MBBL Optional Rule Settings .fr

90,000 7 3 3 7 Dodge, Catch. GA. SP. 0-4 Blitzers. 90,000 6 3 3 7 Dodge, Block. GAS. P. 0-8 Re-roll counters: 50,000 gold pieces each. Star Players available ...
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MBBL Optional Rule Settings 1) Awarding the Most Valuable Player during the Post-Game: MBBL will use the default LRB 5.0 rules for MVP assignment on page 26. The PBeM program uses this setting already. 2) Spiralling Expense Modifications: PBBL 1.12 default for Spiralling Expenses. The PBeM program automatically handles this step. 3) Excluding Inducements in League Play: No inducements are excluded for the MBBL 4) Special Play Cards: a) EACH team received 100,000 gold to be used at the beginning of each match to purchase any Special Play Card they want. They may combine treasury or inducement gold to purchase a better card if desired (example … you can use 100,000 of inducement gold + the free 100,000 gold for cards to draw one 200,000 gold card. However, the 100,000 gold that each team receives free cannot be used for any other inducement type other than Special Play Cards. b) Special Play Cards can also be purchased with inducement or treasury cash. Remember the total number of Special Play Cards any team can have no matter how they get them is a total of 5. 5) Free Fan Factor and Additional Cash for Short Term Leagues: The MBBL will NOT be using either of these optional rules. 6) Journeymen may be taken from any player on the roster with a 0-12 or 0-16 allowance. Journeymen do NOT lose LONER if they are purchased.

Brettonian

==== After discussing with Jervis Johnson the following rules are added to be tested as experimental: 1) Halfling Master Chefs are available to the Halfling team for 50,000 as an inducement (300,000 to other teams). 2) Bribes are available to the Goblin team and Underworld team for 50,000 as an inducement (100,000 to other teams). 3) Biased Referee is added as a possible inducement. 0-1 Biased Referee (50,000) - You have bribed the referee to see the game more in your favour. If your opponent rolls a 7 before modification for an injury roll related to a foul he will be ejected for the foul (this is in addition to being ejected for rolling doubles on the injury roll). ===

NEW SKILL - Animosity (Extraordinary): A player with this skill does not like players from his team that are a different race than he is and will often refuse to play with them despite the coach's orders. If this player attempts to hand-off or pass the ball to a team-mate that is not the same race as the Animosity player, roll a D6. On a 2, the pass/hand-off is carried out as normal. On a 1, the player refuses to try to give the ball to any team-mate except one of his own race. The coach may choose to change the target of the Pass or Hand-off Action to another team-mate of the same race as the Animosity player. If that is not possible, the Action is lost to the team for the turn.

MBBL TEST TEAMS AMAZONIAN TEAMS Long ago, driven by a desire for adventure the Valkyries of the Norse settlement in Lustria sailed away from their men-folk and founded a colony deep within the estuary of the river Amaxon. Now these ferocious warriors have taken to the Blood Bowl pitch – and Nuffle save those who dare play against them!

Qty Title Cost MA ST AG AV Skills Normal Double Fend 0-16 Linewomen 50,000 6 3 3 7 GA SP 0-2 Runners 90,000 7 3 3 7 Dodge, Sure Hands GAP S 0-2 Catchers 90,000 7 3 3 7 Dodge, Catch GA SP 0-4 Blitzers 90,000 6 3 3 7 Dodge, Block GAS P 0-8 Re-roll counters: 50,000 gold pieces each Star Players available for Inducement: Bertha Bigfist, Helmut Wulf, Lady Elanie, Morg ‘n’ Thorg, Willow Rosebark, Zara the Slayer

BRETTONIAN TEAMS Blood Bowl is a very well respected sport in Brettonia. It is considered a great test of martial skills, and is considered equal to jousting, in preparing knights for the rigours of war. Competing in the royal court leagues is a considered a great honour. The Blitzers and Runners are the knights who have suited up for the game with their squires to assist them to best demonstrate their skills. Peasants are used to tie up the opposition but because of their status are rarely included in any team planning or practice.

Qty Title Cost MA ST AG AV Skills Normal Double 0-16 Linemen 40,000 6 3 3 7 Loner GA SP 0-2 Runner's 60,000 6 3 3 7 Sure Hands GP AS Squires 0-2 Blitzer's 70,000 6 3 3 8 Wrestle GS AP Squires 0-2 Runners 100,000 7 3 3 8 Block, Catch GS AP 0-2 Blitzers 120,000 6 3 3 9 Block, Dauntless, Juggernaut GS AP 0-8 Re-roll counters: 50,000 gold pieces each Star Players available for Inducement: Jules De Bergerac, Lady Elanie, Mighty Zug, Morg ‘n’ Thorg, Willow Rosebark, Zara the Slayer

KHEMRI TEAMS Over 8,000 years ago, the Khemri played the first games of Blood Bowl against the Slann. But, as the Kingdom died off, so did the game until its rediscovery. And as the game returned, it was inevitable that the ancient players and stars of the Khemri would return to the pitch they once played on.

Qty Title 0-16 Tomb Skeletons 0-2 Thro-Ras 0-2 0-4

Cost MA ST AG AV Skills 40,000 5 3 2 7 Regeneration, Thick Skull 70,000 6 3 2 7 Pass, Regeneration, Sure

Blitz-Ras 90,000 Tomb Guardians 100,000

6 3

3 5

2 1

8 8

Hands Block, Regeneration Break Tackle, Regeneration

Normal Double G ASP GP AS GS S

0-8 Re-roll counters: 70,000 gold pieces each Star Players available for Inducement: Hack Enslash, Humerus Carpal, Ithaca Benoin, Ramtut III, Setekh, Sinnedbad

AP GAP

MBBL TEST TEAMS CHAOS PACT Chaos Pact teams are a mix of evil and chaotic races. The Marauders while enthusiastic have to be coached to fill the different needs of the team while other races provide the muscle and fineness to support the Marauders. However due to the arrogance, stupidity, or animalistic nature of the team members, it is rare to see a well organized and effective Chaos Pact team. The Chaos All-Stars are the best example of how great this team can be with the right coach.

Qty Title 0-12 Marauders 0-1 Goblin Renegade 0-1 Skaven Renegade 0-1 Dark Elf Renegade 0-1 Chaos Troll

0-1 0-1

Cost MA ST AG AV Skills Normal 50,000 6 3 3 8 None GSPM 40,000 6 2 3 7 Animosity, Dodge, Right Stuff, AM

Double A GSP

GM

ASP

GAM

SP

S

GAPM

S

GAPM

S

GAPM

Stunty

50,000

7

3

3

7

Animosity

70,000

6

3

4

8

Animosity

110,000

4

5

1

9

Chaos Ogre

140,000

5

5

2

9

Minotaur

150,000

5

5

2

8

Loner, Always Hungry, Mighty Blow, Really Stupid, Regeneration, Throw Team-mate Loner, Bone-head, Mighty Blow, Thick Skull, Throw Team-mate Loner, Frenzy, Horns, Mighty Blow, Thick Skull, Wild Animal

0-8 Re-roll counters: 70,000 gold pieces each Star Players available for Inducement: Bomber Dribblesnot, Mad Max, Morg ‘n’ Thorg, Pump Wagon, Ugroth Bolgrot, Zzharg Madeye

SLANN TEAMS The Slann team is an ancient race of space travellers stranded on our planets many ages ago. After realizing that rescue was never coming they settled down and began ordering the Lizardmen around as their leaders. While most Slann prefer to become fat and lazy lording over the Lizardmen, a few of younger and more energetic members enjoy travelling the realm and playing Blood Bowl. While the Slann have no passing game to speak of, their ability to leap, dive, and intercept are second to none.

Qty Title 0-16 Lineman 0-4 Catchers

Cost MA ST AG AV Skills 60,000 6 3 3 8 Leap, Very Long Legs 80,000 7 2 4 7 Diving Catch, Leap, Very

0-4

Blitzers

110,000

7

3

3

8

0-1

Kroxigor

140,000

6

5

1

9

Long Legs Diving Tackle, Jump Up, Leap, Very Long Legs Loner, Bone-head, Mighty Blow, Prehensile Tail, Thick Skull

Normal Double G ASP GA SP GAS

P

S

GAP

0-8 Re-roll counters: 50,000 gold pieces each Star Players available for Inducement: Helmut Wulf, Hemlock, Lottabottol, Morg ‘n’ Thorg, Quetzal Leap, Slibli

MBBL TEST TEAMS UNDERWORLD TEAMS On occasion the Skaven and Goblins living below all the hated races walking above in the sun, team together to form Blood Bowl teams. The Underworld Creepers are the best known and most successful of these Underworld teams to date. However these teams often have very poor records as they spend most of their time infighting and blaming each other for the errors for each play. The one feature of this team that makes many fans attend is that the players sleep and bathe in Warpstone (and some eat it). While this kills off most of the potential players before they ever join a team, the ones that do survive often develop fascinating mutations.

Qty Title 0-12 Underworld Goblins 0-2 Skaven Linemen 0-2 Skaven Throwers 0-2 Skaven Blitzers 0-1 Warpstone Troll

Cost MA ST AG AV Skills 40,000 6 2 3 7 Right Stuff, Dodge, Stunty 50,000

7

3

3

7

Animosity

70,000

7

3

3

7

90,000 110,000

7 4

3 5

3 1

8 9

Normal Double AM GSP GM

ASP

Animosity, Pass, Sure Hands

GPM

AS

Animosity, Block Loner, Always Hungry, Mighty Blow, Really Stupid, Regeneration, Throw Team-mate

GSM SM

AP GAP

0-8 Re-roll counters: 70,000 gold pieces each Star Players available for Inducement: Bomber Dribblesnot, Fezglitch, Morg ‘n’ Thorg, Nobbla Blackwart, Sharr Peltzer, Skitter Stab-Stab

NECROMANTIC TEAMS The damned and the cursed do not always lurk in the forests or in the graveyards of the Old World. Sometimes they come together, forming a group to hunt those more fortunate of souls. Finding relief in crazed outbursts of terrible violence, these groups do the best they can to ease their suffering - they pop off for a nice game of Blood Bowl.

Qty 0-16 0-2 0-2 0-2

Title Ghouls Wights Flesh Golems

Cost MA ST 40,000 4 3 70,000 7 3 90,000 6 3 100,000 4 4

0-2

Werewolves

120,000

Zombies

8

3

AG 2 3 3 2 3

AV Skills 8 Regeneration 7 Dodge 8 Block, Regeneration 9 Regeneration, Stand Firm, 8

Thick Skull Claws, Frenzy, Regeneration

Normal Double G ASP GA SP GS AP GS AP GA

0-8 Re-roll counters: 60,000 gold pieces each Star Players available for Inducement: Count Luthor von Drakenborg, Hack Enslash, J Earlice, Ramtut III, Setekh, Wilhelm Chaney

SP

MBBL TEST STAR PLAYERS NAME

Team/Skills

COST

MA

ST

AG

AV

Bertha Bigfist

Amazon, Amazonian, Halfling or Ogre

230,000

6

5

2

9

Skills

Loner, Bone-head, Break Tackle, Dodge, Mighty Blow, Thick Skull, Throw Team-Mate Chaos Pact, Goblin, Orc, or Underworld

60,000

6

2

3

7

Loner, Accurate, Bombardier, Dodge, No Hands, Right Stuff, Secret Weapon, Stunty Elf, High Elf or Wood Elf

170,000

7

3

4

7

Loner, Diving Catch, Hail Mary Pass, Kick, Kick-off Return, Pass Block Skaven or Underworld

80,000

4

7

3

7

80,000

6

3

3

8

Bomber Dribblesnot Skills Dolfar Longstride Skills Fezglitch Skills Helmut Wulf Skills Hemlock Skills Humerus Carpal Skills Ithaca Benoin Skills J Earlice

Loner, Ball & Chain, Disturbing Presence, Foul Appearance, No Hands, Secret Weapon Amazon, Amazonian, Human, Lizardman, Norse, Slann or Vampire Loner, Chainsaw, No Hands, Secret Weapon, Stand Firm Lizardman or Slann

170,000

8

2

3

7

Loner, Block, Dodge, Side Step, Jump Up, Stab, Stunty Khemri

130,000

7

2

3

7

Loner, Catch, Dodge, Regeneration, Nerves of Steel Dark Elf or Khemri

220,000

7

3

3

7

Loner, Accurate, Dump Off, Nerves of Steel, Pass, Regeneration, Sure Hands Necromantic, Undead or Vampire

180,000

8

3

3

7

Skills

Loner, Catch, Diving Catch, Dodge, Sprint

Jules De Bergerac

Brettonian

280,000

7

4

3

9

Skills Lady Elanie

Loner, Block, Dauntless, Juggernaut, Mighty Blow, Stand Firm, Strip Ball Brettonian

220,000

8

3

3

8

Skills

Loner, Block, Catch, Dodge, Fend, Side Step

Lottabottol

Lizardman or Slann

220,000

8

3

3

8

Skills

Loner, Catch, Diving Tackle, Jump Up, Leap, Pass Block, Shadowing, Very Long Legs Chaos Pact or Vampire

130,000

6

3

3

8

Mighty Zug

Loner, Dauntless, Regeneration, Thick Skull (Note: Mad Max can be bitten by a Vampire on your team as if he was a Thrall) Brettonian or Human

230,000

4

5

2

9

Skills

Loner, Block, Mighty Blow

Mad Max Skills

MBBL TEST STAR PLAYERS NAME

Team/Skills

COST

MA

ST

AG

AV

Nobbla Blackwart

Chaos Dwarf, Goblin, Ogre or Underworld

100,000

6

2

3

7

Skills

Loner, Block, Dodge, Chainsaw, No Hands, Secret Weapon, Stunty Chaos Pact or Ogre

100,000

3

7

1

10

Loner, Ball & Chain, Guard, Mighty Blow, No Hands, Secret Weapon, Sprint, Stand Firm Lizardman or Slann

250,000

8

2

4

7

Loner, Catch, Diving Catch, Fend, Kick-off Return, Leap, Nerves of Steel, Very Long Legs Amazon or Dark Elf

250,000

8

3

5

7

Loner, Dodge, Frenzy, Jump Up, Juggernaut, Leap Skaven or Underworld

70,000

7

3

3

7

Loner, Bombardier, Hail Mary Pass, No Hands, Pass, Secret Weapon Khemri or Undead

80,000

6

3

2

7

Slibli

Loner, Block, Jump Up, Pass Block, Regeneration, Secret Weapon, Side Step, Stab Lizardman or Slann

250,000

7

4

1

9

Skills

Loner, Block, Grab, Guard, Stand Firm

Skitter Stab-Stab

Skaven or Underworld

160,000

9

2

4

7

Skills

Loner, Dodge, Prehensile Tail, Shadowing, Stab High Elf

180,000

6

3

4

8

Loner, Fend, Kick-off Return, Pass, Safe Throw, Sure Hands, Strong Arm Chaos Pact or Orc

70,000

5

3

3

9

Pump Wagon Skills Quetzal Leap Skills

Roxanna Darknail Skills Sharr Peltzer Skills Sinnedbad Skills

Soaren Hightower Skills Ugroth Bolgrot Skills

Loner, Chainsaw, No Hands, Secret Weapon

Willow Rosebark

Amazon, Amazonian, Brettonian, Halfling or Wood Elf Loner, Dauntless, Side Step, Thick Skull

150,000

5

4

3

8

Amazon, Amazonian, Brettonian, Dwarf, Halfling, High Elf, Human, Norse or Wood Elf Loner, Block, Dauntless, Dodge, Jump Up, Stab, Stakes Chaos Dwarf or Chaos Pact

270,000

6

4

3

8

60,000

4

4

3

9

Skills Zara the Slayer Skills Zzharg Madeye Skills

Loner, Hail Mary Pass, Pass, Secret Weapon, Strong Arm, Sure Hands, Tackle, Thick Skull