i-mirror - Ana C. Andrés del Valle

Smart Fridge: Diet Control. Digital mirror using two cameras and a screen. Multimodal monitoring for behavior analysis. Image processing for visual feedback.
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The Persuasive Mirror: computerized persuasion for healthy living Ana C. Andrés del Valle - Agata Opalach “health is a state of complete physical, mental and social well-being and not merely the absence of disease or infirmity” World Health Organization (1948) “[…] mens sana in corpore sano” D.I. Iuvenalis (60-127)

The Concept Accenture’s Intelligent Home Services Initiative

Social & Psychological Considerations

Context & Scope

Captology

[1]

Communications Sensors Artificial Intelligence Europe: Population by age group, 1950 - 2050 800 700 600 500 400 300 200

Age 65+

100

Age 15-64

0

Elderly Care Crisis • Staffing Shortages • Prohibitive Costs • Caregiver Burnout • Wish to stay independent

Age 0-14 1950

1970

1995

2025

2050

Elderly deal with many losses • Former roles and status • Spouse • Family and friends • Decline in economic insecurity • Loss of familiar surroundings

Result • poor self-esteem • lack of self-satisfaction • loss of motivation

Goals: To motivate healthy living & to improve self-image

punishment

positive

negative

Giving or getting something pleasant, e.g. a weekly pay check or a compliment

Taking away or avoiding something unpleasant, e.g. avoiding stress/pain by not going to a dentist

Administering or receiving something unpleasant, e.g. being fired or spanked, or “

Taking away or being deprived of something pleasant, e.g. being denied TV or fun activity or the car

Negative reinforcement strengthens the previous behavior. Punishment reduces or stops the previous behavior.

© 2005 Accenture All rights reserved.

Computers As Persuasive Technologies An interactive technology that attempts to change a person’s attitudes or behaviors computers Web sites mobilephones PDAs video games desktop software smart environments specialized devices kiosks virtual reality

persuasion behavior change

Augmented Mirror

regular mirror

monitored data display

Visual Feedback

Forecast of Appearance Evolution: Fattening:

visual feedback reflection

ageing:

expected deformation from AAM mapped model

Results obtained applying the Face Transformer (University of St. Andrews)[7]

Digital mirror using two cameras and a screen Multimodal monitoring for behavior analysis Image processing for visual feedback

Image processing involved: • Face tracking • Active appearance models • Principal component analysis

Digital Mirror

Behavior Monitoring

• Morphing • Color processing

attitude change

captology

motivation change in worldview

Virtual View Point:

compliance

camera Screen

"If the computer can sense it, it can influence it" BJ Fogg, Stanford University

What Motivates Behavior Change?

Reinforcement vs. Punishment reinforcement

References

Technical Challenges

• Set realistic goals - Success in attaining short-term goals generates motivation - Expectations beyond capabilities decrease motivation • Simply observing your actions will often change them.

Mirror user

object

At least two image inputs to reduce occlusions

The final image depends on the eye position and direction • detect the position of the eyes: AAM tracking • project on a new plan corresponding to the desired point of view

The Persuasive Mirror reinforces positive and discourages negative behavior to help people coach themselves

Personal Activity Monitor[15]

Smart Fridge: Diet Control

[18]

We have to deal with two inputs • find the best algorithm to create one image from two inputs: Dynamic Programming (improvement of Criminisi’s technique[3]) Results:

• Reward the desired behavior while ignoring or punishing the unwanted behavior. • Provide feedback to make the person aware of their progress.

Computerized Weight Control

right camera

screen image

left camera

Future Work

• Develop enhanced visual feedback • Build sensor-input connection to the mirror • Design a customizable procedure to adapt the mirror to the user goals Expected controversial issues Can we trust a computer/Moral and ethical concerns • A prototype should be injected into society to evaluate usefulness • Collaboration with psychology specialists during prototype piloting

Knows behavior with respect to goals, rewards positive behavior, discourages negative behavior

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