Begin by Creating a NURBS sphere. You may right click ... - trueSpace
reflectance shader with Luminance values bumped up can also create a nice effect. Apply the material by clicking the ... The UV cage can be moved, rotated, or ...
Begin by Creating a NURBS sphere. You may right click the icon if you wish to adjust primitive options, such as latitude and longitude.
Exit Primitive creation mode by hitting the Space Bar. Enter edit mode by right clicking on the sphere. Select the middle 'equator' line by clicking once on it, then click 'Scissor patch' icon on toolbar. The sphere is now 2 objects. Delete the bottom half.
Open the Material Editor and left, then right click on the Color: shader. Choose Texture map from the library. Close the library with a quick right-click drag. Browse to your desired texture map and choose it. Left and right click on Reflectance: shader, and choose Constant from the library. Other reflectance shaders that work well are Translucent or Translucent Plastic, which can impart a nice 'glow' to the sky. If the sky is not visible except in the reflection of objects in the scene, use of a reflectance shader with Luminance values bumped up can also create a nice effect. Apply the material by clicking the Paint Object icon.
If the default UV mapping doesn't work with your particular sky texture, try applying a different map.Planar often works as well as or better than spherical mapping- experiment! The UV cage can be moved, rotated, or scaled by using the widgets or the regular Object M/R/T tools. Watch for seams on your texture- you can either hide it off camera by rotating the dome or begin by making the texture seamless in a 2D image editor. To exit UV mode hit the Space Bar. Once you have it surfaced the way you like, Scale up the dome to encompass the entire scene. Open the Object Info box by right clicking the Object Tool. Click Render Options, then uncheck Cast Shadows and Receive Shadows. This will prevent it from blocking any lights or catching any unwanted shadows. You'll also need an object to serve as a ground or else you'll see the background where the bottom half of the dome is missing.
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I show the Add Curve tool being used here to draw a crude curve around the perimeter of the window .... against the sphere in background. If you see a problem ...
If you are lost, maybe you are the weakest link, and so should leave that tutorial right now. Or copy the following mel script as how to make a perfect sphere using ...
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Manual Settings â These parameters define the mirror plane for when the Mirror ...... Script objects can define a model by creating a mesh from scratch, or by ...
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Active objects have simple physical properties and the simulation process .... Erase Anim: erase the previous keyframes from the AE (Animation Editor) if Save ...
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You can improve it by editing the HomeU.html file, either by using the .... items in the Color tab of the Editor Properties dialog, which can be displayed by.
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