ANNIHILUS PL13

FIGHTING. 3. STAMINA. 12 [16]. INTELLECT. 8 [10]. AGILITY. 3 [5]. AWARENESS. 6. DEXTERITY. 2. PRESENCE. 2. ANNIHILUS. PL13. OFFENSE. INItIatIvE +7.
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ANNIHILUS STRENGTH

STAMINA

12 [16] 12 [16]

PL13 AGILITY

DEXTERITY

FIGHTING

INTELLECT

AWARENESS

PRESENCE

3 [5]

2

3

8 [10]

6

2 POWERS

Cosmic Control Rod: 74 points, Removable (-14 points) • 60 points total Ability Boost: Enhanced Strength 4, Enhanced Stamina 4, Enhanced Agility 2, Enhanced Fighting 2 • 24 points Cosmic Energy Control: Array (34 points) Cosmic Blast: Ranged Damage 17 • 34 points • Matter Manipulation: Transform 6 (anything into anything) • 1 point Life Support: Immunity 11 (Aging, Life Support) • 11 points Space Flight: Movement (Space Travel 2) • 4 points Exoskeleton: Flight 6 (120 MPH); Impervious Toughness 12 • 24 points

OFFENSE Initiative +7 Cosmic Blast +9, Ranged • Damage 17 Unarmed +8 [+10], Close • Damage 12 [16] DEFENSE TOUGHNESS FORTITUDE WILL

12*  [16] 12  16] 10

DODGE PARRY

8  [10] 8  [10]

* Impervious 12

SKILLS Expertise: Military 12 (+18), Expertise: Negative Zone 16 (+22), Intimidation 12 (+16), Ranged Combat: Cosmic Blast 6 (+9), Technology 12 (+18) DESIGN NOTES Annihilus’ well-being is tied to the Cosmic Rod he wears around his neck, which is also the source of much of his power. As the conqueror of the Negative Zone, Annihilus can have countless minions at his disposal. This build doesn’t include the Quantum Bands or the Opposing Force that Annihilus possessed during Annihilation.

ADVANTAGES Accurate Attack, Benefit 5 (Lord of the Negative Zone), Improved Initiative, Leadership, Power Attack POWER POINTS Abilities 100 + Powers 84 + Advantages 9 + Skills 29 + Defenses 13 = Total 235

COMPLICATIONS Paranoid: Annihilus thinks everyone is out to steal his Cosmic Rod. Weakness: If Annihilus is separated from the Cosmic Rod, he starts aging rapidly, and all of his physical traits become impaired within a day, disabled within a week, and debilitated within a month.