BISHOP (Lucas Bishop)

Cybernetic arm: Enhanced Strength 3, Quirk: Right Arm Only; Movement 3 (Time Travel 3) •. 11 points. Energy absorption: Immunity 20 (Energy damage) ...
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BISHOP (Lucas Bishop)

PL12

STRENGTH

STAMINA

AGILITY

DEXTERITY

FIGHTING

INTELLECT

AWARENESS

PRESENCE

3

4

2

2

8

2

2

1 POWERS

Cybernetic Arm: Enhanced Strength 3, Quirk: Right Arm Only; Movement 3 (Time Travel 3) • 11 points Energy Absorption: Immunity 20 (Energy damage), Limited to Half Effect; Protection 8, Impervious 12, Limited to Energy • 20 points Energy Blast: Ranged Damage 16, Variable Descriptor, Fades (recharged by Energy Absorption), Quirk (same descriptor as absorbed energy) • 16 points Energy Storage: Enhanced Strength 4, Enhanced Stamina 4, Enhanced Regeneration 4, Fades (recharged by Energy Absorption) • 10 points Temporal Anchor: Immunity 2 (all temporal effects), Limited to Half Effect; Senses 3 (Tracking Detect Temporal Anomaly, Time Sense) • 4 points

OFFENSE Initiative +2 Blaster Guns +12, Ranged • Damage 8 Unarmed +8, Close • Damage 3 [7] (6 [10] with Right Arm) DEFENSE TOUGH. 12[16]*/8[12]** FORTITUDE 10  [14 WILL 10

DODGE PARRY

8 8

* Impervious 12 ** Against physical damage

EQUIPMENT Blaster Guns: Ranged Damage 8 • 16 points Body Armor: Protection 4, Limited to Physical • 2 points

SKILLS DESIGN NOTES Another character with some situational modifiers. Bishop has a great degree of protection against energy damage, which he can redirect as an energy blast or store it to enhance his physical abilities. His energy blast generally returns the same type of energy that he absorbs, so Variable Descriptor and Quirk are net +0 modifiers. Bishop also pulls some stunts off his energy blast, for instance duplicating a teleport power by absorbing residual teleport energy.

Close Combat: Unarmed 2 (+10), Expertise: Future History 4 (+6), Expertise: Tactics 12 (+14), Intimidation 8 (+9), Investigation 10 (+12), Ranged Combat: Guns 4 (+12), Technology 8 (+10), Vehicles 10 (+12) ADVANTAGES Diehard, Equipment 4, Improved Aim, Power Attack, Ranged Attack 6, Set-Up, Startle, Teamwork

POWER POINTS Abilities 48 + Powers 61 + Advantages 16 + Skills 29 + Defenses 20 = Total 174 COMPLICATIONS Obsession: With preventing his future timeline.