MBBL Optional Rule Settings 1) Awarding the Most Valuable Player during the Post-Game: MBBL will use the default LRB 5.0 rules for MVP assignment on page 26. The PBeM program uses this setting already. 2) Spiralling Expense Modifications: PBBL 1.12 default for Spiralling Expenses. The PBeM program automatically handles this step. 3) Excluding Inducements in League Play: No inducements are excluded for the MBBL 4) Special Play Cards: a) EACH team received 100,000 gold to be used at the beginning of each match to purchase any Special Play Card they want. They may combine treasury or inducement gold to purchase a better card if desired (example … you can use 100,000 of inducement gold + the free 100,000 gold for cards to draw one 200,000 gold card. However, the 100,000 gold that each team receives free cannot be used for any other inducement type other than Special Play Cards. b) Special Play Cards can also be purchased with inducement or treasury cash. Remember the total number of Special Play Cards any team can have no matter how they get them is a total of 5. 5) Free Fan Factor and Additional Cash for Short Term Leagues: The MBBL will NOT be using either of these optional rules. 6) Journeymen may be taken from any player on the roster with a 0-12 or 0-16 allowance. Journeymen do NOT lose LONER if they are purchased.
Brettonian
==== After discussing with Jervis Johnson the following rules are added to be tested as experimental: 1) Halfling Master Chefs are available to the Halfling team for 50,000 as an inducement (300,000 to other teams). 2) Bribes are available to the Goblin team and Underworld team for 50,000 as an inducement (100,000 to other teams). 3) Biased Referee is added as a possible inducement. 0-1 Biased Referee (50,000) - You have bribed the referee to see the game more in your favour. If your opponent rolls a 7 before modification for an injury roll related to a foul he will be ejected for the foul (this is in addition to being ejected for rolling doubles on the injury roll). ===
NEW SKILL - Animosity (Extraordinary): A player with this skill does not like players from his team that are a different race than he is and will often refuse to play with them despite the coach's orders. If this player attempts to hand-off or pass the ball to a team-mate that is not the same race as the Animosity player, roll a D6. On a 2, the pass/hand-off is carried out as normal. On a 1, the player refuses to try to give the ball to any team-mate except one of his own race. The coach may choose to change the target of the Pass or Hand-off Action to another team-mate of the same race as the Animosity player. If that is not possible, the Action is lost to the team for the turn.
MBBL TEST TEAMS AMAZONIAN TEAMS Long ago, driven by a desire for adventure the Valkyries of the Norse settlement in Lustria sailed away from their men-folk and founded a colony deep within the estuary of the river Amaxon. Now these ferocious warriors have taken to the Blood Bowl pitch – and Nuffle save those who dare play against them!
Qty Title Cost MA ST AG AV Skills Normal Double Fend 0-16 Linewomen 50,000 6 3 3 7 GA SP 0-2 Runners 90,000 7 3 3 7 Dodge, Sure Hands GAP S 0-2 Catchers 90,000 7 3 3 7 Dodge, Catch GA SP 0-4 Blitzers 90,000 6 3 3 7 Dodge, Block GAS P 0-8 Re-roll counters: 50,000 gold pieces each Star Players available for Inducement: Bertha Bigfist, Helmut Wulf, Lady Elanie, Morg ‘n’ Thorg, Willow Rosebark, Zara the Slayer
BRETTONIAN TEAMS Blood Bowl is a very well respected sport in Brettonia. It is considered a great test of martial skills, and is considered equal to jousting, in preparing knights for the rigours of war. Competing in the royal court leagues is a considered a great honour. The Blitzers and Runners are the knights who have suited up for the game with their squires to assist them to best demonstrate their skills. Peasants are used to tie up the opposition but because of their status are rarely included in any team planning or practice.
Qty Title Cost MA ST AG AV Skills Normal Double 0-16 Linemen 40,000 6 3 3 7 Loner GA SP 0-2 Runner's 60,000 6 3 3 7 Sure Hands GP AS Squires 0-2 Blitzer's 70,000 6 3 3 8 Wrestle GS AP Squires 0-2 Runners 100,000 7 3 3 8 Block, Catch GS AP 0-2 Blitzers 120,000 6 3 3 9 Block, Dauntless, Juggernaut GS AP 0-8 Re-roll counters: 50,000 gold pieces each Star Players available for Inducement: Jules De Bergerac, Lady Elanie, Mighty Zug, Morg ‘n’ Thorg, Willow Rosebark, Zara the Slayer
KHEMRI TEAMS Over 8,000 years ago, the Khemri played the first games of Blood Bowl against the Slann. But, as the Kingdom died off, so did the game until its rediscovery. And as the game returned, it was inevitable that the ancient players and stars of the Khemri would return to the pitch they once played on.
Qty Title 0-16 Tomb Skeletons 0-2 Thro-Ras 0-2 0-4
Cost MA ST AG AV Skills 40,000 5 3 2 7 Regeneration, Thick Skull 70,000 6 3 2 7 Pass, Regeneration, Sure
Blitz-Ras 90,000 Tomb Guardians 100,000
6 3
3 5
2 1
8 8
Hands Block, Regeneration Break Tackle, Regeneration
Normal Double G ASP GP AS GS S
0-8 Re-roll counters: 70,000 gold pieces each Star Players available for Inducement: Hack Enslash, Humerus Carpal, Ithaca Benoin, Ramtut III, Setekh, Sinnedbad
AP GAP
MBBL TEST TEAMS CHAOS PACT Chaos Pact teams are a mix of evil and chaotic races. The Marauders while enthusiastic have to be coached to fill the different needs of the team while other races provide the muscle and fineness to support the Marauders. However due to the arrogance, stupidity, or animalistic nature of the team members, it is rare to see a well organized and effective Chaos Pact team. The Chaos All-Stars are the best example of how great this team can be with the right coach.
Qty Title 0-12 Marauders 0-1 Goblin Renegade 0-1 Skaven Renegade 0-1 Dark Elf Renegade 0-1 Chaos Troll
0-1 0-1
Cost MA ST AG AV Skills Normal 50,000 6 3 3 8 None GSPM 40,000 6 2 3 7 Animosity, Dodge, Right Stuff, AM
Double A GSP
GM
ASP
GAM
SP
S
GAPM
S
GAPM
S
GAPM
Stunty
50,000
7
3
3
7
Animosity
70,000
6
3
4
8
Animosity
110,000
4
5
1
9
Chaos Ogre
140,000
5
5
2
9
Minotaur
150,000
5
5
2
8
Loner, Always Hungry, Mighty Blow, Really Stupid, Regeneration, Throw Team-mate Loner, Bone-head, Mighty Blow, Thick Skull, Throw Team-mate Loner, Frenzy, Horns, Mighty Blow, Thick Skull, Wild Animal
0-8 Re-roll counters: 70,000 gold pieces each Star Players available for Inducement: Bomber Dribblesnot, Mad Max, Morg ‘n’ Thorg, Pump Wagon, Ugroth Bolgrot, Zzharg Madeye
SLANN TEAMS The Slann team is an ancient race of space travellers stranded on our planets many ages ago. After realizing that rescue was never coming they settled down and began ordering the Lizardmen around as their leaders. While most Slann prefer to become fat and lazy lording over the Lizardmen, a few of younger and more energetic members enjoy travelling the realm and playing Blood Bowl. While the Slann have no passing game to speak of, their ability to leap, dive, and intercept are second to none.
Qty Title 0-16 Lineman 0-4 Catchers
Cost MA ST AG AV Skills 60,000 6 3 3 8 Leap, Very Long Legs 80,000 7 2 4 7 Diving Catch, Leap, Very
0-4
Blitzers
110,000
7
3
3
8
0-1
Kroxigor
140,000
6
5
1
9
Long Legs Diving Tackle, Jump Up, Leap, Very Long Legs Loner, Bone-head, Mighty Blow, Prehensile Tail, Thick Skull
Normal Double G ASP GA SP GAS
P
S
GAP
0-8 Re-roll counters: 50,000 gold pieces each Star Players available for Inducement: Helmut Wulf, Hemlock, Lottabottol, Morg ‘n’ Thorg, Quetzal Leap, Slibli
MBBL TEST TEAMS UNDERWORLD TEAMS On occasion the Skaven and Goblins living below all the hated races walking above in the sun, team together to form Blood Bowl teams. The Underworld Creepers are the best known and most successful of these Underworld teams to date. However these teams often have very poor records as they spend most of their time infighting and blaming each other for the errors for each play. The one feature of this team that makes many fans attend is that the players sleep and bathe in Warpstone (and some eat it). While this kills off most of the potential players before they ever join a team, the ones that do survive often develop fascinating mutations.
Qty Title 0-12 Underworld Goblins 0-2 Skaven Linemen 0-2 Skaven Throwers 0-2 Skaven Blitzers 0-1 Warpstone Troll
Cost MA ST AG AV Skills 40,000 6 2 3 7 Right Stuff, Dodge, Stunty 50,000
7
3
3
7
Animosity
70,000
7
3
3
7
90,000 110,000
7 4
3 5
3 1
8 9
Normal Double AM GSP GM
ASP
Animosity, Pass, Sure Hands
GPM
AS
Animosity, Block Loner, Always Hungry, Mighty Blow, Really Stupid, Regeneration, Throw Team-mate
GSM SM
AP GAP
0-8 Re-roll counters: 70,000 gold pieces each Star Players available for Inducement: Bomber Dribblesnot, Fezglitch, Morg ‘n’ Thorg, Nobbla Blackwart, Sharr Peltzer, Skitter Stab-Stab
NECROMANTIC TEAMS The damned and the cursed do not always lurk in the forests or in the graveyards of the Old World. Sometimes they come together, forming a group to hunt those more fortunate of souls. Finding relief in crazed outbursts of terrible violence, these groups do the best they can to ease their suffering - they pop off for a nice game of Blood Bowl.
Qty 0-16 0-2 0-2 0-2
Title Ghouls Wights Flesh Golems
Cost MA ST 40,000 4 3 70,000 7 3 90,000 6 3 100,000 4 4
0-2
Werewolves
120,000
Zombies
8
3
AG 2 3 3 2 3
AV Skills 8 Regeneration 7 Dodge 8 Block, Regeneration 9 Regeneration, Stand Firm, 8
Thick Skull Claws, Frenzy, Regeneration
Normal Double G ASP GA SP GS AP GS AP GA
0-8 Re-roll counters: 60,000 gold pieces each Star Players available for Inducement: Count Luthor von Drakenborg, Hack Enslash, J Earlice, Ramtut III, Setekh, Wilhelm Chaney
SP
MBBL TEST STAR PLAYERS NAME
Team/Skills
COST
MA
ST
AG
AV
Bertha Bigfist
Amazon, Amazonian, Halfling or Ogre
230,000
6
5
2
9
Skills
Loner, Bone-head, Break Tackle, Dodge, Mighty Blow, Thick Skull, Throw Team-Mate Chaos Pact, Goblin, Orc, or Underworld
60,000
6
2
3
7
Loner, Accurate, Bombardier, Dodge, No Hands, Right Stuff, Secret Weapon, Stunty Elf, High Elf or Wood Elf
170,000
7
3
4
7
Loner, Diving Catch, Hail Mary Pass, Kick, Kick-off Return, Pass Block Skaven or Underworld
80,000
4
7
3
7
80,000
6
3
3
8
Bomber Dribblesnot Skills Dolfar Longstride Skills Fezglitch Skills Helmut Wulf Skills Hemlock Skills Humerus Carpal Skills Ithaca Benoin Skills J Earlice
Loner, Ball & Chain, Disturbing Presence, Foul Appearance, No Hands, Secret Weapon Amazon, Amazonian, Human, Lizardman, Norse, Slann or Vampire Loner, Chainsaw, No Hands, Secret Weapon, Stand Firm Lizardman or Slann
170,000
8
2
3
7
Loner, Block, Dodge, Side Step, Jump Up, Stab, Stunty Khemri
130,000
7
2
3
7
Loner, Catch, Dodge, Regeneration, Nerves of Steel Dark Elf or Khemri
220,000
7
3
3
7
Loner, Accurate, Dump Off, Nerves of Steel, Pass, Regeneration, Sure Hands Necromantic, Undead or Vampire
180,000
8
3
3
7
Skills
Loner, Catch, Diving Catch, Dodge, Sprint
Jules De Bergerac
Brettonian
280,000
7
4
3
9
Skills Lady Elanie
Loner, Block, Dauntless, Juggernaut, Mighty Blow, Stand Firm, Strip Ball Brettonian
220,000
8
3
3
8
Skills
Loner, Block, Catch, Dodge, Fend, Side Step
Lottabottol
Lizardman or Slann
220,000
8
3
3
8
Skills
Loner, Catch, Diving Tackle, Jump Up, Leap, Pass Block, Shadowing, Very Long Legs Chaos Pact or Vampire
130,000
6
3
3
8
Mighty Zug
Loner, Dauntless, Regeneration, Thick Skull (Note: Mad Max can be bitten by a Vampire on your team as if he was a Thrall) Brettonian or Human
230,000
4
5
2
9
Skills
Loner, Block, Mighty Blow
Mad Max Skills
MBBL TEST STAR PLAYERS NAME
Team/Skills
COST
MA
ST
AG
AV
Nobbla Blackwart
Chaos Dwarf, Goblin, Ogre or Underworld
100,000
6
2
3
7
Skills
Loner, Block, Dodge, Chainsaw, No Hands, Secret Weapon, Stunty Chaos Pact or Ogre
100,000
3
7
1
10
Loner, Ball & Chain, Guard, Mighty Blow, No Hands, Secret Weapon, Sprint, Stand Firm Lizardman or Slann
250,000
8
2
4
7
Loner, Catch, Diving Catch, Fend, Kick-off Return, Leap, Nerves of Steel, Very Long Legs Amazon or Dark Elf
250,000
8
3
5
7
Loner, Dodge, Frenzy, Jump Up, Juggernaut, Leap Skaven or Underworld
70,000
7
3
3
7
Loner, Bombardier, Hail Mary Pass, No Hands, Pass, Secret Weapon Khemri or Undead
80,000
6
3
2
7
Slibli
Loner, Block, Jump Up, Pass Block, Regeneration, Secret Weapon, Side Step, Stab Lizardman or Slann
250,000
7
4
1
9
Skills
Loner, Block, Grab, Guard, Stand Firm
Skitter Stab-Stab
Skaven or Underworld
160,000
9
2
4
7
Skills
Loner, Dodge, Prehensile Tail, Shadowing, Stab High Elf
180,000
6
3
4
8
Loner, Fend, Kick-off Return, Pass, Safe Throw, Sure Hands, Strong Arm Chaos Pact or Orc
70,000
5
3
3
9
Pump Wagon Skills Quetzal Leap Skills
Roxanna Darknail Skills Sharr Peltzer Skills Sinnedbad Skills
Soaren Hightower Skills Ugroth Bolgrot Skills
Loner, Chainsaw, No Hands, Secret Weapon
Willow Rosebark
Amazon, Amazonian, Brettonian, Halfling or Wood Elf Loner, Dauntless, Side Step, Thick Skull
150,000
5
4
3
8
Amazon, Amazonian, Brettonian, Dwarf, Halfling, High Elf, Human, Norse or Wood Elf Loner, Block, Dauntless, Dodge, Jump Up, Stab, Stakes Chaos Dwarf or Chaos Pact
270,000
6
4
3
8
60,000
4
4
3
9
Skills Zara the Slayer Skills Zzharg Madeye Skills
Loner, Hail Mary Pass, Pass, Secret Weapon, Strong Arm, Sure Hands, Tackle, Thick Skull