46
ALUSAIR OBARSKYR COMMANDER 6
LG
LEVEL
SPEED
LEVEL
+12/+7 (10 magic)
THUNDER
25 LG
Humanoid (Human)
Humanoid (Dwarf) SPEED
9 POINTS
MELEE ATTACK
+6/+6 (5) TYPE
Magical Beast SPEED
SPECIAL ABILITIES
Anvil of Thunder (Stun enemy hit by both this creature’s melee attacks in the same turn; DC 15) Save +4
AC
Unique (Only 1 of this creature in your warband)
LEVEL
+9/+9 (10 magic/5 magic) TYPE
COMMANDER EFFECT
CELESTIAL BLACK BEAR
POINTS
MELEE ATTACK
TYPE
SPECIAL ABILITIES
HP
OF
LG
MELEE ATTACK
Followers that activate within 6 squares of this commander gain Powerful Charge +10 (Melee damage +10 when charging) until end of turn.
AC
ANVIL
POINTS
HP
SPECIAL ABILITIES
Resist 5 Acid, Cold, Electricity ■ (Melee damage +5 Smite Evil +5 ❑ against evil enemies) Spell Resistance (May ignore spells unless the caster rolls 11+)
AC
HP
(Alusair Obarskyr is higher-level on the D&D Roleplaying side.) 01/60 ★
©2004 Wizards
CLERIC LG
LEVEL
OF
ST. CUTHBERT
COMMANDER 3
02/60 ◆
29
DRAGON SAMURAI
POINTS
LEVEL
+5 (5 magic)
LEVEL
+11/+11/+6 (10 magic + 5 fire)
COMMANDER EFFECT
SPECIAL ABILITIES
SPECIAL ABILITIES
HP
©2004 Wizards
4
©2004 Wizards
MAN-AT-ARMS
POINTS
06/60 ★
3
LEVEL
+4 (5)
LEVEL
+3 (5) TYPE
Humanoid (Dwarf)
Humanoid (Human)
+10 (10)
Monstrous Humanoid SPEED
Save +4 AC
AC
AC
HP
HP
HP
08/60 ●
MELEE ATTACK TYPE
SPEED
©2004 Wizards
22 POINTS
LG
MELEE ATTACK
TYPE SPECIAL ABILITIES
©2004 Wizards
RHEK
POINTS
LG
MELEE ATTACK
07/60 ●
TYPE: Humanoid (Human)
Fearless (Always succeeds on morale saves) ■ (Touch; heal 15 hp) Lay on Hands 15 ❑ Save +4 ■ (Melee damage +15 Smite Evil +15 ❑ against evil enemies) ■ (As Turn Turn Evil Outsider 3 ❑ Undead, but evil Outsiders only) ■ SPELLS: 1st—magic weapon ❑ (touch; +1 attack, ignore DR)
HP
05/60 ★
LG
SPEED
+7 (5)
Cleansing Flame (Followers gain attack +1, or attack +4 against enemies with DR)
■❑ ■ (range 6; target creature 1st—cause fear ❑ of level 5 or below makes a morale save) ■❑ ■ (range 6; 10 2nd—deific vengeance ❑ damage, or 20 damage to Undead; DC 14)
LEVEL
+10/+5 (10 magic)
COMMANDER EFFECT AC
SPELLS
HILL DWARF WARRIOR
MELEE ATTACK
SPECIAL ABILITIES
■ (Melee damage +5 Smite Evil +5 ❑ against evil enemies) ■ Turn Undead 4 ❑
04/60 ◆
38 POINTS
RANGED ATTACK SPEED
■ Breath Weapon ❑ (Replaces attacks: cone; 20 fire damage; DC 16) Resist Fire 5
AC
©2004 Wizards
EXORCIST OF THE SILVER FLAME COMMANDER 5
LG
MELEE ATTACK
Humanoid (Human) SPEED
Vengeance (Followers gain melee damage +5 if opponents have destroyed at least 2 of your creatures)
HP
60 POINTS
TYPE
Humanoid (Human)
AC
03/60 ●
LG
MELEE ATTACK TYPE
SPEED
©2004 Wizards
©2004 Wizards
SPECIAL ABILITIES
Powerful Charge +10 (Melee damage +10 when charging) Resounding Blow (If this creature scores a critical hit, Stun that enemy) ■❑ ■ (Melee damage +5 Smite Chaos +5 ❑ against chaotic enemies)
09/60 ◆
©2004 Wizards
WARFORGED HERO
36
LG
LEVEL
SPEED
LG/CG
MELEE ATTACK
LEVEL
+14/+9 (10 magic) Construct (Living Construct)
Outsider SPEED
DR 5 Living Construct (Has only Immune Level Drain, Paralysis, Poison, Sleep) Powerful Charge +5 (Melee damage +5 when charging) Stable Footing (Difficult terrain does not slow this creature’s movement)
AC
HP
LEVEL
HP
©2004 Wizards
BARIAUR RANGER
11/60 ◆
HP
16
CG
LEVEL
LEVEL
+9/+9 (10 magic/5 magic) +8 (5)
SPEED
Outsider SPECIAL ABILITIES
AC
Aberration Foe (Damage +5 against Aberrations) Spell Resistance (May ignore spells unless the caster rolls 11+)
HP
LEVEL
+5 (5 magic)
Enemies within 6 squares that miss with a ranged or melee attack cannot make any other attacks that turn. WARBAND BUILDING: Gnomes of any faction are legal in your warband.
SPEED
Dodge Giants +4 (+4 AC against Giants) ■ Turn Undead 5 ❑
ELF WARRIOR
14/60 ◆
4
CG
LEVEL
LEVEL
+2 (5)
52
TYPE: Humanoid (Elf)
AC
AC
HP
HP
16/60 ●
CG
MELEE ATTACK
LEVEL
+14/+9 (30 magic)
©2004 Wizards
43 POINTS
MELEE ATTACK
+9/+4 (5)
RANGED ATTACK SPEED
SPECIAL ABILITIES
Aura of Fear 2 (Enemies in squares threatened by this creature gain morale save –2) Burnout (This creature takes 5 damage whenever it activates) Death Strike (When its hp are reduced to 0 or lower, this creature may make one immediate melee attack) Fearless (Always succeeds on morale saves)
17/60 ★
©2004 Wizards
HALF-ELF BOW INITIATE
POINTS
Humanoid (Human) SPEED
TYPE: Humanoid (Human)
15/60 ★
TYPE
+3 (5)
+4, range 6 (5)
■ (Replaces attacks: Chastise Spirits ❑ Elemental, Fey, and Incorporeal creatures within 6 squares take 20 damage; DC 17) Mobility (+4 AC against attacks of opportunity) SPELLS: Sorcerer Spells ■❑ ■❑ ■❑ ■ cure light wounds (touch; 1st— ❑ heal 5 hp), snake’s swiftness (range 6; target creature may make an immediate attack) ■❑ ■❑ ■ cat’s grace (touch; +2 AC, 2nd— ❑ ranged attack +2) ■❑ ■ swift fly (self; gain Flight this 3rd— ❑ turn, speed F8, swift action)
HP
CG
MELEE ATTACK RANGED ATTACK
SPEED
©2004 Wizards
FRENZIED BERSERKER
POINTS
+2 (5)
SPECIAL ABILITIES
AC
■ (touch; target creature 1st—sanctuary ❑ cannot be attacked until its next turn), ■❑ ■ (range 6; 10 damage) nimbus of light ❑ ■ (self; any creature that 3rd—ring of blades ❑ activates when adjacent to this creature takes 10 damage, ignore Spell Resistance) ©2004 Wizards
MELEE ATTACK RANGED ATTACK
COMMANDER EFFECT
SPELLS
13/60 ◆
26 POINTS
CG
MELEE ATTACK
SPECIAL ABILITIES HP
©2004 Wizards
CROW SHAMAN
POINTS
TYPE: Small Humanoid (Gnome)
TYPE AC
12/60 ★
31
CLERIC OF GARL GLITTERGOLD COMMANDER 3
CG
MELEE ATTACK
RANGED ATTACK SPEED
©2004 Wizards
SPELLS
■❑ ■ 2nd—Bigby’s slapping hand ❑ (sight; target creature provokes attacks of opportunity from all creatures that threaten its square; DC 20) ■❑ ■ 3rd—empowered magic missile ❑ (sight; 15 damage) ■ (cone; 30 fire damage, 4th—blast of flame ❑ ignore Spell Resistance; DC 16)
AC
SPELLS
POINTS
+2 (5)
Humanoid (Human) SPEED
SPECIAL ABILITIES
Sorcerer Spells ■❑ ■❑ ■❑ ■ bless (your warband; attack 1st— ❑ +1), cure light wounds (touch; heal 5 hp), magic weapon (touch; +1 attack, ignore DR) ■❑ ■❑ ■ sound burst (range 6; 2nd— ❑ radius 2; 5 sonic damage and Stun; DC 14 negates) 10/60 ★
MELEE ATTACK TYPE
Illuminator (Creatures within 6 squares do not benefit from Conceal, Hide, or Invisible) Resist 5 Acid, Cold, Electricity Resist 10 Fire Save +4
AC
36 POINTS
CG
+8 (5) TYPE
ADVENTURING WIZARD
POINTS
MELEE ATTACK
TYPE SPECIAL ABILITIES
20
AASIMAR FAVORED SOUL
POINTS
©2004 Wizards
+14/+14/+9 (10 magic) TYPE
Humanoid (Elf) AC
HP
SPECIAL ABILITIES
Precise Shot (When this creature shoots into melee, the defender doesn’t get the AC bonus) Ranged Precision +5 (On its turn, if this creature makes a single ranged attack at an enemy within 6 squares, damage +5 on that attack)
18/60 ★
©2004 Wizards
LONGTOOTH BARBARIAN
CG
LEVEL
27
SHARN CUTTHROAT
POINTS
VALENAR COMMANDER
CG
MELEE ATTACK
LEVEL
+10/+4 (15 magic/10) TYPE
SPEED
9 POINTS
MELEE ATTACK
LEVEL
+8 (5)
SPEED
AC
HP
SPEED
TYPE
19/60 ◆
©2004 Wizards
FORMIAN WARRIOR
SPEED
AC
20/60 ◆
16
©2004 Wizards
ETHEREAL FILCHER
POINTS
MELEE ATTACK
LEVEL
+7/+5 (10 + Poison/5)
Aberration SPEED
SPECIAL ABILITIES:
Filch (Replaces attacks: touch; Humanoid or Monstrous Humanoid only, attack –2, melee damage –5 [minimum 5], then Ethereal Filcher is eliminated)
AC
HP
HP
COMMANDER 4
55 POINTS
MELEE ATTACK
+13/+8 (15 magic) TYPE: Humanoid (Drow, Elf)
Outsider Immune Cold, Poison Poison (5 damage whenever poisoned creature activates; DC 14) Resist 10 Electricity, Fire, Sonic Spell Resistance (May ignore spells unless the caster rolls 11+)
LEVEL
+2 (5)
©2004 Wizards
RYLD ARGITH CG/CE
TYPE SPEED
21/60 ★
10
MELEE ATTACK
TYPE SPECIAL ABILITIES
HP
POINTS
CG/CE
LG/LE
LEVEL
Hide Melee Sneak Attack +5 Ranged Sneak Attack +5 Sidestep (On its turn, if it moves only 1 square, this creature can make all its attacks and does not draw attacks of opportunity)
COMMANDER EFFECT
Followers making ranged attacks can target any noncommander enemy.
AC
SPECIAL ABILITIES
HP
+10/+10 (10 magic) Humanoid (Elf)
+8, range 6 (5)
Humanoid (Changeling, Shapechanger) AC
MELEE ATTACK TYPE
RANGED ATTACK
Humanoid (Shapechanger, Shifter)
COMMANDER 4
CG
38 POINTS
AC
HP
COMMANDER EFFECT: Good
Humanoid followers gain melee attack +2. Evil Humanoid followers gain Keen Critical 19 (Scores critical hits on melee attack rolls of natural 19 and 20). SPECIAL ABILITIES: Unique (Only 1 of this creature in your warband) Improved Initiative 8 (Commander rating counts as 8 for initiative checks) Keen Critical 19 (Scores critical hits on melee attack rolls of natural 19 and 20) Melee Sneak Attack +5 Spell Resistance (May ignore spells unless the caster rolls 11+) (Ryld Argith is higher-level on the D&D Roleplaying side.)
22/60 ◆
©2004 Wizards
WYVERN
23/60 ◆
36
ACHAIERAI
POINTS
SPEED
AC
24/60 ★
29
MELEE ATTACK
+10/+8/+8 (10 + Poison/10/10)
LEVEL
LE
MELEE ATTACK
TYPE
TYPE
Large Dragon
Large Outsider SPEED
SPECIAL ABILITIES
Flight Incited (Each round, this creature must activate before any nonincited creatures in its warband) Poison (5 damage whenever poisoned creature activates; DC 17)
HP
HP
25/60 ★
AC
©2004 Wizards
LEVEL
+9/+4 (10/15)
21 POINTS
MELEE ATTACK
+8/+8 (10 magic) TYPE
SPEED
SPECIAL ABILITIES
■ Black Cloud ❑ (Replaces attacks: 10 damage and Confusion, all living creatures within 2 squares except Achaierais; save against Confusion at the end of each affected creature’s turn, DC 15) Melee Reach 2 Spell Resistance (May ignore spells unless the caster rolls 11+)
26/60 ★
©2004 Wizards
BLADEBEARER HOBGOBLIN
POINTS
LE
CG/CE
LEVEL
©2004 Wizards
©2004 Wizards
Humanoid (Goblinoid, Hobgoblin) SPECIAL ABILITIES
AC
Executioner’s Blade (Melee attack +4 and melee damage +5 against creatures that are out of command or routing)
HP
27/60 ◆
©2004 Wizards
5
DEKANTER GOBLIN
DESTRACHAN
POINTS
LE
LEVEL
LE
MELEE ATTACK
LEVEL
+4 (5) TYPE
SPEED
Humanoid (Dekanter Goblin, Goblinoid) Regeneration 5 (This creature heals 5 hp at the start of its turn) Resist 5 Cold
HP
SPECIAL ABILITIES
■ Blast Defenses ❑ (Replaces attacks: cone; –4 AC; DC 15) ■❑ ■❑ ■ (Replaces attacks: cone; Blast Flesh ❑ 15 sonic damage; DC 15) Blindsight
AC
©2004 Wizards
FIENDISH DIRE WEASEL
8
LEVEL
SPEED
LEVEL
+6 (5 + Blood Drain)
Dragon SPEED
SPEED
30/60 ●
HALF-ELF HEXBLADE
33 POINTS
MELEE ATTACK
+12/+7 (10 magic) Humanoid (Elf)
SPEED
SPECIAL ABILITIES
SPECIAL ABILITIES
■❑ ■ Hexblade’s Curse ❑ (Swift action: sight; attack –4, save –4, damage –5 [minimum 5]; DC 19)
AC
SPELLS
©2004 Wizards
32/60 ★
13
©2004 Wizards
HOOK HORROR
33/60 ◆
39
LEVEL
Aberration (Reptilian)
Large Aberration
■ Mind Blast ❑ (Replaces attacks: cone; Stun; DC 15) Spell Resistance (May ignore spells unless the caster rolls 11+)
HP
AC
HP
©2004 Wizards
LEVEL
+13/+13 (10) TYPE
SPEED
14 POINTS
LE
MELEE ATTACK
TYPE SPECIAL ABILITIES
©2004 Wizards
IRON COBRA
POINTS
LE
+6 (10)
■ (range 6; whenever 1st—phantom threat ❑ target is attacked in melee, the attacker is considered to be flanking it; DC 13)
HP
POINTS
MELEE ATTACK
34/60 ◆
©2004 Wizards
TYPE
HP
LEVEL
Slow Ranged Attack (Can’t make a ranged attack and move in the same turn)
LEVEL
Flight ■ (Replaces attacks: cone; Breath Weapon ❑ 15 acid damage; DC 16) Immune Acid
AC
HP
LE
SPECIAL ABILITIES
AC
28
+10/+8/+8 (5)
Magical Beast
HALF-ILLITHID LIZARDFOLK
TYPE
LE
TYPE
31/60 ●
+2 (5)
POINTS
MELEE ATTACK
TYPE SPECIAL ABILITIES
+3 (5)
Humanoid (Human)
LE
Blood Drain (5 damage to living creature; DC 15) Cannot Rally Resist 5 Cold, Fire Spell Resistance (May ignore spells unless the caster rolls 11+)
AC
©2004 Wizards
GREEN DRAGON
POINTS
MELEE ATTACK
MELEE ATTACK
HP
29/60 ◆
LE
6 POINTS
RANGED ATTACK SPEED
HP
28/60 ●
AC
LEVEL
+9 (10)
Large Aberration SPEED
EMERALD CLAW SOLDIER
LE
MELEE ATTACK TYPE
SPECIAL ABILITIES AC
26 POINTS
+2 (5 + Poison) TYPE
Construct SPEED
SPECIAL ABILITIES
Blindsight Feast (When it reduces a living enemy to 0 hp, this creature makes a morale save) Melee Reach 2 Rend +20 (If this creature hits one enemy with both melee attacks on the same turn, damage +20 to second attack)
35/60 ★
MELEE ATTACK
©2004 Wizards
AC
HP
SPECIAL ABILITIES
Command Dependent (Speed 0 instead of 2 when out of command) DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks) Fearless (Always succeeds on morale saves) Poison (5 damage whenever poisoned creature activates; DC 14) Spell Resistance (May ignore spells unless the caster rolls 11+)
36/60 ◆
©2004 Wizards
KOBOLD CHAMPION
11
LE
LEVEL
SPEED
AC
LEVEL
+6 (5)
LEVEL
–2 (5) TYPE
Small Humanoid (Kobold, Reptilian)
Small Humanoid (Kobold, Reptilian)
SPEED
LE
MELEE ATTACK
TYPE
Brittle Morale (Fails morale saves if out of command)
Kobold followers gain Conceal 6. Willing to Follow (This commander can benefit from the Commander Effects of other commanders in your warband as though it were a follower)
HP
SPELLS
Sorcerer Spells ■❑ ■❑ ■ magic missile (sight; 1st— ❑ 5 damage), magic weapon (touch; +1 attack, ignore DR) ■ fireburst (each adjacent creature; 2nd— ❑ 15 fire damage, can cast while adjacent to enemy; DC 14) 37/60 ●
©2004 Wizards
MONGRELFOLK
38/60 ◆
3
SPEED
MELEE ATTACK
LEVEL
+0 (5)
Plant
40/60 ●
©2004 Wizards
SILENT WOLF GOBLIN
12
SPEED
©2004 Wizards
SKULLSPLITTER
POINTS
COMMANDER 2
LE
MELEE ATTACK
LEVEL
+3/+3 (5)
Small Humanoid (Goblin, Goblinoid)
Humanoid (Human) SPEED
Tyrannical Morale +4
Melee Sneak Attack +5
SPECIAL ABILITIES
HP
43/60 ●
©2004 Wizards
©2004 Wizards
FLESH GOLEM LEVEL
51 POINTS
MELEE ATTACK
+10 (15) TYPE
Large Construct SPEED
Executioner’s Blade (Melee attack +4 and melee damage +5 against creatures that are out of command or routing)
44/60 ★
42/60 ◆
LE/CE
COMMANDER EFFECT
SPECIAL ABILITIES
HP
Elf Bane (Melee attack +2, melee damage +10 against Elves) Save +4
28
+9 (15) TYPE
AC
AC
SPECIAL ABILITIES
POINTS
MELEE ATTACK
TYPE
AC
+10 (10 magic)
HP
41/60 ●
LE
MELEE ATTACK Monstrous Humanoid
SPEED
SPECIAL ABILITIES
Pacification Spores (Living creature can’t make melee or ranged attacks until after its next turn; DC 15)
AC
15 POINTS
TYPE
HP
HP
LEVEL
SAHUAGIN RANGER LEVEL
+5 (5 + Pacification Spores)
Humanoid (Goblinoid, Kobold, Mongrelfolk, Orc) Cave Setup (May set up on any Cave tile instead of your assembly tile)
©2004 Wizards
LE
TYPE
SPECIAL ABILITIES AC
9 POINTS
MELEE ATTACK
TYPE SPEED
SPECIAL ABILITIES
39/60 ★
LE
LE
LEVEL
©2004 Wizards
MYCONID GUARD
POINTS
+8/+8 (5)
Mind Blast (Replaces attacks: cone; Stun; DC 17) ■ Psychic Scream ❑ (Replaces attacks: enemy noncommander creatures are out of command until end of round) Rend +15 (If this creature hits one creature with both melee attacks on the same turn, damage +15 to second attack) Spell Resistance (May ignore spells unless the caster rolls 11+)
AC
SPECIAL ABILITIES
HP
MELEE ATTACK Aberration
SPEED
COMMANDER EFFECT
HP
38 POINTS
TYPE
SPECIAL ABILITIES AC
MIND FLAYER TELEPATH
POINTS
COMMANDER 1
LE
MELEE ATTACK
20
KOBOLD SORCERER
POINTS
AC
HP
©2004 Wizards
SPECIAL ABILITIES
Requires Instruction (This creature acts as though confused if it activates when out of command) DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks) Fearless (Always succeeds on morale saves) Melee Reach 2 Spell Resistance All (Ignores all spells)
45/60 ★
©2004 Wizards
CARRION TRIBE BARBARIAN
CE
LEVEL
12 LEVEL
+8 (10)
AC
AC
HP
HP
46/60 ●
LEVEL
SPEED
©2004 Wizards
FIENDISH GIANT PRAYING MANTIS
HP
47/60 ◆
LEVEL
+7/+7 (20 magic)
SPEED
HP
©2004 Wizards
50/60 ★
5
AC
©2004 Wizards
AC
HP
51/60 ●
31
LEVEL
+3 (5)
Undead
Large Giant
Fearless (Always succeeds on morale saves) Immune Cold
AC
HP
52/60 ●
HP
©2004 Wizards
LEVEL
+8 (20) TYPE
SPEED
9 POINTS
CE
MELEE ATTACK
TYPE SPECIAL ABILITIES
©2004 Wizards
MAD SLASHER
POINTS
CE
MELEE ATTACK
+1 (10)
Humanoid (Gnoll)
ICE TROLL
POINTS
MELEE ATTACK
SPEED
SPECIAL ABILITIES
Always Out of Command DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks) Swallow Whole (Destroy Medium or smaller creature hit by 3 of this creature’s melee attacks in the same turn; DC 14) ■ (Swift action: Confusion, Gibbering ❑ all creatures within 6 squares except Gibbering Mouthers; DC 13, save at the end of each affected creature’s turn) Immune Critical Hits, Flanking Wandering Monster (Sets up on a random feature tile instead of your assembly tile)
AC
3 POINTS
TYPE
Aberration
CE
SPEED
GNOLL LEVEL
+4/+4/+4/+4 (5)
Large Magical Beast SPECIAL ABILITIES
©2004 Wizards
CE
TYPE
GNOLL SKELETON
48/60 ★
POINTS
MELEE ATTACK
TYPE
49/60 ★
HP
26
GIBBERING MOUTHER
(This creature is lower-level on the D&D Roleplaying side.)
LEVEL
©2004 Wizards
SPECIAL ABILITIES
Blind-Fight Immune Poison Paralyzing Rend +15 (If this creature hits one enemy with both melee attacks on the same turn, Paralysis, DC 19; damage +15 to second attack) Save = 10 (Add 10 instead of level to saves)
AC
CE
MELEE ATTACK
+12/+12 (10)
Large Aberration SPEED
Cave Setup (May set up on any Cave tile instead of your assembly tile) Constrict (Large or smaller creature skips next turn; DC 13) Dual Activation (Can take 2 turns in each round; each turn counts as one of your activations in that phase) Hide Melee Reach 2
33
MELEE ATTACK TYPE
SPECIAL ABILITIES
POINTS
DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks) Incited (Each round, this creature must activate before any nonincited creatures in its warband) Resist 5 Cold, Fire Spell Resistance (May ignore spells unless the caster rolls 11+)
AC
LEVEL
+6 (5 + Constrict) Small Aberration
SPEED
51 POINTS
CE
MELEE ATTACK TYPE
Humanoid (Human)
CE
CHUUL
POINTS
CE
MELEE ATTACK TYPE
SPEED
14
CHOKER
POINTS
+6 (5) TYPE
Aberration SPEED
SPECIAL ABILITIES
Double Damage from Acid, Fire Immune Cold Melee Reach 2 Regeneration 5 (This creature heals 5 hp at the start of its turn)
53/60 ★
MELEE ATTACK
©2004 Wizards
AC
HP
SPECIAL ABILITIES
Incited (Each round, this creature must activate before any nonincited creatures in its warband) Whirlwind Attack (On its turn, if this creature moves no more than 1 square, it can make a separate melee attack against each enemy creature in a square it threatens)
54/60 ◆
©2004 Wizards
MOUNTAIN ORC
12
CE
LEVEL
SPEED
MELEE ATTACK
LEVEL
+8 (15)
Large Undead SPEED
HP
HP
55/60 ●
©2004 Wizards
TAER
©2004 Wizards
YUAN-TI ABOMINATION COMMANDER 4
CE
LEVEL
TYPE
Giant
HP
58/60 ●
AC
57/60 ◆
48
HP
©2004 Wizards
+13/+7 (10/10 + 10 acid + Poison)
LEVEL
MELEE ATTACK
+10/+4 (5/5 + 10 acid + Poison) RANGED ATTACK
SPEED
COMMANDER EFFECT
+9/+4 (5) TYPE
Monstrous Humanoid AC
SPECIAL ABILITIES
Blind-Fight Melee Reach 2 Poison (5 damage whenever poisoned creature activates; DC 17) Spell Resistance (May ignore spells unless the caster rolls 11+) ■❑ ■ (range 6; SPELLS: 1st—cause fear ❑ target creature of level 5 or below makes a morale save) ■ (range 6; Confusion, 3rd—suggestion ❑ save at the end of affected creature’s turn; DC 16)
59/60 ★
28 POINTS
CE
MELEE ATTACK
The DC of followers’ Poison increases by 4. AC
©2004 Wizards
YUAN-TI HALFBLOOD
POINTS
Large Monstrous Humanoid SPEED
Double Damage from Fire Immune Cold Stench (Adjacent living creatures without Stench gain attack –2, save –2, and –2 AC)
COMMANDER EFFECT
Orc and Goblinoid followers gain attack +2. WARBAND BUILDING: Orcs and Goblinoids of any faction are legal in your warband.
TYPE
SPECIAL ABILITIES
+7 (15)
HP
8
+3 (10)
MELEE ATTACK Humanoid (Orc)
SPEED
Fearless (Always succeeds on morale saves) Inhibited (Each round, this creature cannot activate until after all noninhibited creatures in its warband) Melee Reach 2
56/60 ★
CE
24 POINTS
TYPE
SPECIAL ABILITIES
POINTS
MELEE ATTACK
LEVEL
+9 (20)
Humanoid (Orc)
AC
AC
MELEE ATTACK TYPE
SPECIAL ABILITIES
COMMANDER 2
CE
TYPE
AC
SPEED
ORC SERGEANT
POINTS
CE
Save +4
LEVEL
29
OGRE ZOMBIE
POINTS
©2004 Wizards
HP
SPECIAL ABILITIES
Blind-Fight Hide Poison (5 damage whenever poisoned creature activates; DC 14) Spell Resistance (May ignore spells unless the caster rolls 11+) SPELLS
■ (range 6; target creature 1st—cause fear ❑ of level 5 or below makes a morale save) ■ (range 6; Confusion, 3rd—suggestion ❑ save at the end of affected creature’s turn; DC 16) 60/60 ◆
©2004 Wizards