Aberrations Skirmish

charging). Resounding Blow (If this creature scores a critical hit, Stun that enemy). Smite Chaos +5 □❑□❑(Melee damage +5 against chaotic enemies).
4MB taille 1 téléchargements 290 vues
46

ALUSAIR OBARSKYR COMMANDER 6

LG

LEVEL

SPEED

LEVEL

+12/+7 (10 magic)

THUNDER

25 LG

Humanoid (Human)

Humanoid (Dwarf) SPEED

9 POINTS

MELEE ATTACK

+6/+6 (5) TYPE

Magical Beast SPEED

SPECIAL ABILITIES

Anvil of Thunder (Stun enemy hit by both this creature’s melee attacks in the same turn; DC 15) Save +4

AC

Unique (Only 1 of this creature in your warband)

LEVEL

+9/+9 (10 magic/5 magic) TYPE

COMMANDER EFFECT

CELESTIAL BLACK BEAR

POINTS

MELEE ATTACK

TYPE

SPECIAL ABILITIES

HP

OF

LG

MELEE ATTACK

Followers that activate within 6 squares of this commander gain Powerful Charge +10 (Melee damage +10 when charging) until end of turn.

AC

ANVIL

POINTS

HP

SPECIAL ABILITIES

Resist 5 Acid, Cold, Electricity ■ (Melee damage +5 Smite Evil +5 ❑ against evil enemies) Spell Resistance (May ignore spells unless the caster rolls 11+)

AC

HP

(Alusair Obarskyr is higher-level on the D&D Roleplaying side.) 01/60 ★

©2004 Wizards

CLERIC LG

LEVEL

OF

ST. CUTHBERT

COMMANDER 3

02/60 ◆

29

DRAGON SAMURAI

POINTS

LEVEL

+5 (5 magic)

LEVEL

+11/+11/+6 (10 magic + 5 fire)

COMMANDER EFFECT

SPECIAL ABILITIES

SPECIAL ABILITIES

HP

©2004 Wizards

4

©2004 Wizards

MAN-AT-ARMS

POINTS

06/60 ★

3

LEVEL

+4 (5)

LEVEL

+3 (5) TYPE

Humanoid (Dwarf)

Humanoid (Human)

+10 (10)

Monstrous Humanoid SPEED

Save +4 AC

AC

AC

HP

HP

HP

08/60 ●

MELEE ATTACK TYPE

SPEED

©2004 Wizards

22 POINTS

LG

MELEE ATTACK

TYPE SPECIAL ABILITIES

©2004 Wizards

RHEK

POINTS

LG

MELEE ATTACK

07/60 ●

TYPE: Humanoid (Human)

Fearless (Always succeeds on morale saves) ■ (Touch; heal 15 hp) Lay on Hands 15 ❑ Save +4 ■ (Melee damage +15 Smite Evil +15 ❑ against evil enemies) ■ (As Turn Turn Evil Outsider 3 ❑ Undead, but evil Outsiders only) ■ SPELLS: 1st—magic weapon ❑ (touch; +1 attack, ignore DR)

HP

05/60 ★

LG

SPEED

+7 (5)

Cleansing Flame (Followers gain attack +1, or attack +4 against enemies with DR)

■❑ ■ (range 6; target creature 1st—cause fear ❑ of level 5 or below makes a morale save) ■❑ ■ (range 6; 10 2nd—deific vengeance ❑ damage, or 20 damage to Undead; DC 14)

LEVEL

+10/+5 (10 magic)

COMMANDER EFFECT AC

SPELLS

HILL DWARF WARRIOR

MELEE ATTACK

SPECIAL ABILITIES

■ (Melee damage +5 Smite Evil +5 ❑ against evil enemies) ■ Turn Undead 4 ❑

04/60 ◆

38 POINTS

RANGED ATTACK SPEED

■ Breath Weapon ❑ (Replaces attacks: cone; 20 fire damage; DC 16) Resist Fire 5

AC

©2004 Wizards

EXORCIST OF THE SILVER FLAME COMMANDER 5

LG

MELEE ATTACK

Humanoid (Human) SPEED

Vengeance (Followers gain melee damage +5 if opponents have destroyed at least 2 of your creatures)

HP

60 POINTS

TYPE

Humanoid (Human)

AC

03/60 ●

LG

MELEE ATTACK TYPE

SPEED

©2004 Wizards

©2004 Wizards

SPECIAL ABILITIES

Powerful Charge +10 (Melee damage +10 when charging) Resounding Blow (If this creature scores a critical hit, Stun that enemy) ■❑ ■ (Melee damage +5 Smite Chaos +5 ❑ against chaotic enemies)

09/60 ◆

©2004 Wizards

WARFORGED HERO

36

LG

LEVEL

SPEED

LG/CG

MELEE ATTACK

LEVEL

+14/+9 (10 magic) Construct (Living Construct)

Outsider SPEED

DR 5 Living Construct (Has only Immune Level Drain, Paralysis, Poison, Sleep) Powerful Charge +5 (Melee damage +5 when charging) Stable Footing (Difficult terrain does not slow this creature’s movement)

AC

HP

LEVEL

HP

©2004 Wizards

BARIAUR RANGER

11/60 ◆

HP

16

CG

LEVEL

LEVEL

+9/+9 (10 magic/5 magic) +8 (5)

SPEED

Outsider SPECIAL ABILITIES

AC

Aberration Foe (Damage +5 against Aberrations) Spell Resistance (May ignore spells unless the caster rolls 11+)

HP

LEVEL

+5 (5 magic)

Enemies within 6 squares that miss with a ranged or melee attack cannot make any other attacks that turn. WARBAND BUILDING: Gnomes of any faction are legal in your warband.

SPEED

Dodge Giants +4 (+4 AC against Giants) ■ Turn Undead 5 ❑

ELF WARRIOR

14/60 ◆

4

CG

LEVEL

LEVEL

+2 (5)

52

TYPE: Humanoid (Elf)

AC

AC

HP

HP

16/60 ●

CG

MELEE ATTACK

LEVEL

+14/+9 (30 magic)

©2004 Wizards

43 POINTS

MELEE ATTACK

+9/+4 (5)

RANGED ATTACK SPEED

SPECIAL ABILITIES

Aura of Fear 2 (Enemies in squares threatened by this creature gain morale save –2) Burnout (This creature takes 5 damage whenever it activates) Death Strike (When its hp are reduced to 0 or lower, this creature may make one immediate melee attack) Fearless (Always succeeds on morale saves)

17/60 ★

©2004 Wizards

HALF-ELF BOW INITIATE

POINTS

Humanoid (Human) SPEED

TYPE: Humanoid (Human)

15/60 ★

TYPE

+3 (5)

+4, range 6 (5)

■ (Replaces attacks: Chastise Spirits ❑ Elemental, Fey, and Incorporeal creatures within 6 squares take 20 damage; DC 17) Mobility (+4 AC against attacks of opportunity) SPELLS: Sorcerer Spells ■❑ ■❑ ■❑ ■ cure light wounds (touch; 1st— ❑ heal 5 hp), snake’s swiftness (range 6; target creature may make an immediate attack) ■❑ ■❑ ■ cat’s grace (touch; +2 AC, 2nd— ❑ ranged attack +2) ■❑ ■ swift fly (self; gain Flight this 3rd— ❑ turn, speed F8, swift action)

HP

CG

MELEE ATTACK RANGED ATTACK

SPEED

©2004 Wizards

FRENZIED BERSERKER

POINTS

+2 (5)

SPECIAL ABILITIES

AC

■ (touch; target creature 1st—sanctuary ❑ cannot be attacked until its next turn), ■❑ ■ (range 6; 10 damage) nimbus of light ❑ ■ (self; any creature that 3rd—ring of blades ❑ activates when adjacent to this creature takes 10 damage, ignore Spell Resistance) ©2004 Wizards

MELEE ATTACK RANGED ATTACK

COMMANDER EFFECT

SPELLS

13/60 ◆

26 POINTS

CG

MELEE ATTACK

SPECIAL ABILITIES HP

©2004 Wizards

CROW SHAMAN

POINTS

TYPE: Small Humanoid (Gnome)

TYPE AC

12/60 ★

31

CLERIC OF GARL GLITTERGOLD COMMANDER 3

CG

MELEE ATTACK

RANGED ATTACK SPEED

©2004 Wizards

SPELLS

■❑ ■ 2nd—Bigby’s slapping hand ❑ (sight; target creature provokes attacks of opportunity from all creatures that threaten its square; DC 20) ■❑ ■ 3rd—empowered magic missile ❑ (sight; 15 damage) ■ (cone; 30 fire damage, 4th—blast of flame ❑ ignore Spell Resistance; DC 16)

AC

SPELLS

POINTS

+2 (5)

Humanoid (Human) SPEED

SPECIAL ABILITIES

Sorcerer Spells ■❑ ■❑ ■❑ ■ bless (your warband; attack 1st— ❑ +1), cure light wounds (touch; heal 5 hp), magic weapon (touch; +1 attack, ignore DR) ■❑ ■❑ ■ sound burst (range 6; 2nd— ❑ radius 2; 5 sonic damage and Stun; DC 14 negates) 10/60 ★

MELEE ATTACK TYPE

Illuminator (Creatures within 6 squares do not benefit from Conceal, Hide, or Invisible) Resist 5 Acid, Cold, Electricity Resist 10 Fire Save +4

AC

36 POINTS

CG

+8 (5) TYPE

ADVENTURING WIZARD

POINTS

MELEE ATTACK

TYPE SPECIAL ABILITIES

20

AASIMAR FAVORED SOUL

POINTS

©2004 Wizards

+14/+14/+9 (10 magic) TYPE

Humanoid (Elf) AC

HP

SPECIAL ABILITIES

Precise Shot (When this creature shoots into melee, the defender doesn’t get the AC bonus) Ranged Precision +5 (On its turn, if this creature makes a single ranged attack at an enemy within 6 squares, damage +5 on that attack)

18/60 ★

©2004 Wizards

LONGTOOTH BARBARIAN

CG

LEVEL

27

SHARN CUTTHROAT

POINTS

VALENAR COMMANDER

CG

MELEE ATTACK

LEVEL

+10/+4 (15 magic/10) TYPE

SPEED

9 POINTS

MELEE ATTACK

LEVEL

+8 (5)

SPEED

AC

HP

SPEED

TYPE

19/60 ◆

©2004 Wizards

FORMIAN WARRIOR

SPEED

AC

20/60 ◆

16

©2004 Wizards

ETHEREAL FILCHER

POINTS

MELEE ATTACK

LEVEL

+7/+5 (10 + Poison/5)

Aberration SPEED

SPECIAL ABILITIES:

Filch (Replaces attacks: touch; Humanoid or Monstrous Humanoid only, attack –2, melee damage –5 [minimum 5], then Ethereal Filcher is eliminated)

AC

HP

HP

COMMANDER 4

55 POINTS

MELEE ATTACK

+13/+8 (15 magic) TYPE: Humanoid (Drow, Elf)

Outsider Immune Cold, Poison Poison (5 damage whenever poisoned creature activates; DC 14) Resist 10 Electricity, Fire, Sonic Spell Resistance (May ignore spells unless the caster rolls 11+)

LEVEL

+2 (5)

©2004 Wizards

RYLD ARGITH CG/CE

TYPE SPEED

21/60 ★

10

MELEE ATTACK

TYPE SPECIAL ABILITIES

HP

POINTS

CG/CE

LG/LE

LEVEL

Hide Melee Sneak Attack +5 Ranged Sneak Attack +5 Sidestep (On its turn, if it moves only 1 square, this creature can make all its attacks and does not draw attacks of opportunity)

COMMANDER EFFECT

Followers making ranged attacks can target any noncommander enemy.

AC

SPECIAL ABILITIES

HP

+10/+10 (10 magic) Humanoid (Elf)

+8, range 6 (5)

Humanoid (Changeling, Shapechanger) AC

MELEE ATTACK TYPE

RANGED ATTACK

Humanoid (Shapechanger, Shifter)

COMMANDER 4

CG

38 POINTS

AC

HP

COMMANDER EFFECT: Good

Humanoid followers gain melee attack +2. Evil Humanoid followers gain Keen Critical 19 (Scores critical hits on melee attack rolls of natural 19 and 20). SPECIAL ABILITIES: Unique (Only 1 of this creature in your warband) Improved Initiative 8 (Commander rating counts as 8 for initiative checks) Keen Critical 19 (Scores critical hits on melee attack rolls of natural 19 and 20) Melee Sneak Attack +5 Spell Resistance (May ignore spells unless the caster rolls 11+) (Ryld Argith is higher-level on the D&D Roleplaying side.)

22/60 ◆

©2004 Wizards

WYVERN

23/60 ◆

36

ACHAIERAI

POINTS

SPEED

AC

24/60 ★

29

MELEE ATTACK

+10/+8/+8 (10 + Poison/10/10)

LEVEL

LE

MELEE ATTACK

TYPE

TYPE

Large Dragon

Large Outsider SPEED

SPECIAL ABILITIES

Flight Incited (Each round, this creature must activate before any nonincited creatures in its warband) Poison (5 damage whenever poisoned creature activates; DC 17)

HP

HP

25/60 ★

AC

©2004 Wizards

LEVEL

+9/+4 (10/15)

21 POINTS

MELEE ATTACK

+8/+8 (10 magic) TYPE

SPEED

SPECIAL ABILITIES

■ Black Cloud ❑ (Replaces attacks: 10 damage and Confusion, all living creatures within 2 squares except Achaierais; save against Confusion at the end of each affected creature’s turn, DC 15) Melee Reach 2 Spell Resistance (May ignore spells unless the caster rolls 11+)

26/60 ★

©2004 Wizards

BLADEBEARER HOBGOBLIN

POINTS

LE

CG/CE

LEVEL

©2004 Wizards

©2004 Wizards

Humanoid (Goblinoid, Hobgoblin) SPECIAL ABILITIES

AC

Executioner’s Blade (Melee attack +4 and melee damage +5 against creatures that are out of command or routing)

HP

27/60 ◆

©2004 Wizards

5

DEKANTER GOBLIN

DESTRACHAN

POINTS

LE

LEVEL

LE

MELEE ATTACK

LEVEL

+4 (5) TYPE

SPEED

Humanoid (Dekanter Goblin, Goblinoid) Regeneration 5 (This creature heals 5 hp at the start of its turn) Resist 5 Cold

HP

SPECIAL ABILITIES

■ Blast Defenses ❑ (Replaces attacks: cone; –4 AC; DC 15) ■❑ ■❑ ■ (Replaces attacks: cone; Blast Flesh ❑ 15 sonic damage; DC 15) Blindsight

AC

©2004 Wizards

FIENDISH DIRE WEASEL

8

LEVEL

SPEED

LEVEL

+6 (5 + Blood Drain)

Dragon SPEED

SPEED

30/60 ●

HALF-ELF HEXBLADE

33 POINTS

MELEE ATTACK

+12/+7 (10 magic) Humanoid (Elf)

SPEED

SPECIAL ABILITIES

SPECIAL ABILITIES

■❑ ■ Hexblade’s Curse ❑ (Swift action: sight; attack –4, save –4, damage –5 [minimum 5]; DC 19)

AC

SPELLS

©2004 Wizards

32/60 ★

13

©2004 Wizards

HOOK HORROR

33/60 ◆

39

LEVEL

Aberration (Reptilian)

Large Aberration

■ Mind Blast ❑ (Replaces attacks: cone; Stun; DC 15) Spell Resistance (May ignore spells unless the caster rolls 11+)

HP

AC

HP

©2004 Wizards

LEVEL

+13/+13 (10) TYPE

SPEED

14 POINTS

LE

MELEE ATTACK

TYPE SPECIAL ABILITIES

©2004 Wizards

IRON COBRA

POINTS

LE

+6 (10)

■ (range 6; whenever 1st—phantom threat ❑ target is attacked in melee, the attacker is considered to be flanking it; DC 13)

HP

POINTS

MELEE ATTACK

34/60 ◆

©2004 Wizards

TYPE

HP

LEVEL

Slow Ranged Attack (Can’t make a ranged attack and move in the same turn)

LEVEL

Flight ■ (Replaces attacks: cone; Breath Weapon ❑ 15 acid damage; DC 16) Immune Acid

AC

HP

LE

SPECIAL ABILITIES

AC

28

+10/+8/+8 (5)

Magical Beast

HALF-ILLITHID LIZARDFOLK

TYPE

LE

TYPE

31/60 ●

+2 (5)

POINTS

MELEE ATTACK

TYPE SPECIAL ABILITIES

+3 (5)

Humanoid (Human)

LE

Blood Drain (5 damage to living creature; DC 15) Cannot Rally Resist 5 Cold, Fire Spell Resistance (May ignore spells unless the caster rolls 11+)

AC

©2004 Wizards

GREEN DRAGON

POINTS

MELEE ATTACK

MELEE ATTACK

HP

29/60 ◆

LE

6 POINTS

RANGED ATTACK SPEED

HP

28/60 ●

AC

LEVEL

+9 (10)

Large Aberration SPEED

EMERALD CLAW SOLDIER

LE

MELEE ATTACK TYPE

SPECIAL ABILITIES AC

26 POINTS

+2 (5 + Poison) TYPE

Construct SPEED

SPECIAL ABILITIES

Blindsight Feast (When it reduces a living enemy to 0 hp, this creature makes a morale save) Melee Reach 2 Rend +20 (If this creature hits one enemy with both melee attacks on the same turn, damage +20 to second attack)

35/60 ★

MELEE ATTACK

©2004 Wizards

AC

HP

SPECIAL ABILITIES

Command Dependent (Speed 0 instead of 2 when out of command) DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks) Fearless (Always succeeds on morale saves) Poison (5 damage whenever poisoned creature activates; DC 14) Spell Resistance (May ignore spells unless the caster rolls 11+)

36/60 ◆

©2004 Wizards

KOBOLD CHAMPION

11

LE

LEVEL

SPEED

AC

LEVEL

+6 (5)

LEVEL

–2 (5) TYPE

Small Humanoid (Kobold, Reptilian)

Small Humanoid (Kobold, Reptilian)

SPEED

LE

MELEE ATTACK

TYPE

Brittle Morale (Fails morale saves if out of command)

Kobold followers gain Conceal 6. Willing to Follow (This commander can benefit from the Commander Effects of other commanders in your warband as though it were a follower)

HP

SPELLS

Sorcerer Spells ■❑ ■❑ ■ magic missile (sight; 1st— ❑ 5 damage), magic weapon (touch; +1 attack, ignore DR) ■ fireburst (each adjacent creature; 2nd— ❑ 15 fire damage, can cast while adjacent to enemy; DC 14) 37/60 ●

©2004 Wizards

MONGRELFOLK

38/60 ◆

3

SPEED

MELEE ATTACK

LEVEL

+0 (5)

Plant

40/60 ●

©2004 Wizards

SILENT WOLF GOBLIN

12

SPEED

©2004 Wizards

SKULLSPLITTER

POINTS

COMMANDER 2

LE

MELEE ATTACK

LEVEL

+3/+3 (5)

Small Humanoid (Goblin, Goblinoid)

Humanoid (Human) SPEED

Tyrannical Morale +4

Melee Sneak Attack +5

SPECIAL ABILITIES

HP

43/60 ●

©2004 Wizards

©2004 Wizards

FLESH GOLEM LEVEL

51 POINTS

MELEE ATTACK

+10 (15) TYPE

Large Construct SPEED

Executioner’s Blade (Melee attack +4 and melee damage +5 against creatures that are out of command or routing)

44/60 ★

42/60 ◆

LE/CE

COMMANDER EFFECT

SPECIAL ABILITIES

HP

Elf Bane (Melee attack +2, melee damage +10 against Elves) Save +4

28

+9 (15) TYPE

AC

AC

SPECIAL ABILITIES

POINTS

MELEE ATTACK

TYPE

AC

+10 (10 magic)

HP

41/60 ●

LE

MELEE ATTACK Monstrous Humanoid

SPEED

SPECIAL ABILITIES

Pacification Spores (Living creature can’t make melee or ranged attacks until after its next turn; DC 15)

AC

15 POINTS

TYPE

HP

HP

LEVEL

SAHUAGIN RANGER LEVEL

+5 (5 + Pacification Spores)

Humanoid (Goblinoid, Kobold, Mongrelfolk, Orc) Cave Setup (May set up on any Cave tile instead of your assembly tile)

©2004 Wizards

LE

TYPE

SPECIAL ABILITIES AC

9 POINTS

MELEE ATTACK

TYPE SPEED

SPECIAL ABILITIES

39/60 ★

LE

LE

LEVEL

©2004 Wizards

MYCONID GUARD

POINTS

+8/+8 (5)

Mind Blast (Replaces attacks: cone; Stun; DC 17) ■ Psychic Scream ❑ (Replaces attacks: enemy noncommander creatures are out of command until end of round) Rend +15 (If this creature hits one creature with both melee attacks on the same turn, damage +15 to second attack) Spell Resistance (May ignore spells unless the caster rolls 11+)

AC

SPECIAL ABILITIES

HP

MELEE ATTACK Aberration

SPEED

COMMANDER EFFECT

HP

38 POINTS

TYPE

SPECIAL ABILITIES AC

MIND FLAYER TELEPATH

POINTS

COMMANDER 1

LE

MELEE ATTACK

20

KOBOLD SORCERER

POINTS

AC

HP

©2004 Wizards

SPECIAL ABILITIES

Requires Instruction (This creature acts as though confused if it activates when out of command) DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks) Fearless (Always succeeds on morale saves) Melee Reach 2 Spell Resistance All (Ignores all spells)

45/60 ★

©2004 Wizards

CARRION TRIBE BARBARIAN

CE

LEVEL

12 LEVEL

+8 (10)

AC

AC

HP

HP

46/60 ●

LEVEL

SPEED

©2004 Wizards

FIENDISH GIANT PRAYING MANTIS

HP

47/60 ◆

LEVEL

+7/+7 (20 magic)

SPEED

HP

©2004 Wizards

50/60 ★

5

AC

©2004 Wizards

AC

HP

51/60 ●

31

LEVEL

+3 (5)

Undead

Large Giant

Fearless (Always succeeds on morale saves) Immune Cold

AC

HP

52/60 ●

HP

©2004 Wizards

LEVEL

+8 (20) TYPE

SPEED

9 POINTS

CE

MELEE ATTACK

TYPE SPECIAL ABILITIES

©2004 Wizards

MAD SLASHER

POINTS

CE

MELEE ATTACK

+1 (10)

Humanoid (Gnoll)

ICE TROLL

POINTS

MELEE ATTACK

SPEED

SPECIAL ABILITIES

Always Out of Command DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks) Swallow Whole (Destroy Medium or smaller creature hit by 3 of this creature’s melee attacks in the same turn; DC 14) ■ (Swift action: Confusion, Gibbering ❑ all creatures within 6 squares except Gibbering Mouthers; DC 13, save at the end of each affected creature’s turn) Immune Critical Hits, Flanking Wandering Monster (Sets up on a random feature tile instead of your assembly tile)

AC

3 POINTS

TYPE

Aberration

CE

SPEED

GNOLL LEVEL

+4/+4/+4/+4 (5)

Large Magical Beast SPECIAL ABILITIES

©2004 Wizards

CE

TYPE

GNOLL SKELETON

48/60 ★

POINTS

MELEE ATTACK

TYPE

49/60 ★

HP

26

GIBBERING MOUTHER

(This creature is lower-level on the D&D Roleplaying side.)

LEVEL

©2004 Wizards

SPECIAL ABILITIES

Blind-Fight Immune Poison Paralyzing Rend +15 (If this creature hits one enemy with both melee attacks on the same turn, Paralysis, DC 19; damage +15 to second attack) Save = 10 (Add 10 instead of level to saves)

AC

CE

MELEE ATTACK

+12/+12 (10)

Large Aberration SPEED

Cave Setup (May set up on any Cave tile instead of your assembly tile) Constrict (Large or smaller creature skips next turn; DC 13) Dual Activation (Can take 2 turns in each round; each turn counts as one of your activations in that phase) Hide Melee Reach 2

33

MELEE ATTACK TYPE

SPECIAL ABILITIES

POINTS

DR 5 (Takes 5 less damage from nonmagical melee and ranged attacks) Incited (Each round, this creature must activate before any nonincited creatures in its warband) Resist 5 Cold, Fire Spell Resistance (May ignore spells unless the caster rolls 11+)

AC

LEVEL

+6 (5 + Constrict) Small Aberration

SPEED

51 POINTS

CE

MELEE ATTACK TYPE

Humanoid (Human)

CE

CHUUL

POINTS

CE

MELEE ATTACK TYPE

SPEED

14

CHOKER

POINTS

+6 (5) TYPE

Aberration SPEED

SPECIAL ABILITIES

Double Damage from Acid, Fire Immune Cold Melee Reach 2 Regeneration 5 (This creature heals 5 hp at the start of its turn)

53/60 ★

MELEE ATTACK

©2004 Wizards

AC

HP

SPECIAL ABILITIES

Incited (Each round, this creature must activate before any nonincited creatures in its warband) Whirlwind Attack (On its turn, if this creature moves no more than 1 square, it can make a separate melee attack against each enemy creature in a square it threatens)

54/60 ◆

©2004 Wizards

MOUNTAIN ORC

12

CE

LEVEL

SPEED

MELEE ATTACK

LEVEL

+8 (15)

Large Undead SPEED

HP

HP

55/60 ●

©2004 Wizards

TAER

©2004 Wizards

YUAN-TI ABOMINATION COMMANDER 4

CE

LEVEL

TYPE

Giant

HP

58/60 ●

AC

57/60 ◆

48

HP

©2004 Wizards

+13/+7 (10/10 + 10 acid + Poison)

LEVEL

MELEE ATTACK

+10/+4 (5/5 + 10 acid + Poison) RANGED ATTACK

SPEED

COMMANDER EFFECT

+9/+4 (5) TYPE

Monstrous Humanoid AC

SPECIAL ABILITIES

Blind-Fight Melee Reach 2 Poison (5 damage whenever poisoned creature activates; DC 17) Spell Resistance (May ignore spells unless the caster rolls 11+) ■❑ ■ (range 6; SPELLS: 1st—cause fear ❑ target creature of level 5 or below makes a morale save) ■ (range 6; Confusion, 3rd—suggestion ❑ save at the end of affected creature’s turn; DC 16)

59/60 ★

28 POINTS

CE

MELEE ATTACK

The DC of followers’ Poison increases by 4. AC

©2004 Wizards

YUAN-TI HALFBLOOD

POINTS

Large Monstrous Humanoid SPEED

Double Damage from Fire Immune Cold Stench (Adjacent living creatures without Stench gain attack –2, save –2, and –2 AC)

COMMANDER EFFECT

Orc and Goblinoid followers gain attack +2. WARBAND BUILDING: Orcs and Goblinoids of any faction are legal in your warband.

TYPE

SPECIAL ABILITIES

+7 (15)

HP

8

+3 (10)

MELEE ATTACK Humanoid (Orc)

SPEED

Fearless (Always succeeds on morale saves) Inhibited (Each round, this creature cannot activate until after all noninhibited creatures in its warband) Melee Reach 2

56/60 ★

CE

24 POINTS

TYPE

SPECIAL ABILITIES

POINTS

MELEE ATTACK

LEVEL

+9 (20)

Humanoid (Orc)

AC

AC

MELEE ATTACK TYPE

SPECIAL ABILITIES

COMMANDER 2

CE

TYPE

AC

SPEED

ORC SERGEANT

POINTS

CE

Save +4

LEVEL

29

OGRE ZOMBIE

POINTS

©2004 Wizards

HP

SPECIAL ABILITIES

Blind-Fight Hide Poison (5 damage whenever poisoned creature activates; DC 14) Spell Resistance (May ignore spells unless the caster rolls 11+) SPELLS

■ (range 6; target creature 1st—cause fear ❑ of level 5 or below makes a morale save) ■ (range 6; Confusion, 3rd—suggestion ❑ save at the end of affected creature’s turn; DC 16) 60/60 ◆

©2004 Wizards