CHLSS CHÀMPION'CHESS PÀRTNER 2OOO Tlblc of Cont@ls l

Enlering Stândard Op.nings. 8y presstng thè Mtt{ key tou ... ll lou wish lo inlerrupl a gorn. in order t() s(art a new onc, press the C8 kcy, which rn lhrr ease hrr Lhc ...
307KB taille 10 téléchargements 37 vues
CHLSS CHÀMPION'CHESS PÀRTNER 2OOO

Tlblc of Cont@ls

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Startin8 to Plây Choosing PlayinS StrcnSlhof your Compu(cf Capturing a Chess Piêce Choiceuf Colour ChanginsSides The Compul€r plays agaiùsritsclf lllegal àt ltuFrssiblc Movcs Chcck Checkmste Slal€màtc CastlrnA En Pâssônl Pawn Promotion I.unctions of the EP Key (F,nrerPosition) A. Sctting up a Bo8rd Position B. Correcrion of wron8 Moves TakinB 86ck âDd Entering a Figure F-unclionof thc FP Ker (Find Pûsi(ion) verifying Posirionsof the Chess Pieces lsl Possibiliry 2nd Possabili(y Furctioî of thc MM Kcy (Multi Move) Frrering Srarrdrr,..l Openrngs l.unctronof rhe C EP Key (Clcar Ênler po3jrron) Functionsof thc CB K€)' (Clef,rBoârd and New câme) Functron\ ol rhe LVICS Rey (Level and Clcar Square) ChessProblems Mat€ rD ? Moves Ccneral A. The Adaptor 8. Msintênân*

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Startingrc Plry wlth tbc CHESSCHAMPION4 CHESSPARTNER 2000

The ChessChampionChessPanner2000comesequjppedwirh a 220v AC âdapror. Beforeùsin8the âdaplorchecklhst the volta8eof you. elect.icmainsis 220V.lns€n thc smallpin nto the cornputer6rd thênsonnectthe adâptorto the ôlectrjcmàrns. !gte: Do not ùse any for€ign adaptorG.Yoû CHESS CHAMPIONT CHESS PARTNER 2000 adâptorhas bcenstrcially developed for thrs compùt.r. Takeyour computerout of thc polyfoampaclingandserup tha boârdusingthechess pieces, whicharestoredin a comparrment on the righthandsidcofthe corlputer.Now swilchtbe poweroD and the displôyshôws

Fit. l. i.

Whitc to move

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If blact is to move thc display sholvs

Fig. 1.2. Blackto nôve

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Now pressCB to ent.r thc pieceson lheir initial squârrs in Ibe tn€mory-Your CHESS PARTNER 1000 is nov reâdy and awails you lirsl nove, ptoviding of course,that you arc playing white. Unlessotherwiseinshucted(scesection2)lhe compirterwill play on levei L Make your openingmove on th€ SENSOR chessboardas {ollows: Take a white figure. for RÀamplelhe pawn ôD È2, apply gentleprcssureon the picc! as you pick it up from E: and move i( to E4 by gently prcssingit onto the E4 square. The Display will show lhe coordinâtesof lhe move thet hasjust beenexecutedon the chcssborrrd.PressENTER ând lhc coordinateswill disappar from thc disPlÊy.whilc th. computcr l:' scarchin8for an answerit \À/illshow the level on rhe righlhandstdeof the displÂy.Wh€n lhe computer has choscnits reply, it will show the move it wanls to mâ\e on the di5plu]. nâshinglhe squarefrom which its pieceis to be mowd. Move the cofipurcr's prcccir cracrl) the samewsy you did for your own move. Whenyou hîvc picked ùp the piece.tha computcrwill llâ.shlhe squarcto \rhich it is to go. Irech mov€ is acconprnied hy a sound from ihc comput.r. Whefl you haveerecutedthe comPuter's m()vertrcdirplây will stal'iiirc.PressENTER to eliminatelhe dataon thè displâyând you can now conslder your nèxt move.

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Note: Every time you âpply pressurcon lhe chesstoardlhc machinewill respondwith â 'ta"p-, fl;s meâns lhal you. messagchas b€ln pasted on lo the microProcêssor. withoul sound there hâs b.en no conlact. All movcs rnust always be aiêaulad acc,ôrdingto ah! saquanceof the coordlnatasas shown on the display. To stirrl up â new gameprcssthe CB (Cl.a. Board/N.w Game)kêy and all piçc€sin th€ mernorywill 80 back ro lheir starting position.Pleasenorc that the CB key shouldnot bc prcsscdduring spccialfirnclionssuch ar FP (Find Position)or EP (Enter Position). In lhis situationyou must first pressENIER, which eliminatesthe specieifunction,and thcn vou can orcss CB.

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It you s*ircir your compurer beeliminated, and off, th€existirggamewill eutomatically nhcn you switch the computeron agâinail pic{es.evert back to their originalpositions in thc memory and yoù have10 do the sâmelvith the chesspiecesor tlÉ chessboard. 2.

Choo6ing Pleyint Strcogth of Your Conpo&r

Iht(HFSSCHAMPION'PARTNER 20OO h a s8 ù f f c r e nlte v e lôst p l â y .N o l i s l h e lolr€sl lelel and No. 8 is the slronsesl.When you switchyour unit on i( is autoinaticâ.lly You can chângethe lev€l of plây as followsl Mc(hodi

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PressLV Key (Lèvel)snd rhedisplaywi showL--t. Sclcctthe desircdlcvel throughthe multifunctionkeys 2-8. ENTER

The lelcl you hâveselecred will onty be eliminatedil you switchyour sel olL a

'fhe

leiel of play can b€ changedat any rime duringtha gamedcsc.ibedabove.

just procecdas

the higher lhe level the longer thc cDnputcr wiil lake to reply. The anoreti&e you give thc computer to think the deeperlhê analyscsof positionsand Dossibilities. The av€ragereplying times of the computer arel i.

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2 - l0 secoflds 4 - 15 seconds 4 30 s.conds 2 minutcs l0 s€conds

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15seconds-5minut€s 2 20 minutes 3 - 40 minules l0minutes-3hours

Pleescnote that within ûrc diffe;etrtlevclsthc compstcrwill answÉrclâtivçly fast if û. gamelituationis a sirnp,eone,Howevct,whenyou get to the morecomple,(middle gamesituationslhe computea To!,4rdsthc êndof teqùircsmôretiice for his analys€s. picccs when on compùter's the tame, fever are the board,the responsc lim€ will sp.€d up. (S€cLl9). Levels? md 8 At lêvcl6, th. protram will 6olv. Mate-in-2movcsproblems areâlsosuitablefor analysinS chersproblemsasr veryindeplchstùdyofthe siruatiô talesplace. 3.

Cspturing r ChessPicrt

For a moveinvolvinga captur. you prûc.adâ! followJon your chérsboâad: ln thc câst of a whitepawnon C4 takinga blecl pawnon D5 the proceduae r,ould be:apply gentleprcssu.€with thc while pawnon C4; tÀedisplay wi showC4 applling gentlcp.essur€removelhe blackpawnfrom DJi C4 and D5 will fl.sh altematelyin the display pressthe whitepawnon D5 and the djspl&ywill srabilisêand rhowC4D5. ËNTER 4.

Ctoi€. of CokDt

Normàllythe computerwill play black.But if you wanl thc computcrto play whiter simpl! pressENTER and lhe computer\|ill displayhrsopeningmove.You now enter your black movc. 5.

Side. CbsDBinS

ENTERwithoùtkeyinSin You caochangesidesrt anypointdurinSa gsmeby pressing a move.The compùterautomaticrllymovÊrfoa yoù previoùsside,thenawaiByour

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Tùr Comput€r Pbyr rg.int

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to let tr mây beof speciriinter$t at a certainpoiotin a 8arne,or for lermingpurpos€s, the coDputerplay againslitsell JustpressENTER and thc comput.rwill displayits arld press moveon the display.You must now executethis movcon the chessboard jùst ENTER, like with sny regularmove. Pr€ssin8ENTER sgain will causcthe computerto thiDkÂbouthis oett movc-

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lll.gâl rnd Impossible MovG3

rhe CHESS CHAMPION' i,leSal movÊs.

CHESS PARTNER 2000 wilt r|or acceDrinDossibleor

lf a mole is illegal or imposribie,you will hear a',beep" rnd rhe displây will ahemâte betwatn rh€ coordiûstesenrcredand fiour questionmarks.

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Si.pty Inou. your chesspieceback to the originatpositionard the displaywill showlig. l.l.orl.2..dependingwhdheryouareplôyingwhitrorblach.Nowyoucànenteryour new and legal rnole. 8.

Chect -

Chc.kûrat€

lf thE cornputer"chccks"

visiblc .eactioD. ""_outhere will bc no

lf you "check" the compuler you will hear à seriesof lones.

If you ch.ckmâtetbc computerit will display Fig.8-1. (for "tos€") and will bc accompaniedbv dillerent toncs. F-'9.8.1.

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o lf lhe compulcrchec\m;rrel You.lhùre;\ no rpùcialreaction. Shouldyou,ho*cter, jgnorethc checkmate and €llcr anothermovc,lhr compulcrwill not acceplLheenlry and will reàctby displaying4 questionmarks,neaninglhst (he movejs rllegÂI. 9.

Stalemsl.

lf you stalematethe comput€rii ltill display

Fig.9.1.

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10. Castling To castle,màkeûle ling's movcl'nsl à9, El Gl. Thodispleyw ntsh thecoordinat.s of this movealt€rnately, thusindicalin8thÊtthr took muft bc rDov€dcorrespondinSly, e . g .H l F l lf the compulercrstiesit will also displayonly ùe king'smovc.You carry out thc Ycu cannotmove castlinSby fi.st novingtheling andthellth. rookoDt],echessboffd. the rook firs! as this is contrâryto the rulesof chess.

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En Pafsânt

O To rtake an Én Passantcapturc,movcth. csptuaingpawnfirlt (prcsaing tt'" "f.ot" and "to'squâ.es in s€quence). The mmpuler will recognise the En Pssssntsituation will flâsh rh€ snd display.alternetingbetwcinthe'[rom" and "to" squer€s, until thÈ capturedpawnis rcmovcdas describedundersectionJ,

12. Pawr| Promotion lf oneof your Pawnsrcâchesthe fâr sidêôf !h! bosrd(row I or 8),lle computcrwill auloma(ically lurn rt into a Qu€cn. lf lor somereâsonyou pref€rto promot.the Pawnto a Rook,Eishopor Knight you can do so by usingthc EP key (Ente. Pos(ion,Sêctionl3.B). Whenthe CHESSPARINER 200()promotesone of its pswn3it will pmmo(eit to rvhicheyer lvpe ôf pieceis mostrdvsntaS.ous. Norrnallythis will bé â Quefn,bùt it is recommendcrl thar )ou checkon lhis by usinBthe FP (Find Posiriôr,) key (Sect.l4). 13. Functionsof thc EP Kêy (EnrêrPo.itioo) ll.A.Settingup a Posùion The"EP" funclionallowsyou to set!p ony positionyou wish,e.g.â Dârticuluchess problcm.or to tesumean interruptedgsme.You cnterthe piecesas followÊl lst piece

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PressEP PressCE (C)eârSorrd), rhc displayshows"- EP". Placea piec€on the bo€rd,for cxamplaon CJ. afldthc display will showthe coordinatcs of rhis square(Fi8. 13.1.)

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Fis 13.1.

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Th€ third segmenloflh( Displ.r indicat€sIhal e $ hitc piccecarl tx entered. 5. 6. 7-

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S€lectIhe coloul ofthe piecebJ pressin8G (whire)of H (blâck). Selectthe piece frorn lhe symbolson keys I 6 FNTER

pi€ces: subscquent proceed as above. howcver,omit pressingCB (Clesr Bo:rrd) changecôlour only rf it variê9 from lhe precùdingpiece. lf you ma-keâ mistâle u/hileenloringdata and have nol yet prcssedÊNTER, pressthe C-EP tcy (Clear Enter Position)lnd rcmovethe piecefrom thè board.The displaywill now bc blanl {nd }ou can re+nter th€ pi€cc as dêsc.ibedâbo!c. IMPORfANT: ChanSingColour:beforecontinuingwith the game.you mustcheck on the display whether â changeof colour lias to bc ôflectedfor the next move. lf not. rr.essENTER a secondtime. If it is reccssaryIo chsn8e the mlour. p.essG (for white) or H (fol black) bcfore pressingENTER â sccond lime You can tow enter yout move! or clse ask lhe computer to make a

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Once you hale cnteredall the piecesinto the computer,it is recommendedthàl yon checl the boârd posilion (Sec!. 14) bcforô making your first move.

NolerAftersettingup a gameit is not possible to castleevenif kingândrook arein the correclposilioDs. The.easonfor thisis thcfactthâtwhgna gameis setup lhe compuler cannotcheckthc legalityoflhe p.eccdinS moves,i.e.hedoesnot lnow whcthertb€kiog or the rook hôvealreadybeenûoved.

13.8.Correcnonof Wrong Moves

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lirgulg

You can remoles pieccfrom the gamebacl Ê mov€as follows:

!o s€ta handicapfor instancc- or (ake

I4rc_!3$_"qrrl!, Method

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Rcmovethe chesspi.cc fromtheboardaftcrhavinSprcssed the squâregondy-Thecoordinat€s ofthig squareandEP will appeÂr on the display. PressCS (CleerSqurre) ENTER

EnterinSâ figure: MÊrhod:

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2. -t. 4. 5.

PrcssEP PlaceFiglre on rhe chessboard S€lectcolou( C (wh(el or H (blâck) Selectth€ pieceby prassrng one of the keys I 6 EN'I'€R

I M P O R T A N T : ChangiûgColoun beforecontinuingwith ùe gâme.regardleswhether you removed or enlercd a picce. you must check on the displav lvhethera change of coloùr is ncccssâryfor rhe ncrt move, If notr pressIINTER a sccondtime. lf a changeof coloirr rs neccssartr' pressc for whitê ûr H tbr bhc)i. Then prcss ENTER a secondtime. You can now etter t'our er( move or requestthc computcr to luke ùlcr $c next mor,eby pr.ssingENIIR.

14. Funclion of lhe FP K€y (Find Posirion) Yerii!inB a Posilion lr P,\nlrlrt I Al âflr p(nnl tù vour gômc vou can locateany numberof pieces.e_g,ro checkrJralr posirionson \ùui tDàrd. (O[ court€ ]ou must wait until lhe computerhâscûmplc(cdits

[.lclhod:

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3.

PrcssFP and lhe coordinrt€sof lhc first white pâwn \rill appear iD the displâl Sclcct thc coioùr of lhe pieceyou wish ao find by pressingG (white)or H (blâcl) Selecrthe piece by pressin8one ofthe ke_vsI rhroufh 6

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To find piccesof the othcr colour, proc.ad as describedunt.r steps 2 and 3.

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To end the 'FP" mod€ just press ENTER.

Pressingany oflhe leys I through 6 repeatediywill scanthrou8h all th€ piec€sof this typ? unlil "FP' without any coordinalesappearson the displaysignifyinglbat no more piece5of this typc aæ in thc Ssgr€.

2!jlP_o!!!btlju: You can also verify youa garneposition by fi.st pressin8the FP key and then pressing ti€ fi8ure to be verified.The displaywill show tJÉ coordinâtcsofthc square,the colour ând symbolof thc ligurc(Fig. 14.1.)

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FiC l4.l

Black pawn on EJ Tbc chasspieceshâvc lhe lotlowin8 symtpls;

F -

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oawn knighr bishoP

4 5 6

rook quêen ling

To end the "FP-- modeprcssENTER. O 15. Functionof thc MM K.y (Multi Move) EnleringStândardOp.nings 8y presstng thè Mtt{ key tou are ableto entera seriesof movesin succession. foa instenceto set up x spccialopening. Method: I

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PressCB PressMM key M ake thelirstwhitemoveon thechasgboard, E2 E4 for example ENTER

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Makc thc ffNt black novc on the chessbosrd, for cxampleE7 L5

6.

ENTER Continuein this manncluntjl you haveset up the.€qùked opening-

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Finall, prcssIhe MM licy sgain.

No\| tou cancrthercnler'_ourmo'reor asklhecomputcrto makeils moveby ptcs{rn8 ENTER,

o"'c ""i::'lJi::f;,:i iïï""ii."i,'iTiiliÏI.[i::'iilï' ru"i.,ff 16. Function of rhe C EP K?y (ClÊâr F-nrcrPosition) If you hâvc sct a preceon thc \|rong squarêand have not yet pressedENTER, yo( can caDcclrhis €ntry b! simplypressrng C EP. Detailscan be found in S€c!.13.A. ll )uu hrrc airÊadyprerscdENIER. yoù caDtale bacl lhe moveis describèd ùndar Sclrtioni2.8.

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FuDctionsof ths CB Kly (Chrr Borrd r',d NGw Grme)

Tû scr up a posiiion (Sect. I.l.^.) presslhe CB hey (o e.asealldata in rhe Inemorvol the compu(rr. ll lou wish lo inlerrupl a gorn. in order t() s(art a new onc, pressthe C8 kcy, which rn lhrr easehrr LhcfunctionoI NEW GAME. Pleaseobservethat C8 shouldnot bè âcli\ alcd dùrins a speciâlIunclion. ln this càseENTER shouldbe prcssql to !€rminate lhc sDecialiunctrcn. and ticD CB can be Dressed,

18. Functionsof thc LV,/CSKey (lxvel or Clcrr SquaF) Al thcsla.loi â garre._or vir rhc c!ênduringâ Samclle,evÊloi piâycâr bc chsnged (Sect. LV ker' 21. (ClesrS{tuare) (Secr. In conjunction wilhthcEPkevrhi! kcyhasrheCS funclion t 3.8.) 2l

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19. Chcss Probl€ms Al level 6 thc proSram will solve .ny Matc in 2 moves problem. Yuu pfoceed by settiDgthe computet at level 6 âs dcscrrbedin s€ction 2, enter the posrtionsol rhe rndividualpieccsin lhe chcssprobicm (Secr. Ii.A.). âtd if n€ccssary c[angc thc coloùr of the paece!o bc moved. when rou havc sd up ),our boârd positioD.prcssENTÉR agâtnand the compute.will '6 on searchlor thc solulionol ],oul Mâte.in-2problêm.The displatwrllnow showa rhe righthandcorncr. which mcans(hat the conpùtcr is thinhng ,boul lha soluljon on level 6. '^ - -

lf rhc compltcr Lannotfind n 5ùlutionto the chÊ3sproblen he continuesthc 8âmein the normal manneri âltcrnativelyhe admits defcst after the seco d move by displa,lrng LLI-L {Losc).

20. GenerBl 2 0 . 4 .1 h e A d a p l o r Thc CHESS PARTNER :000 adrplor lâs paslcd rigorooslests. ln the courseofits operati()nthis rdaptor $ill ùarm up. ehich is completehnà(urrl and is wùhin thc l€gal limits. The operâtion of the unit is not af]ectedby thrs. 20.8.Carc of the CHESS PARTNIR 2000

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,\ sof( ,JJodrrcill clean fhe cabinc( of ary dùsr o. dirt whrch has Bcùumùlal.d.On no r(cDuôl use arl) chrmi';3l rohents or any water on the s€t.Any damagecausetlby their u\c rn\aroalcsrn) ÈuÂrdnle€.

Copr.rght 1980i

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NOVAC INDUSIRIES LTD. IlOl AdmiraltyCentr€ Ïowcr I Hong KonB