VALSARAK INCURSION PHASE III ‘ATTACK’ TYRANID ARMY LIST V2.0 By Kevin "Chroma" Petker (This list makes use of the Phase IV “Subdual” Tyranid Army List v9.2.1 rules located here: http://www.tacticalwargames.net/forums/index.cgi?act=ST;f=21;t=15112;r=1) Phase III ‘Attack’ Tyranid armies have a strategy rating of 3. Phase III ‘Attack’ Tyranid army Brood Swarms have an initiative rating of 3+, all other swarms have an initiative rating of 2+. The "Relentless" special rule applies to all Tyranid formations. All Synapse Swarms benefit from the “Expendable” special rule. All other Tyranid rules apply normally.
TYRANID INDEPENDENT SWARMS Up to 1/3 of the army's points may be spent on Independent Swarms
Independent Swarm Gargoyle Swarm
Units
Upgrades
Cost
Six Gargoyles
150 points
Genestealer Swarm
Six Genestealer units
Harrassment Swarm Lictor Swarm
One Harridan Four Lictor units
Add 0-6 Gargoyles +25 points each Add 0-3 Genesteaers +25 points each Add 0-1 Broodlord for +50 points Add 0-9 Gargoyles +25 points each Add 0-3 Lictors for +50 points each
150 points 175 points 200 points each
TYRANID SYNAPSE SWARMS Synapse Swarms are created by selecting Synapse Groups and then assigning Brood creatures to them at the start of the game. After purchase, Brood Groups may be split between different Synapse Groups or kept in reserve for spawning if desired.
SYNAPSE GROUPS Up to 1/3 of the army's points may be spent on Synapse Groups
Synapse Group
Units
Upgrades
Assault Group
Three Tyranid Warriors
Attack Group
One Hive Tyrant
Strike Group
One Vituperator Bio-Titan
Cost
Replace one Tyranid Warrior with a Hive Tyrant for +50 points Add 0-3 Tyranid Warriors for +50 points each Add 0-3 Zoanthropes for +35 points each Add 0-1 Hive Tyrant +100 points Add 0-3 Zoanthropes for +35 points each Add 0-3 Zoanthropes for +35 points each
125 points 100 points 300 points
COMMON BROOD GROUPS Any number of Common Brood Groups may be purchased.
Brood Group Gargoyle Flock Gaunt Cluster
Units
Cost
Four Gargoyle units Four Hormagaunt and/or Termagants units in any combination
100 points 75 points
UNCOMMON BROOD GROUPS You may purchase one Uncommon Brood Group per two Common Brood Groups in the army
Brood Group Bio-Artillery Cluster Carnifex Cluster Ravener Cluster
Units
Cost
Five Biovore units Three Carnifex units Four Ravener units
150 points 100 points 125 points
TYRANID BROOD SWARMS (You may include up to two Brood Swarms in your army for each Synapse Swarm included.)
Brood Swarm
Units
Upgrades
Cost
Gaunt Swarm
Eight Hormagaunt and/or Termagants units in any combination
Add 0-8 Hormagaunt and/or Termagants units in any combination for +20 points each Add 0-6 Gargoyles for +25 points each
150 points
TYRANID SPACECRAFT AND SUPPORT (Up to 1/4 of the army's points may be spent on Spacecraft and Support)
Spacecraft and Support 0-1 Hive Mind Link 0- 1Hive Ship
Units 1 Hive Mind Link character upgrade
Cost 100 points
1 Hive Ship
Mycetic Spore Pods
Enough Mycetic Spore Pods to carry a full swarm
300 points 5 points per unit (WE count starting DC)
EPIC - Phase III 'Attack' Tyranid Army List
Spacecraft and Support HIVE MIND LINK Type Speed Armour Close Combat Firefight CH Weapons Range Firepower Notes none Notes: Character, Inspiring, Invulnerable Save, Supreme Commander. The Hive Mind Link may be added to a single Synapse creature in the army. If the unit the Hive Mind Link is placed on is destroyed, all Synapse Swarms in the army receive 1 Blast marker.
HIVE SHIP Type Speed Armour Close Combat Firefight Spacecraft n/a n/a n/a n/a Weapons Range Firepower Notes Orbital Bombardment n/a 6BP MW Pin-point Attack n/a MW2+ TK(D3) Notes: Transport (May transport up to 60 Tyranid units, plus enough Mycetic Spore Pods to carry any units onboard. AVs, LVs take up two spaces while WE take up 2 spaces per starting DC), during the turn the Hive Ship arrives all Synapse Groups may use an additional d3 Spawn Points when spawning in the End Phase.
MYCETIC SPORE POD Type AV Weapons Acidic Spore Burst
Speed Immobile
Armour 5+ Range 15cm
Close Combat Firepower AP5+/AT6+
Firefight Notes Disrupt, Ignore Cover
Notes: Planetfall, Transport (may carry one swarm). After the Spore Pod lands, its Acidic Spore Burst attacks all enemy units within 15cms. Each enemy formation attacked receives a Blast marker for coming under fire, and Blast markers for each casualty as normal. Then any unit carried in the Spore Pod must disembark within 5cms of the Spore Pod or within 5cms of another unit from the same swarm that has already landed, so long as all units are placed within 15cms of the Spore Pod. Once all units have been placed, the Spore Pod is removed. Design Concept: In reality, each Tyranid unit in the swarm will be carried in a separate spore pod. The spore pods are all launched together in a tight pattern so that they land near to each other. Each such drop of spore pods will be accompanied by acidic and viral spore pods, which are launched slightly ahead of the transport pods and which splash and infect enemy units in the landing area. The special rule above captures this well, without requiring players to use lots of spore pod models.
Special Rule - A1.1.1 Brood Swarms Early in a Tyranid invasion massive swarms of Brood creatures are thrown against the enemy in an attempt to wear down their resistance. Without the guidance of nearby Synapse creatures, these swarms soon revert to animalistic tendencies. Brood swarms normally have an initiative rating of 3+; if any Synapse creatures are within 15cm of any unit in the Brood swarm, they gain a +1 to their initiative tests that is cumulative with the bonus given from the Relentless special rule. Additionally, when rallying or regrouping, a Brood swarm may remove one extra Blast marker for each Synapse creature within 15cm of any unit in the Brood swarm. Finally, Brood Swarms cannot claim or contest objectives.
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