4 3 Out Cachot Murs 1D6 Door Walls Jail EXIT * * * * * EXIT * * * * EXIT

Porte. Page 2. Test Exploration No Danger. Low Danger. Medium Danger High Danger. Corruption Speech: Discard 1 Treasure of higher value. Roll 1D6.
165KB taille 4 téléchargements 291 vues
*

*

*

Prison 1-2

*

*

* *

*

* *

*

Prison 3-4

*

*

*

* *

Cachot

Murs

* *

*

**

*

**

**

Porte

**

**

Door

6

Panique ! Panic!

*** 1

1D6 4

***

***

***

***

*** ***

***

EXIT

Out

EXIT

***

Sortie 2

3

EXIT

***

*** ***

*** ***

***

***

5

Walls

***

***

***

***

EXIT

***

***

***

**

Prison

Jail

**

***

***

***

***

***

***

***

**

**

***

***

**

*** ***

***

***

**

** **

**

**

***

*** **

**

**

**

**

**

**

*** ***

**

**

**

**

**

**

**

** **

**

**

** *

**

**

**

** **

**

**

* *

**

**

*

** **

**

*

*

Prison 5-6

*

*

*

** **

*

* *

* *

*

*

*

Signs Bonus *

**

*** Life +1

Test Exploration

No Danger

Low Danger

Medium Danger High Danger

Roll 1D6

Heal 1 Wound

1-2 = Success

1 = Success

1-2 = Combat

Cure Paralysis

3-4 = Combat

2-3 = Combat

3-5 = Trap

Check for key

5-6 = Trap

4-5 = Trap

6 = Panic!

6 = Panic!

Bard

1

2

3

4

5

6

1

2

3

4

5

6

1

2

3

4

5

6

LIF STR SPD Corruption Speech

LUC

Fortune teller LIF STR SPD Queen Scream

LUC

Pirate LIF STR SPD Bawdy Song

LUC

Speed +1

Strength +1

Luck +1

Corruption Speech: Discard 1 Treasure of higher value. Success: Combat canceled, Bard does not Level up. Queen Scream: Deals 1 Wound to both Combatants. Success: If Enemy defeated and Fortune teller lives, Combat won. Bawdy Song: Opportunity to skip Initiative phase. Success: Pirate has initiative in 1st round then enemy in the following rounds.

Your Treasures

1

Bouncer

2

3

4

5

6

LIF

Danger Levels

Danger Zone

STR

(1, 2 ou 3 Danger cards)

Enemy or Danger

SPD Frisking

LUC

Spy girl

1

2

3

4

5

6

1

2

3

4

5

6

LIF STR SPD Pilfer

LUC

Cook

Moonshine

LIF

Turn

STR

1. Timer : Discard a card from Treasures Deck

SPD

2. Movements : Move each dummy once

LUC

3. Exploration : Test of Exploration if Danger, else Rest

Frisking: Shuffle all your keys into Treasures Deck. Pilfer: Discards 1 Treasure of higher value. Moonshine: Cook gain +1 LIF and +1 SPD.

Combat : Draw Enemy & Levels according to Danger, Actions, Initiative, Rounds, End of combat. Traps : Life/Paralysis, Strength/1 Wound around, Speed/Discards Treasures, Luck/Number "1".

32 characteristic counters to cut out 3 Portraits to cut out

Danger Zone Dummy