40K ETC 2013 RULESPACK V 1.5

Round 5 : 9.30 am - 2 pm. Round 6 ... We play with the 6th edition of the Warhammer 40000 rules. Special/Unique characters may be used without any additional restrictions. English version of army books and rulebook take priority over other versions. ..... http://www.houserulz.org/doc/ETC_2013_40k_Time_tracking_V1.pdf.
211KB taille 1 téléchargements 203 vues
40K ETC 2013 RULESPACK V 1.5 1 Tournament outline ..................................................................................................................... 2 2 Rules ............................................................................................................................................. 3 3 Armies........................................................................................................................................... 3 4 Games ........................................................................................................................................... 4 5 Lists Submission ......................................................................................................................... 6 6 Version history............................................................................................................................. 8 7 Appendix ...................................................................................................................................... 8

For more information about the ETC tournament please refer to : http://warhammer.org.uk/phpBB/viewforum.php?f=33

- ETC 2013 Rulespack v1.5 - 1 / 9

1

Tournament outline

Every player is expected to have read and abide by the stipulations lined up in the ETC charter : http://warhammer.org.uk/phpBB/viewtopic.php?f=43&t=69474 1.1 Format: The 40K ETC is an 8 player Team Tournament. 1850 pts Armies, Standard Force Organization Chart. Armies have to be fully painted/based and be WYSIWYG. Teams will be matched by swiss system after the first round which will be randomly drawn by means of the magic fingers of Tom and chtio. Battles have max 4hours in addition to the 30 minute set aside for pairings (4.5 hour rounds) Battles will take place on 72"x 48" tables Official language of the tournament is English. The date for the Tournament are: 9-10-11 August 2013. Event FAQ can be found here : http://warhammer.org.uk/phpBB/viewtopic.php?f=43&t=112013 1.2 Team formation A Team should consist of a minimum of 8 playing members; a 9th non-playing member may also attend the tournament to act as a coach for the team. The Team must have a nominated Captain (either playing or non-playing). The Team Captain is responsible for the conduct of his/her Team. They are responsible for pairing their Team each round (see section 4.2), submitting results (see section 4.1), and can be called in for a 40K Captains Council in certain situations. The non-playing Team Member is allowed to: - Be the Team Captain - Do the Pairings - Collate and submit Team Results - Ask questions about how the game is going - Tell their player they require a win/draw/loss The non-playing Team Member is [b]not allowed to[/b]: - Give Tactical advice (they may not tell their player ‘how’ to get that win/draw/loss!) - Speak to their Team player in their native language Any of the 9 team members may perform a player replacement : play a game with any of the 8 armies submitted by the team in replacement of another team member for the duration of a whole round. Replacement during rounds (ie when games are already started) will not be allowed except under extraordinary circumstances validated by a joint decision by the head referees. A Captain must petition this change before the head referees. Any breach of these rules is to be brought to the immediate attention of a Referee. 1.3 Tournament Schedule Friday 9 August 2013 Round 1 : 9.30 am - 2 pm Round 2 : 3 pm - 7.30 pm Saturday 10 August 2013 Round 3 : 9.30 am - 2 pm Round 4 : 3 pm - 7.30 pm Sunday 11 August 2013 Round 5 : 9.30 am - 2 pm Round 6 : 3 pm - 7.30 pm Awards : 8 pm

- ETC 2013 Rulespack v1.5 - 2 / 9

2

Rules

2.1 General Rules The 40K ETC is governered by the standards and rules in this document in addition to those laid down in the ETC Charter. We play with the 6th edition of the Warhammer 40000 rules. Special/Unique characters may be used without any additional restrictions. English version of army books and rulebook take priority over other versions. Each player must have all codices and rules they're using, army roster, dices, measure tape and templates. All official FAQ and ETC Rules Clarifications are in use and need to be brought to the table by the players. Death From The Skies compendium and it's rules-updates will be used at the ETC, but not the dogfighting rules. White Dwarf official updates may be used during the tournament. The new Eldar Codex (due out in June) will NOT be used. Link to the current ETC Rules Clarifications: http://warhammer.org.uk/phpBB/viewtopic.php?f=19&t=110151 2.2 Referees The Tournament will be officiated by 3 Head Referees and they can be supported by any number of Line Referees. A Referee may never rule on a table where their own Nation is competing. A Referees word is usually final, but if a captain does not agree with a certain decision he can petition a head ref for another opinion. Abuse of this right will not be tolerated. A red/yellow card system will be implemented, and each offense that warrants such a card will come with a reduction in gamepoints (used as tiebreaker) or worse, might result in a team losing matchpoints gathered during the tournament. A player or Team may receive any number of yellow cards before receiving a Red however a repeat offence that involves the same Player/Team should be strongly considered for a more severe penalty (for example another yellow card with a higher gaming point fine). A Yellow card with a 20-0 Fine is allowed. Yellow Card – Warning. Offending Player and Players Captain are both warned. Referee may choose to fine the player Gaming points, however the Referee may not directly affect Match points as per the ETC Charter. Red Card – Sin-bin. Offending Player auto-concedes the game (20-0) and must leave the hall till the end of the round. This is so a violent or abusive player has a cool down period before they are allowed back in the gaming hall. A Referee issuing a Gaming Point fine will ask for the Teams Result Sheet prior to submission at the end of the round. They are to annotate the Fine on the Offending players score and to ensure that this is correctly implemented with the Admin Staff. 2.3 Awards Gold, Silver and Bronze medal awards will be given to the top 3 scoring teams ranked by match points score and game point score as secondary sorting criteria. There's will also be Fair play and Painting team awards for which each team will be required to vote. Scoring, Fair play and Paiting team rankings will be used to designate the ETC Shield winner of the year, combining 40k, WFB and FoW team competitions results.

3

Armies

Army lists (codices) published after 14th june 2013 won't be used. FAQ published after list submission dates will not be used either. Eldar Codex v4 (not eldar codex v6)

- ETC 2013 Rulespack v1.5 - 3 / 9

Army lists limitations and updates: - Each codex may be taken once as a primary detachment and once as an allied detachment, with the additional restriction that no team may have the same mirrored primary/allied combination (so no Daemons/CSM and CSM/Daemons within one given team) - Each Army list MUST mention which model will be the Warlord - Each Army list MUST mention which basic psychic powers have been purchased for models, even if they will be swapped for generic ones from the book - Allowed Fortifications: Bastion, Aegis Defense Line, Skyshield Landing Pad

4

Games

4.1 Scoring system : A match between teams consists of 8 individual games. 4.1.1 At the team level : Match points A team result consist of the sum of its players game points. Match Points : Team result, match points 86-160 = Win, 2 points 75-85 = Draw, 1 point 0-74 = Loss, 0 points If two or more teams have the same number of team points (2/1/0) at the end of the tournament, game points gained from all battles will be used as tie-breaker. 4.1.2 On the individual level: Game Points Game points scored by each player for his team are cumulated from Mission scoring and Victory points scoring (VPs). An exception is that a tabling player gets 20 game points, a tabled player get 0 game points. 4.1.2.1 Missions (up to 17 Game points) Each player count their mission points, subtract the opponent's mission points and consult the table bellow: Difference +0 / -0 Battle points 10 / 10 Difference 1 or 2 / -1 or -2 Battle points 11 / 9 Difference 3 or 4 / -3 or -4 Battle points 12 / 8 Difference 5 or 6 / -5 or -6 Battle points 13 / 7 Difference 7 or 8 / -7 or -8 Battle points 14 / 6 Difference 9 or 10 / -9 or -10 Battle points 15 / 5 Difference 11 or 12 / -11 or -12 Battle points 16 / 4 Difference 13 or more / -13 or less Battle points 17 / 3 Apart from the missions points specified in the missions (which translate into game points in the terms of this rulespack), when you achieve First Blood, Slay The Warlord or Linebreaker you get +1 game points (as in Rulebook). It's the same for Warlord traits like Legendary Fighter or The Hunt. For example in the Big Guns Never Tire mission you control 2 objectives and your opponent none. You got Linebreaker and the opponent First blood and also Linebreaker. You killed two of their heavy support units. You got 6 +1+2 = 9 game points. The opponent got 0+1+1+0=2 game points. The difference is +7 / -7 so you get 14 game points and the opponent 6.

- ETC 2013 Rulespack v1.5 - 4 / 9

4.1.2.2 Difference Of Victory Points (up to 3 Game Points) Each player counts the points of destroyed or half strength enemy units, subtracts their own and then consult the table below. Units destroyed At the end of the game every unit that has been destroyed is worth an amount of Vicotry Points (VPs) equal to its points cost (including the cost of all its extra wargear, vehicle upgrades, etc). Units that end the game falling back or off the battlefield count as destroyed. Units at half strength At the end of the game every enemy surviving unit that has lost half of its initial models or more is worth an amount of VPs equal to half its points cost (including the cost of all its extra wargear, vehicle upgrades, etc), rounded down. In the case of units that start the game as a single model (independent characters, monstrous creatures, etc), they are worth half their points cost in VPs if they have lost half or more of the Wounds on their profile. In the case of units of 1 vehicle, they are worth half their points cost in VPs if they have lost half or more of its Hull points. In squadrons count each vehicle as a separate unit just for the Old Victory Point System. VP dif ---- Winner -- Loser 0-350 -------- +0 ------- +0 351-700 ----- +1 ------- -1 701-1050 ---- +2 ------- -2 1051+ -------- +3 ------- -3 4.2 Team players pairing system : Captains will have 30 minutes before each game to decide who will play with which opponnent. They can consult with and use the help of the rest the of the team freely. Players during match will be matched by Captains in that way : "Secret challenge" - At the start of the pairing captains chose secretly one player - a champion. Champion can be different from round to round. Both names of champions are written down at the start of the pairing on a separate piece of paper and revealed and the end of it. Champions play on the last available table. After that: 1. Both captains roll a dice. 2. Captain A who rolled lowest puts forward player A. 3. Captain B puts a player to fight player A. 4. Captain A choses a table for that game. 5. Captain B who rolled highest puts forward player B. 6. Captain A puts a player to fight player B. 7. Captain B choses a table for that game. 8. Captain A ..... 4.3 Missions : Unless specified, the rules are the same as the Rulebook missions. So in Big Guns Never Tire, heavy support units are scoring units and each player receives 1 game Point for each enemy heavy support unit that has been completely destroyed. MISSION 1 BIG GUNS NEVER TIRE - 5 Objectives (3 game points each, maximum difference by controling objectives: 12 game points) DEPLOYMENT – SPEARHEAD (5th ed)

- ETC 2013 Rulespack v1.5 - 5 / 9

MISSION 2 CRUSADE 4 objectives (2 game points each, maximum difference by controling objectives: 6 game points) & PURGE THE ALIEN (+1 game point per unit destroyed more than the opponent, up to a maximum of + 6 game points) DEPLOYMENT - VANGUARD STRIKE MISSION 3 THE THE EMPEROR'S WILL (4 game points each objective) & CRUSADE 1 objective in the middle of the board (4 game points) DEPLOYMENT - DAWN OF WAR MISSION 4 THE RELIC (6 game points) & CRUSADE 2 objectives (3 game points each) placed at least at 12” from the Relic DEPLOYMENT - DAWN OF WAR MISSION 5 THE SCOURING - Each player places three markers 6 "from the edge, 12" from each other worth 1, 2 and 3 points (point values noted in secret by the player deploying them). Then before rolling to take the initiative you need to give your opponent the value of individual markers DEPLOYMENT - VANGUARD STRIKE MISSION 6 CRUSADE 2 objectives (3 game points each) placed in the middle of the unoccupied quarters & PURGE THE ALIEN (+1 game point per unit destroyed more than the opponent, up to a maximum of +6 game points) DEPLOYMENT – SPEARHEAD (quarters as in 5th ed) 4.4 Terrain We're aiming for an even distribution of terrain types and coverage between all the rows, so teams don't get advantaged for playing in this or that row. Terrain will be placed by the organisation and cannot be adjusted during the tournament. Captains will give their OK before the tournament by going through all rows and tables. This is the ONLY time where comments/remarks can be made about terrain on a table that has to be switched around. A referee will take the comments to heart and change/displace terrain where and how he sees fit.

5

Lists Submission

5.1 Planning Names of players with armies and team army lists are to be submitted by 23:59 on the 1st of July 2013. Each country will be assigned 4 countries to check their army lists for errors. Teams have one week to do this and another week to make all necessary corrections. Teams that meet those deadlines and submit correct army lists will receive 2 Team points (as for one team win). Referee corp will award the correct list submission bonus. Glaring errors might result in a reduction in gamepoints, under the purview of the Referee corp. This is the ETC. Making correct lists and submitting them in the correct format should be no mean task. Army lists are first going to be posted on secret captains forum. After the submission deadline they will be published in the public section for all to see. To summarize : - Submission of Lists: July 1st (Monday) (lists in at Sunday 23:59 forum time at the latest) - Checking of Lists: July 2nd to July 8th (Monday) (checking done at Sunday 23:59 forum time at the latest) - Final Revisions: July 8th to July 14th

- ETC 2013 Rulespack v1.5 - 6 / 9

- July 14th : Round 1 Draw (by chtio and Tom as per usual, might have a neutral supervisor in Krewl if he can make it) 5.2 List format template Army lists are to be submitted in the following approved format (Use plaintext-format, readable in forum posts) : +++++++++++++++++++++++++++++++++++++++++++++++++++++++ TEAM : (COUNTRY) +++++++++++++++++++++++++++++++++++++++++++++++++++++++ PLAYER 1: (firstname, nickname, secondname) ARMY PRIMARY DETACHMENT DESCRIPTION : (codex used, ...) ARMY ALLIED DETACHMENT DESCRIPTION : (codex used, ...) PRIMARY DETACHMENT: HQ1 - Warlord : (codex entry name, detailed cost of every options & wargear and their multiplier if any, transport reference number if relevant) [(point total without transport)pts] HQ2 : (idem supra...) Elite1 : (...) Elite2 : (...) Elite 3 : (...) Troop 1 : (...) Troop 2 : (...) Troop 3 : (...) Troop 4 : (...) Troop 5 : (...) Troop 6 : (...) FA1: (...) FA2: (...) FA3: (...) HS1: (...) HS2: (...) HS3: (...) Transport1 : (codex entry name, detailed cost of every options & wargear and their multiplier if any, unit transported) [(point total)pts] Transport2 : (idem supra...) TransportX : (...) Fortification : (entry name, detailed cost of every options) [(point total)pts] (don't forget to delete unused entries) PRIMARY TOTAL [(point total)pts] ALLIED DETACHMENT: HQ1 : (codex entry name, detailed cost of every options & wargear and their multiplier if any, transport reference number if relevant) [(point total without transport)pts] Elite1 : (...) Troop 1 : (...) Troop 2 : (...) FA1: (...) HS1: (...) Transport1 : (codex entry name, detailed cost of every options & wargear and their multiplier if any, unit transported) [(point total)pts] Transport2 : (idem supra...) TransportX : (...) (don't forget to delete unused entries) ALLIED TOTAL [(point total)pts] ARMY TOTAL [(point total)pts] +++++++++++++++++++++++++++++++++++++++++++++++++++++++

- ETC 2013 Rulespack v1.5 - 7 / 9

PLAYER 2: (...) +++++++++++++++++++++++++++++++++++++++++++++++++++++++ PLAYER 3: (...) +++++++++++++++++++++++++++++++++++++++++++++++++++++++ PLAYER 4: (...) +++++++++++++++++++++++++++++++++++++++++++++++++++++++ PLAYER 5: (...) +++++++++++++++++++++++++++++++++++++++++++++++++++++++ PLAYER 6: (...) +++++++++++++++++++++++++++++++++++++++++++++++++++++++ PLAYER 7: (...) +++++++++++++++++++++++++++++++++++++++++++++++++++++++ PLAYER 8: (...) +++++++++++++++++++++++++++++++++++++++++++++++++++++++

6

Version history

2013/03/08 v1.0 by Tomepnk 2013/04/10 v1.1 by Tomepnk, added results of DFTS and ally votes 2013/05/15 v1.2 by Tomepnk, added results of Eldar and Time Allotment for Battles votes 2013/05/27 v 1.3 by Tomepnk, added requirements when publishing army lists 2013/06/05 v 1.4 by chtiofonce, added provisionnal planning in 1.3, eldar precision in 3.scoring in 4.1, pairing time in 4.2, missions in 4.3, , planning and that HQ1 must always be the warlord in 5. 2013/07/23 v 1.5 by chtiofonce, provisionnal planning in 1.3 is now final, added 2.3 awards, paragraph 3 updated, added appendix and .doc layout.

7

Appendix

7.1 Appendix 1 : In round guidelines 7.1.1. Once round pairings are displayed, 10mn max to start pairing. Teams are expected to move to the row they will play in first thing and asap. Then they can have a look at enemy rosters and discuss pairing strategy for a few minutes. Tables must be left clear from anything as to not impair the captains choice of tables during pairing (Players are advised to either pack their army in their cases or use army trays). All players are required to assist to the pairings and be available nearby when pairings start. 7.1.2. Each captain writes down his champion on a separate dedicated sheet and puts it face down on the table (specific paper sheets will be provided along with the pairing & result sheet to that effect). 7.1.3. Both captain roll a dice, the loser puts an army forward first. At this stage, start filling in the pairing & result sheet with tables placement, and army pairing positions. The personn responsable to keep the pairing and result sheet for the whole round is designated, this personn will need to make sure the pairing and result sheet is available to referee at all times. 7.1.4. Alternate pairings following the rulespack procedure, each time marking down armies and table. 2mn are allowed for each of the first two pairings, then 1mn per pairing. Referee may watch time and assign penalties for playing for time if time allowance is not respected. 7.1.5. When players are designated to play they should go to their table and meet their opponent to start their game asap, unless expressly required to assist their captain for the remaining pairings. 7.1.6. Reveal Champions and complete the pairing process. 7.1.7. Start games asap.

- ETC 2013 Rulespack v1.5 - 8 / 9

7.2 Appendix 2 : Overall discipline guidelines. 7.2.1 Know the rules, have your rulebook, ETC Clarifications, GW faq and codex with you at all times during rounds - english version. Re-read all that several times in the weeks before the event. Whenever you will be asking for a judge, it must be obvious that you have been looking up the documents BEFORE calling the referee, which means that the documents must be produced / on the table. I that is not the case, you will be eligible to a warning that will be logged, and then if this happens again, a yellow card with a malus penalty affecting your game result. One printed version of the clarification document will be provided by team. 7.2.2 Before calling a judge, take time not only to review the document but also to discuss the issue with your opponent first. Gaming partners agreement is the best way to sort any issue, remember "the most import rule", and you will have more time than ever to complete the round, so make the best of it to not only avoid the rules issues that can be avoided, but also spend a good time with a foreigner that shares the same passion than you. 7.2.3 Although it is an international competitive event, the players that you will meet at ETC are just the same type of guys than you would meet in a competitive national event at home. This means that some may be tense because of the challenge, or because of the language barrier, or because of the concentration to play to the best of one's ability. There's will be for sure a language barrier effect, so you need to be prepared to overcome it, or you maximise your chances to have a bad game. Shaking hands, smiling, small chat about the models/ armies / lists / place of origin... work perfectly well just the same as with any of your countrymen. That said, if you have a bad experience with one opponent, do not miss to come to a referee, as soon as possible, so preferably in game. We'll do our best to help things get smoother...and if need be sorted. One very important thing to understand, keep in mind and act upon is : if you do not report anything, we will not be able to take action. If you really have issues that are due to a lasting behaviour of your opponent, just think of the next player he is going to play and do him a favour in coming to us. 7.3 Appendix 3 : usefull documents that will be used during the tournament. 7.3.1 ETC Clarifications can be found in this thread : http://warhammer.org.uk/phpBB/viewtopic.php?f=19&t=110151&start=0 7.3.2 Pairing & Result sheet can be found here : http://www.houserulz.org/doc/ETC_2013_40k_Rounds_pairing&results_V1.pdf Terms of use of the Pairing & Results Sheet : This sheet is to be used in all rounds : one pairing & result sheet per team match. Captains are required to agree on who is going to keep custody of the sheet at all times during the round, knowing that this document must be available to referee at all times. Time Log sheets must be submitted by team captains at the end of the round, failure to do so in time, with incomplete, unreadable or wrong informations, can lead to penalties affecting team scores and rankings. Once used by the referee team to compute the next round pairings, those sheets will be displayed in the hall for all to see. 7.3.3 The Time Tracking sheet can be found here : http://www.houserulz.org/doc/ETC_2013_40k_Time_tracking_V1.pdf Terms of use of the Time Log Sheet : This sheet is to be used if a referee is requesting players to, or if at least one player is expressing the wish to do so in a game. Both players should agree on the unique time tracking device (watch/mobile/chronometer) that will provide the time to fill in the sheet. Both Time Log Sheet and Time tracking device must be available to referee at all times. Time Log sheets must be submitted by team captains along with pairing and result sheets, failure to do so can lead to penalties affecting team scores and rankings.

- ETC 2013 Rulespack v1.5 - 9 / 9