Light: electromagnetic transverse wave. Read Siggraph 2014 course by Naty ... Visible light: between 400 and 700 nm ... Energy of the light (a color). â« Times the ...
•And also SVBRDF (for spatially varying BRDF) • material parameters change over the surface (usually using textures)
•And also BSSRDF (for Bidirectionnal Subsurface Scatering Distribution Function) • specific for translucent materials •More generally: BXDF for Bidirectionnal X Distribution Function
In a vertex shader (Gouraud shading)
In a fragment shader (Phong shading) Phong did a lot of things! Phong shading is not the same as the Phong model!
In a vertex shader (Gouraud shading)
Read this Siggraph course if your are interested in which kind of shading