chainsaw acid axe bat golf club hammer ... - lesitedenikko
CHAINSAW. Big Item. Kills target on a roll of 4, 5 or 6. On an Oops roll, take a wound yourself. ACID. Small Item. Can be thrown 3 inches. On an Oops roll take.
Kills target on a roll of 4, 5 or 6. On an Oops roll, take a wound yourself
Can be thrown 3 inches. On an Oops roll take 1 wound yourself. Discard after use
AXE
BAT
Big Item
Small Item
Kills target on a roll of 5 or 6. May destroy barricades at cost of 3 inches
On a roll of 5 the zombie is knocked backwards 3 inches
GOLF CLUB
HAMMER
Small Item
Small Item
On a roll of 5 the zombie is knocked backwards 2 inches
Erecting a barricade costs only 4 inches movement instead of the full 6 inches
BACKPACK
PLANK
Special
Big Item
Allows the carrying of an extra small item on top of the usual amount
A roll of 5 knocks a zombie backwards 2 inches
Zombie Game Cards V1.2
www.nick101.f9.co.uk / Blockbuster Wargames
ADRENALINE
SPORTS DRINK
Special
Special
Gives the user 12 inches movement for the turn used Discard after use
Gives the user 9 inches movement for the turn used Discard after use
VITAMINS
PAN
Special
Small Item
Heals one wound plus gives the user 9 inches movement for the turn used Discard after use
A roll of 5 or 6 knocks a zombie backwards 2 inches. Unable to kill a zombie
EXTINGUISHER
ANTIBIOTIC
Big Item
Special
Range three inches. Freezes target to the spot for one turn. On an Oops roll the extinguisher is exhausted. Discard
Heals two wounds Discard after use
KEYS
MOLOTOV
Special
Small Item
If you reach the helicopter you may escape. The game ends and you are declared the winner!
May be thrown three inches. Target incinerated on a roll of 4, 5 or 6. On an Oops roll you have set yourself on fire, take two wounds Discard after use
Zombie Game Cards V1.2
www.nick101.f9.co.uk / Blockbuster Wargames
FIRST AID KIT
FIRST AID KIT
Small Item
Small Item
Heals 1 wound Discard after use
Heals 1 wound Discard after use
MEDPACK
MEDPACK
Small Item
Small Item
Heals 2 wounds Discard after use
Heals 2 wounds Discard after use
LAW
RIFLE
Big Item
Big Item
Costs two inches of movement to fire. Range 12 inches. Destroys target on a roll of 4, 5 or 6 On an Oops roll, out of ammo
Range 12 inches On an Oops roll, out of ammo
LURKER
LURKER
Special
Special
Biological weapon Movement 6 inches
Biological weapon Movement 6 inches
Zombie Game Cards V1.2
www.nick101.f9.co.uk / Blockbuster Wargames
PISTOL
NEMESIS
Small Item
Special
Range 6 inches On an Oops roll, out of ammo
Biological weapon. Movement 6 inches Weapon range 12 inches, may not move & fire Damage from weapon 2 wounds Ignores the first 2 wounds then destroyed.
TWIN PISTOLS
SHOTGUN
Big Item
Big Item
Range 6 inches. Target knocked back two inches instead of one. On an Oops roll, out of ammo
Range 8 inches. Target knocked back two inches instead of one. On an Oops roll, out of ammo
SNIPER RIFLE
RIFLE
Big Item
Big Item
Range 15 inches On an Oops roll, out of ammo
Range 12 inches On an Oops roll, out of ammo
SURPRISE!
Place a single zombie anywhere on the table Play immediately and discard
BRA-A-A-I-I-NS…
A zombie player chooses a zombie. It gains an additional two inches of movement this turn Play immediately and discard
Zombie Game Cards V1.2
www.nick101.f9.co.uk / Blockbuster Wargames
FLAK JACKET
RELOAD
Special
Special
Ignore first wound taken Discard after use
Weapon reloaded Discard after use
RELOAD
RELOAD
Special
Special
Weapon reloaded Discard after use
Weapon reloaded Discard after use
RELOAD
RELOAD
Special
Special
Weapon reloaded Discard after use
I’M OUT OF AMMO! Choose one of your weapons, it is now out of ammo (no effect if you don’t have one) Play immediately and discard
Weapon reloaded Discard after use
I NEED A REST Human misses next turn Play immediately and discard
Zombie Game Cards V1.2
SMELL OF FEAR All zombies get 6 inches movement on their next turn Play immediately and discard
HIDE
Human may not be attacked on the next zombie turn Discard after use
LUCKY COINCIDENCE Immediately place a barricade for free Play immediately and discard
www.nick101.f9.co.uk / Blockbuster Wargames
SMASH
A barricade, chosen by a zombie player, is destroyed. A zombie does not have to be next to it Play immediately and discard
THAT’S MY GRANDPA! A zombie player chooses a zombie that cannot be attacked this turn Play immediately and discard
FRENZY
Choose a zombie He gains +1 to die rolls this turn Play immediately and discard
Zombie Game Cards V1.2
GRENADE
www.nick101.f9.co.uk / Blockbuster Wargames
WE’RE ON A HUNT!
Small Item May be thrown 5 inches. Causes 1 wound to anything within 1 inch of target point On an Oops roll take 1 wound yourself Discard after use
This round all humans get +1 to all attacking dice rolls A rolled 1 is still an Oops Discard after use
POWER DRILL
LAWN MOWER
Small Item
Big Item
Kills zombie on a roll of 5 or 6 On an Oops roll zombie gets free attack on human immediately
Any zombie contacted by the lawn mower is killed on a 5 or 6 If the zombie is not killed the human stops at that point