will find the wellas the totaltimetakenso far arê displayed, square(in this case,E4 that the computerwishes to movea piecelrom. Bdeflypressthe piecedownon this square.A tone signalwill sound,and the borderLEDSwill change to indicatethe 'to' 3quareof the computer'smove (inour example,E5). Placethe pieceon its destinationsquare, pressingdown briefly on that square as well. Again a tone signâl will sound, and the displaywill switchto showingthe chessclocksfor bothsides,ln addition.a linlewhitesouarewill be displayedin the upperleft comerof the windowto indicatethat h is now your turn again to make a moveloaWhite.

O nr 00:53

02r2L

17 01:09

03:34

'I Sideto move(whiteor blacksquare) ) 2) I\rovecounter (hours/minutes) 3) Totaltimecomputer 4) Movetimecomputer(minutevseconds)

Whilethe computeris still playingtrom its Book, 5) Toteltimeplayer(hours/minutes) you can influsncêits choicêol openingmoves.It the answeringmoveit displaysis not to yourtaste, 6) tulove timeplayer{minutes/seconds) don't execute it on the board but oress CLEAR

27

MEPHISTOmilano

3.3Captures

Promote

to

?

Firstremovethe pieceyou wishto câpturêfom the board(withoutpressingdown),then executeyour move as usuâl (pressingdown on the "fom' and 'to'squares).

Æ the sametime,the LEDSabovethe symbolkeys for knight,bishop,rook and queênwill startflashyour choiceto Ihê computêr, ing. To communicate ll, whendisplayingits move,the computerindicâtes prêssthe correspondingsymbol key. Exchângethe a "to' squarethat is akeadyoccupiêd,thÉ meânsit pawnfor the desiredpiecewhhoutpressingdown intendsto captur6the pi6ceon that square.Here, onthe prcmotionsquareagain. too, you should removethe câptured piece betore you prêssthe movingpiecedownon its destination 3.7 lllegalmoves square.

lf you makea movethat is contraryto the Lawsof Chess,MEPHISTO willsoundan errcrwarning and dasplay thefollowing message:

3.4Enoassant

This mo\€ is execuled like any regular move (pr€ssingdown on the "from" and'to" squares). However,in the case ol ân en passarntcapturethe --IIlegal computerwill lighl up the border LEDStor the Move-squareon which the capturedpawn is located,to remindyou that it mustbe removedfom the board. Removethe pawn from the board, pressing down Take bâck the illegal move by executingit In your actionto reverre otder, i.e, by lrst pressingdown on lhe brieflyon its squareto communicate 10" squareand then on the "lrom"squareof your the computer. move.MEPHISTO will assistyou in this by lighting up the border LEDS lor the squaresin question. lf you are unsurewhetherân en passantcaptureas game Then continue the witha legalmove. possible in â specific position, please reter to the relevantchapterin any introductorychesscourse.

3.8Check,checkmate

3.5Caslling

lf the compder'smove puts your king in check,it will remind you ot this by displayingth€ word ln keepingwith ths Laws of Chess,you musl "Check" next to the coordinatesof its movê. alwaysmove|he kingfirst whencaslling.Afteryou

havemadethekingmo\r'e, thecomputer willremind you ot the secondpartol the castlingprocessby lighting uptheborderLEDStortherookmove.

3.6 Pawnpromotion

E4-83

Check

ll the move checkmatesyour king, then, afrer the

ll the computermovesa pawnto its opponent's movehas beenexecutedon thê board,MEPHISTO !" in the display backrank,it will announce whattype of pieceit will Ehowthe message"Checkmate wantsto promotethe pawnto by displaying the mêssage"Promoteto" togetherwith thê correspondingpiecesymbol.Exêcutethê moveon the 3.9Mateannouncement boardand replacethe pawnwith the appropriate piece(usually a queen),withoutpressing downon lf in the coursêof its analysisN4EPHISTO finds â promotion squere agâin. the torcing sequenceol mor'es leading to mate, it will lf you havemoveda pawnto the comp(I9r's back rank,MEPHISTO will promptyou for the type of pieceyouwantto promote thepawntol

announcethisin the disolavwindowasfollows:

2A

c7-c5 Mate in

03 Moves

I

t

1

C

c

c r

c

t

tl

n n

Introductlon corltpuier recognlz€s that it cannot avoid dled(mded by you, it will announcelhis in

3.13Newgame

samElaahionbutwitha minussignprêceding To start a new gane, press the ENTERand mber ol moveslo mgte, e.g. "Matg in -4 CLEAFkeystogsthêr.A toneslgnalwillsoundand the m€ssage"MophisloMilanoby EdSchrtidefwlll Gapp€ar in fho dÈplây windûvir.All prrvloùs 0 Stalemate. draw s€tings (suchas lhe payinglwgl) will be retalned. Youmaynowsetth6 piecesup on ihe boardin the computercannotmovo becauseyou have hltlalposition andstarta newgame, it, it will displaythe messagô'Stale l' lnslgadof a mo/s. arc claimed in the dlsplay rvindowtogether infonndionon the kindof drawbêingclaimed. Lawsol Chess give the lollowing rgaaonslor

a dra /: malingmaterial:displâyreads,'Dra,v repetitionol the sameposition:display 'Rop€ùtlon - 3' bytàe 5o-moverul6:displayr6ads,"oraw

11 Resignation the courseol iùsanalysls MEPtIISTO rêalizês its po6itionis hopêl€6s, it will offer to resign the gameby displayinga messagelike the

H7-H5 I resign

t

prelerto go on witi thg game,presgCLEAFI condnusplaying. But bear in mind thd will ofier to resign only onc€ in the ofa game.

12 Starting/interrupting the analy-

process

the ENTERkey has one of two €ffects: it is your turn to move,it will makethe staft calculatingthg next movg in your Othg.wise,it will lorc€ the computerto break

lls cureflt calculdingprocessand playlhe best toundsolar.

29

MEPHISTOmilano PART2: ADVANCEDFEATURES

lI therê âr€ tewerthan threemovesavailable,then the corresponding spaceis leftempty.

In the first part of this manualwe gaveyou âll the lI you nowwamto knowwhâtotheropeningmoves informationyou need to play a gameagainstyour besidesE2E4 MEPHISTOhas in its book, press MEPHISTO.Obviously,your computercan do a lot the ENTERkey. Thê upperline of the displaywill more than just accept or calculatemoves. lts changeto D2D4;at the same time,lhe answering numerousand, in some cases,uniquepossabilitaesmoveson the lowef line will also chânge.Every will be discussedin detailin the secondpartoI this timê you press the ENTER key, anotherof the openingmovesavailablefor Whde will appearin mânual. the displaytogetherwith the possibleanswêrs.lf thereare no furthermovesstoredin the computer's 4. Useriniertace library,the displaywillswitchbackto E2E4. MEPHISTOis opeGted by means of I keys: 6 lunctionor piece symbol keys and 2 input keys. You will observethat somemovêsâre displayedin Each ol the function keys is associatedwith a capitals,othersin smallletters,e.g.: special operatingmode. These modes are actited by pressingthe corespondingkey. The glf3 lollowingmodes (and associatedkeys) are âvailD7D5 ablel o TrainingModê(rRAlNlNG) Mode(INFO) o Information ùlode([,IEMORY) o l\4emory o Positionl\4ode{POSITION) o LevelModê(LEVEL) o FunctionMode(FUNCTION)

[4EPHlslo's openinglibrarydistinguishes between active and passive moves. Active opening moves are movesthd the programwill play itseffwhen it hasthe move.Activê moves are alwaysdisplayed in capltals.Pâssivemoves,on the otherhand,are moves that MEPHISTOknows how to rêâct to if they are played by the other side btn will not play Oncêyou have activatedone of these modes,the itsellwhenit hasthe chance,as they mightleadto LED above the associatedkey will light up to positionsthe progrâmdoes not feel at home in. remindyou of the modeyou are currentlyoperating Paaaive movea ar€ always displayedin small in. Pressingthe CLEAFIkey will leâvethê speciâl letteaS. modeand returnyou to the normalplâyingmode. You cân leave Training Mode at any time by pressingCLEAFI.The displaywill switchback to 5. TrainlngMode chessclock mode.Even when a few moveshave 5.1 Examiningthe OpeningBook akêady been plây€d in a game, you can still activâte Training Mode to have a look at what vada(width) tions are storedin the computer'sbook and even ll atter switchingyour computeron you pressthe usetheseas a hinton howto conlinue. key labelledTRAINING(theLEDabovethe kêywill light up), MEPHISTOwill allow you accessto its The more moves have already been played, the fewercontinuations will be storedin the comouter's openinglibraryor "book". book.ll afterpressingENTÉRin TrâiningModethe displaydoesn'tchange,this meansthat only the one continuation that is currentlydisplayedis availr'2E4 able. lf there arenl any morê moves in the E7E5 E.7E6C7C6 compute/s book, the following message will aooearl On the upperline you can see the move E2E4,a move for the side that is curently on move, i.e. --No Book Move-White. On the lower line you can see three ol possible Black's answersto this move:E7E5,E7E6 and C7C6. A maximumof three moves can be displayed,êven if there are more movesavailable.

30

TralnlngMode 5.2 Examining the OpeningBook (depth)

ùon available.When you have reachedthe end ol an opEningline, you will gEt the message,'No Book Moveavailable'.

' lfyouwanû to knowhowma,rymovesot a panicllat opqningline your MEPHISTOhas in its library, You can, ot cou6e, lêâvs Training Mode at any lims by pressingCLEAR and staft playing againsl p@c€ed astollors: th€ computertrom the position on the board and lfrer $/itchingyour @mput€ron, pressthe key with tho colourthat has the move.

TRAINING lo activaleTrainingMode.The labelled opening lines willshowthe moveE2E4in the upperline 5.4Replaying dlsplay movestor Blackinthelowerline endlheanswering When you have gone throughân opsningline in insection 5.1. a8d€€clib€d

TaainingMode,you can makethe compderreplây llo{, o(ecutethe mov€E2E4on the chqssboard. this variationlor you.

ls 80onasyouhaw press€dlh€ piecedownon its 1d squarc,the displaywill changeto indicde one 0ttiê possibleansweringmov€sfor Black(in this caso,E7E5)on the upperline. Executethis mo\,/e m lhe board,too.Againth€ displaywill change, filg limeto indicâtea possibleansweringmovefor V'/hlte.

For lhis purpose, after examiningan opening line dont press CLEAR to l€aw Training Mode but instead pr€ss the TFIAININGkey once more. The followingdisplaywill appear:

Book Training ENTER = Yes

untilyou have Yoocâncontinuethis procedure Eachedthe end ot the line as it ls storedin the book.You will then get the message, ProssENTER,ândthê displaywill changeto "Book compute/s 'NoBookMoveavailable'. Training Stat of Game". Set lhg piec€s up on the boad in the inilial oosition.

Youcan,of course,leaw TrainingModed any limeby pressingCLEAFIand start playingagainst Press ENTERonce more. and thg first move of the lrom the pûsitionon lhe boardand openingline lhat you havs just examinedwill be tE computer wihthecolourthathasthe move. indicatedboth in the displaywindowand on the

varialions opening 5.3Examining to be ableto probeyourcompute/s openInorder you libGry to the tullest extgnt, have to combine Ing describedabove. t|etwoprocedures

chessboârd(by means of the bordqr LEDS). Executethis moveon the boardand pressENTER again,Now the answeing mov€for Blackwill be shown.lf you executethis moveon the boardand press ENTER again, then th€ next move ot the openingline will be displayed,and so on. You can continug in lhis fashion until the last move ol the line has be€n played on thê board. Then the followingm€ssagewill appear:

Iter $r{itchingthe compuigron, activâteTrâining lhd€ ry pressingthe key labslledTRAINING.Now }!U need not Executethe first move dÈplayêd eEq b|n can havg E look at the alternativesby Book Training pressingthe ENTERkey.Choos€arryof Êp€atedv your fâncy ând End of came h€€€openingmovesthat catches it on the boerdwhilgit is indicated in tho o(gcrjtê window. dbplay PresslngENTERoncemorewill nowswitchbackto the startot lhe game.You can sêt up the piecesin Ihs displaywill changeto one ol the possible the initial positionand rgplaythe enlire variationas answeng moves. Again you can examinethe before. Alernatively, you can press CLEAR to al€mdi\,/esby rep€atsdlypressingENTERand leavgTrainingMode. the mo\æyou likeb€si.In this manner,you o@cute play lhroughany of the branchesof the opencan 5.5 Practising openinglines book. inglinesthatarestoredin MEPHISTO'S

ll afrer pressingENTER the display does not Whenyou haveexaminedând replayeda specifc thismeansthatthereis onlyonecontinua- openingline often enoughand want to fnd out {hange,

31

MEPHISTO milano whetheryou akeadyknow it by heart,proceedas followsl Once the initiâl positionhas been reached,dont pressENTERto makethe computershowyou the moves blJt rather execute the moves on the board yourselL Correct movEswill be registerednormally by the compuler. lf, however, you try to make a move that deviatesfron lhe line you are replaying, the computerwill rqect it by soundingan error warning,waitingfor you to try someother move.It atterseveraltries you still canl thinkof the correct move,simplypressENTERto haveit shownto you by the computer.

I nr D8-D6 A4-A5 14 86-D5 E5-C6 lf you accessthe main line informetionwhile it is youaturn to move,then you cân use the sêcond movedjsplayedas a hint lor your next move (the firstmovedisplâyedis thenthe lastmoveplayedby the computer). You can leave Information^rode at any time by pressingCLEAFI.This will put you back in the normalplayingmodewilh its chessclockdisplay.

6.2lnlo2 When you have reachedthe end ot the variation, youwill againget lhe message,"BookTrainingEnd lf the compulerhas akeadycalculatedmovesor is ot Game".You can now pressENTERonce more curently calculating, lhen afrerprqssang the INFO lo go back to the initial position(displayreâds, key twice the following kind of display will appear: "BookTrainingStart of Game', set up the piecês) and attemptto replaythe linekom memoryagain. -0. 09 0s.02 - 44 0.03 F8D8 À8C8

you can leaveTrainingModo at any Alternatively, time by pressingCLEARand start playingagainst the comDutertrom the oositionon the board and withthe colourthat hasthe move.

6. lnformationMode

1) The positionevâluationin pawn units.A minus signprecedinglhis figureimpliesthat the computer By pressingthe key labellêdINFO (theLED above considersitsellat â djsadvantage. the key will ligtrtup),you can activateInlorm4ion Mode, which allows you to access inlormation On the lowerline,directlybelowthe positionevaluation,there is a figurewhichrefledsthe difference thinkingprocess. aboutthe computer's betweenthe cufrent evaluationand the last one In contrastto all otherspecialmodes,whichcan be calculatedby the computer.ffhis figure appear accessedonly when it is your turn to move,Infor- only if the computerhas âkeâdycalculateda posimation lrode can be activatedeven while the tion evaluationbefore.)What this ligurê meansis discussedin moredetailin section6.3 below. computeris câlculating. Alt€r you have activated InlormationMode, press- 2) The currentsearch depth in half movês (or ing the INFO key repeatedlywill bring different "plies"). items of informationto the displaywindow.The 3) The number on the move list of the move followingitemsare availablel curentlybeangexamined

6.1 Info1

4) The coordinâtesof the move currentlybeing examined

lf the cornpder has akeady left its openingbook and calculated moves (or is currently calculaling), positionbeing then after pressingthe INFO key tor the first time 5) The numberol legalmovesin the you will see a move counterand the line ol play examtneo curently consideredbest by the compûter.Up to four hall movesof the main line can be displayed, 6) The bestmovefoundso far 6.O.:

You can leave InformationMode at any time by pressingCLEAFI.This will put you back in the normalplaying modewithits chessclockdisplay.

32

InformalionMode 6.3Chesslulor uniquechesstutorfunctionevâluates MEPHISTOS

c2c4

06.L2 - 32

,-0,08 c8F6

H7H6

akeadycalculâteda posalion evalulf ihecomputer ationon the precedingmove,then after activating Info2 youwillsee,directlybelowthe currentevalu- 1) The positionevaluation in pawnunits ation,â ligurewhichshows by what marginyour laslmovedeviatesfrom the computersexpecla' 2) The cufientsearchdepthin halfmovesor "plies tions. 3) The numberon lhe move[st ol the answering A valueol 000 Indrcates thal your move rs In movecurrentlybeingexamined compleleaccordancewith what the program Evaluationsbetween-0.30 and +0.30 4) The coordinatesof the move currentlybeing expected. indicale lhat the computerconsidersyour move examined acceptable. 5) The numberof legalmovesin the positionbeing Evalualions below 0.30suggestthat the computer examined a movethat it considersat leastpositionexpecled allysuperiorto the one you played,and values 6) The beslmovefoundso far below'0.90usuallyindicatethat you will soon lose mateial. 7. MemoryMode

6.4Info3

By pressingthe key labelled|EMORY (the LED above the key will light up), you can activate has akeadycalculaledmovesor is MemoryMode,whjchallowsyou to storemovesor lf thecomputer calculaling, lhen after pressinglhe INFO sequencesof movesin the internalmemoryof your cuneôlly keythreetimesyouwill seethe numberof positions computerandto retrievethemfromstorage thecomplterhasexaminedso far, e.g.i MemoryModecan be activatedonlywhenil is your aurn Io move. Positions:

--

o0 .49 L .327 --

you can see that the programhas Inthisexample, examined almosthalla millionpositionsso far.

6.5lnfo4

7.1 Enteringmoves,refereeoption lf you wantto entera singlemoveor sequencesof movesstarlanglrom the positioncurrêntlyon the board,pressthe À4El/ORYkeyonce.The following displaywillappear:

Asyoumayknow,a computercontinuesits analy Player - Player sisevenwhileits opponentis considering his or her moves.ffhe technicalterm tor this teature is 'permrnentbrain'). Obviously,the relevantinfoÊ mationcan only be shownwhile it is your turn to Thisremindsyou of the factthat it will nowbe up to the playerlo entermovesfor boih 5idea.Execute the desired movesfor White and Black on the ll the computerhas already calculatedmoves chessboard. The computêrwill checkthesemoves before, then pressingthe INFO key four timeswill lor legalitybut will not do any analysisof its own. produce a displaywhichshowsthe movêit expects The movesyou enler will also bê shown in the to play in the upperleft cornerol the displaywindow. itsopponent display window,togetherwiththe followingitemsof inforrnalion aboutwhatthê computêrintêndsto do When you have reachedlhe desireclposition,you iftheexpected moveis actuâllyplayed: can leavêMemoryl\.4ode by pressingCLEARand resumeplayingagainstthe computerlromthe posi-

MEPHISTOmilano computerlrom the positionon the boardand with thê colourthathâsthe move.

tion on the boardand with the colourthat has lhe

You may also play gamesagainstâ humanoppo- 7.3Automatic takeback ootion nent in this mode. The computerwill act as a referee,rejectingany movesthât run counterto the Lets assume you have ina(fuenen{ymade a bad rules of chess. This option is recommendedfor move and nolice this immediatelyafter carrying it begrnnêrs, out on the board.You now wish to take backvour The computerwill reactto illégalmovesby sounding an error warning and displayingthe correspondingmessage.Take the move back on the board (by first pressing down on the 'to' square, then on the 'Trom"square)and continuethe game witha legalmove.

a) You aciivats Memory Mode as describedin section7.2 (by pressingthe MEMORYkey twice) andtakebackthe lasttwo hâlfmovesol the gâme.

7.2 Taking back moves or of moves sequences MEPHISTO'S internalmemoryâllowsyou to take back some or all of the movesplayedin a game. key twice For this purpose,press the MEIVIORY whileit is yourturnto move.

--

Firstyou mustwajt trntilthe computerhas decided on an answeringmove (youcan speedthis up by pressing thê ENTER key) ând execute it on thê board.Nowtherearetwo possibilities:

Take Back --

b) You tâke back the last two haff moves directly on the cheggbo.rd (i.e.withoutactivatingMemory Mode)by execdingthem in rev€,aeoder (i.e.by first pressingdownon the "to" squareand then on the "from"square).I\TEPHISTO will recognjzethat you are takingbackmovêsand passthis informationon to its chessprogram.

IjI-Ij)

In this mânneryou cântake backmovesequences ol any lengthdirectlyon the boa.d(i.e.withoutadiThe last move plâyêdwill be indicatedin rêvêrse vating MemoryMode).Obviotrsly,the longerthe order both in thê displayand on the chessboard. sequence,the more likely yor.rwill be to have Takethe moveback by tirst pressingdown on the lorgoftenthe preciseorderof moves,so lor taking "to'sqlare, then on the 'Irom"squarê.As soonas back longer sequencesit is advisableto use you have pressedthe piecedownon its squareol MemoryMode. In the case ol just a lew moves, departure,the displaywill changeto the last move however, the simplest way is to take them back playedbeforêthe oneyou haveiusttakenback. diredlyon the board. lf you take this move back in thê sâme way as describêdabove,the move playedbê{orethat wall be displayed.You can repeatthis procedureas oftenas you like, up to and includingthe very lirst move ot the game. After the first move has been taken back, the message "Start of Game" will appearin the displaywindow. Whentakingbacka capture,the LEDStor the 'to" square(whichis now empty)will remainlit in order to remind you that the câpturedpiece must b€ resloredto its lormerlocation.In addition,the LED abovethe piecesymbolfor the type ol the captured piecewill go on. Put the appropriatepieceon its tormer square. pressingdown brielly. The LEDS indicatingthe squareof câpturewill go out, as will the LEDâbovethe piecesymbol.

By the way; thê âulomatictakebackoption also worksin TrainingÀlodeand can helpyou with th€ examinationol openinglines, Alternativemoves can simply be executedon the board and thên takenback âgain.

7.4 Forwardplay YourMEPHISTO'S internalmemoryalsoallowsyou to replaysome or all of the movésthât you have taken back. For this purpose,atter tâking back a numberof moves. dont oress CLEAR to leave MemoryModebut ratherpressthe MEMORYkey oncemore,

You can leave Memory Mode at any time by pressingCLEAR and resumeplâyingagainstthe

34

- Move Forward G7-G5

-

MemoryMode Thela$ movetakenbackwill be shownbothin the andonthe board.Executethis moveon the displây mat0.

Analysis 7.6PostMortem

you can analyzecriticalpositions ln MemoryÀ,'lode, on its piece pressecl down games have alreadybeen played(e g in ihe thât you in have Assoonas games). This is usually the to will change your tournament display own the sqùare, destination you have "Post monem'. the one to as a before relerred back taken iust la$ move lf you executethis move in the sâme replayed. as lashion abovethe movetâken backbelorethat ActivateMemory[4odeby pressingthe IVEI./IOBY key once (the displayreads,"PlayerPlaye/)and willbedisplayed. ente( all the noves of the game you wish to you procedure as like, as often three more times. Youcanrepeatthis analyze.Then press |\4EMORY played in the last move upto ând includingthe Thec1nputetwilldisplaythe nessage"Replay gane. fhen, tnsteado( the coodinates ol lhe nexl game?",waitingfor you to pressthe ENTEBkey to moveyouwill see the message,End of Game"in confrm that you reallywant to replaythe game. window. lhedisplây MEPIIISTOwill then go bâck to the start of the game and display lhe moves one by one tor Youcan,of course,leave ÀremoryÀrodeat âny replâyingas describedin section7.5. time by pressingCLEAR and resume playing againsl thecompulerfromthe positionon the board Play the movestoMard untilyou reacha critical andwiththecolourthat hasthe move. position.Now (belorecarryingout the nextmove) press the key labelledTRAINING.The lollowing game 7,5Replaying a displaywill appear: inlernalmemoryallowsyou to return MEPHISTO'S - Move Forlrard I0 lhe beginningof a gamê atter âny numberof P1y Depth 03 moves havebeen played.For this purpose,press your he MEMORY key lour timeswhilê it is turn to plây. Thefollowingmessagewill appeâr: ll you are satisfiedwiththe searchdeplhindicated, allyou haveto do is pressCLEAR.ll, however,you wish to change the setting press ENTER and Replay Game ? changethe searchdepthby meansof the TRAINENTER = Yes INGand INFOkeysas described in section9.5.In lhat case. you musl f,nishyour Inputby pressing PlqssENTERto confirmthat you reallywantto go the oLEAFIkeytwice. backt0 the beginningof the game.The li.sl line of tle displaywill now read, "Moveforward",and lhe Now continuereplayingthe game until you reach ftstmoveplayedin the gamewill be shownbothon anothercriticalposition,which can be ma*ed for you can mark thêlowerlineof the displayand on the board.Set analysisin the sâmeway.Altogether, he piecesup in the initialpositionand executêlhe ten positionsper game in this tashion, mixing firstmoveon the board. movesforWhiteandfor Blackas desired. Assoonas you havepressedthe piecedownon its As soon as you have markedlhe last criticalposi square,the displaywill switch to the tion for analysis,press l\,rlEl!,lORY destination repeatedlyuntil æcondmove playedin the gâme. ll you execute the followingmessageappears: û s moveon the board,thenthe next moveplayed inthegamewill be displayed.

Analyse Moves E N T E R= Y e s

Youcan replâythe entiregame in this fashion.As as the last move playedhas been executed, 9Oon he displaywill showthe message,End ol Game". Press ENTER to confirm that you want the comp'rlerto startanalyTing lhF crilicalposirions you You can leave ^,4emory^rode at any time by have marked.Dependingon the numbersof posipressing CLEAR ând resumeplayingagainstthe tionsmarkedand lhe searchdepth vou haveset, it from the positicnon the boardand with will tâke some time for the computerto linish its @mputer li1êcolourthathasthe move. calculationsThenlhe Jollowing displaywlll appear:

MEPHISTOmilâno Pleâse note that you cannot expect a reliable ânalysisof criticalpositionsunlessyou set a suflicientsearchdepth(fromabout7 ply upwards).For thas reason we recommendthat you let the computerdo its analysisovernightand checkthe resultsthe ne)'itmorning.

Display Results ENTER= YeS

PressENTERto confirmthat you want to sêe the resultsof the computer'sanalysis.I4EPHISTOwill go back to the stârt ot the game, indicatingthe a game moveslor replayingas usual. Execlrtethe moves 7.7Storing on the board.As soon as one of the criticalposi will announce lT you want to inie(upt a gametor some reason tionshas beenreached,N4EPHISTO this by soundingâ tone signal and displaythe and resume playing at a later date, press the MEMORYkêy once beforeswitchingthe computer in the followingmanner: resultsof its celculations olf. The board positionwill then be stored in memory,as will the moves plâyed so fâr, the 0.25 nr D7-D5 cufent settingssuch as the plâyingleveletc. This meansthât after switchingthe computerback on L4 _Eib-_Eir z.ol you will be ableto continuethe gamefrom where you leftoff. The move numberon the left indicateson which movethe criticalpositionwas reached.The upper lf in the meantime some pieces have been line showsthe movethat wâs playedin the game dislodgedand you cannotremembertheir correct evaluationof that move.Below, positions,referto section8.1 lor a way ol re-estaband IVIEPHISTO'S you cân see the movethat I4EPHISTOconsiders lishingthe positionon the board. bestin the criticalpositiontogêtherwith its evalua tion.lf the two movesare identical,this meansthat lf, howêver,you do not prêss MEMORYbe{ore [4EPHISTO considersthe actualgamecontinuation switchingthe compuleroff,thenthe currentstateof to have been co(ect. Otherwise,it considersits the game will be lost ând the computerwill be own "best"moveto be superiorto the one playedin returnedto its defâultsettingswhen you switchit me game. oacKon. Continuethe replayingot the game untilyou have reachedanother criticalposition.MEPHISTOwill againsounda tone signaland displayits analysis. Atteryou havereviewedthe analysisoI all the criti cal positionsyou have marked,press CLEARto leave Memory l\4odein the accustomedfashion, going back to the normal plâying mode with its chessclockdisplay.

8. PositionMode By pressingthe key labelledPOSITION(the LED above the key will light up), you cân activate Position Mode, which allows you to check or changethe placementoî the piecesor to set up a newpositionon the board.

Positionlrode can only be activatedwhenit is your lf, however,there are more thân tên criticalposi' turnIo move, tions in the gamethat you want to havê ânalyzed, you mustfirst erasethe previousmarkings-Forthis a position purpose,pressthe l\4Ei,4oRY key repeatedlyuntil 8.1Verifying the followingdisplayappears: ll you want to checkthe curent placementof the pieceson the computersboard(e.9. after sêtting up a chessproblemor if some pieceshâve been Clear Results dislodged), activatePositionModeby pressingthe ENTER = Yes POSITIONkey once(theLEDâbovethe keywill go on). The cu(ent locationof the white king will PressENTERto confirmthat you wantto erasethe âppearin the displaywindow,e.g.: previousma*ings. The displaywill switchbackto the "Plâyer-Player"message. Press [4E[4ORY Position Veri-f y repeatedlyuntil the "Move FoMard" mêssage appears.Nowyou may againmarkup to ten critical DI El oositionsJoranâlvsisâs describedabove.

36

I

t f

li

s

p

p

d yl sl

8

T( a( kc

ln all ke

In for

ial tn

a) oT

da the pe yo

b)l sq!

PositionMode Thesquareon lhe lowerleft indicatesthe colour (whiteor black),the symbolnext to it the type of piecebeing examined.Then there follow the ot the squarethatthe pieceis curently @ordinates on. In addition, the LEDabovethe keywith located piecesymbol(in this case:the thecoûesponding kingsymbol)and the borderLEDSfor the square thepiecestandon (inthiscase,E1)will lightup.

and colour of the piece that was on the square belorewill be shownin the display.Combinedwith item a) above, this enablesyou to comlortably relocâiea pieceto â differentposhion:just pressrt downfirston its old andthenon its newlocation.

In orderto be ableto insertany pieceyou wish,you haveto seeto it that beloreyou pressit downon its location,the type and colourol the desiredpiece Pressing the POSITIONkey repeatedlywill make appear in the displaywindow.For this purpose, lhelocations ol all the piecesappearin the display pressthe Tunctionkey whichis locatedabovethe windowFirstthe whitepieceswill be shownin the correspondingpiece symbol. Pressing such a tollowingorder: king, queen, rooks, bishops, symbolkey oncewill makethe displayswitchto a by the symboland of klightsand pawns.Then the black pieceswill be paeceol the type represented shownin the samêorder.Afterthe locationof the the same colour as the last piece displayed. lastblâckpawnhâs beenindicâted,the displaywill Pressingthe samekey againwill switchthe display backto thewhitekrng,and so on. to a piece ol the same type but ol the opposite switch coiour, Whenyou hâve exâminedthe locationsof all the piecesyou can leave PositionMode by pressing For example,d thêre is currentlya blachp|eceIn CLEAFI. Pleasenote that the colour of the last the clisplay,pressingthe key above the bishop piecedisplayedbefore leaving Position Mode symbolwill make a black bishop âppear in the whichside has the move.Therefore,il display,whereaspressingthe key a secondtime determines youwantit to be White'sturn to move,you must willswitchthe displayto a whitebishop. seelo it thatthe lastpiecedisplayedbeforeleaùng À,4ode is a whitepiece. To checkwhetherthe changedpositionis anâccorPosiùon dance with your intentions,you cân prêss the ENTERkey at any time to retum to the position 8.2Changing a position verification routine(displayreads,"PositionVerity') ând cârTy out â positioncheck as describedin Tochangethe positioncurrentlyon the board,lirst you are conlidentyou have seclion 8.1. lf, however, aclivate Positionlvode by pressingthe POSITION made the cofiect changes, then you can leave key.Themessâge PositionVerify"will appearas pressingCLEAR. Position À,4ode immediately by described in section8.1. In orderto informthe compulerof your desireto Please note that the colour of the lâsl piece aherthe positionon the board,pressthe ENTER displayedbeloreleavrngPositionMoctedetermines whichside hâs the move.There{ore,if you want it key.Thedisplaywill changeto this: to be White'sturn to move!you mùslsee to it that the last piece displayedbetore leavingPosition Position Setup Modeis a whilepiece.

DI E1

lf you attemplto leavePosh,onModeby pressing CLEARwhilethe positioncurrentlyon the boardis Inâddition, the LED abovethe keywiththe symbol contraryto the Lawsot Chess(e.9. becauseone of for the piece currentlybeing displayedwill start the kingsis in checkand couldbe capturedon the lashing,indicating that changescan now be made. next move,or becausethere are pawns 9 on the There aretwo possibilitiesi boardelc.),l\.4EPHISTO will soundan errorwarning ancldisplaythe followingmessage: a)lt you pressdownon an empty square,a piece oJthetypeand colourcu(ently beingshownin the display will be insertedon that squâre.In addition, Position Setup lhe coordinâtesfor the locationof the inserted -TlIoa:l -piecewill be displâyed,so you can checkwhether youhaveplacedit on the correctsquare. PressCLEAFIâgain.The compLrter wili switchback b)lf you pressdown on an occupiêd square,thal to the setuproutine,therebyenablingyou to correct positionon the boatd.As soon as vou have Euarewill be cleared.At the sametime,the type the

MEPHISTOmilano made the necessaryalterations,you can leave Positionlvode by pressingCLEAR ând resume playingagainstthe computerTromthe positionon the boardandwiththe colourthat hasthe move.

whichside has the movê.Therefore,if you want it to be White'sturn to movê,you mustsêe to it that the last piece displâyedbelore teâvingPosition Modeis a whitepiece.

8.3Settingupa position lf you want to set up a totallynew position(e.9.a mateproblemor an adjournedpositionyou wish to analyze),then Tirstremoveall the pieceslrom the computer'sboard,

lf you attemptto leavePositionÀ,locte by prêssing CLEAFIwhilethê positioncurently on the boardis contraryto the Lawsol Chess(e.9.becauseone of the kangsis missing),then MEPHTSTO wi sound ân eror walning and display the message, "PositionSetuplllegal".

PressPOSITION(displayrêâds,'PositionVerify") andthenthe key labelledTRAINING.Thecompûer will sounda tone signalto indicatethat is has now cleered ils internal board and is readyto accept your input. The display will switch to 'Position Setup",with the symbolstor a whiteking disptayed on the lower line. ln addition,the LED abovethe keywiththe kingsymbolwillstartflashing.

PressCLEARâgain.The computerwill switchback to the setup routine (dasplayreads, ,,position Setup"),therebyenablingyou to correctthe position on the board.As soon as you have madethe nêcessaryalterations, you can leavePositionÀrode by pressingCLEARand stan playingâgainstthe computerfrom the positionon the boardand with the colourthâthasthe move.

lf you now pressdownon âny of the squaresol the chessboard, the computerwallinsed a pieceol the type and colour currently being shown in the display(initially, a whiteking)on that square.

Alternatively,you can press the ENTER key to makethe computerstartanal].zing the position.(lf it is a mâte problem,then you first have to set the matelevelas descdbedin section9.6.)

In orde.to be ableto insertany pieceyou wish,you haveto seeto it that beforeyou pressit downon its location,the typê and colourof the desiredpiece appear in the displaywindow. For this purpose, pressthe lunctionkey which is locatedabovethe coresponding piece symbol. Pressing such a symbolkey once will makethe displayswitchto a pieceof the type represented by the symbolând of the same colour as the last piece displâyed. Pressingthe same kêy âgainwill switchthe display to a piece of the same type but of the opposite colour.

9. Lêvel Mode By pressingthe key labelled LEVEL (the LED abovethe key will lightup),you can activâteLevel Mode, which allowsyou to set the playingstyle, levelof skillandthinkingtimeof yourcomputer. Level^Iode can be activatedonly when it js your ûm to move.

9.1General remarks

For example,if there is currentlya black piecein the display,pressingthe kêy above the bishop symbolwill make a black bishop appear in the display,whereaspressingthe key a secondtime wjll switchthe displâyto a whitebishop.

Whênyou lirst switchthe compder on, it is automaticallyset to the Normatplayingtevetwathan âveragethinkingtime ot ten secondsper move. Apârt from this defaultsetting,MEPHTSTO ofters you a choiceot sêveralothertypêsof playinglevel, dividedintoI groupsas follows:

ïo checkwhetherthe changedpositionis in accoÊ dânce with your intentions,you can press the ENTERkey at any time to retum to the position verification routine(displayreâds,"PositionVerit.) and carry out a positaoncheck as describedin seclion8.1. lf, however,you are confidentyou have set up the positioncorrectly,then you can leave Positionl\rodeimmediately by pressingCLEAR.

o Normallevel o Tournament level o Bliu level o Fixedsearchdêpthlevel o Problemsolvinglevel o Elotournament level o Elo activechess level o Analysislevel

Please note thât the colour of the last Diece In âny of these groups(withthe exceptionof the dlsplayedbetorêleavingPositionModedetermines anâlysislevel),you can set the paramêtêrs as you

38

Level Mode an unlimitednumberof wish,so thereis prâcticâlly playing levelsât yourdisposal.

The seconddigit in the displayis associatedwith the key next to TRAINING,i.e. the tNFo kêy. Pressingthe INFO key will lhereforechangethe pressingthe iTEMORYkey Aier you activateLevel À,4odeby pressingthe seconddigit.Lakêwise, LEVELkey,the displâywill showthe playinglevel will changethê thirddigitin the display. ths computer is currentlyset to. PressingLEVEL will slep throughthe differentgroupsol By meansof thêse three keys CIBAINING,INFO rcpEatedly playing you can set the averâgêthinking levelin lhe ordergivenabove.The playing and N4E[4ORY), areânangedancyclicâlfashion,i.e. afterthe trme to any value rangingtrom 0 secondsto I levêls læt itemin the lisl (analysis)has been reached, manutes 59 seconds. pressing LEVELonce aqainwill take you back to lhelrst item(normal).Therefore,in orderto set a Whenyou havesetthe desitedâveragetime,press levelyoujust haveto pressthe LEVELkey CLEAR.The displâywill stopllashing,ând you cân spocific untilthe type of level you wish to acti- checkwhetherthe tjme you have set is in accora€peatedly in the displaywindow. dance with your intentions.lf so, press CLEAR valgappears once more to leaveLevel Mode.lf, however,you Whsnyou leaveLevelMode by pressingCLEAFI, find you have madea mislake,then pressENTER will eutomatically be set to the level andcorrectthe setting. he computer &fienllybeingdisplayed.

9.3Tournament level

9,2NormalLevel thislevelwill instructlhe compderto use a S€ttiôg specific averagetime per move lor its calculations. obviously, the programmaytake moreor lesstime lorsinglemoves,dependingon the complexjtyof on thê boârd,but on the averageit will he situation conlorm to thetimeyou haveset.

Settingthis levelwill instructthe computerto playa specifed number ol movês within a specifed period of time. Press LEVËLrepeatedlyuntil the desiredtype ol play;nglevel appearsin the displaywindow.The delâultsettingis the usualtime controlfor tourna menls,40 movesin 2 hours,

Prsssthe LEVELkey repeatedlyuntil the desired typool levelappearsin the displaywindow.The seftingis an averagelhinkingtime of 10 detault permove. seconds

- Level Mode Normal Time 0r10

- Level Mode Tour 40 in 2100 lf this is the settingyou want,all you haveto do is pressthe CLEARkey to leave Level N,,lode. The computerwill automatically be set to the last level displayedbeforepressingCLEAR.

ll thisis the settingyou want, all you haveto do is press pressthe CLEARkey to leâve Level Àlode.The lf, however,you wishto changethe settang, computer will automatically be set to the last level the ENTERkey.Thefirstdjgitol the figuredenoting beforepressingCLEAR. the numberof moveswill siart flashinglo indicate displayed thal changescannowbe made. you wish to changethe setting,press ll, however, to one of the theENTERkey.The frsl digit of the figureindicat- Eachdigit in the displayconesponds ingthe averagethinkingtime will start flashingto functionkeys.The tirst drgnlrom the left is associ thatchangescan nowbe made. atedwith the key labelledTRAINING,whichis the indicatê firsl key in the upper row of thê functionkeys. Eachdigitin the displaycofiespondsto one of the Pressingthe TRAININGkey will thereforechange keys.The lirsl digit lrom the left is associ the firstdigitin the display. tunclion aledwiththe kêy labelledTRAINING,whichis the ffst key in the upper row ol the function keys. The seconddigit in the displayis associatedwith the TRAININGkey will thereforechange the key next to TRAINING,i.e. the INFO kêy. Pressing Pressingthe INFO key will thereforechangethe helirstdigitjn the display. seconddigit.

3e

MEPHISTOmilano By means ol thesê two keys fiRAINING and message,"TimeControlYou Lose, but âllowyou INFO),you can set the numberof movesto any to continuethe gameif you wish. value rangingtrom 01 to 99. When you have set the desirednumberoI moves,pressCLEAR.The 9.4 Blitzchesslevel frst digit in the figuredenotingthe time controllimit will stan llashing,indicatingthat changescan now Settingthis levelwill instructthe computerto make be made. all the moves in a gamewithina specifiedperiod of time. DiTferent timescân bê setfor the computer to one and the humanplayer,enablingyou to play handiAgain,each digit in the displaycorresponds of the tunciionkeys.The first digit frorn the le{t is c:rpgâmes. associatedwith the key labelledTRAINING,which is thê first key in the upperrow oJthe tunctionkeys. PressLEVELrepeatedlyuntil thê desirêdtype of Pressingthe TRAININGkey will thereforechange playinglevel appearsin the displaywindow.The the firstdigitin the dasplay. defaultsettingis a timê limit of 5 minuteslor the erfire gameTorbothsides. The seconddigit in thê displayis associatedwith the key next to TRAINING,i.e. the INFO key. - l,evel Mode Pressingthe INFO key will therêtorechangethe seconddigit.Likewise,pressingthe MEMoRY key Blitz 0:05 0:05 will changethê thirddigitin the display. lf this is the settingyou want,all you haveto do is By meâns of these three keys ORAINING,INFO press the CLEAB key to lêâvê Lêvel N4ode. The you cân set the time controllimitto and [4EMORY), computerwill automatically bê set to the lest level anyvalueranginglrom 0:01to 9:59hours. displayedbeforepressingCLEAR. Wh€nyou havêsêt the desiredâveragetime,press lt, however,you wish to changethe setting,press CLEAFI.The displâywill stopflashing,and you can the ENTERkey.Thefirstdigitofthe figuredenoting chêck whether the number of moves and time the time limit will start iashing, indicatingthat controlljnit you have set are in accordancewith changes cannowbe made. your intentions.lI so, pressCLEAFIagainto leave LevelMode.lf, however,you find you havemadea Eachdigit in the displayconesponds to one of thê mistake,pressENTERand correctthesetting. functionkeys.The first digillrom the lefl is âssociatedwith the key lâbelledTRAINING,whichis the Wheneverone of the levelsTournamênt,Blitz,Elo frst key in the upper row of the functionkeys. Tournamentor Elo Active chess is set. the Pressing the TRAININGkey will thereforechange comouter'schess clocks will work in countdown the first digit in the display. mode,i.e. they will countdownfrom the maximum tameallowed. Thê seconddigit in the displayis associâtedwith thê key next to TRAINING,i.e. the tNFo key. In addition,if the tournamêntlevel is set, the Pressingthe INFO key wilt thereforechangethe numberof movesat whichthe nexttime controlwill second digit.Likewise,pressingthe ME|.4ORY key takeplacewill be displayed. willchangethe thirddagitin the display.

tr 40 00:53 17 01:19

0222I 03:34

By meansof these three keys CfRAlNlNG,INFO and MEMORY),you can set the playerstime limit to anyvaluerangingtrom0:Ol to 9:59hours. I

When you have set the timê limit îor the human plâyer,press CLEAFI.The first digit of the fgure denotingthe computer's time limitwill stanflashing, indicating that changescan nowbe made.

c s

Again,you can set the desiredtime limit for the lf you exceedthê time limit,whichnormâllyentâils computerby meansofthe keyslabelledTRAINING, the loss of the gâme,thê computerwill displaythe INFOand MEMORY,âs describedabove.

p

In thisexamDle, time controlwillbe at move40, end 17 moveshaveakeadybeenplayed,i.e.the plâyer still has to make 23 movesuntil time control.For these23 moves,the playerstill has a totaltime ot 1 hourand 19 ninutesremaining.

40

v

p

Level Mode youhavesetthe computerstime limit,press When CLEAB. Thedisplaywill stopflashing,and you can the timesyou haveset are in âccordleckwhether dancewith yoùr intentions.lf so, press CLEAR agajnto leaveLevelÀrode.lf, however,you find you have made a mistake,press ENTER and corectthesetting.

9.5Fixedsearchdepthlevel Settingltris level will instruct the computerto all positionsto â specificsearch depth examine axpressed in hallmoves(or "plies). ftessLEVELrepeatedlyuntil the desiredtype of playing levelappearsin thê displâywindow.The deiault settingis a searchdepthof 3 halfmoves.

- Level Dlrr

nêhih

Mode ô?

however,you find you have madea mistake,then pressENTERandcorrectthe setting.

9.6 Problemlevel Settingthis levelwill inskuctthe computerto solve mate problems in a specffiednumberol moves. (fhe positionmustfirst be set up in Positionmode, see section8.3). The programwill disrêgardall positional considerations and lookonlylor a forcing matingcombination. PressLËVELrepeatedlyuntil thê desi.edtype ol playinglevel appearsin thê displaywindow The defaultsettingis Mâtein 3 moves.

- Level Mode Mate in 3 Moves lf this is the settingyou want,all you haveto do is pressthe CLEARkey to leave Lêvel lvlode.The computerwill automatically be set to the last level displayedbeforepressingCLEAR.

lfthisis the settingyou want,all you haveto do is pressthe CLEARkey to leave Level [4ode.The will automatically be set to the last level compuler beforepressingCLEAR. ll, however,you wish to changethê sêtting,press displayed the ENTERkêy.The digit denotingthe numberol you wish to changethe setting,press movesto mate will start flashing,indicâtingthât lf,howevèr, key.Thefirstdigitof the Tiguredenoting changescan nowbe made. t\e ENTER of plieswillstartflâshing,indicatingthat he number The llashingdigitwill changeeverytime you press cianges cannowbe made. the key labelledTRAINING.In thisway you can sêt Eachdigitin the displayconespondsto one ot the the numberof movesto matelo any valuerânging keys.The first digitfrom the len is associ- l r o m l t o g m o v ê s . functron atedwiththe key labelledTRAINING,whichis the fat key in the upper row of the tunction keys. Whenyou havèset the desirednumberol moves, lhe TRAININGkey will thereforechange pressCLEAR.The displaywill stop îashing, and Pressing you can checkwhetherthe numberof movesyou thefiÉtdigitin the display. haveset asin accordance withyourintentions. lf so, Theseconddigit in the displayis associatedwith press CLEAFI again to leave Levêl Mode. lf, he key next to TFIAINING,i.e. the lNFo key. howêver,you lnd you have madea mistâke,then the INFO key will thereforechangethe pressENTERandcorrectthesetting. Prêssing digit. second Whenyou are backin normalplayingmode,press By meansof these two keys ORAINING and ENTERto makethe computerstârtlookinglor mate lNFo),you can set the searchdepthto any value in the specifiednumberof moves.lf a mate is will displaythe key move and €ngingfrom01 to 99 half moves.Pleasenotethat lound, I,,4EPHISTO duelo technicallimitationsthe computercannot allowyou to enteran ânsweringmovetor Black.lt deeperthan 22 ply, so settingsabovethat will then fnd and displâythe correctcountermove sêarch for White,andso on. lf the problemhas no solution, willactually be registeredas 22 ply. value the computerwill displaythe message,"Nolrâtê'. A9soonas you haveset the desiredsearchdepth, pressCLEAR.The displaywill stop flashing,and MEPHISTOalso allowsyou to look for alternate youcancheckwhetherthe searchdepthyou have solutions to a chessproblem(alsocalled"cooks"). æt is in accordancewrth your intentions.lf so, After the first key move has been displayed,press pressCLEAR again to leâve Level [rodê. lf, the CLEAR key. IVIEPHISTO will then resta.t its

4l

MEPHISTOmilano and displaythê next key moveif there calculâtions is one. lf there is no otherkey move,the message When you have set the desiredElo rating,press "No [,1ate"will tel' you that the problemhâs no CLEAR.The displaywill stopflashing,and you can checkwhetherthe râtingyou haveset is in âccoÊ "cooks. dânce with your intentions.lf so, prêss CLEAR again to leave Level |\,,lode. lf, however,you lincl level 9.7 Elotournament you havemadea mistake,then pressENTERand Settingthis levelwillinstructthe computerto playâ corect the setting. lournament game (4o movesin 2 hours)against you,simulatinga playerof a specifiedapproximâte As on the regulartournamentlevel, the chess mode. plâying sirength expressedin Élo ratingpoints.In clockswillworkin countdown addition,to enforcestrict tournamentconditions, you will not be allowedaccessto the computers 9.8Eloactive chesslevel Information Mode,so you cannottakea peekat the Settingthis levelwillinstructthe computerto playa its positionevaluation etc. movêit is considering, gameof 'active chess' (30 minuteslor thê entire Press LEVELrepeatedlyuntil the desiredtype ol gâme)agâinstyou. simulatingâ playerof a speciplayinglevel appearsin thê displaywindow.The fied âpproximateplaying strêngth expressedin defaultsettingis the compders maximumplaying Elo ratingpoints.In addition,to enforcestricttournamentconditions,you will not be allowedaccess slrengthot about2000Elo ratingpoints. to the computer'sInformation Àrode,so you cannot take â peekat the movêit is considering, its posi- Level Mode tionevaluâtion etc.

E1o Tour

2000

Press LEVELrepeatedlyuntil the desiredtype of playinglevel appearsin the displaywindow.The lf this is the settingyou want,all you haveto do is playing press the CLEARkey to leave Level Mode.Thê delaultsettingis the computer'smaximum points. slrength of abod 2000 Elo râting be set to the last level computerwill automatically displayedbeforepressingCLEAR.

- Level

Mode -

lf, however,you wish to changethe settjng,press Elo Active 2000 the ENTÉRkey.Thefirstdigitofthe figuredenoting râtingwill stan flashing the computer'sapproximate lf this is the settingyou want,all you haveto do is to indicatethat changescan nowbe made. press the CLEAR key to leave Level Mode. Thê to one oI the computerwill automaticallybe set to the lasi level Eachdigit in the displaycorresponds tunctionkeys.The first digitlrom the le{t is associ- displayedbetorepressingCLEAR. atedwith the key labelledTMINING, whichis the lirst key in the upper row of the function keys. lf, however,you wish to chângethe setting,press Pressingthe IRAIN|NG kêy will thereforechange the ENTERkey.Thelirst digitol the figuredenoting the computêr'sratingwill startîashing to indicate the lirst digitin the displây. that changescan nowbe made. The seconddigit in the displayis associatedwith the key next to TRAINING,i.e. the lNFo key. You can now enterthe desiredplayingstrengthby Pressingthe INFO kêy will therelorechangethê meânsol the four keys labelledTRAINING,INFO, and MEMORYand POSITION,as describedin section seconddigit.Likewise,pressingthe |\4EMORY POSITIONkeys will changethe third and fourth 9.7 above. digit,respectively. When you heve set the desiredElo rding, press By meâns ol these four keys CrRANING,INFO, CLEAR.The displaywill s{opllashing,and you can |\4EMORYand POSITION),you can set the checkwhetherthe ratingyou haveset is in accorcomputersplâyingstrengthto any value ranging dance with your intentions.lf so, press CLEAR from 0000 to 2999. But pleasenote that settings again to lêave Level Mode, lf, however,you find above 2000 will actuallybe registeredas 2000, you have madea nistake,then pressENTERand while settings below 1200 will be registeredas correctthe settang. 1200.

42

LevelMode

level

timewill be saved.lt, lor example,the programhas only three or four movesto look at insteadof the usual40 or so, thenit cân carryits calculations to a considerablydeeper level and câlculate more exactlythanundernormalconditions,

Thblevelhas beên developedwith lhe needs of cheas player in mind.Set to lhecoûespondence level,I4EPHISTO will calculaleuntil it tÉ analysis runsoLrtof lree mêmory(whichusuallytakesa lew by pressing days)or untilyou stopits câlculations ENTER.

lf alter some hours or evên days you want to inspectthe resultsof the computer'sanalysis,activate lnformationModeto see the mainline,search depth and positionevaluationlor the move the computerconsidersbest.Atter that you can stop the computer's analysisby pressingENTER.

you can instructthe computerto look In addition, onlyat certainmovesor, puttingit diflerentfy,to erclude ceriâinmoveslrom its analysis.

10, FunctionMode

A9on the regularBlitzlevel,the chessclockswill mode. workincountctown

(correspondence chess) 9.9Analysis

By pressinglhe key labelledFUNCTION(the LED âbove thê key will light up), you can activate Letsassumethat in one of your correspondênce Function Mode, which allows you access to optionsthatyourcomputeroflers. youhâvereacheda positionwhereyou feel severalspecial games thalthereare onlythree reasonablecontin' c€ftain udions.You nowwant to consultthe computerto Function[rode can only be activatedwhen it is fndoutwhichol thethree movesit considersbest. youtturnrc move. proceedas follows: Forthjspurpose, Everytime you pressthe FUNCTIONkey, another Prcssthe LEVELkêy repeatedlyuntil the desired specialoptjonwill be shownin the display,in the followingorderl plâying le\€lappearsin the displâywindow. o Selectlanguage o Tournament book -o lnvertboard Érrdf)'-E o Turnsoundory'olf o Activaterandomizer ft6ssCLEARto leaveLevel|\rode.The computer o Simulatêchessclock llvrll autom aticall,be set to the anâlysislevel. o Activateeasylêvel o CalculâtenewElo râting NowpressENTERto make the computerstart calculating. When the desiredlunctionappearsin the display window,you can change its settingby pressing ll youwantan exhaustiveanalysisof the position, ENTER, as describedbelow. When you leave lustleavethingsas they are. ll however,you wish Functionlrode by pressrngCLEAFI(or by pressing lo instructthe computerto look only at â lew FUNCTIONoncemoreafterthe lâstitem has been proceedas follows:While specficcontinuations, reached),the changesyou have made will be lhe computeris calculating,execute one of the registered by the computer. you want to have exdminedon the board moves (pressing downon its "from and "to"squâres).Wait aboûtwosecondsand then put the piecebackon 10.1Selectlanguage iboriginal square(withoutpressingdown).As soon you to determinewhetherthe âslheprogramhas registeredthe inpl-rtof a move, This optionallows computer is to display its messagesin Germanor its chessclockto 00:00. ilwillreset English.lt appearsin the displaywindowwhenyou press FUNCTIONfor the lirst time. The default Youcan now inpd âs many movesas you like in setting is German. lhgsamemanner(executemove,returnpieceto its o ginalsquare).I EPHISTOwill then computethe from amongthe movesyou have bêstcontinuation Sprache -all others.This has the great ônlered, disregarding Deutsch -that millionsol chess positionswill not advartage haveto be computedand evaluated,so a lot ol

Level

Mode -

43

MEPHISTOmilano Pressingthe ENTERkey will togglethe setting,i.e. first change it to "LânguâgeEnglish",then backto Germanetc.

10,4Turnsoundon/off This optionallowsyou to disâbleând re enablethe computer'stone signals,which accompânyevery moveoutput,warnyou of errorsetc,

P o sl

lf you press CLEARto leave FunctionMode,the registerthe lâst setting computerwill automatically made. Pressingthe FUNCTIONkey 4 timeswill makethis optionappearin the displaywindow.The default settingis On". 10.2Tournament book This optionallowsyou to instructthe computerto Sound Function limit its êxtensiveopeningrepertoireto a smaller -- On -playing style number ot openingswhich sutt its perforbêst. This may improvethe compder's mancein toutnaments, PressingENTERwill toggle the setting,i.e. first changeit to "Off",thenbâckto "On"etc. Pressingthe FUNCTIONkey twicê will make thas optionappearin the displaywindow The dêfault lf you pressCLEARto leave FunctionMode,the settingis "Off". computerwill aûomatjcallyregisterthe last setting you made.

Tournament

Book

10.5Activate randomizer

Normally,MEPHISTOalwaysplaysthe very best moveit has foundin the courseof its calculations. By activatinga randomizêr,you can instructthe computerto relaxthis rule slightly,i.e. if it linds lJ you prêss CLEARto lêavê Function[Iode, the severalmovesof approximâtely equal strength,it computêrwill automatically registerthe last setting will pick one ol them at rândom.This makesthe you maoe, computersplaymorevaied. PressingENTER will toggle the setting,i.e. tirst changeit to On",thênbâckto "Off"etc.

10.3Invertboard With this optionyou cân instructthe computerto tum its internal board around by 180 degrees, allowingyou to play with the blackpiecesfromthe lower paft of the board. Pleasenote that in this câse thê coordinatesthat are printed along the edgesofthe chessboardlosetheirmeanings.

'10.6Simulatechess clock

44

I

It

yl

a

o

r Randomj-zing

Pressingthe FUNOTIONkey 3 timeswill mâkethis optionappearin the displaywindow.The default settingis "Off". ll you press CLEARto leave FunctionMode,the computerwill automatically registerthe last setting you made. change Board

lf you press CLEARto leave Function^rode,the computerwill automatically registerthe last setting you made.

v

Pressingthe FUNCTIONkêy 5 timeswill makethis optionappearin thê displaywindow The default settingis "Ott".

PressingENTERwill toggle the setting,i.e. lirst changeit to "On",thenbackto "Off"etc.

PressingÉNTER will toggle the setting,i.e. first changeit to "On",thenbackto "Off"etc.

tl

This optionsallowsyotl to instructthê computerto simulâtethe tickingof a chessclockwhileit is your turn io move. This fielps to create a realistic 'toumamentenvironment",

v

1

p (

FunctionMode theFUNCI|ONkey 6 timeswill makethis appearin the djsplaywindow.The default PressENTERto indicateto the computerthat you wafi to enteryoùr own rating.The frst digitof the is 'Ofi'. raùngfigurewill startflashing.

chessclock

ENTERwill toggle the setting,i.e. first itto'On', thenbacklo "Off"etc.

Eachdigit in the displaycorespondslo one of the functionkeys.The first digitfromthe left is âssoci atedwith the key labelledTRAINING,whichis the first key in the upper row oI the tunctionkeys. Pressingthe TMINING key will therelorechange the firstdigitin the display.

youpressCLEARto leave FunctionMode,the digit in the displayis associatedwith willautomatically registerthe last setting The second the key nelit to TRAINING,i.e. the INFO key. nade. Pressingthe INFO key will theretorechangethe seconddigit.Likewise,pressingthe MEMORYand easylevel 0.7Activate POSITIONkeys will chângethe third and fourth digit,respectively. yoofndyourcompder'splaya littletoo strongfor ownlevelof skill,you cân reduceits playing By meansof these four kêys (rRA]NING,INFO, a littl€by settingthis option. lt will thon MEMORYând POSITION), you can set your rating tromah ays playingthe bestmoveand may to any vâlue ranginglrom 0O0oto 2999. Please mistâkes. maleoccasional bear in mind thât the tormulâ is only valid for playersup to 2400râtingpoinls. the FUNCTION key 7 timeswill makethis appearin the displaywrndow.The default Whenyou havelnished enteringyour own rating, is "Off". press CLEAFI.The display will change to "Elo Player:". Again,the inilialvaluewill be 0000.The frst digitin thislgure willstat iashing. Easy Level Again,you can use the keys labelledTBAINING, INFO, MEMORY and POSIIION to enter your opponent'srating.When you havefinishecl,press CLEAFI.

ENTERwill toggle the setting,i.e. lirst itto'On",thenbackto "Ofi"etc.

youpr6ssCLEARto leave FunctionMode,the The displaywill change,promptingyou to enterthe will adomaticallyregisterthe last setting resultof the game.The initialsettingis +". made,

EIo CalcuIati-on Result i +

newElorating 0.8Calculate MEPHISTO has the otficiâlFIDE formulalor

a ratingtor playersup to 2400 Elo By pressingthe TRAININGkey, you can set the

sloredin its memory.lf you have a rating or estimâted)and play against a râted you can use thas option to fnd out andby how muchyour ratanghas gone up downasa resultof thisgame. the FuNcTloN key I tirneswill makethis âppearin the display window. Initiâlly,a ol 0000willbe disolaved.

c[rect result (+ if you won, - if you losl, = lor a draw).

When you hâvê enteredthe result ol the game, pressCLEAR.In a flash,the computerwill calculate your new Elo ratingand displayit in the window. You can then leave FunctionMode by pressing CLEAFI.

E10 calculation 0000 Your EIo :

45

milano MEPHISTO

a 11.The input keys

11.3NewGame

11.1 The ENTERkey

You can startâ new gameby pressingthe ENTER and CLEARkêystogêther.A the settings(suchas the language,soundon/off,the invertboardoption etc.)that wereaneffectduringthe lastgâmewill be retainêd.flhis is known as a "sofl" resêt.)The cufienttypeof playinglêvelwillalsobê retainedbut will be reset to its defautt vatue (Normal 10 seconds,Blitz5 minutesetc.)at the startof a new game.

In the normalplayingmode,the ENTERkey has two diflêrentfunctions: a) While the computeris calculating:ENTERwill interruptthe computefsthinkingprocessând force it to playthe bestmovefoundso tar.

b) Whileit is you.turn:ENTERmakesthe computer s{artanalyzingthe nêxt movein your stead (e.9.if A "hard" rêset is obtainêd by switching the computeroff and on again without pressingthe youwantto changesidesduringthe game). MÊMORYkey beforeyou switchit oft (seêsection will be In the speciâl modes, the ENTER key has a 7.7).In that case,allthê cunentinTormation numberof othêrfunctions,as descdbedin the rele- lost and the computerwill be reset to its default vâlues. vantsêctions,

'|1.2TheCLEARkey

(x

di

qr

ct

q o p a

P

ll A

p

lr

n

Pressingthe CLEARkey âlwaysleavesthe curent modeand retumsto thê normalplayingmodewith its chessclockdisplay. While the progrâm is still in its opening book, pressingCLEAR will make it choose a ditlerent openingmove(seosection3.1) .

n

C

I

In ih6 widng ol rhb mânu.I ê6ry dbn has bæn mad3io d6cibê th€ pndud æ aæu.atot æ posribté.Hesrer, thkrd@s not mptyay gudslæ s to 3p.cilic auâliù.ô ôr iho silabiliry lor +@irio purpc.s ft6 prôduÉb ebFd to ahêbrionwirhoutnoliæ it lôcnnidâtbsFns or |w d.Ek'pm6nrs nâkô ÙrÈnoæs$ry. MEPHISTOir rhô Êsis1orcdtadomùl oi Hê!6nêr+ Glæêr AG Munid, cêmany. Tn. bM d Bntàlôl MEPHISTo@mpur€Æ orth€opyinq or rspinrinsof lhÈ nanualùe foôùdêhexæplwirhthe pror*nbn @næntoi H€gênôr + Glær AG. Em6 ô@pl€d. c.pyighr by H6gôh6r+ (}rer aG, Muniohô6m.ny.

46