lionel le dain

Software skills: Excel expert, Project, Visio, Basis level on Photoshop, ... Master Degree in Management at ENJMIN (Graduate School of Games & Interactive Media) – France ... Bachelor Degree in Quantitative and International Marketing ...
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LIONEL LE DAIN GAME ASSOCIATE PRODUCER

E-mail:ledain.lionel[At]gmail.com Online CV: www.linkedin.com/in/lledain Born on June, 30th in 1981. French Nationality

Summary & Skills Goal: Becoming an accomplished Associate Producer within 5 years. ü I work for about 4 years in the game industry, ü I have a master degree in game production (ENJMIN) ü I shipped 6 games and participated to 3 AAA production ü My main achievement was to release on the Ghost Recon E3 2010 's demo ü ü ü ü

Languages: French Mother Tongue, Working English, Basic Spanish, Software skills: Excel expert, Project, Visio, Basis level on Photoshop, Tools skills: Perforce, SVN, JIRA and JIRA Greenhopper, Hansoft, Other skills: Pro-Active, highly dynamic, good communicator.

Work Experiences UBISOFT (Paris) Since Sept. 2011 Production Manager on Ghost Recon Future Soldier Platforms: Xbox360/Ps3 · My main mission is to follow specific game mode (I lead a team with 10peoples). · I was hired to help finishing the project, to re-inforce the production team. ENJMIN (Angoulême) Since Sept. 2011 Game Production Professor · I give production classes for the 1st year students, on how to plan and follow a video game project. LEXIS NUMERIQUE (Marseille) From April 2011 to Sept. 2011 (6 months) Project Manager on Brooklyn Stories Platforms: Xbla/Psn · I was in charge of the whole production process like the tasks following (Excel+Project), Human Ressource. · I followed the preproduction and prepare the production phase. I reported to a Producer in Paris. LEXIS NUMERIQUE (Marseille) / NAMCO BANDAÏ GAMES (Publisher) From Nov. 2010 to March 2011 (5 months) Associate Producer on Brooklyn Stories (Project Canceled during the vertical slice) Platforms: Xbox360/Ps3 · I worked with external partners (for voices, for mocap, cinematics, musics) to complete the vertical slice. · I supervised the GD team (scheduling, day-to-day following, problem solving) UBISOFT (Paris) From March 2009 to Sept. 2010 (1 years & 7 months) Associate Producer on Ghost Recon Future Soldier Platforms: Xbox360/Ps3 · Firstly I was in charge of the gameplay features following. They were asked by the Design teams (Game, Level and Sound) for the dev team. · Then, I worked as Scrum Master for several teams like UI, Map features , adversarial and IA. · I oversaw the GD and the gameplay programming teams to help them putting priority on their works. Other experiences, Associate Producer, DARKWORKS on I Am Alive (Xbox360/Ps3) End of course internship as Assistant Producer, UBISOFT EMEA – 3rd Party Casual Dpt. Internship as Assistant Producer, CYANIDE Internship as Relationship Manager, CYANIDE

Oct.08 – Jan.09 (4 months) April 08 – Sept.08 (6 months) June 07 – Sept.07 (3 months) May 06 – Sept.06 (5 months)

Education & Interests Master Degree in Management at ENJMIN (Graduate School of Games & Interactive Media) – France – 2006/2008 Bachelor Degree in Quantitative and International Marketing – France/University of Paris – 2005/2006 Interests: Video games (hardcore gamer), Swimming (praticing water polo for 5 years), Football and Squash (since 2006), I participated to the 2nd ENJMINALE (round of conference by former student of the ENJMIN for all the student of this school) organisation. I am also Co Manager of the Linkedin ENJMIN Alumni Group