chainsaw acid axe bat golf club hammer ... - lesitedenikko

CHAINSAW. Big Item. Kills target on a roll of 4, 5 or 6. On an Oops roll, take a wound yourself. ACID. Small Item. Can be thrown 3 inches. On an Oops roll take.
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Zombie Game Cards V1.2

www.nick101.f9.co.uk / Blockbuster Wargames

CHAINSAW

ACID

Big Item

Small Item

Kills target on a roll of 4, 5 or 6. On an Oops roll, take a wound yourself

Can be thrown 3 inches. On an Oops roll take 1 wound yourself. Discard after use

AXE

BAT

Big Item

Small Item

Kills target on a roll of 5 or 6. May destroy barricades at cost of 3 inches

On a roll of 5 the zombie is knocked backwards 3 inches

GOLF CLUB

HAMMER

Small Item

Small Item

On a roll of 5 the zombie is knocked backwards 2 inches

Erecting a barricade costs only 4 inches movement instead of the full 6 inches

BACKPACK

PLANK

Special

Big Item

Allows the carrying of an extra small item on top of the usual amount

A roll of 5 knocks a zombie backwards 2 inches

Zombie Game Cards V1.2

www.nick101.f9.co.uk / Blockbuster Wargames

ADRENALINE

SPORTS DRINK

Special

Special

Gives the user 12 inches movement for the turn used Discard after use

Gives the user 9 inches movement for the turn used Discard after use

VITAMINS

PAN

Special

Small Item

Heals one wound plus gives the user 9 inches movement for the turn used Discard after use

A roll of 5 or 6 knocks a zombie backwards 2 inches. Unable to kill a zombie

EXTINGUISHER

ANTIBIOTIC

Big Item

Special

Range three inches. Freezes target to the spot for one turn. On an Oops roll the extinguisher is exhausted. Discard

Heals two wounds Discard after use

KEYS

MOLOTOV

Special

Small Item

If you reach the helicopter you may escape. The game ends and you are declared the winner!

May be thrown three inches. Target incinerated on a roll of 4, 5 or 6. On an Oops roll you have set yourself on fire, take two wounds Discard after use

Zombie Game Cards V1.2

www.nick101.f9.co.uk / Blockbuster Wargames

FIRST AID KIT

FIRST AID KIT

Small Item

Small Item

Heals 1 wound Discard after use

Heals 1 wound Discard after use

MEDPACK

MEDPACK

Small Item

Small Item

Heals 2 wounds Discard after use

Heals 2 wounds Discard after use

LAW

RIFLE

Big Item

Big Item

Costs two inches of movement to fire. Range 12 inches. Destroys target on a roll of 4, 5 or 6 On an Oops roll, out of ammo

Range 12 inches On an Oops roll, out of ammo

LURKER

LURKER

Special

Special

Biological weapon Movement 6 inches

Biological weapon Movement 6 inches

Zombie Game Cards V1.2

www.nick101.f9.co.uk / Blockbuster Wargames

PISTOL

NEMESIS

Small Item

Special

Range 6 inches On an Oops roll, out of ammo

Biological weapon. Movement 6 inches Weapon range 12 inches, may not move & fire Damage from weapon 2 wounds Ignores the first 2 wounds then destroyed.

TWIN PISTOLS

SHOTGUN

Big Item

Big Item

Range 6 inches. Target knocked back two inches instead of one. On an Oops roll, out of ammo

Range 8 inches. Target knocked back two inches instead of one. On an Oops roll, out of ammo

SNIPER RIFLE

RIFLE

Big Item

Big Item

Range 15 inches On an Oops roll, out of ammo

Range 12 inches On an Oops roll, out of ammo

SURPRISE!

Place a single zombie anywhere on the table Play immediately and discard

BRA-A-A-I-I-NS…

A zombie player chooses a zombie. It gains an additional two inches of movement this turn Play immediately and discard

Zombie Game Cards V1.2

www.nick101.f9.co.uk / Blockbuster Wargames

FLAK JACKET

RELOAD

Special

Special

Ignore first wound taken Discard after use

Weapon reloaded Discard after use

RELOAD

RELOAD

Special

Special

Weapon reloaded Discard after use

Weapon reloaded Discard after use

RELOAD

RELOAD

Special

Special

Weapon reloaded Discard after use

I’M OUT OF AMMO! Choose one of your weapons, it is now out of ammo (no effect if you don’t have one) Play immediately and discard

Weapon reloaded Discard after use

I NEED A REST Human misses next turn Play immediately and discard

Zombie Game Cards V1.2

SMELL OF FEAR All zombies get 6 inches movement on their next turn Play immediately and discard

HIDE

Human may not be attacked on the next zombie turn Discard after use

LUCKY COINCIDENCE Immediately place a barricade for free Play immediately and discard

www.nick101.f9.co.uk / Blockbuster Wargames

SMASH

A barricade, chosen by a zombie player, is destroyed. A zombie does not have to be next to it Play immediately and discard

THAT’S MY GRANDPA! A zombie player chooses a zombie that cannot be attacked this turn Play immediately and discard

FRENZY

Choose a zombie He gains +1 to die rolls this turn Play immediately and discard

Zombie Game Cards V1.2

GRENADE

www.nick101.f9.co.uk / Blockbuster Wargames

WE’RE ON A HUNT!

Small Item May be thrown 5 inches. Causes 1 wound to anything within 1 inch of target point On an Oops roll take 1 wound yourself Discard after use

This round all humans get +1 to all attacking dice rolls A rolled 1 is still an Oops Discard after use

POWER DRILL

LAWN MOWER

Small Item

Big Item

Kills zombie on a roll of 5 or 6 On an Oops roll zombie gets free attack on human immediately

Any zombie contacted by the lawn mower is killed on a 5 or 6 If the zombie is not killed the human stops at that point